In a game my older brother is running I play a Drow Gloomstalker. We just reached 5th level (giving the extra attack). After reading the rest of the Ranger and Gloomstalker class I'm thinking about triple classing with 5 levels in Rouge (Assassin) and 10 levels in Fighter (Arcane Archer). To people who are more experienced in this sort of thing how does that sound for a multi-class? This is my first time playing a Ranger and I have no idea what I'm doing so any suggestions are appreciated.
In short, I am going assassin 11/gloomstalker5/battlemaster4 right now, and I think it is a pretty nifty combo. Getting rogue11 is huge, and this is a way to do that while keeping the flash capability pretty good with 6 crit attacks+. Not to mention it makes sense, as opposed to the paladin/warlock/rogue/ranger/something builds :p
I am playing ToA currently with a Barbarian, but have a Range/Rogue as one of my backups.
Game-play wise, Gloom Stalker / Rogue Assassin is often mentioned as a good combo on the internet at various sites. Not sure of the actual split of levels I will take, though I plan at least 5 in GS and 3 in Rogue before I worry about further levels.
What can also factor in is the flavor for your character. My reasoning for this GS/Assassin split RP wise is that I want to play him as basically a "killer/hunter for hire" in the jungles, with humanoids as his favored prey and Jungle/Forrest as favored terrain. Wood-Elf of course as I always play more "brutish" races and classes, and the sneaky Elf that stays at range will be a nice change and challenge for me :)
I think after the initial 5/3 split, the RP factor will inform my leveling decisions. *Still working on the exact back-story for my sort-of evelish Elf who dislikes certain humanoids. Some of his hunting might be more for "sport" than "the job" :)
Rogue is always a great mix with Ranger. Any of the subclasses work well, depending on your campaign. Top 3, Arcane Trickster, take Find Familiar and always have advantage and a scout that can never really die, Assassin to pump damage on surprise, or Scout for bonus expertise on 2 skills.
If you mostly using a bow. lvl 5 assasin -> lvl 5 gloom stalker -> lvl 4 battle master -> lvl 11 assassin Fighting style : archery, defense
If you mostly using melee. lvl 5 swashbuckler -> lvl 6 battle master -> lvl 12 swashbuckler -> lvl 8 battle master with 7 ASI this one can be very versatile although i said mostly melee this one can be hybred melee/archer withouth problem because abundence of ASI able to grab feat for both melee and archer availble.
I'm looking to play a Spell Less Gloom Stalker Assassin.
But I can't decide on progression.
I only plan on using light armour, I can't decide on the fighting style.
Going spell less, if allowed, will get me 4d8 superiority dice and 2 maneuvers at Ranger 2.
I definitely want to take them both to 3, will probably take ranger to 5 for extra attack and then rogue for more sneak dice.
The final question is should I slip any fighter in?
The way I see it Fighter 2 for Action Surge is mandatory for an assassin. It is the difference between 3 attacks and 6 attack in the surprise round. As such I see the chasis as Gloomstalker 5 / Assassin 3 / Fighter 2. After that it is more up for debate.
As mentioned in my previous post I have concluded that Gloomstalker 5 / Assassin 11 / Battlemaster 3 /anything 1 is ideal. That way you get the incredible level 11 rogue ability, two attacks and 2nd level spells from Gloomstalker and Maneuvers that offer extra sneak attack opportunities, ability to make enemies prone for advantage and more damage (to compensate for loss of sneak attack in the surprise round). That combined with Gloomstalker extra damage when surprising means that on the vital surprise round you have pretty much the same extra dice as a full rogue, but a massive number of extra attacks.
In general that character can contribute as following: Superb nova damage, superb skill monkey and decent warrior (much better than a ranger at least, due to 6d6 sneak attack).
Its a bit later than normal at 5, but druid - moon, the normal limit on animal forms is survivability, but if your attacking in darkness then with your gloom invisibility you will rule the night, and the gloomstalker class ability adds 30' from its classwhen it doesnt have darkvision, You have given your bear form darkvision, the invisible death bear is finally a reality.
Arcane archer is as Admiral Arcane Archer Akbar would tell you 'Its a trap' It is a subclass that rarely shines - so only pick it if its cool to you or you have a great idea that requiring a short rest after two shots doesnt take the shine out of. Champion is great at 3 for the crit improvement (1 in 10! 1in 10!) but you might want to go battlemaster - if you want to go 'arcane archer' and pretend the maneuvers you apply are magical - at least you will have four magic shots then not two.
If you wnt to 5 in ranger it might be better to stick with it in the long term, I have no love of the class but some of its unique magic will play in to a magic archer concept.
Considering your darkness advantage this would be one of the few times I would suggest rogue assassin, normally their need to have the party entirely unnoticed to qualify for surprise means when you attack your way way out in front on your own, but if invisible? take your shot and then run back to the party and tell them you aggroed the mob.
Ranger 6 - Gloom Stalker Favored terrain Under Dark
Rogue 6 - Assassin
Druid 8 - Circle of the land (Under Dark)
My background is Under Dark Assassin (I have extensive knowledge of the Under Dark. I am the one you call for those itches you cant get to in the Under Dark. I took the Druid class for the spells and the ranger druid flavor works. Both Wisdom for spells. I can climb walls change into animals cast invisibility uncanny dodge I will be taking the observant feat with which will push my passive perception to around 25(expert in this from rogue) I have some other variations but I think this is how it will shake out. My character is constantly first in party and rolling stealth. Surprise Surprise Surprise!!! Gloomstalker two attacks plus 1d8 sneak attack 1d6 hunters mark 1d6(this can be switched out if you wish to use rogue hide and fall back into the shadows) extra attack assassinate crits. Sneaky Sneaky. and I move 40ft and I have darkvision Damn I love this character. Did I mention she is 6'2 and blonde lol
GloomStalker 8(1st 8 lvfor Wis prof & 2 ASI/Feats)
LV.9: Life Cleric 1(I wanted to go a few lives in War Cleric, but all melee at table every week. 90% of the time I was the only healer using G.berries and had to use Healing Spirit in combat several times. So I just took 1 lv in Life Cleric to make healing more efficient for me).
LV.10: Rogue 1: for expertise in Perception & Investigation.
LV.12: Wizard 1. All utility spells and rituals(copied 10 lv1 spells from wizard I played AL with at a different FLGS. Made sure to get Find Familar for Advantage on 1 attk/round.
--------------Plan for rest of build------------
LV12. Wiz 2 - War wizard. Initiative will be +11, and the reaction +4AC/Save vs 1 attack.
Lv 13 & 14: Fighter for Action Surge, mostly for 1st round nova. Also get Defense fighting style.
Depending on how it "feels" at this point I'll take next 2 levels as Wiz or Fighter, and pick up Resiliet:Con. I'll have Proficiency in STR, DEX, CON, WIS saves.
I haven't decided on Wiz/Fighter split yet, probably go with 4 lvs in each. And either BM or EK for fighter. I'd like to pick up Shadow Blade incase I ever have to melee, and I'll have alot of spells slots to upcast with. As far as BM or EK. Maneuvers vs extra spells prepared and 1 more spellcaster level.