My friends and I are going to start a pirate and odyssey themed campaign soon that will go into high levels, and I want to play a gish character, basically a girl that has been trained to be an adventurer and hero extraordinaire since she was a child, but a terrible accident sent her right back to level 2. Although I say RP over flavor (meaning that there are some optimized build I don't want to opt for because of narrative reasons), I still want to be able to carry my weight! I am determined to play a dex-based character not strength because that's what fits my character better.
I rolled for my stats and got: 8, 10, 14, 16, 18, 18
Considering either half-elf (preferential choice) or dhampir for my race.
My current build is vengeance paladin 6 and bladesinger wizard 14. (stat distribution: STR 8 - DEX 19 - CON 14 - INT 19 - WIS 10 - CHA 18)
However, there are some important rules to keep in mind specific to my game:
You can learn any spell from your spell-list as long as you have spell slots of that level (meaning that my current build gives me access to level 9 spells at level 20)
Spells don't crit, so while smite or sneak attack damage does double, the damage from booming blade doesn't, making bladesinger's level 6 feature less attractive
My dm has agreed to replace the STR 13 multiclass requirement with DEX 13 requirement
I am starting the campaign with a broom of flying
I am currently reconsidering my build with any of the following classes/subclasses being acceptable thematically:
sorcerer
wizard (specifically bladesinging. abjuration, war, chronurgy)
fighter (specifically echo knight)
rogue (specifically swashbuckler)
paladin (specifically vengeance, glory, or oathbreaker)
I am approaching you today to help me build a decent spellsword, preferably with spell and feats suggestion
NOTE: I know sorcadin is fantastic already - artificer and warlock are NOT acceptable dips for narrative reasons, but if you really think that I can't make any of the previous class combinations work, then I will have to concede. I don't want to be dead weight to my party!
With two 18s and a 16 you could make a very strong rogue/paladin. It’d be less of a gish, more of a smiting martial though. I’d recommend starting as rogue for the four proficiencies and expertise, because you could get 20 charisma immediately with racial ASIs and be the party face. You’d already have great mobility with your bonus action dash at level 2. You’d be delaying ASIs quite a lot, but since you’d already have great ability scores that’s not too much issue. You’d put an 18 in DEX and an 18 in CHA, with the 16 most likely in CON and the 14 most likely in WIS. There’s a lot of combat feats that have +1 DEX as an option, such as slasher or piercer, so putting a +2 in CHA and +1 in DEX is likely your best option.
I’d recommend sticking to range with a crossbow until you got to level 4 and have smites. Since swashbuckler gets amazing initiative you could use your very early turn to dash in, smite, move out, then sneak attack at range until you get other opportunities.
Vengeance is by far your best oath option - your free reaction attack can trigger sneak attack, and with swashbuckler it means they won’t be able to reaction attack you back on their turn. The channel divinity gives you free advantage against a target, excellent for one-on-one dueling which will be your forte throughout this build anyway.
I’d then recommend going Rogue levels 1-3, then 3 levels of paladin, then rogue 4 and paladin 4-8, with rogue the rest of the way for minmaxing; if you want more spells and smites higher paladin levels are your best option. You wouldn’t get booming blade or green-flame blade, but sneak attack should more than make up for that, and it should also definitely fit the high seas adventure story your campaign is themed around.
For feats, dual wielder is a strong option for more smiting opportunities, and is very flavourful for a dex-based paladin/rogue on the high seas. War caster is also a fantastic option if you pick up magic initiate for booming blade (better for this build as you can easily avoid opportunity attacks - war caster would also allow your oath of vengeance reaction attack to be a casting of booming blade). Medium Armour Master is pretty underrated - removing stealth disadvantage and a free +1 to AC you’ll have AC just below a sword-and-board paladin even without a shield.
Vengeance gets hunter’s mark and misty step, both great options for a mobile, damage dealing gish. You might find Cause Fear a better option than hunter’s mark for your concentration, if you’re one-on-one dueling often - it prevents your targets moving closer to you, gives them disadvantage on attack rolls against you, disadvantage on ability checks (so it’s easier for party members to sneak up on them or grapple/shove them, or spot them if they hide) and requires only a first level spell slot. You could even grab it with magic initiate to save that slot for smiting, which all in all makes it a better compelled duel than compelled duel for a lower cost.
