Draconic Sorcerers are pretty cool, but there are only so many backstories you can create from it...Bahamut, Tiamat, or whatever shade of dragon suits your fancy.
Divine Soul sorcerers descend from literal gods, giving so much possibility for backstory...and they are not limited by alignment, expanding your pantheon of choices. Gods, demons, djinn, or perhaps something stranger...you have so many options! And the features are practical...a short-rest "Favor of the Gods" to keep you alive from a potentially-devastating save, or the "Otherwordly Wings" to give yourself mobility. Basically, a class that can keep yourself (and your allies) alive.
So I thought it would be interesting to share your godly character concepts below...
Personally?
I have a sweet concept for fungal-flavored character named Kordycia, a tiefling touched by the Abyssal demoness known as Zuggtmoy (we had encountered her in a campaign, and the concept was so amazing, I had to create a character based around her!). She had been exposed to both the tiefling curse by way of cursed spores the mushroom Lady of Rot had seeded into the body of her brainwashed parent. Zuggtmoy had been attempting to assert her influence on the mortal realm, against the Archdevil's of the Nine Hells.
Shown here:
The result was a tiefling unlike any other...rather than horns, Kordycia inherited Zuggtmoy's haunting visage...strange fungal growths serving as her "horns" actually covered her eyes and upper face, though she is not blind. The spores, imperceptible in the air, allow her to see. Her skin appears in shades of pinks and purples...unusual, but possessing an otherworldly beauty.
Though her demonic heritage might mark her as evil, she is decidedly more neutral...capable of good, but particularly vilified for her alien appearance. Her sorcerer / cleric spells give her access to a multitude of necrotic spells, flavored as her fungal spores bending to her will... her free subclass spell "Inflict Wounds" acts as necrotic fungus blooming painfully from her victims flesh (yuck!)... "Spirit Guardians" are a damaging cloud of necrotic spores, seeping into her victims... "Enervation" is Twinned to siphon vitality from two victims at a time.. "Harm" is also Heightened or Twinned for maximum damage as they are subjected to slow fungal infection... "Sickening Radiance" serves as a cloud of "ominous, bio-luminescent spores" that infect victims and make them exhausted... "Touch of Death" allows for infected fungal thralls. "Death Ward" kickstarts spores she seeded in her comrades before a fight, and "Mental Prison" are her spores affecting the brain of her victim, transporting them to realm similar to Zuggtmoya's. Her healing is described as mushrooms growing upon wounds, as her spores deliver healing energy, before rotting off. Her "Otherworldly Wings" manifest as intricate, almost artistic "wings" of pure fungus, the wingspan allowing flight as tiny spores drift off from it. Her "Unearthly Recovery" visualizes as more fungus blossoming from her injuries, regenerating her wounds and literally holding her "together".
Her allies find her creepy at times, but she is also quite artistic...she enjoys Prestidigitation and Minor Illusion to forms fungus-themed works of art. She considers it "Art from life, and life from death". She will often give elaborate bouquets of "mushroom roses" to people as a gesture of good faith, and more often than not, they are visually appealing enough that people accept eagerly accept (Performance check...?).
Visually, it is similar to the "Death Godlike" from "Pillars of Eternity":
I'm currently playing a 2 warlock/4 Divine Sorc of Lolth. He was conceived during a perverse ritual, and a bit of Lolth's essence "stuck" to him. He was mostly raised on the surface and worships Selune. Lolth tries to corrupt him so she can reclaim her power, but he fights back, and Selune protects him from Lolth, provided he stays loyal.
Since it's Lolth's power, I've made a lot of thematic choices with his powers. For example, he has infestation, but instead of ticks and fleas, he summons spiders. His main offensive spell is chaos bolt. His powersource is chaos, so he gets bane, which is refluffed to "Lolth's disfavor". For level 2, he picked up spiritual weapon, but instead of being able to control what kind of weapon he gets, Lolth gives him the whip of fangs that her priestesses use to beat people with.
The spell selection is not what I would pick if I were trying to min-max a character, but it's thematically appropriate and very fun. for example, I'd rather have bless than bane, but since he hates Lolth, he'd never accept her "blessings". Also, Guidance is an amazing cantrip that I just don't have because he's far to proud to get guidance from Lolth. Infestation just sucks. I'd rather have just about anything else, but it works. Chaos bolt is pretty weak, but it all just fits together.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I have a variant human 4 sorcerer/2 warlock named Vareck Delmar. I took the Spell Sniper feature, and chose the Celestial as his patron.
