I really like the sorcerer, but I feel like it needs some improvements. I am not the best homebrewer, so if their is anything that needs changes, or you have a suggestion, just tell me.
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Sorcerers have spell points (renamed sorcery points, I know it's a bad name but I can't think of a better one) instead of sorcery points and spell slots. These act like sorcery points, except you can use them to create higher level spell slots, as shown in the chart:
Level: Sorcery Points:
1st. 2
2nd. 3
3rd. 5
4th. 6
5th. 7
6th. 9
7th. 10
8th. 11
9th. 13
See the spell points variant in the Dungeon Masters Guide (page 288) for more information.
Your number of sorcery points and maximum spell slot level is on this chart:
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Sorry I haven’t gotten around to continuing this! I promise it is not abandoned.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
No. It’s in the DMG. I should probably put it here for people who don’t have it though. Thanks for mentioning that! I was beginning to think that I wouldn’t get any feedback.
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More metamagic, because their is never enough! Could I get some help with these? I am out of ideas for them.
Esoteric Spell
When you cast a spell that deals Radiant, Necrotic or Psychic damage, you can spend 1 sorcery point to change the damage to another of those on the list. Variant: If you have Transmuted Spell metamagic you automatically gain this metamagic.
Shadowlight Spell
When you cast a spell that creates light, you can spend 2 sorcery points to make the light only visible to you and up to five other creatures of your choice. Alternatively, when you cast a spell that creates darkness you can spend 3 sorcery points to make up to 3 creatures of your choice the ability to see in it as if it were dim light.
These next ones were made by Yamana_Eajii. I have not altered them.
Balanced Spell
When you cast a spell that requires concentration, you can expend 3 sorcery points to ignore this requirement for this casting of the spell. (I suggest increasing the cost to something like twice spell level or something, it is a bit overpowered right now.)
Blinding/Deafening Spell
When you cast a spell that targets one creature and doesn’t have a range of self, you can spend 2 sorcery points to cause the target of the spell to become blinded or deafened (your choice) until the start of your next turn.
Sapping Spell
When you cast a spell that requires a ranged spell attack roll, you can spend 1 sorcery point to stop the target from taking reactions until the start of your next turn if your attack hits.
Turning Spell
When you cast a spell that requires a ranged spell attack roll and targets a creature with the fey, fiend, or undead creature type, you can spend 2 sorcery points to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature is frightened of you until the start of your next turn.
These next ones were made by Homebrewmindflayer. I have not altered them.
Wrathful Spell
As a reaction when you take damage, you can spend a number of sorcery points equal to the level of a spell to cast that spell as a a reaction. If the spell target's a creature, you must target the creature who damaged you.
Destructive spell
When you cast a spell that deals damage to an object or structure, you can spend a sorcery point to deal an amount of additional damage to all structure and objects damage by the spell equal to twice your sorcerer level.
Delayed Spell
When you cast a spell, you can spend a number of sorcery points equal to the level of the spell to store the spell in an object instead of casting it. This object continues to store the spell for 24 hours or until it takes an amount of damage equal or greater to half your hit points. As an action while the object still has the spell in it, a creature can cast the spell stored in the object. When this happens, the spell in no longer stored in the object, and the creature who used the object it considered the caster.
You can only have one object with a spell stored in it in this way at a time. If you would create one and you already have one, the spell leaves thew old object.
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While I'm not against the alternate sorcery point way of doing spell slots, I haven't gotten to play with it to know if there might be any issues there that I'm not seeing.
But I do know of one problem that can and likely would come up with it because of other sources. There are plenty of people that would complain at the numbers and make "Just give them spell slots" types of revisions and complaints. I know this because it's one of the biggest fixes suggested for 4 elements monks by people trying to fix it that have never really bothered to play one. Which effectively works on a ki point specific version of the sorcery point system and being able to tailor your spell levels available more based upon the number of points you have and the spell level you can cast up to.
Though I'm sure overall it's a pretty versatile system overall for those that do decide to and get to play with the alternate system to doing spell slots for sorcerers and Sorcery points are thematic and one of the most unique things about the class as a whole.
While I'm not against the alternate sorcery point way of doing spell slots, I haven't gotten to play with it to know if there might be any issues there that I'm not seeing.