I’ll probably send some more stuff about other builds later. Bladesinger will be a great option no matter what you’re doing, however - it’s got amazing AC, solid damage, good movement (especially with a 2 level rogue dip), and on top of that you’re still a fireball-slinging wizard with a massive amount of utility in your pocket - even if it is just having a snake familiar literally up your sleeve giving you free advantage on a cantrip attack. You’d also get bladesinger immediately at level 2, which is a huge plus since otherwise you’d be a very squishy wizard trying to melee.
Rollback Post to RevisionRollBack
I can’t remember what’s supposed to go here.
Miley Cyrus music should be outlawed by the Geneva Convention.
Thank you so much for taking the time to write up such a detailed and insightful response to my post it’s much appreciated! I have always loved playing rogues so I will definitely be making a mock build of this to see what it looks like because I think that is a very very solid plan <3
With two 18s and a 16 you could make a very strong rogue/paladin. It’d be less of a gish, more of a smiting martial though. I’d recommend starting as rogue for the four proficiencies and expertise, because you could get 20 charisma immediately with racial ASIs and be the party face. You’d already have great mobility with your bonus action dash at level 2. You’d be delaying ASIs quite a lot, but since you’d already have great ability scores that’s not too much issue. You’d put an 18 in DEX and an 18 in CHA, with the 16 most likely in CON and the 14 most likely in WIS. There’s a lot of combat feats that have +1 DEX as an option, such as slasher or piercer, so putting a +2 in CHA and +1 in DEX is likely your best option.
I’d recommend sticking to range with a crossbow until you got to level 4 and have smites. Since swashbuckler gets amazing initiative you could use your very early turn to dash in, smite, move out, then sneak attack at range until you get other opportunities.
Vengeance is by far your best oath option - your free reaction attack can trigger sneak attack, and with swashbuckler it means they won’t be able to reaction attack you back on their turn. The channel divinity gives you free advantage against a target, excellent for one-on-one dueling which will be your forte throughout this build anyway.
I’d then recommend going Rogue levels 1-3, then 3 levels of paladin, then rogue 4 and paladin 4-8, with rogue the rest of the way for minmaxing; if you want more spells and smites higher paladin levels are your best option. You wouldn’t get booming blade or green-flame blade, but sneak attack should more than make up for that, and it should also definitely fit the high seas adventure story your campaign is themed around.
For feats, dual wielder is a strong option for more smiting opportunities, and is very flavourful for a dex-based paladin/rogue on the high seas. War caster is also a fantastic option if you pick up magic initiate for booming blade (better for this build as you can easily avoid opportunity attacks - war caster would also allow your oath of vengeance reaction attack to be a casting of booming blade). Medium Armour Master is pretty underrated - removing stealth disadvantage and a free +1 to AC you’ll have AC just below a sword-and-board paladin even without a shield.
Vengeance gets hunter’s mark and misty step, both great options for a mobile, damage dealing gish. You might find Cause Fear a better option than hunter’s mark for your concentration, if you’re one-on-one dueling often - it prevents your targets moving closer to you, gives them disadvantage on attack rolls against you, disadvantage on ability checks (so it’s easier for party members to sneak up on them or grapple/shove them, or spot them if they hide) and requires only a first level spell slot. You could even grab it with magic initiate to save that slot for smiting, which all in all makes it a better compelled duel than compelled duel for a lower cost.
I’ll probably send some more stuff about other builds later. Bladesinger will be a great option no matter what you’re doing, however - it’s got amazing AC, solid damage, good movement (especially with a 2 level rogue dip), and on top of that you’re still a fireball-slinging wizard with a massive amount of utility in your pocket - even if it is just having a snake familiar literally up your sleeve giving you free advantage on a cantrip attack. You’d also get bladesinger immediately at level 2, which is a huge plus since otherwise you’d be a very squishy wizard trying to melee.
Thank you so much for taking the time to write up such a detailed and insightful response to my post it’s much appreciated! I have always loved playing rogues so I will definitely be making a mock build of this to see what it looks like because I think that is a very very solid plan <3
My friends and I are going to start a pirate and odyssey themed campaign soon that will go into high levels, and I want to play a gish character, basically a girl that has been trained to be an adventurer and hero extraordinaire since she was a child, but a terrible accident sent her right back to level 2. Although I say RP over flavor (meaning that there are some optimized build I don't want to opt for because of narrative reasons), I still want to be able to carry my weight! I am determined to play a dex-based character not strength because that's what fits my character better.