His story is that he was born on a battlefield and touched by evil, Shar in this case. Basically, Shar touched him to use him as a destructive force for her and the Underdark. He has purple eyes because her symbol looks like a purple eye.
Vareck, whose was raised in an orphanage, became an urchin at a young age because he couldn’t control his powers. His parents were Clerics that were killed in battle. Shar, sensing Vareck’s natural abilities, saved him to turn him towards her will. Growing up as an urchin and orphan, Vareck, but also the child of Clerics, Vareck feels a battle inside of him, drawn to both good and evil. However, his need to do what it takes to survive on the streets means he’s more chaotic than lawful, so he’s Chaotic Neutral.
I have a Feral Tiefling Divine Soul Sorcerer/Divination Wizard that born of a goblin mother and an Incubus father. The mother was “blessed” with Nilbogism by the Unnamed Trickster Deity and was able to turn the tables on an Incubus who had taken the identity of a local warlord. The trickers ruse was successful and the fiend was banished; however, the price for power was high. The Nilbogism was permanent and goblin was pregnant with the Incubus’ child.
The Favored By The Gods feature combined the Lucky Feat and Portent is a reflection of the power of the trickster deity.
Playing my second ever 5e character on the weekend (I usually DM and the first character lasted about 20 minutes, curse the dice gods!!)
Orlen is a divine soul sorcerer whose deity is himself (as in he thinks he is that good). He is a charlatan and con man. I liked the idea of his snake oil sales being backed by some real healing. Doesn't know where his powers come from nor, does he care, as long as he can make a buck.
High charisma, fast talking, high deception etc. Only offense is firebolt, so he will be slinging that and hiding behind others and healing.
I liked the juxtaposition of the usually goody two shoes healing combined with a con man. Looking forward to it.
Maryas's god is actually her Mom and Warlock Patron, Morwei, Queen of Stars. Not that she's gotten far enough to find that connection in any campaigns yet. But one day.
I should really get more art commissioned.
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The Divine Soul Sorcerer really does it for me.
Draconic Sorcerers are pretty cool, but there are only so many backstories you can create from it...Bahamut, Tiamat, or whatever shade of dragon suits your fancy.
Divine Soul sorcerers descend from literal gods, giving so much possibility for backstory...and they are not limited by alignment, expanding your pantheon of choices. Gods, demons, djinn, or perhaps something stranger...you have so many options! And the features are practical...a short-rest "Favor of the Gods" to keep you alive from a potentially-devastating save, or the "Otherwordly Wings" to give yourself mobility. Basically, a class that can keep yourself (and your allies) alive.
So I thought it would be interesting to share your godly character concepts below...
Personally?
I have a sweet concept for fungal-flavored character named Kordycia, a tiefling touched by the Abyssal demoness known as Zuggtmoy (we had encountered her in a campaign, and the concept was so amazing, I had to create a character based around her!). She had been exposed to both the tiefling curse by way of cursed spores the mushroom Lady of Rot had seeded into the body of her brainwashed parent. Zuggtmoy had been attempting to assert her influence on the mortal realm, against the Archdevil's of the Nine Hells.
Shown here:
The result was a tiefling unlike any other...rather than horns, Kordycia inherited Zuggtmoy's haunting visage...strange fungal growths serving as her "horns" actually covered her eyes and upper face, though she is not blind. The spores, imperceptible in the air, allow her to see. Her skin appears in shades of pinks and purples...unusual, but possessing an otherworldly beauty.
Though her demonic heritage might mark her as evil, she is decidedly more neutral...capable of good, but particularly vilified for her alien appearance. Her sorcerer / cleric spells give her access to a multitude of necrotic spells, flavored as her fungal spores bending to her will... her free subclass spell "Inflict Wounds" acts as necrotic fungus blooming painfully from her victims flesh (yuck!)... "Spirit Guardians" are a damaging cloud of necrotic spores, seeping into her victims... "Enervation" is Twinned to siphon vitality from two victims at a time.. "Harm" is also Heightened or Twinned for maximum damage as they are subjected to slow fungal infection... "Sickening Radiance" serves as a cloud of "ominous, bio-luminescent spores" that infect victims and make them exhausted... "Touch of Death" allows for infected fungal thralls. "Death Ward" kickstarts spores she seeded in her comrades before a fight, and "Mental Prison" are her spores affecting the brain of her victim, transporting them to realm similar to Zuggtmoya's. Her healing is described as mushrooms growing upon wounds, as her spores deliver healing energy, before rotting off. Her "Otherworldly Wings" manifest as intricate, almost artistic "wings" of pure fungus, the wingspan allowing flight as tiny spores drift off from it. Her "Unearthly Recovery" visualizes as more fungus blossoming from her injuries, regenerating her wounds and literally holding her "together".
