A few people have brought up this issue, but I am seeing this on both my Android Phone (Moto X Pure), and Android Tablet (Samsung Galaxy S2 Tablet). I have attached a screenshot, but basically the sidebar covers 1/3rd of the page when I switch to Desktop view on my mobile device. Even though I click away into a blank space, the sidebar refuses to minimize.
See below - any way to fix this? As the character sheet is currently unusable for mobile at this time.
Have a look at the sheet now if you haven't already. the sidebar is working correctly for me now. Hope your's is fixed too.
Just checking if this is expected behaviour (Safari 11.1.1 on MacOS 10.13.15)? When we lock the slide-out panel, should the character sheet not shift to the left to accommodate it? At the moment there needs to be sufficient space for a panel on both the right AND left sides for the panel to not overlap the character sheet. Which means you need a very wide window, even though both would fit side-by-side in a much smaller window.
I wanted to thank the Tech Wizards working their spells behind the screen. My tablet is working with the sidebar issue going away until summoned. and leaving when dismissed. Thank you guys, just in time for game tomorrow night.
That is because the "Modifier to Scale" in the "At Higher Levels" section is blank (not copied forward properly?). You need to go in and edit the "At Higher Levels" entry and select the "Damage - Lightning (1d12)" entry then save.
Ah, thank you!
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
When taking the Ritual Caster Feat, is that supposed to be reflected in the character spell list, or does that just need to be kept track of in the notes section?
Two issues I've run across; probably already reported but I was mainly posting in the general discussion forum...
1) On the exported pdf, the character appearance no longer allows you to select an image, but is just a text box. Suggestion; I think it might be more practical to just have the avatar that you select for the character profile to also go into the character appearance box on the exported pdf sheet.
2) Upon feat selection, at least for varient human, almost all feats are shown as available even ones that shouldn't like Orcish Fury or Bountiful Luck.
Other than that, really digging the exported pdf look wise.
Improved Pact weapon doesn't seem to affect a weapon selected as a "pact weapon"
To add to this, Hex Warrior with Pact of the Blade and Improved Pact Weapon seems broken across the board. I have a Half-Elf with a 17 CHA (+6 bonus) with a simple glaive as his pact weapon/hex weapon. Neither his CHA bonus nor IPW bonus are being added. Instead, it seems like it's simply adding his proficiency bonus (+3 in my case).
2) Upon feat selection, at least for varient human, almost all feats are shown as available even ones that shouldn't like Orcish Fury or Bountiful Luck.
It isn't just humans. My tabaxi monk had all of the racial feats listed in the drop down as well.
Not technically a bug... but could you please use a minus sign (−) instead of a hyphen (-) where appropriate, ie. next to stat and skill modifiers? Because they are also gray, at small sizes they are very hard to see.
The way Channel Divinity is laid out is better, but still not quite right. Now it seems like you can only use Channel Divinity for Turn Undead, and not for the ability granted by your chosen domain.
I really like these new descriptions of the players abilities. I used to make a similar sheet by hand for my players. The new PDF will save me a lot of time. But I already know that my players will be confused by the way Channel Divinity is laid out. I have mostly novice players at my games.
For CHannel Divinity, this is because for the Cleric you have Turn Undead for the class then one Channel Divinity from the Domain. As far as I can see, we can't currently link them together. The team needs to figure it out a way to do it.
A Divine Soul Sorcerer has no method by which to replace the spell gained from their Divine Magic feature.
The starting spell gained from your Divine Magic affinity choice should be able to be replaced with another spell from the cleric list after your first sorcerer level.
notes: *Spell gained from feature does show up on the Spells tab on the character sheet *Spell gained from feature does not show up under the known spells on the manage spells pane. *Max number of spells known on the manage spells pane is one less than the correct number with feature.
[...] In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
Trying to make a variant half-elf (specifically, I'm making a high elf one), and the normal dropdowns aren't appearing under Ability Score Increase and Languages. The Half-Elf Variant dropdown properly replaces the Skill Versatility one.
Here's the problem with Saving Throws demonstrated in image format. The character has +7 to Wisdom saves, for example, but the sidebar lists the bonus as +4.
While I'm posting images, here's the misleading wording from the Blood Maledict class feature. The increments listed are blood curses known, rather than the number of blood maledict uses per short rest.