I rolled for my stats and got: 8, 10, 14, 16, 18, 18
Considering either half-elf (preferential choice) or dhampir for my race.
My current build is vengeance paladin 6 and bladesinger wizard 14. (stat distribution: STR 8 - DEX 19 - CON 14 - INT 19 - WIS 10 - CHA 18)
However, there are some important rules to keep in mind specific to my game:
You can learn any spell from your spell-list as long as you have spell slots of that level (meaning that my current build gives me access to level 9 spells at level 20)
Spells don't crit, so while smite or sneak attack damage does double, the damage from booming blade doesn't, making bladesinger's level 6 feature less attractive
My dm has agreed to replace the STR 13 multiclass requirement with DEX 13 requirement
I am starting the campaign with a broom of flying
I am currently reconsidering my build with any of the following classes/subclasses being acceptable thematically:
sorcerer
wizard (specifically bladesinging. abjuration, war, chronurgy)
fighter (specifically echo knight)
rogue (specifically swashbuckler)
paladin (specifically vengeance, glory, or oathbreaker)
I am approaching you today to help me build a decent spellsword, preferably with spell and feats suggestion
NOTE: I know sorcadin is fantastic already - artificer and warlock are NOT acceptable dips for narrative reasons, but if you really think that I can't make any of the previous class combinations work, then I will have to concede. I don't want to be dead weight to my party!
Thanks for your help <3
You need at least a 13 in Strength to multiclass into or out of Paladin, so you'd have to sacrifice another ability score to do this multiclass, as it is very multiple-ability-score dependent.
You could go with the Vengeance Paladin for six levels, then multiclass to Swords Bard. That would let you do: Str 14, Dex 19, Con 19, Int 8, Wis 10, Cha18. (Intelligence is more of an academic proclivity than IQ, so there is no obligation for this to in any way be a "dumb" character, especially since you have average Wisdom).
You could start with 4-levels of Swashbuckler Rogue, then multiclass into Swords Bard, which would let you put that 8 back into Strength, buffing your Wisdom to 14 and Intelligence to 10. This also nets you a lot more skill proficiencies and Expertise.
5 levels of Hexblade Warlock before multiclassing into Swashbuckler Rogue, Swords Bard, or Vengeance Paladin would also allow you to streamline your ability scores, as your primary ability score becomes Charisma for most things, including your melee attack rolls.
You could also be a Celestial Warlock (5) with the Pact of the Tome to get Shillelagh and Booming Blade so your weapon is just any stick, club, or staff, dealing magical damage and using Charisma as your ability score for attack and damage bonuses. And because both of those spells are cantrips, and one is a Bonus Action, you can cast them both on your first turn of combat, which at L5, means your stick is dealing 2d8+5 magical damage, + 2d8 to the target if they move before your next turn. Whatever you want to be your other class would determine where you put your other high ability scores.
For something really different, you could be a Custom Lineage to get Sentinel at L1, then get Polearm Master at L4, and finally War Caster at L8. For class, full Hexblade Warlock, Pact of the Blade, so when an enemy moves towards you to attack, you get an Attack of Oportunity against it when it's 10ft away from you, which you can replace with the casting of a cantrip (Eldritch Blast with the Repelling Blast Invocation), so the enemy is suddenly 20ft away from you, with no more movement to try to get to you, without having had the chance to attack you. That lets you avoid a lot of melee damage. For this you'd definitely want Agonizing Blast, and for your weapon you'd want Eldritch Smite and Thirsting Blade. This lets you start with a 20 in your main ability score of Charisma, with an 18 in Dexterity or Constitution, and a 16 in the other, so you aren't hurting for ASIs as you use your first two on feats.
EDIT: missed a line in the OP about home-brewing the Paladin's multiclass requirements.
Normally for a Gish style Wizard I would just say go Mountain Dwarf or Githyank as both give you light and medium armour and weapon skills and whatever Wizard style you like or Storm Sorcerer and stay single classed.
