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I tried removing the character from the campaign but I get the same error.. seems this character is gone forever :( any way to get it back??
I can go into the character editor and everything seems to be there but once I get to the "Whats next" tab or try and view the character sheet the same error pops up. it also doesn't allow me to hit "Back", i have to go back to the character page and re-enter the editor. only 1 character is effected.
Edit 4: RESOLVED
I removed my homebrew weapons via the editor equipment tab and the character loads correctly now.
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I had 2 custom attacks on my warlock for his pact weapons he's used. After the update, added the real weapons and marked them as pact/hex weapons, then went to remove the old custom attacks. Nothing happens when I hit the "Remove" button.
You can spend Ki Points to fuel ki features. You have scalevalue - No level scale data available points per short rest and your Ki save DC is 12.
Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Also showing error under Actions
You can spend Ki Points to fuel ki features. You have scalevalue|monk - Unknown chunk type: scalevalue|monkpoints per short rest and your Ki save DC is savedc|wis - Unknown chunk type: savedc|wis.\nFlurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.\nPatient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.\nStep of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Also, Improved Pact Weapon doesn't add the +1/+1 for attack and damage when I mark a weapon as a pact weapon. Would be easy enough to add a magic +1 weapon instead of a regular, but worth asking if it's intended to do so or not.
Hey guys, thanks for the quick responses! However - as the site 'woke up', some features from the character sheet were only temporarily giving errors - several errors that I encountered are already gone. It may be worth testing the above problems again to see if they still occur.
I noticed a bug on the new Character sheet. When you try to edit one of the note sections on your character sheet you get an amazing overlay sheet on the side to edit it. However, if you right click on the window (For instance to paste, copy or cut) the overlay will pre-maturely close.
It seems to think that the blur is focusing on something other than the overlay.
I also noticed that once you do edits to the appearance area, save it, then delete it, and save again. The +Add Appearance link has disappeared, but clicking where it used to be still opens the overlay.
Rollback Post to RevisionRollBack
INTP - Software Engineer. Builder of tools, Gamer, and Early Adopter.
Bug: My racial spells, which use a different ability score than my normal spells, is basing its DC off of the ability of my normal class spells instead of the ability score it should be using based of the race.
To clarify: My Half-Drow Blood Hunter has its Faerie Fire DC, which uses Charisma, as the same DC as those of my normal Profane Soul Spells, which use Wisdom.
When viewing another players character, it doesn't appear to show the subclass correctly under Features & Traits. It'll show a heading for the subclsas with a book and page number, but simply says "Could not find selected subclass":
After the update, homebrew item modifiers seem to no longer be working. i.e. I created a Homebrew longsword and added the finesse item property to it. However, finesse does not show on the item once it is in my inventory and, when equipped, it is not pulling from dexterity bonuses.
Side note, I was under the impression that the update would allow more item customization. Can I still not create a weapon and change the dice associated with the attack roll? i.e. create a scimitar where the dice is a 1d8 as opposed to a 1d6? Or am I just missing where that can be done?