Let's say I have an unusual race that becomes one of these lineages. Like a centaur, or a Goliath. I checked to see if there was any way to apply the lineage as described in the book to a centaur character in DnDBeyond, and you cannot. May I suggest that when you choose a lineage, it also asks for a "base" race in a drop-down menu, so that it can reflect details that should carry over? (such as natural weapons, movement restrictions, carry capacity, etc)
I hope that this is being taken into consideration by the D&D Beyond team working on the implementation of lineages. Features like a Satyr's Ram and Reveller/Mirthful Leaps or a Firbolg's Powerful Build and Speech of Beast and Leaf should be as valid as any flying speed or languages. As this thread points out, it would have made more sense from the Wizards team to treat the Lineages as add-ons to a base race rather than their own separate thing. Please don't make the solution "Oh, you can just homebrew a race" since that's not easy for everyone, nor is it efficient. Thank you, mods team!
Nevermind. Misread.
Lineages as written, you loose everything from your race but profs, languages, and movement
Which is a fair point of view. However, this does not change the fact that it doesn't make sense to lose certain features that a character would have by rolling a race such as a Satyr unless the explanation is that their horns fall off, they forget how to play a musical instrument, and their legs become human legs.
All I'm saying is that if I as a DM agree with my player that their loosing race features doesn't make sense from a logical point of view, then it would be nice to have a streamlined tool to allow us to re-add the race features from the original character race before a lineage comes into effect. I don't believe this is possible currently and I feel that CanonThought's suggestion was very good.
Realistically this isn't likely to be corrected this edition, because WotC would need to flag every single racial feature as either physically inherent, or cultural, and that isn't going to happen. It's not something DDB can decide to override them on. However, if DDB ever implement their "generic features" system it will be extremely easy to use that to fix this issue.
How do you add the previous races traits to the hexblood?
The way I handle skill proficiency from previous races is selecting via Ancestral Legacy and then add eventual climb, swim or fly speed via customize for movement.
It does however sound to me like your question is: How can add example Wood Elf trait to Hexblood? This would require you make a Homebrew Hexblood via Create Race.
Note: Easiest way to copy trait is created a copy of that (sub-)race via homebrew tool and copy the trait into the homebrew race.
Under ‘Saidra’s Torment,’ the second bullet ends with “She occasionally receives vague letters in their handwriting Chateaufaux.“
I feel like there’s a word missing before Chateaufaux.
This is correct to the source material
So it's nice that you've found the time to explain what is going on with a nice easy question like this, but I feel quite strongly that the TCoE thread and this thread could do with some DDB staff stepping in and setting the expectations for missing features.
It's going to be an awkward conversation, but right now you folks are missing from the discussion and it's starting to look like you couldn't find Psionic Spells with both hands and a copy of TCoE.
Let's say I have an unusual race that becomes one of these lineages. Like a centaur, or a Goliath. I checked to see if there was any way to apply the lineage as described in the book to a centaur character in DnDBeyond, and you cannot. May I suggest that when you choose a lineage, it also asks for a "base" race in a drop-down menu, so that it can reflect details that should carry over? (such as natural weapons, movement restrictions, carry capacity, etc)
I hope that this is being taken into consideration by the D&D Beyond team working on the implementation of lineages. Features like a Satyr's Ram and Reveller/Mirthful Leaps or a Firbolg's Powerful Build and Speech of Beast and Leaf should be as valid as any flying speed or languages. As this thread points out, it would have made more sense from the Wizards team to treat the Lineages as add-ons to a base race rather than their own separate thing. Please don't make the solution "Oh, you can just homebrew a race" since that's not easy for everyone, nor is it efficient. Thank you, mods team!
Nevermind. Misread.
Lineages as written, you loose everything from your race but profs, languages, and movement
Which is a fair point of view. However, this does not change the fact that it doesn't make sense to lose certain features that a character would have by rolling a race such as a Satyr unless the explanation is that their horns fall off, they forget how to play a musical instrument, and their legs become human legs.
All I'm saying is that if I as a DM agree with my player that their loosing race features doesn't make sense from a logical point of view, then it would be nice to have a streamlined tool to allow us to re-add the race features from the original character race before a lineage comes into effect. I don't believe this is possible currently and I feel that CanonThought's suggestion was very good.
Realistically this isn't likely to be corrected this edition, because WotC would need to flag every single racial feature as either physically inherent, or cultural, and that isn't going to happen. It's not something DDB can decide to override them on. However, if DDB ever implement their "generic features" system it will be extremely easy to use that to fix this issue.