However, a character I had a lot of fun with was retired at level 12 and was a Drow with Sailor/pirate background and fours levels in each of the following: Gloomstalker Ranger/Celestial Pact of Chain Warlock/ Bladesinger Wizard. I gave him Drow High Magic and Elven Accuracy as two of his feats, the other feat he had was Magic Initiate Wizard and that was only to get him a couple more cantrips which in hindsight I don't think I actually used so would likely switch it to something else if I were to bring him out of retirement, he had an Imp familiar and the Armour of Shadows and Gift of the Everliving Ones Invocations and wandered around with a Whip and Scimitar but only fought with one at a time in a more duelist style. I did give him the Mariner Fighting style which is from an old Unearthed Arcana which is the only issue with him as the fighting style did not make it into any book.
@Fayettegamer: The post said his DM allowed him to swith the str requirement of Paladin MC to Dex.
I would disagree with Rob aboutthe "normal" Gish style Wizard. Wizards getting armor proficiency by race or a dip is common (though Githyanki doesn't provide armor proficiency). A mountain Dwarf doesn't get weopon proficiencies by default though an optional rule in Tasha's RAW they could opt to have a weapon proficiency instead of light armor while keeping medium armor but many DMs would disallow this saying light armor proficiency is a prerequiasite for medium (as it is everywhere else in the game). Even with that a wizard in half plate poking a rapier is not going to be effective. A Gish Wizard either has to go bladesinger or multiclass into a martial class.
@Fayettegamer: The post said his DM allowed him to swith the str requirement of Paladin MC to Dex.
I would disagree with Rob aboutthe "normal" Gish style Wizard. Wizards getting armor proficiency by race or a dip is common (though Githyanki doesn't provide armor proficiency). A mountain Dwarf doesn't get weopon proficiencies by default though an optional rule in Tasha's RAW they could opt to have a weapon proficiency instead of light armor while keeping medium armor but many DMs would disallow this saying light armor proficiency is a prerequiasite for medium (as it is everywhere else in the game). Even with that a wizard in half plate poking a rapier is not going to be effective. A Gish Wizard either has to go bladesinger or multiclass into a martial class.
Unless something changed (and I admit to not having the Mordenkainens Multiverse book) Githyanki in Mordekainens Tome of Foes get: Martial Prodigy: prificeny with Light and Medium Armour as well as Short Sword, Long Sword and Great Sword and all Dwarves in the PHB have Dwarven Combat Training: Proficiency with Hand Axe, Battle Axe, Light Hammer and Warhammer.
@Fayettegamer: The post said his DM allowed him to swith the str requirement of Paladin MC to Dex.
I would disagree with Rob aboutthe "normal" Gish style Wizard. Wizards getting armor proficiency by race or a dip is common (though Githyanki doesn't provide armor proficiency). A mountain Dwarf doesn't get weopon proficiencies by default though an optional rule in Tasha's RAW they could opt to have a weapon proficiency instead of light armor while keeping medium armor but many DMs would disallow this saying light armor proficiency is a prerequiasite for medium (as it is everywhere else in the game). Even with that a wizard in half plate poking a rapier is not going to be effective. A Gish Wizard either has to go bladesinger or multiclass into a martial class.
Unless something changed (and I admit to not having the Mordenkainens Multiverse book) Githyanki in Mordekainens Tome of Foes get: Martial Prodigy: prificeny with Light and Medium Armour as well as Short Sword, Long Sword and Great Sword and all Dwarves in the PHB have Dwarven Combat Training: Proficiency with Hand Axe, Battle Axe, Light Hammer and Warhammer.
Ahh I wasn't thinking about the legacy Githyanki. Things have changed in MotM they get "Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook,"
And sorry you are right about dwarves.
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Hello everyone!
My friends and I are going to start a pirate and odyssey themed campaign soon that will go into high levels, and I want to play a gish character, basically a girl that has been trained to be an adventurer and hero extraordinaire since she was a child, but a terrible accident sent her right back to level 2. Although I say RP over flavor (meaning that there are some optimized build I don't want to opt for because of narrative reasons), I still want to be able to carry my weight! I am determined to play a dex-based character not strength because that's what fits my character better.
I rolled for my stats and got: 8, 10, 14, 16, 18, 18
Considering either half-elf (preferential choice) or dhampir for my race.
