I'm currently level 6 with my Wild Magic sorcerer, and I'm trying to decide what spell (or spells) to pick before next session. My current level 1 spells are Mage Armor, Dissonant Whispers (thanks to Fae Touched Feat), and Shield. My level 2 spells are Misty Step (again Fae touched), and Scorching Ray. My level 3 spells are Lighting Bolt, Slow, and Counterspell.
The spells I'm trying to pick between, while trying to decide between battlefield control, support, damage and keeping enemies away, are Gust of Wind, Haste, and Psionic Blast. Anything you would all recommend?
I don't know what Psionic Blast is, but trying to make a spell link (like this one for Haste) doesn't work on it.
Generically speaking, I would suggest Haste as a very useful buffing spell, but also you should get yourself a spell that drops a hazard to make Dissonant Whispers better. Cloud of Daggers, for example.
Psionic Blast is UA that's probably why you cannot link it anymore. Like quindraco I am also going to suggest a 2nd level spell, however the spell I am recommending is the humble Web spell which functions as control and damage (you can ignite it with a Firebolt or Scorching Ray).
If you want a 3rd level spell then I would suggest Hypnotic Pattern.
I would suggest looking at the metamagic options that you picked. Make sure that you have a spell at each spell level that can benefit from each metamagic that you have.
I would suggest looking at the metamagic options that you picked. Make sure that you have a spell at each spell level that can benefit from each metamagic that you have.
This. Sorcs are all about burst and combo's so it about what spells combine with what meta's. Ie. Dissonant Whispers is a great pick regardless, but combined with twin @ lvl 1 upgrades it.
You also have too many lvl 3 spells for your level. 3 spells with only 3 slots to cast with limits your options. As you are leveling up I'd advise picking a lvl 2 spell, and swapping a lvl 3 for a lvl 1 Ie. Swap Lightning Bolt (8d6) for Chromatic Orb (lvl 1 3d8, but up cast with lvl3 slot its 5d8 so can still punch). Have you hit more that one target with the bolt yet? Also combines well with Twin @ lvl 1 or lvl 2 (2 x 4d8, any two targets within 90ft so don't have to be close to each other).
Bonus Action. You have little going on for your bonus action so definitely consider Flame Sphere, or maybe Exped. Retreat to dash as a BA and double your movement.
Mind Spike @ lvl 2 has some fun tricks, if you want to play on the mind spells. If your playing the party face (high cha) then Enhance Ability combines really well with subtle spell, if you have it and you are in a role play campaign.
The spells I'm trying to pick between, while trying to decide between battlefield control, support, damage and keeping enemies away, are Gust of Wind, Haste, and Psionic Blast. Anything you would all recommend?
Try to focus on what you want to be good at, for a sorcerer especially trying to cover all the bases is a mistake. Be really good at one, have a single backup option. You don't have the spells to cover all of them. With Slow & Whispers (great picks) you look like you prefer controller, let your party pile on the damage.
PS. I dislike Scorching Ray so feel free to swap that out, but then that's just me :).
Every sorcerer is different. Your metamagic, party needs, campaign type and subclass all factor into your decisions.
If you want to add a second level spell look into Tasha's Mind Whip. It can be twinned, does damage and prevents reactions which means you can counter spell and they can't. They also only get a move, action or bonus action on their next turn which is also useful for control. At a higher level you can target two creatures which saves your sorcery points.
I like Haste because it can be twinned but with only six sorcery points at your disposal it is expensive. Also it can backfire. I once Hasted our barbarian who then got mind controlled and attacked our cleric. Not good.
I honestly don't worry much about having too many Level 3 spells as they are really good. An upcast Dissonant Whispers (twinned) can do nice damage and is not as easily resisted as a fire spell. I love Lightning Bolt. I use Lighting Bolt a lot at higher levels.Can it be twinned? No, but it can be Quickened. It can also be changed to another damage type if you have that metamagic. I have become a convert to Erupting Earth (damage plus control since you create difficult terrain).
Think about what spells you might want to take at your next level as that will make you think about what you may or may not need at lower levels
For sorcerers, unless the spell is specifically meant to keep me alive, like Shield, Mage Armor and Absorb Elements, I try to have it work specifically with the metamagic choices I took.
Haste is great because if I twin it, it can really tilt action economy in your teams favor. Greater Invisibility when twinned can make a tough foe *much easier*
Scorching Ray has a lot of damage die and is a really good option to empower…especially if you cast while under Greater Invisibility
And I’d swap out Lightning Bolt for Fireball. That 6d8 to a single target…maybe 2 sounds nice, but it isn’t that good. It’s an average of 27 damage. But if the pass their dex save it’s 13.5. Compare that to chromatic orb. 3d8 averages 13.5 and you can twin it for 1 SP and still hit two targets. And it costs you 1 first level spell and 1 SP.
Even if you cast firebolt, your cantrip, at level 5 it deals on average 11 damage. Almost the same as if they pass their dex save. Costs no resource and you can twin to hit a second target for only 1 SP.
Fireball otoh…can alter an encounter if you’re high in the initiative order when enemies are grouped up. Neither are spells you’ll cast every day, but Fireball does something most spells simply cannot
I agree. the metamagic makes the spells. That said, strongly consider Hypnotic Pattern. In my opinion, it is one of the top tier Sorcerer spells. Takes out multiple enemies, can easily turn the tide of a battle.
That said, here is the list:
Careful Spell = area effect save spells
Distant = short ranges or 150 ft.