I expect a 5.5E or 6E will resolve this though.
The good part about this is that it's not static as a system so as books and so on get added, there'll be changes and improvements. Not familiar with the proposed 'generic features' system that you mention so I'll have to trust you on that. But it'd be much more preferable to be able to just add a race feature to a character like you have the possibility to customize feats, proficiencies, and other character aspects directly on the character sheet rather than to have to homebrew.
The current homebrew system is a bit unwieldy from my point of view so it always comes down to tons of trial and error in my case at least. Maybe those who have more experience and time to put into mastering its different aspects feel differently.
In the Dark Gifts Section in Watchers Section under Dread Presence. It calls for a Charisma Animal Handling check. That is a Wisdom check not Charisma...
Dread Presence. You have disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against creatures that can see the watchers, and you have disadvantage on saving throws made against the scrying spell.
You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful DC 15 Charisma (Animal Handling) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can’t do so again until you finish a long rest.
In the Dark Gifts Section in Watchers Section under Dread Presence. It calls for a Charisma Animal Handling check. That is a Wisdom check not Charisma...
Dread Presence. You have disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against creatures that can see the watchers, and you have disadvantage on saving throws made against the scrying spell.
You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful DC 15 Charisma (Animal Handling) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can’t do so again until you finish a long rest.
In the Dark Gifts Section in Watchers Section under Dread Presence. It calls for a Charisma Animal Handling check. That is a Wisdom check not Charisma...
Not in this situation, it is a Charisma check. It is written and intended to be a Charisma check by WotC.
Concerning the Dhampirs feeding when it comes to psychic Energy.
How does one feed on psychic energy?
This... isn't a support question, but really a flavor question.
Buuuut since this is kinda my schtick (I love mind-drinker vampires), the answer is really simple. When you bite a target (in the case of the dhampir), instead of draining blood, you drain psychic energy (in whichever form this takes, be it the energy from causing memories to fire, the signals from the neurons firing in response to the pain of the bite--this is to allow for the necrotic damage to remain unchanged--, just the raw energy of thought manifested as a blue mist, etc).
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Concerning the Dhampirs feeding when it comes to psychic Energy.
How does one feed on psychic energy?
This... isn't a support question, but really a flavor question.
Buuuut since this is kinda my schtick (I love mind-drinker vampires), the answer is really simple. When you bite a target (in the case of the dhampir), instead of draining blood, you drain psychic energy (in whichever form this takes, be it the energy from causing memories to fire, the signals from the neurons firing in response to the pain of the bite--this is to allow for the necrotic damage to remain unchanged--, just the raw energy of thought manifested as a blue mist, etc).
Agreed except the dhampir's bite doesn't do necrotic damage, it does piercing damage.
Concerning the Dhampirs feeding when it comes to psychic Energy.
How does one feed on psychic energy?
This... isn't a support question, but really a flavor question.
Buuuut since this is kinda my schtick (I love mind-drinker vampires), the answer is really simple. When you bite a target (in the case of the dhampir), instead of draining blood, you drain psychic energy (in whichever form this takes, be it the energy from causing memories to fire, the signals from the neurons firing in response to the pain of the bite--this is to allow for the necrotic damage to remain unchanged--, just the raw energy of thought manifested as a blue mist, etc).
Agreed except the dhampir's bite doesn't do necrotic damage, it does piercing damage.
...was i thinking of the UA? ...oh well, my point gets across!
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
The Hexblood entry on the character sheet for their Hex Magic is repeating the spells, like shown in the screenshot below:
it's on purpose. You can cast them racially once per long rest, and you also can cast the spell using any spell slots you may have.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
The Hexblood entry on the character sheet for their Hex Magic is repeating the spells, like shown in the screenshot below:
This is a product of how spells must currently be set up when they are able to be cast a certain number of times from a trait and usng spell slots. Since there currently is no way to give a spell a set number of casting and then revert to using spell slots, the spells must be added in separately; once with limited casting data, and again as a spell that may be cast with regular spell slots.
Not sure if the right place, but the wereraven stat block does not match the listing. The listing still shows the damage immunity of the old wereraven, instead of the new regeneration ability.
So, it's been about two weeks now, and the additional backdrops still aren't there. It was said there were "finishing touches" being done to them. Are we getting anything or will it stay at 6?
I just bought the book and I can't seem to use any of the new options for my characters? Anyone know what to do
I can't either. was this resolved and if so how?
