I would mostly rate it blue because I often tend to prefer ranged rogues, and I feel they do a little better overall. War caster isn’t really worth it as a rogue unless you’re multiclassing into a spell caster, you won’t be relying on spells that much.
But yes, bb war caster is a good combo. I’ll never dispute that.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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The best reason for warcaster on rogue is that you can then booming blade on AoO rather then just weapon plus sneak attack. This can net you two BB and two SA in the same round.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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I am aware of this, but AoOs are relatively situational for a class that wouldn’t benefit as much from the other war caster buffs.
Also, I don’t believe sneak attack works on AoOs. Never seen it happen, at least.
If the sneak attack conditions apply, (advantage/engaged with an ally/finesse weapon) then your sneak attack applies to opportunity attacks. There is nothing in the rules that states that sneak attack happens ONLY on your turn. A common tactic for Battlemaster/Swashbuckler multiclasses is to use riposte to attack an enemy when they miss, and then your sneak attack hits them on the opponent's turn.
EDIT: Sentinel/warcaster combo is another way for Rogues to get easy op attacks with blade cantrips. Smack the enemy when they attack an ally, and then bam. Sneak attack.
I know there's nothing in the rules that specifically states that, but I've actually never seen a rogue roll sneak attack on an AoO (I'm pretty sure, at least).
Anyways, war caster booming blade is never a bad option. I just wouldn't recommend it as much on a rogue as, say, a sorcadin. Especially since rogues have shield and uncanny dodge as a reaction.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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From Sage Advice available on this site or dnd.wizards.com
Rogue Can a rogue use Sneak Attack more than once per round? The Sneak Attack description specifies that you can use the feature once per turn, but it’s not limited to your turn. The feature also doesn’t limit the number of times you can use it in a round. You sometimes get a chance to use Sneak Attack on someone else’s turn. The most common way for this to happen is when a foe provokes an opportunity attack from you. If the requirements for Sneak Attack are met, your opportunity attack can benefit from that feature. Similarly, a fighter could use Commander’s Strike to grant you an attack on the fighter’s turn, and if the attack qualifies, it can use Sneak Attack. Both of those options rely on the use of your reaction, so you could do only one of them in a round. Because you get only one reaction per round, you’re un- likely to use Sneak Attack more than twice in a round: once with your action and once with your reaction.
You can also use the hasted method of bonus action hide / advantage / hasted action attack with sneak attack / ready action for attack after your familiar’s turn / familiar help Action for advantage / use the readied attack with second sneak attack. This is why I suggested Haste should be in your 3rd level spell list rather then Fireball. This works great with the High Elven longbow and an owl. One round two sneak attacks.
Haste is very very good, but 1. fireball is AoE in a class that has literally zero AoE otherwise, and 2. haste has serious drawbacks if you lose concentration (although obviously that's less relevant if you're ranged).
Besides the fact that readying still burns your reaction, thus meaning you can't use your defensive options.
That being said, I'm never going to tell you haste is a bad option.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
By the time you hit level 13, a level 3 Fireball is going to be kinda meh. Reserving your reaction is great if you think you are going to be killed but if something is fleeing from you (AoO) or if you have good cover, it makes more sense to drop the creature rather then holding Uncanny Dodge for an attack that may never come. Yes losing a turn from haste concentration sucks but doing twice the single target damage is often worth the risk.
We seem to have different play styles on our striker characters. I make my paladin tank my cockroach and my rogue my big hits then hide guy. Neither is wrong, enjoy what you play but in a guide show both sides IMO.
Gave guide another read Lord S and I'm sorry if I seem like I'm being critical I just like correct information out there. I realize the final Eberron book was not out when you first posted this guide but "The only class in the game that grants proficiency in Thieves' Tools, so Rogue is your go to for lockpicking." is no longer correct as Artificers now have proficiency by default as well.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I would mostly rate it blue because I often tend to prefer ranged rogues, and I feel they do a little better overall. War caster isn’t really worth it as a rogue unless you’re multiclassing into a spell caster, you won’t be relying on spells that much.