My current build is vengeance paladin 6 and bladesinger wizard 14. (stat distribution: STR 8 - DEX 19 - CON 14 - INT 19 - WIS 10 - CHA 18)
However, there are some important rules to keep in mind specific to my game:
I am currently reconsidering my build with any of the following classes/subclasses being acceptable thematically:
I am approaching you today to help me build a decent spellsword, preferably with spell and feats suggestion
NOTE: I know sorcadin is fantastic already - artificer and warlock are NOT acceptable dips for narrative reasons, but if you really think that I can't make any of the previous class combinations work, then I will have to concede. I don't want to be dead weight to my party!
Thanks for your help <3
With two 18s and a 16 you could make a very strong rogue/paladin. It’d be less of a gish, more of a smiting martial though.
I’d recommend starting as rogue for the four proficiencies and expertise, because you could get 20 charisma immediately with racial ASIs and be the party face. You’d already have great mobility with your bonus action dash at level 2. You’d be delaying ASIs quite a lot, but since you’d already have great ability scores that’s not too much issue. You’d put an 18 in DEX and an 18 in CHA, with the 16 most likely in CON and the 14 most likely in WIS. There’s a lot of combat feats that have +1 DEX as an option, such as slasher or piercer, so putting a +2 in CHA and +1 in DEX is likely your best option.
I’d recommend sticking to range with a crossbow until you got to level 4 and have smites. Since swashbuckler gets amazing initiative you could use your very early turn to dash in, smite, move out, then sneak attack at range until you get other opportunities.
Vengeance is by far your best oath option - your free reaction attack can trigger sneak attack, and with swashbuckler it means they won’t be able to reaction attack you back on their turn. The channel divinity gives you free advantage against a target, excellent for one-on-one dueling which will be your forte throughout this build anyway.
I’d then recommend going Rogue levels 1-3, then 3 levels of paladin, then rogue 4 and paladin 4-8, with rogue the rest of the way for minmaxing; if you want more spells and smites higher paladin levels are your best option. You wouldn’t get booming blade or green-flame blade, but sneak attack should more than make up for that, and it should also definitely fit the high seas adventure story your campaign is themed around.
For feats, dual wielder is a strong option for more smiting opportunities, and is very flavourful for a dex-based paladin/rogue on the high seas. War caster is also a fantastic option if you pick up magic initiate for booming blade (better for this build as you can easily avoid opportunity attacks - war caster would also allow your oath of vengeance reaction attack to be a casting of booming blade). Medium Armour Master is pretty underrated - removing stealth disadvantage and a free +1 to AC you’ll have AC just below a sword-and-board paladin even without a shield.
Vengeance gets hunter’s mark and misty step, both great options for a mobile, damage dealing gish. You might find Cause Fear a better option than hunter’s mark for your concentration, if you’re one-on-one dueling often - it prevents your targets moving closer to you, gives them disadvantage on attack rolls against you, disadvantage on ability checks (so it’s easier for party members to sneak up on them or grapple/shove them, or spot them if they hide) and requires only a first level spell slot. You could even grab it with magic initiate to save that slot for smiting, which all in all makes it a better compelled duel than compelled duel for a lower cost.
I’ll probably send some more stuff about other builds later. Bladesinger will be a great option no matter what you’re doing, however - it’s got amazing AC, solid damage, good movement (especially with a 2 level rogue dip), and on top of that you’re still a fireball-slinging wizard with a massive amount of utility in your pocket - even if it is just having a snake familiar literally up your sleeve giving you free advantage on a cantrip attack. You’d also get bladesinger immediately at level 2, which is a huge plus since otherwise you’d be a very squishy wizard trying to melee.
I can’t remember what’s supposed to go here.
Miley Cyrus music should be outlawed by the Geneva Convention.
Thank you so much for taking the time to write up such a detailed and insightful response to my post it’s much appreciated! I have always loved playing rogues so I will definitely be making a mock build of this to see what it looks like because I think that is a very very solid plan <3
Thank you so much for taking the time to write up such a detailed and insightful response to my post it’s much appreciated! I have always loved playing rogues so I will definitely be making a mock build of this to see what it looks like because I think that is a very very solid plan <3
You need at least a 13 in Strength to multiclass into or out of Paladin, so you'd have to sacrifice another ability score to do this multiclass, as it is very multiple-ability-score dependent.You could go with the Vengeance Paladin for six levels, then multiclass to Swords Bard. That would let you do: Str 14, Dex 19, Con 19, Int 8, Wis 10, Cha18. (Intelligence is more of an academic proclivity than IQ, so there is no obligation for this to in any way be a "dumb" character, especially since you have average Wisdom).