Empowered = low # of high value dice. I.e. 4d12, rather than 12d4
Extended = duration 1 minute to 8 hours
Heightened = a single target that gets a single save
Quickened = casting time 1 action
Seeking = an attack roll, ideally one with a special effect on a critical (TCE's Blade of Disaster, 9th level)
Subtle = V and S components
Transmuted = acid, cold, fire, lightning, poison, or thunder. PARTICULARLY Chaos Bolt. Makes it more reliable against say fire elementals.
I'm currently level 6 with my Wild Magic sorcerer, and I'm trying to decide what spell (or spells) to pick before next session. My current level 1 spells are Mage Armor, Dissonant Whispers (thanks to Fae Touched Feat), and Shield. My level 2 spells are Misty Step (again Fae touched), and Scorching Ray. My level 3 spells are Lighting Bolt, Slow, and Counterspell.
The spells I'm trying to pick between, while trying to decide between battlefield control, support, damage and keeping enemies away, are Gust of Wind, Haste, and Psionic Blast. Anything you would all recommend?
I don't know what Psionic Blast is, but trying to make a spell link (like this one for Haste) doesn't work on it.
Generically speaking, I would suggest Haste as a very useful buffing spell, but also you should get yourself a spell that drops a hazard to make Dissonant Whispers better. Cloud of Daggers, for example.
Psionic Blast is UA that's probably why you cannot link it anymore. Like quindraco I am also going to suggest a 2nd level spell, however the spell I am recommending is the humble Web spell which functions as control and damage (you can ignite it with a Firebolt or Scorching Ray).
If you want a 3rd level spell then I would suggest Hypnotic Pattern.
Hope this helps.
I would suggest looking at the metamagic options that you picked. Make sure that you have a spell at each spell level that can benefit from each metamagic that you have.
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This.
Sorcs are all about burst and combo's so it about what spells combine with what meta's.
Ie. Dissonant Whispers is a great pick regardless, but combined with twin @ lvl 1 upgrades it.
You also have too many lvl 3 spells for your level. 3 spells with only 3 slots to cast with limits your options. As you are leveling up I'd advise picking a lvl 2 spell, and swapping a lvl 3 for a lvl 1
Ie. Swap Lightning Bolt (8d6) for Chromatic Orb (lvl 1 3d8, but up cast with lvl3 slot its 5d8 so can still punch). Have you hit more that one target with the bolt yet? Also combines well with Twin @ lvl 1 or lvl 2 (2 x 4d8, any two targets within 90ft so don't have to be close to each other).
Bonus Action. You have little going on for your bonus action so definitely consider Flame Sphere, or maybe Exped. Retreat to dash as a BA and double your movement.
Mind Spike @ lvl 2 has some fun tricks, if you want to play on the mind spells. If your playing the party face (high cha) then Enhance Ability combines really well with subtle spell, if you have it and you are in a role play campaign.
Try to focus on what you want to be good at, for a sorcerer especially trying to cover all the bases is a mistake. Be really good at one, have a single backup option. You don't have the spells to cover all of them. With Slow & Whispers (great picks) you look like you prefer controller, let your party pile on the damage.
PS. I dislike Scorching Ray so feel free to swap that out, but then that's just me :).
Every sorcerer is different. Your metamagic, party needs, campaign type and subclass all factor into your decisions.
If you want to add a second level spell look into Tasha's Mind Whip. It can be twinned, does damage and prevents reactions which means you can counter spell and they can't. They also only get a move, action or bonus action on their next turn which is also useful for control. At a higher level you can target two creatures which saves your sorcery points.
I like Haste because it can be twinned but with only six sorcery points at your disposal it is expensive. Also it can backfire. I once Hasted our barbarian who then got mind controlled and attacked our cleric. Not good.
I honestly don't worry much about having too many Level 3 spells as they are really good. An upcast Dissonant Whispers (twinned) can do nice damage and is not as easily resisted as a fire spell. I love Lightning Bolt. I use Lighting Bolt a lot at higher levels.Can it be twinned? No, but it can be Quickened. It can also be changed to another damage type if you have that metamagic. I have become a convert to Erupting Earth (damage plus control since you create difficult terrain).
Think about what spells you might want to take at your next level as that will make you think about what you may or may not need at lower levels
For sorcerers, unless the spell is specifically meant to keep me alive, like Shield, Mage Armor and Absorb Elements, I try to have it work specifically with the metamagic choices I took.
Haste is great because if I twin it, it can really tilt action economy in your teams favor. Greater Invisibility when twinned can make a tough foe *much easier*
Scorching Ray has a lot of damage die and is a really good option to empower…especially if you cast while under Greater Invisibility
And I’d swap out Lightning Bolt for Fireball. That 6d8 to a single target…maybe 2 sounds nice, but it isn’t that good. It’s an average of 27 damage. But if the pass their dex save it’s 13.5. Compare that to chromatic orb. 3d8 averages 13.5 and you can twin it for 1 SP and still hit two targets. And it costs you 1 first level spell and 1 SP.
Even if you cast firebolt, your cantrip, at level 5 it deals on average 11 damage. Almost the same as if they pass their dex save. Costs no resource and you can twin to hit a second target for only 1 SP.
Fireball otoh…can alter an encounter if you’re high in the initiative order when enemies are grouped up. Neither are spells you’ll cast every day, but Fireball does something most spells simply cannot
I agree. the metamagic makes the spells. That said, strongly consider Hypnotic Pattern. In my opinion, it is one of the top tier Sorcerer spells. Takes out multiple enemies, can easily turn the tide of a battle.
That said, here is the list:
Hypnotic Pattern and Careful Spell is a really good combo. Really let’s you drop it anywhere