If you just bought it, it can take a bit to “register”. That said, try syncing your entitlements: click on your username/avatar in the upper right corner of this page (or, on smaller screens under the menu button that is a series of stacked lines.) Choose account, then the marketplace tab. Look under “account entitlements.” If it says you need to sync, click/tap the sync button. While there, scroll down to “Current Product Licenses” and make sure Van richtens is listed and that you didn’t accidentally purchase just the compendium version. If that doesn’t resolve things, please let us know.
Realistically this isn't likely to be corrected this edition, because WotC would need to flag every single racial feature as either physically inherent, or cultural, and that isn't going to happen. It's not something DDB can decide to override them on. However, if DDB ever implement their "generic features" system it will be extremely easy to use that to fix this issue.
I expect a 5.5E or 6E will resolve this though.
How do you add the previous races traits to the hexblood?
The way I handle skill proficiency from previous races is selecting via Ancestral Legacy and then add eventual climb, swim or fly speed via customize for movement.
It does however sound to me like your question is: How can add example Wood Elf trait to Hexblood?
This would require you make a Homebrew Hexblood via Create Race.
Note: Easiest way to copy trait is created a copy of that (sub-)race via homebrew tool and copy the trait into the homebrew race.
So it's nice that you've found the time to explain what is going on with a nice easy question like this, but I feel quite strongly that the TCoE thread and this thread could do with some DDB staff stepping in and setting the expectations for missing features.
It's going to be an awkward conversation, but right now you folks are missing from the discussion and it's starting to look like you couldn't find Psionic Spells with both hands and a copy of TCoE.
The good part about this is that it's not static as a system so as books and so on get added, there'll be changes and improvements. Not familiar with the proposed 'generic features' system that you mention so I'll have to trust you on that. But it'd be much more preferable to be able to just add a race feature to a character like you have the possibility to customize feats, proficiencies, and other character aspects directly on the character sheet rather than to have to homebrew.
The current homebrew system is a bit unwieldy from my point of view so it always comes down to tons of trial and error in my case at least. Maybe those who have more experience and time to put into mastering its different aspects feel differently.
In the Dark Gifts Section in Watchers Section under Dread Presence. It calls for a Charisma Animal Handling check. That is a Wisdom check not Charisma...
https://www.dndbeyond.com/sources/vrgtr/dark-gifts
Dread Presence. You have disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against creatures that can see the watchers, and you have disadvantage on saving throws made against the scrying spell.
You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful DC 15 Charisma (Animal Handling) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can’t do so again until you finish a long rest.
This is a variant rule for Skills with Different Abilities.
Not in this situation, it is a Charisma check. It is written and intended to be a Charisma check by WotC.
Concerning the Dhampirs feeding when it comes to psychic Energy.
How does one feed on psychic energy?
This... isn't a support question, but really a flavor question.
Buuuut since this is kinda my schtick (I love mind-drinker vampires), the answer is really simple. When you bite a target (in the case of the dhampir), instead of draining blood, you drain psychic energy (in whichever form this takes, be it the energy from causing memories to fire, the signals from the neurons firing in response to the pain of the bite--this is to allow for the necrotic damage to remain unchanged--, just the raw energy of thought manifested as a blue mist, etc).
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Agreed except the dhampir's bite doesn't do necrotic damage, it does piercing damage.
...was i thinking of the UA? ...oh well, my point gets across!
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
The Hexblood entry on the character sheet for their Hex Magic is repeating the spells, like shown in the screenshot below:
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
it's on purpose. You can cast them racially once per long rest, and you also can cast the spell using any spell slots you may have.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
This is a product of how spells must currently be set up when they are able to be cast a certain number of times from a trait and usng spell slots. Since there currently is no way to give a spell a set number of casting and then revert to using spell slots, the spells must be added in separately; once with limited casting data, and again as a spell that may be cast with regular spell slots.
Yep!
So, it's been about two weeks now, and the additional backdrops still aren't there. It was said there were "finishing touches" being done to them. Are we getting anything or will it stay at 6?
was this resolved and how? I am not able to see the book or use any features for character creation either.
I can't either. was this resolved and if so how?
If you just bought it, it can take a bit to “register”. That said, try syncing your entitlements: click on your username/avatar in the upper right corner of this page (or, on smaller screens under the menu button that is a series of stacked lines.) Choose account, then the marketplace tab. Look under “account entitlements.” If it says you need to sync, click/tap the sync button. While there, scroll down to “Current Product Licenses” and make sure Van richtens is listed and that you didn’t accidentally purchase just the compendium version. If that doesn’t resolve things, please let us know.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk