Ha! I don't know about that much. WotC came up with a way better solution. I do wish they'd have changed up the Swashbuckler feature to let them use aim and have like 10 feet of movement or something like that. Still, it's one of the several optional features in Tasha's that I think add a lot to the game.
What I find most annoying about all of that is the condescension. As if you're the only person here who understands statistics or how to calculate these things.
Sorry, that wasn't my intent. But if you're disagreeing with me based on math it's likely that you don't know how to calculate these things with the same level of precision that I do. If you're also a data scientist then my bad.
The on-demand advantage isn't that important, and it always comes with a cost. That cost has to be balanced against every other option available. It's also not something every class or character needs. You're playing in a group. Learn to cooperate.
You're assuming there are other methods available which won't be true in every party composition. If there are other methods of gaining advantage available by virtue of the group, it's likely that every martial class will have access to that advantage and rogues will still be at a disadvantage when it comes to average damage output.
And if you really, really need to actually do all these breakdowns to have fun...I'm sorry, but that sucks the fun right out of actually rolling dice and playing the game. Learn to get out of your own head and think about everyone else you're supposed to be playing with.
I'm playing a monk right now. Far from an optimal class or build and on the low side of damage output. I'm still having fun. I also like numbers and figuring things out. It's fun for me between sessions to dig into the mechanics like this. I never do this at the table or even think about it. I might say something like, "Ugh! 2 nat 1's rolling at advantage?! 1 in 400 chance!" I'd never fault anyone for making sub optimal decisions and honestly I rarely do.
If this type of thing isn't fun for you then why are you here? Why are you making an argument disputing a claim I made 2 years go? What do you care if I enjoy these dives into mechanics and mathematics of the game? To be honest, you're the one now being condescending.
If your rogue... or your monk for that matter... is always on the lower end of the damage spectrum. My question is what did you build the character for instead? And no I don't mean building a rogue for dual wielding to do damage or not doing so. Because it's not needed.
The other question I'd ask is how is your DM handling fights and just how quick are they over and how often or rare are they. Because that is another way to shaft something like the Rogue and the Monk who actually have solid base damage and ability to take advantage of the battle field.
Oops! Completely missed this was your thread Lehrer. It seems you did indeed predict the future.
Ha! I don't know about that much. WotC came up with a way better solution. I do wish they'd have changed up the Swashbuckler feature to let them use aim and have like 10 feet of movement or something like that. Still, it's one of the several optional features in Tasha's that I think add a lot to the game.
If your rogue... or your monk for that matter... is always on the lower end of the damage spectrum. My question is what did you build the character for instead? And no I don't mean building a rogue for dual wielding to do damage or not doing so. Because it's not needed.
The other question I'd ask is how is your DM handling fights and just how quick are they over and how often or rare are they. Because that is another way to shaft something like the Rogue and the Monk who actually have solid base damage and ability to take advantage of the battle field.
I feel like this horse is sufficiently dead.