You could start with 4-levels of Swashbuckler Rogue, then multiclass into Swords Bard, which would let you put that 8 back into Strength, buffing your Wisdom to 14 and Intelligence to 10. This also nets you a lot more skill proficiencies and Expertise.
5 levels of Hexblade Warlock before multiclassing into Swashbuckler Rogue, Swords Bard, or Vengeance Paladin would also allow you to streamline your ability scores, as your primary ability score becomes Charisma for most things, including your melee attack rolls.
You could also be a Celestial Warlock (5) with the Pact of the Tome to get Shillelagh and Booming Blade so your weapon is just any stick, club, or staff, dealing magical damage and using Charisma as your ability score for attack and damage bonuses. And because both of those spells are cantrips, and one is a Bonus Action, you can cast them both on your first turn of combat, which at L5, means your stick is dealing 2d8+5 magical damage, + 2d8 to the target if they move before your next turn. Whatever you want to be your other class would determine where you put your other high ability scores.
For something really different, you could be a Custom Lineage to get Sentinel at L1, then get Polearm Master at L4, and finally War Caster at L8. For class, full Hexblade Warlock, Pact of the Blade, so when an enemy moves towards you to attack, you get an Attack of Oportunity against it when it's 10ft away from you, which you can replace with the casting of a cantrip (Eldritch Blast with the Repelling Blast Invocation), so the enemy is suddenly 20ft away from you, with no more movement to try to get to you, without having had the chance to attack you. That lets you avoid a lot of melee damage. For this you'd definitely want Agonizing Blast, and for your weapon you'd want Eldritch Smite and Thirsting Blade. This lets you start with a 20 in your main ability score of Charisma, with an 18 in Dexterity or Constitution, and a 16 in the other, so you aren't hurting for ASIs as you use your first two on feats.
EDIT: missed a line in the OP about home-brewing the Paladin's multiclass requirements.
For my 2cp worth...
Normally for a Gish style Wizard I would just say go Mountain Dwarf or Githyank as both give you light and medium armour and weapon skills and whatever Wizard style you like or Storm Sorcerer and stay single classed.
However, a character I had a lot of fun with was retired at level 12 and was a Drow with Sailor/pirate background and fours levels in each of the following: Gloomstalker Ranger/Celestial Pact of Chain Warlock/ Bladesinger Wizard. I gave him Drow High Magic and Elven Accuracy as two of his feats, the other feat he had was Magic Initiate Wizard and that was only to get him a couple more cantrips which in hindsight I don't think I actually used so would likely switch it to something else if I were to bring him out of retirement, he had an Imp familiar and the Armour of Shadows and Gift of the Everliving Ones Invocations and wandered around with a Whip and Scimitar but only fought with one at a time in a more duelist style. I did give him the Mariner Fighting style which is from an old Unearthed Arcana which is the only issue with him as the fighting style did not make it into any book.
@Fayettegamer: The post said his DM allowed him to swith the str requirement of Paladin MC to Dex.
I would disagree with Rob aboutthe "normal" Gish style Wizard. Wizards getting armor proficiency by race or a dip is common (though Githyanki doesn't provide armor proficiency). A mountain Dwarf doesn't get weopon proficiencies by default though an optional rule in Tasha's RAW they could opt to have a weapon proficiency instead of light armor while keeping medium armor but many DMs would disallow this saying light armor proficiency is a prerequiasite for medium (as it is everywhere else in the game). Even with that a wizard in half plate poking a rapier is not going to be effective. A Gish Wizard either has to go bladesinger or multiclass into a martial class.
Unless something changed (and I admit to not having the Mordenkainens Multiverse book) Githyanki in Mordekainens Tome of Foes get: Martial Prodigy: prificeny with Light and Medium Armour as well as Short Sword, Long Sword and Great Sword and all Dwarves in the PHB have Dwarven Combat Training: Proficiency with Hand Axe, Battle Axe, Light Hammer and Warhammer.
Ahh I wasn't thinking about the legacy Githyanki. Things have changed in MotM they get "Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook,"
And sorry you are right about dwarves.