I gave dnd beyond a break for a few days and it seems to be working again,I only tried a few of th homebrews I had found like Night hunter,I had gotten upset and deleted the character at the time. But it seems to be working now :)
I have added the Staff of Power to my Hexblade Warlock's (Pact of the Blade) character sheet however I am unable to make it my Pact Weapon/Hex Weapon. Is this a bug or intentional?
The description says its a magical quarterstaff so assumed it would function as such. I am still getting the additional spells and AC/attack/damage bonuses however.
I have added the Staff of Power to my Hexblade Warlock's (Pact of the Blade) character sheet however I am unable to make it my Pact Weapon/Hex Weapon. Is this a bug or intentional?
The description says its a magical quarterstaff so assumed it would function as such. I am still getting the additional spells and AC/attack/damage bonuses however.
Magical Staffs needs more coding for this. The team will get this fixed.
Not sure if this is the place to post this, but I just noticed that the Healing hands ability of my Aasimar character is not showing up. If I use the subraces (fallen/scourge/protection) however it will show up in the features section.
Hi all, When I am in the monster creator, and use an existing template, I select undead but then the revenant does not appear in the undead list, and I don't know why.
Not sure if this is the place to post this, but I just noticed that the Healing hands ability of my Aasimar character is not showing up. If I use the subraces (fallen/scourge/protection) however it will show up in the features section.
The "variant aasimar" (the one that's not using the subraces) is from the DMG amd does not have the Healing Hand ability; if you want to use the Aasimar from Volo's Guide (the one that does have healing hands), you must choose a subrace out of the three you named; the same way as you need to choose a subrace if you choose an elf genasi, dwarf or halfling.
Hi all, When I am in the monster creator, and use an existing template, I select undead but then the revenant does not appear in the undead list, and I don't know why.
More precisely, only creatures from the Basic Rules source appear on the list; also the Banshee and Flameskull are at the end of the list, instead of the alphabetically correct place.
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
The above is copy pasted from the character builder when picking races, but has no Healing Hands below in the drop down menus, either the description needs to be fixed or the ability added. I don't have a copy of the DMG or I would check the source to clarify myself, but either way there needs to be some sort of change.
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
The above is copy pasted from the character builder when picking races, but has no Healing Hands below in the drop down menus, either the description needs to be fixed or the ability added. I don't have a copy of the DMG or I would check the source to clarify myself, but either way there needs to be some sort of change.
Thank you from bringing this up. This is actually a fault of the system. The Variant Aasimar is set as a variant in the toolset, which means the header description of the parent race always shows up on the builder.
So, the builder is actually "wrong" in showing that header, but the aasimar traits that you are actually getting are correct.
The above is copy pasted from the character builder when picking races, but has no Healing Hands below in the drop down menus, either the description needs to be fixed or the ability added. I don't have a copy of the DMG or I would check the source to clarify myself, but either way there needs to be some sort of change.
The Variant Aasimar from DMG provides the following features:
+2 CHA, Darkvision, Celestial Resistance, Celestial Legacy, Languages
Looks like the trait list showing up on the character builder is showing the standard Aasimar only. That would be a bug.
EDIT: Sniped by Filcat! Darn moderators doing a great job... ;)
My lifecleric/archfey warlock, archfey warlock 'known' spells from the subclass are not loading in. The only warlock spells that load are the few i select from my warlock levels, none of the expanded spellist ones. (Although Pact of the Chain find framiliur loads).
edit:
Two'fer one.
There also appears to be an item called "COPY_OF_Staff of Healing", different from the existing Staff of Healing.
My lifecleric/archfey warlock, archfey warlock 'known' spells from the subclass are not loading in. The only warlock spells that load are the few i select from my warlock levels, none of the expanded spellist ones. (Although Pact of the Chain find framiliur loads).
The Warlock subclasses do not grant additional known spells, it adds spells to your spell-list. This allows you to select those spells if you want to add them to your known spells. You should see Faerie Fire and Sleep as spell options when choosing your Warlock spells, and if you want to use them they will count against your total spells known.
I looked for a bit, but did not see anything. I have been messing with my fighter and I notice that Dueling is to add +2 to the damage when nothing is in the off hand... but this is not adding to the modifier, even if I select nothing else form my inventory. Am I missing something? Just want to see if I should be doing a manual add of 2 when this is the case.