But yes, bb war caster is a good combo. I’ll never dispute that.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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The best reason for warcaster on rogue is that you can then booming blade on AoO rather then just weapon plus sneak attack. This can net you two BB and two SA in the same round.
I am aware of this, but AoOs are relatively situational for a class that wouldn’t benefit as much from the other war caster buffs.
Also, I don’t believe sneak attack works on AoOs. Never seen it happen, at least.
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If the sneak attack conditions apply, (advantage/engaged with an ally/finesse weapon) then your sneak attack applies to opportunity attacks. There is nothing in the rules that states that sneak attack happens ONLY on your turn. A common tactic for Battlemaster/Swashbuckler multiclasses is to use riposte to attack an enemy when they miss, and then your sneak attack hits them on the opponent's turn.
EDIT: Sentinel/warcaster combo is another way for Rogues to get easy op attacks with blade cantrips. Smack the enemy when they attack an ally, and then bam. Sneak attack.
I know there's nothing in the rules that specifically states that, but I've actually never seen a rogue roll sneak attack on an AoO (I'm pretty sure, at least).
Anyways, war caster booming blade is never a bad option. I just wouldn't recommend it as much on a rogue as, say, a sorcadin. Especially since rogues have shield and uncanny dodge as a reaction.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
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From Sage Advice available on this site or dnd.wizards.com
Rogue
Can a rogue use Sneak Attack more than once per round? The Sneak Attack description specifies that you can use the feature once per turn, but it’s not limited to your turn. The feature also doesn’t limit the number of times you can use it in a round.
You sometimes get a chance to use Sneak Attack on someone else’s turn. The most common way for this to happen is when a foe provokes an opportunity attack from you. If the requirements for Sneak Attack are met, your opportunity attack can benefit from that feature. Similarly, a fighter could use Commander’s Strike to grant you an attack on the fighter’s turn, and if the attack qualifies, it can use Sneak Attack. Both of those options rely on the use of your reaction, so you could do only one of them in a round. Because you get only one reaction per round, you’re un-
likely to use Sneak Attack more than twice in a round: once with your action and once with your reaction.
You can also use the hasted method of bonus action hide / advantage / hasted action attack with sneak attack / ready action for attack after your familiar’s turn / familiar help Action for advantage / use the readied attack with second sneak attack. This is why I suggested Haste should be in your 3rd level spell list rather then Fireball. This works great with the High Elven longbow and an owl. One round two sneak attacks.
Haste is very very good, but 1. fireball is AoE in a class that has literally zero AoE otherwise, and 2. haste has serious drawbacks if you lose concentration (although obviously that's less relevant if you're ranged).
Besides the fact that readying still burns your reaction, thus meaning you can't use your defensive options.
That being said, I'm never going to tell you haste is a bad option.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
By the time you hit level 13, a level 3 Fireball is going to be kinda meh. Reserving your reaction is great if you think you are going to be killed but if something is fleeing from you (AoO) or if you have good cover, it makes more sense to drop the creature rather then holding Uncanny Dodge for an attack that may never come. Yes losing a turn from haste concentration sucks but doing twice the single target damage is often worth the risk.
We seem to have different play styles on our striker characters. I make my paladin tank my cockroach and my rogue my big hits then hide guy. Neither is wrong, enjoy what you play but in a guide show both sides IMO.
Gave guide another read Lord S and I'm sorry if I seem like I'm being critical I just like correct information out there. I realize the final Eberron book was not out when you first posted this guide but "The only class in the game that grants proficiency in Thieves' Tools, so Rogue is your go to for lockpicking." is no longer correct as Artificers now have proficiency by default as well.
Again not attacking just trying to be helpful.
Cheers.
I currently still don’t have Eberron, so . . .
No worries. Always appreciate feedback.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There's a spelling mistake. It's not supposed to be [skill]Acrobatics[/spell]