1) If you choose a signature spell that is already currently prepared, you can't unprepare it afterwards without editing the sheet to undo the signature spell choices.
2) Even if you don't have those spells prepared, after choosing two signature spells, they still count towards your total prepared allotment, which they should not.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
To post a comment, please login or register a new account.
Have a look at the sheet now if you haven't already. the sidebar is working correctly for me now. Hope your's is fixed too.
Hey team
Just checking if this is expected behaviour (Safari 11.1.1 on MacOS 10.13.15)? When we lock the slide-out panel, should the character sheet not shift to the left to accommodate it? At the moment there needs to be sufficient space for a panel on both the right AND left sides for the panel to not overlap the character sheet. Which means you need a very wide window, even though both would fit side-by-side in a much smaller window.
Thanks for the great work.
I wanted to thank the Tech Wizards working their spells behind the screen. My tablet is working with the sidebar issue going away until summoned. and leaving when dismissed. Thank you guys, just in time for game tomorrow night.
Ah, thank you!
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
My homebrew item that has some bonuses attached to it aren't getting counted on my character sheet.
When taking the Ritual Caster Feat, is that supposed to be reflected in the character spell list, or does that just need to be kept track of in the notes section?
On mobile none of the proficiency dots are showing up. Chrome version 67.0.3396.87
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]
Improved Pact weapon doesn't seem to affect a weapon selected as a "pact weapon"
Two issues I've run across; probably already reported but I was mainly posting in the general discussion forum...
1) On the exported pdf, the character appearance no longer allows you to select an image, but is just a text box. Suggestion; I think it might be more practical to just have the avatar that you select for the character profile to also go into the character appearance box on the exported pdf sheet.
2) Upon feat selection, at least for varient human, almost all feats are shown as available even ones that shouldn't like Orcish Fury or Bountiful Luck.
Other than that, really digging the exported pdf look wise.
To add to this, Hex Warrior with Pact of the Blade and Improved Pact Weapon seems broken across the board. I have a Half-Elf with a 17 CHA (+6 bonus) with a simple glaive as his pact weapon/hex weapon. Neither his CHA bonus nor IPW bonus are being added. Instead, it seems like it's simply adding his proficiency bonus (+3 in my case).
It isn't just humans. My tabaxi monk had all of the racial feats listed in the drop down as well.
Not technically a bug... but could you please use a minus sign (−) instead of a hyphen (-) where appropriate, ie. next to stat and skill modifiers? Because they are also gray, at small sizes they are very hard to see.
For CHannel Divinity, this is because for the Cleric you have Turn Undead for the class then one Channel Divinity from the Domain. As far as I can see, we can't currently link them together. The team needs to figure it out a way to do it.
"Improved Pact Weapon is not yet supported, but it's at the top of our list. In the meantime, you can customize with a +1 misc bonus to get the desired result."
The Forum Infestation (TM)
A Divine Soul Sorcerer has no method by which to replace the spell gained from their Divine Magic feature.
The starting spell gained from your Divine Magic affinity choice should be able to be replaced with another spell from the cleric list after your first sorcerer level.
notes:
*Spell gained from feature does show up on the Spells tab on the character sheet
*Spell gained from feature does not show up under the known spells on the manage spells pane.
*Max number of spells known on the manage spells pane is one less than the correct number with feature.
Trying to make a variant half-elf (specifically, I'm making a high elf one), and the normal dropdowns aren't appearing under Ability Score Increase and Languages. The Half-Elf Variant dropdown properly replaces the Skill Versatility one.
Here's the problem with Saving Throws demonstrated in image format. The character has +7 to Wisdom saves, for example, but the sidebar lists the bonus as +4.
While I'm posting images, here's the misleading wording from the Blood Maledict class feature. The increments listed are blood curses known, rather than the number of blood maledict uses per short rest.
Found a bug for 18th and 20th level wizards.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
This is fixed now.Thanks.
Found another two.
1) If you choose a signature spell that is already currently prepared, you can't unprepare it afterwards without editing the sheet to undo the signature spell choices.
2) Even if you don't have those spells prepared, after choosing two signature spells, they still count towards your total prepared allotment, which they should not.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.