But I do know of one problem that can and likely would come up with it because of other sources. There are plenty of people that would complain at the numbers and make "Just give them spell slots" types of revisions and complaints. I know this because it's one of the biggest fixes suggested for 4 elements monks by people trying to fix it that have never really bothered to play one. Which effectively works on a ki point specific version of the sorcery point system and being able to tailor your spell levels available more based upon the number of points you have and the spell level you can cast up to.
Though I'm sure overall it's a pretty versatile system overall for those that do decide to and get to play with the alternate system to doing spell slots for sorcerers and Sorcery points are thematic and one of the most unique things about the class as a whole.
I am not sure what exactly you are saying in the second paragraph. I have never used the Spell Point system either, but it seems balanced and fun, and I am about to play a sorcerer using them, so I should be able to test it. If it doesn’t work out I will put that here.
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When you cast a spell and use metamagic on it, you can use up to three more metamagics on it if you spend 3 sorcery points for each one above the first. You cannot use the same metamagic twice on a single spell. Metamagics that say “You can use [metamagic name] even if you have already used a different Metamagic option during the casting of the spell.” don’t count against the maximum number of metamagics, and can be used without the extra sorcery point cost.
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While I'm not against the alternate sorcery point way of doing spell slots, I haven't gotten to play with it to know if there might be any issues there that I'm not seeing.
But I do know of one problem that can and likely would come up with it because of other sources. There are plenty of people that would complain at the numbers and make "Just give them spell slots" types of revisions and complaints. I know this because it's one of the biggest fixes suggested for 4 elements monks by people trying to fix it that have never really bothered to play one. Which effectively works on a ki point specific version of the sorcery point system and being able to tailor your spell levels available more based upon the number of points you have and the spell level you can cast up to.
Though I'm sure overall it's a pretty versatile system overall for those that do decide to and get to play with the alternate system to doing spell slots for sorcerers and Sorcery points are thematic and one of the most unique things about the class as a whole.
I am not sure what exactly you are saying in the second paragraph. I have never used the Spell Point system either, but it seems balanced and fun, and I am about to play a sorcerer using them, so I should be able to test it. If it doesn’t work out I will put that here.
I'm not saying that it isn't balanced. it's just most systems like these have a bit of give nd take. And I can't fully say what they are or how much they have on how Sorcerer's play. It's something that would need tested. But the potential for strength is interesting based upon the more simplified version the 4 elements monk uses. But I do know that many people will complain that they should just use spell slots because they are familiar with spell slots. They often do it when trying to "fix" the 4 elements monk. So it is a complaint you may see as you go.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
While I'm not against the alternate sorcery point way of doing spell slots, I haven't gotten to play with it to know if there might be any issues there that I'm not seeing.
But I do know of one problem that can and likely would come up with it because of other sources. There are plenty of people that would complain at the numbers and make "Just give them spell slots" types of revisions and complaints. I know this because it's one of the biggest fixes suggested for 4 elements monks by people trying to fix it that have never really bothered to play one. Which effectively works on a ki point specific version of the sorcery point system and being able to tailor your spell levels available more based upon the number of points you have and the spell level you can cast up to.
Though I'm sure overall it's a pretty versatile system overall for those that do decide to and get to play with the alternate system to doing spell slots for sorcerers and Sorcery points are thematic and one of the most unique things about the class as a whole.
I am not sure what exactly you are saying in the second paragraph. I have never used the Spell Point system either, but it seems balanced and fun, and I am about to play a sorcerer using them, so I should be able to test it. If it doesn’t work out I will put that here.
I'm not saying that it isn't balanced. it's just most systems like these have a bit of give nd take. And I can't fully say what they are or how much they have on how Sorcerer's play. It's something that would need tested. But the potential for strength is interesting based upon the more simplified version the 4 elements monk uses. But I do know that many people will complain that they should just use spell slots because they are familiar with spell slots. They often do it when trying to "fix" the 4 elements monk. So it is a complaint you may see as you go.
I probably will.
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Am I going to get any more feedback on this? So far 77 people have looked at it, but only 3 have given me any feedback.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Am I going to get any more feedback on this? So far 77 people have looked at it, but only 3 have given me any feedback.