Her allies find her creepy at times, but she is also quite artistic...she enjoys Prestidigitation and Minor Illusion to forms fungus-themed works of art. She considers it "Art from life, and life from death". She will often give elaborate bouquets of "mushroom roses" to people as a gesture of good faith, and more often than not, they are visually appealing enough that people accept eagerly accept (Performance check...?).
Visually, it is similar to the "Death Godlike" from "Pillars of Eternity":
What about your Divine Soul concepts?
Share below!
I'm currently playing a 2 warlock/4 Divine Sorc of Lolth. He was conceived during a perverse ritual, and a bit of Lolth's essence "stuck" to him. He was mostly raised on the surface and worships Selune. Lolth tries to corrupt him so she can reclaim her power, but he fights back, and Selune protects him from Lolth, provided he stays loyal.
Since it's Lolth's power, I've made a lot of thematic choices with his powers. For example, he has infestation, but instead of ticks and fleas, he summons spiders. His main offensive spell is chaos bolt. His powersource is chaos, so he gets bane, which is refluffed to "Lolth's disfavor". For level 2, he picked up spiritual weapon, but instead of being able to control what kind of weapon he gets, Lolth gives him the whip of fangs that her priestesses use to beat people with.
The spell selection is not what I would pick if I were trying to min-max a character, but it's thematically appropriate and very fun. for example, I'd rather have bless than bane, but since he hates Lolth, he'd never accept her "blessings". Also, Guidance is an amazing cantrip that I just don't have because he's far to proud to get guidance from Lolth. Infestation just sucks. I'd rather have just about anything else, but it works. Chaos bolt is pretty weak, but it all just fits together.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I got two words for my concept, "Moses ripoff"
How 'bout "Jesus rip-off"?
"Halt your wagging and wag your halters, for I am mastercryomancer!"
Check out my Expanded Signature
I have a variant human 4 sorcerer/2 warlock named Vareck Delmar. I took the Spell Sniper feature, and chose the Celestial as his patron.
His story is that he was born on a battlefield and touched by evil, Shar in this case. Basically, Shar touched him to use him as a destructive force for her and the Underdark. He has purple eyes because her symbol looks like a purple eye.
Vareck, whose was raised in an orphanage, became an urchin at a young age because he couldn’t control his powers. His parents were Clerics that were killed in battle. Shar, sensing Vareck’s natural abilities, saved him to turn him towards her will. Growing up as an urchin and orphan, Vareck, but also the child of Clerics, Vareck feels a battle inside of him, drawn to both good and evil. However, his need to do what it takes to survive on the streets means he’s more chaotic than lawful, so he’s Chaotic Neutral.
I have a Feral Tiefling Divine Soul Sorcerer/Divination Wizard that born of a goblin mother and an Incubus father. The mother was “blessed” with Nilbogism by the Unnamed Trickster Deity and was able to turn the tables on an Incubus who had taken the identity of a local warlord. The trickers ruse was successful and the fiend was banished; however, the price for power was high. The Nilbogism was permanent and goblin was pregnant with the Incubus’ child.
The Favored By The Gods feature combined the Lucky Feat and Portent is a reflection of the power of the trickster deity.
Playing my second ever 5e character on the weekend (I usually DM and the first character lasted about 20 minutes, curse the dice gods!!)
Orlen is a divine soul sorcerer whose deity is himself (as in he thinks he is that good). He is a charlatan and con man. I liked the idea of his snake oil sales being backed by some real healing. Doesn't know where his powers come from nor, does he care, as long as he can make a buck.
High charisma, fast talking, high deception etc. Only offense is firebolt, so he will be slinging that and hiding behind others and healing.
I liked the juxtaposition of the usually goody two shoes healing combined with a con man. Looking forward to it.
Maryas's god is actually her Mom and Warlock Patron, Morwei, Queen of Stars. Not that she's gotten far enough to find that connection in any campaigns yet. But one day.
I should really get more art commissioned.