As stated in the title, I am playing an artificer and my dm allowed me to use the Exandria firearms as we're playing a campaign that has some firearms so it'd be possible for me to create/have access to these weapons. I went to infuse the blunderbuss and found that it, along with the rest of the exandria firearms are missing the 'Ammunition (firearms)', 'Range', and for the guns that have it 'Explosive' properties, them missing said properties means that I can't infuse them and other features likely don't work with them either due to the lack of properties, is there a fix for this or does d&dbeyond need to fix it themselves?
There is no fix for it because nothing is broken. Those guns don’t have the Ammunition property because they’re not supposed to according to RAW. (Yes, they use ammunition, but they don’t have that mechanical weapon property. Please open the spoiler below to see the difference.) That does in fact make Exandrian firearms ineligible for the Repeating Shot infusion.
The Ammunition property and the entry for Ammunition for standard firearms:
Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.
Ammunition. The ammunition of a firearm is destroyed upon use. Renaissance and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make.
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
Thank you for responding, ill go with that answer but I believe mechanically they do/should have that feature, we know they use ammunition and RAW have ammunition it just words it differently but it works the same, I don't think it's description having different wording would mean it doesn't have that property as we can clearly see it was given said property haha. If we go by those rules than races that come up in multiple books but have different descriptions wouldn't RAW exist, and that info wouldn't apply, I believe the exandria wording is just an extension of what already exists. That's just my belief though so if the overall ruling is it doesn't apply than who am I to argue haha. It just kinda irks me I don't even get the option to make it work, I know custom mundane items have supposedly been in the works but as that's been being said for years I doubt we'll see it anytime soon, hopefully we do though as that would be a wonderful feature and would give alot more options to the d&dbeyond platform. Thanks again for your response though! And sorry for digressing heh.
Thank you for responding, ill go with that answer but I believe mechanically they do/should have that feature, we know they use ammunition and RAW have ammunition it just words it differently but it works the same, I don't think it's description having different wording would mean it doesn't have that property as we can clearly see it was given said property haha.
Just because it uses ammunition doesn't mean it has the ammunition property. That property requires a free hand to reload the weapon with every attack, the exandria firearms do not.
If I recall correctly, Mercer was not legally allowed to use the Ammunition property for his firearms for some reason, so he had to create new properties for his firearms which is why they don’t have that property. Something about firearms not being in the SRD I think.
If I recall correctly, Mercer was not legally allowed to use the Ammunition property for his firearms for some reason, so he had to create new properties for his firearms which is why they don’t have that property. Something about firearms not being in the SRD I think.
That'd be weird considering bows, crossbows, and slings are. As is the weapon property itself.
Maybe you are thinking of the DMG firearms version of the reload property?
Maybe, but I think it’s because he couldn’t use the entry for Ammunition under firearms:
Ammunition. The ammunition of a firearm is destroyed upon use. Renaissance and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make.
Thank you for responding, ill go with that answer but I believe mechanically they do/should have that feature, we know they use ammunition and RAW have ammunition it just words it differently but it works the same, I don't think it's description having different wording would mean it doesn't have that property as we can clearly see it was given said property haha.
Just because it uses ammunition doesn't mean it has the ammunition property. That property requires a free hand to reload the weapon with every attack, the exandria firearms do not.
Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
This is the rule for the exandria weapons, tho it is not listed under ammunition it still still required to have a free hand.
I'm inclined to agree with the others that he probably wasn't allowed to use the same wording and have it be published.
The fact that it's still available source material built into the platform yet doesn't get those properties does feel off to me
Thank you for responding, ill go with that answer but I believe mechanically they do/should have that feature, we know they use ammunition and RAW have ammunition it just words it differently but it works the same, I don't think it's description having different wording would mean it doesn't have that property as we can clearly see it was given said property haha.
Just because it uses ammunition doesn't mean it has the ammunition property. That property requires a free hand to reload the weapon with every attack, the exandria firearms do not.
Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
This is the rule for the exandria weapons, tho it is not listed under ammunition it still still required to have a free hand.
I'm inclined to agree with the others that he probably wasn't allowed to use the same wording and have it be published.
The fact that it's still available source material built into the platform yet doesn't get those properties does feel off to me
Right, it has a completely different feature besides ammunition that serves a similar purpose but with completely different restrictions.
IDK if there was a legal reason, but I don't think so since other 3rd parties use ammunition with no consequence (it's in the SRD).
Does it feel off that daggers don't have the ammunition property? The system isn't relevant, the RAW is.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As stated in the title, I am playing an artificer and my dm allowed me to use the Exandria firearms as we're playing a campaign that has some firearms so it'd be possible for me to create/have access to these weapons. I went to infuse the blunderbuss and found that it, along with the rest of the exandria firearms are missing the 'Ammunition (firearms)', 'Range', and for the guns that have it 'Explosive' properties, them missing said properties means that I can't infuse them and other features likely don't work with them either due to the lack of properties, is there a fix for this or does d&dbeyond need to fix it themselves?
There is no fix for it because nothing is broken. Those guns don’t have the Ammunition property because they’re not supposed to according to RAW. (Yes, they use ammunition, but they don’t have that mechanical weapon property. Please open the spoiler below to see the difference.) That does in fact make Exandrian firearms ineligible for the Repeating Shot infusion.
The Ammunition property and the entry for Ammunition for standard firearms:
The Exandrian Firearms Ammunition Rule:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thank you for responding, ill go with that answer but I believe mechanically they do/should have that feature, we know they use ammunition and RAW have ammunition it just words it differently but it works the same, I don't think it's description having different wording would mean it doesn't have that property as we can clearly see it was given said property haha. If we go by those rules than races that come up in multiple books but have different descriptions wouldn't RAW exist, and that info wouldn't apply, I believe the exandria wording is just an extension of what already exists. That's just my belief though so if the overall ruling is it doesn't apply than who am I to argue haha. It just kinda irks me I don't even get the option to make it work, I know custom mundane items have supposedly been in the works but as that's been being said for years I doubt we'll see it anytime soon, hopefully we do though as that would be a wonderful feature and would give alot more options to the d&dbeyond platform. Thanks again for your response though! And sorry for digressing heh.
Just because it uses ammunition doesn't mean it has the ammunition property. That property requires a free hand to reload the weapon with every attack, the exandria firearms do not.
If I recall correctly, Mercer was not legally allowed to use the Ammunition property for his firearms for some reason, so he had to create new properties for his firearms which is why they don’t have that property. Something about firearms not being in the SRD I think.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That'd be weird considering bows, crossbows, and slings are. As is the weapon property itself.
Maybe you are thinking of the DMG firearms version of the reload property?
Maybe, but I think it’s because he couldn’t use the entry for Ammunition under firearms:
I think…. 🤔
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Edit: see reply below, forgot to quote.
Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
This is the rule for the exandria weapons, tho it is not listed under ammunition it still still required to have a free hand.
I'm inclined to agree with the others that he probably wasn't allowed to use the same wording and have it be published.
The fact that it's still available source material built into the platform yet doesn't get those properties does feel off to me
Right, it has a completely different feature besides ammunition that serves a similar purpose but with completely different restrictions.
IDK if there was a legal reason, but I don't think so since other 3rd parties use ammunition with no consequence (it's in the SRD).
Does it feel off that daggers don't have the ammunition property? The system isn't relevant, the RAW is.