Don’t be discouraged. It’s been 11 days or so since your last post and this thread is still on page 1 of the sorcerer forum. It doesn’t get a lot of traffic.
Also, it could be that many people don’t use home brew classes so don’t bother to reply. And many probably have no idea what the spell point system in the DMG is. I’ve heard of it but have never looked at it even though I own the DMG. It would never be used in the group I’m in so I don’t bother reading that.
seems like this would be interesting to play so if you try it then you should post your experiences. But like Fateless said, until it’s tested its hard to reply as there can be unforeseen consequences to this system.
Am I going to get any more feedback on this? So far 77 people have looked at it, but only 3 have given me any feedback.
Don’t be discouraged. It’s been 11 days or so since your last post and this thread is still on page 1 of the sorcerer forum. It doesn’t get a lot of traffic.
Also, it could be that many people don’t use home brew classes so don’t bother to reply. And many probably have no idea what the spell point system in the DMG is. I’ve heard of it but have never looked at it even though I own the DMG. It would never be used in the group I’m in so I don’t bother reading that.
seems like this would be interesting to play so if you try it then you should post your experiences. But like Fateless said, until it’s tested its hard to reply as there can be unforeseen consequences to this system.
yeah. it sounds promising. There is potential for quite a bit of flexibility in it because of my experience with similar systems. There may be a bit of potential cheese. It is something that I want to try but I just haven't gotten to it. I'm a player that if our group isn't testing particular things. I'm filling in gaps the player needs. That often means either something martial, a rogue to deal with certain skills and things like locks, or a healer when I'm playing just to play and am not testing the depths of certain things.
So I don't know what to add in to help entirely with this kind of thing.
I’m glad you think so! Would you mind helping me a bit? I’m having a bit of writers block.
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I really like the sorcerer, but I feel like it needs some improvements. I am not the best homebrewer, so if their is anything that needs changes, or you have a suggestion, just tell me.
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No connection to Dragonslayer8 other than knowing them in real life.
Sorcerers have spell points (renamed sorcery points, I know it's a bad name but I can't think of a better one) instead of sorcery points and spell slots. These act like sorcery points, except you can use them to create higher level spell slots, as shown in the chart:
See the spell points variant in the Dungeon Masters Guide (page 288) for more information.
Your number of sorcery points and maximum spell slot level is on this chart:
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No connection to Dragonslayer8 other than knowing them in real life.
Sorry I haven’t gotten around to continuing this! I promise it is not abandoned.
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So... 9th level spells at level three?
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
No. It’s in the DMG. I should probably put it here for people who don’t have it though. Thanks for mentioning that! I was beginning to think that I wouldn’t get any feedback.
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No connection to Dragonslayer8 other than knowing them in real life.
More metamagic, because their is never enough! Could I get some help with these? I am out of ideas for them.
Esoteric Spell
When you cast a spell that deals Radiant, Necrotic or Psychic damage, you can spend 1 sorcery point to change the damage to another of those on the list. Variant: If you have Transmuted Spell metamagic you automatically gain this metamagic.
Shadowlight Spell
When you cast a spell that creates light, you can spend 2 sorcery points to make the light only visible to you and up to five other creatures of your choice. Alternatively, when you cast a spell that creates darkness you can spend 3 sorcery points to make up to 3 creatures of your choice the ability to see in it as if it were dim light.
These next ones were made by Yamana_Eajii. I have not altered them.
Balanced Spell
When you cast a spell that requires concentration, you can expend 3 sorcery points to ignore this requirement for this casting of the spell.
(I suggest increasing the cost to something like twice spell level or something, it is a bit overpowered right now.)
Blinding/Deafening Spell
When you cast a spell that targets one creature and doesn’t have a range of self, you can spend 2 sorcery points to cause the target of the spell to become blinded or deafened (your choice) until the start of your next turn.
Sapping Spell
When you cast a spell that requires a ranged spell attack roll, you can spend 1 sorcery point to stop the target from taking reactions until the start of your next turn if your attack hits.
Turning Spell
When you cast a spell that requires a ranged spell attack roll and targets a creature with the fey, fiend, or undead creature type, you can spend 2 sorcery points to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature is frightened of you until the start of your next turn.