I looked for a bit, but did not see anything. I have been messing with my fighter and I notice that Dueling is to add +2 to the damage when nothing is in the off hand... but this is not adding to the modifier, even if I select nothing else form my inventory. Am I missing something? Just want to see if I should be doing a manual add of 2 when this is the case.
It should add the bonus automatically.
Please, post here the URL of the sheet so moderators can take a look.
Thank you for the report! This has been passed on to staff and they will take a look at what's causing the issue. (It's happening to me as well)
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I gave dnd beyond a break for a few days and it seems to be working again,I only tried a few of th homebrews I had found like Night hunter,I had gotten upset and deleted the character at the time. But it seems to be working now :)
I have added the Staff of Power to my Hexblade Warlock's (Pact of the Blade) character sheet however I am unable to make it my Pact Weapon/Hex Weapon. Is this a bug or intentional?
The description says its a magical quarterstaff so assumed it would function as such. I am still getting the additional spells and AC/attack/damage bonuses however.
Magical Staffs needs more coding for this. The team will get this fixed.
Awesome, thanks for the quick reply!
Not sure if this is the place to post this, but I just noticed that the Healing hands ability of my Aasimar character is not showing up. If I use the subraces (fallen/scourge/protection) however it will show up in the features section.
Hi all, When I am in the monster creator, and use an existing template, I select undead but then the revenant does not appear in the undead list, and I don't know why.
The "variant aasimar" (the one that's not using the subraces) is from the DMG amd does not have the Healing Hand ability; if you want to use the Aasimar from Volo's Guide (the one that does have healing hands), you must choose a subrace out of the three you named; the same way as you need to choose a subrace if you choose an elf genasi, dwarf or halfling.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
More precisely, only creatures from the Basic Rules source appear on the list; also the Banshee and Flameskull are at the end of the list, instead of the alphabetically correct place.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
Racial Traits
+2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer
The above is copy pasted from the character builder when picking races, but has no Healing Hands below in the drop down menus, either the description needs to be fixed or the ability added. I don't have a copy of the DMG or I would check the source to clarify myself, but either way there needs to be some sort of change.
Thank you from bringing this up. This is actually a fault of the system. The Variant Aasimar is set as a variant in the toolset, which means the header description of the parent race always shows up on the builder.
So, the builder is actually "wrong" in showing that header, but the aasimar traits that you are actually getting are correct.
The Variant Aasimar from DMG provides the following features:
+2 CHA, Darkvision, Celestial Resistance, Celestial Legacy, Languages
Looks like the trait list showing up on the character builder is showing the standard Aasimar only. That would be a bug.
EDIT: Sniped by Filcat! Darn moderators doing a great job... ;)
Hi all,
Ranger Beast companions seem to add double proficiency if the creature is proficient with a save.
Hi there,
the Beast Master ranger has the following text as part of their Ranger Companion:
I expect that what you're seeing is your character's proficiency bonus being added to the saving throw bonus that the companion has.
I just tested with my own character and it all seems to function as expected.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
My lifecleric/archfey warlock, archfey warlock 'known' spells from the subclass are not loading in. The only warlock spells that load are the few i select from my warlock levels, none of the expanded spellist ones. (Although Pact of the Chain find framiliur loads).
edit:
Two'fer one.
There also appears to be an item called "COPY_OF_Staff of Healing", different from the existing Staff of Healing.
The Warlock subclasses do not grant additional known spells, it adds spells to your spell-list. This allows you to select those spells if you want to add them to your known spells. You should see Faerie Fire and Sleep as spell options when choosing your Warlock spells, and if you want to use them they will count against your total spells known.
Thank you.
I looked for a bit, but did not see anything. I have been messing with my fighter and I notice that Dueling is to add +2 to the damage when nothing is in the off hand... but this is not adding to the modifier, even if I select nothing else form my inventory. Am I missing something? Just want to see if I should be doing a manual add of 2 when this is the case.
It should add the bonus automatically.
Please, post here the URL of the sheet so moderators can take a look.
https://www.dndbeyond.com/profile/CranioDad/characters/5135846