These next ones were made by Homebrewmindflayer. I have not altered them.
Wrathful Spell
As a reaction when you take damage, you can spend a number of sorcery points equal to the level of a spell to cast that spell as a a reaction. If the spell target's a creature, you must target the creature who damaged you.
Destructive spell
When you cast a spell that deals damage to an object or structure, you can spend a sorcery point to deal an amount of additional damage to all structure and objects damage by the spell equal to twice your sorcerer level.
Delayed Spell
When you cast a spell, you can spend a number of sorcery points equal to the level of the spell to store the spell in an object instead of casting it. This object continues to store the spell for 24 hours or until it takes an amount of damage equal or greater to half your hit points. As an action while the object still has the spell in it, a creature can cast the spell stored in the object. When this happens, the spell in no longer stored in the object, and the creature who used the object it considered the caster.
You can only have one object with a spell stored in it in this way at a time. If you would create one and you already have one, the spell leaves thew old object.
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The problem with spell points is that people hate doing arithmetic on large numbers.
What do you mean? I don't see any arithmatic required. If you don't like it, just don't use it. (Sorry for the late reply.)
EDIT: Do you mean the creation of the spell slots themselves?
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No connection to Dragonslayer8 other than knowing them in real life.
While I'm not against the alternate sorcery point way of doing spell slots, I haven't gotten to play with it to know if there might be any issues there that I'm not seeing.
But I do know of one problem that can and likely would come up with it because of other sources. There are plenty of people that would complain at the numbers and make "Just give them spell slots" types of revisions and complaints. I know this because it's one of the biggest fixes suggested for 4 elements monks by people trying to fix it that have never really bothered to play one. Which effectively works on a ki point specific version of the sorcery point system and being able to tailor your spell levels available more based upon the number of points you have and the spell level you can cast up to.
Though I'm sure overall it's a pretty versatile system overall for those that do decide to and get to play with the alternate system to doing spell slots for sorcerers and Sorcery points are thematic and one of the most unique things about the class as a whole.
I am not sure what exactly you are saying in the second paragraph. I have never used the Spell Point system either, but it seems balanced and fun, and I am about to play a sorcerer using them, so I should be able to test it. If it doesn’t work out I will put that here.
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No connection to Dragonslayer8 other than knowing them in real life.
Another optional rule!
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I'm not saying that it isn't balanced. it's just most systems like these have a bit of give nd take. And I can't fully say what they are or how much they have on how Sorcerer's play. It's something that would need tested. But the potential for strength is interesting based upon the more simplified version the 4 elements monk uses. But I do know that many people will complain that they should just use spell slots because they are familiar with spell slots. They often do it when trying to "fix" the 4 elements monk. So it is a complaint you may see as you go.
How about another optional rule?
EDIT: Sorry, I couldn’t figure out how to make a feat for this!
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I probably will.
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No connection to Dragonslayer8 other than knowing them in real life.
Am I going to get any more feedback on this? So far 77 people have looked at it, but only 3 have given me any feedback.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Don’t be discouraged. It’s been 11 days or so since your last post and this thread is still on page 1 of the sorcerer forum. It doesn’t get a lot of traffic.
Also, it could be that many people don’t use home brew classes so don’t bother to reply. And many probably have no idea what the spell point system in the DMG is. I’ve heard of it but have never looked at it even though I own the DMG. It would never be used in the group I’m in so I don’t bother reading that.
seems like this would be interesting to play so if you try it then you should post your experiences. But like Fateless said, until it’s tested its hard to reply as there can be unforeseen consequences to this system.
yeah. it sounds promising. There is potential for quite a bit of flexibility in it because of my experience with similar systems. There may be a bit of potential cheese. It is something that I want to try but I just haven't gotten to it. I'm a player that if our group isn't testing particular things. I'm filling in gaps the player needs. That often means either something martial, a rogue to deal with certain skills and things like locks, or a healer when I'm playing just to play and am not testing the depths of certain things.
So I don't know what to add in to help entirely with this kind of thing.
This is really intriguing
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I’m glad you think so! Would you mind helping me a bit? I’m having a bit of writers block.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Sure, I'll try. Just tell me what you need.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!