I didn't see anything on this so i wanted to write it, sorry if its in the wrong thing btw
but is there ever gonna be a thing for making home-brew maneuvers because i think that would be pretty cool, sure you couldn't be as creative as with spells but it would still be nice to just check a list and see a bunch of new cool maneuvers to add to your character
Create a homebrew copy of battle master and edit it to add more options. Save and use that.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I think they are planning on this in the future (maneuvers, fighting styles, eldritch invocations, etc), but they need to change the way they are stored and sorted first, so it may be a while before we can homebrew these properly.
If you don't have the PHB you can create the BattleMaster subclass from scratch as homebrew, but it's a lot of work with some tricky issues to work through (as always). This is why there is value in buying content from dndbeyond.
Alright, I know this is a beaten down concept, but please stick with me on this.
I don't really want to buy the Battle Master off of the DND beyond, as I would rather use Home brew maker for that.
So, Where would you put the specific maneuvers if you were doing that? I would like as specific of an answer as possible, if that isn't too burdensome.
Technically speaking Maneuvers should be its own “feature,” but if you want it to work properly it’s better to list them under Combat Superiority. The Maneuvers feature is literally just a separate list for organizational purposes, but when implementing the subclass on DDB I believe they attached the Maneuvers both ways, once for form and the other for function. To save myself the work I would just focus on the function. You would create an Action attached to the base Combat Superiority feature to track your Superiority Dice, and attach the Options with the Maneuvers attached to them to the same feature. The Maneuvers feature just has them listed in the description without the actual Actions & Options programmed.
I didn't see anything on this so i wanted to write it, sorry if its in the wrong thing btw
but is there ever gonna be a thing for making home-brew maneuvers because i think that would be pretty cool, sure you couldn't be as creative as with spells but it would still be nice to just check a list and see a bunch of new cool maneuvers to add to your character
Create a homebrew copy of battle master and edit it to add more options. Save and use that.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
yeah but i mean for a list like there is for spells on d&db beyond so i can see things from other people as well
I think they are planning on this in the future (maneuvers, fighting styles, eldritch invocations, etc), but they need to change the way they are stored and sorted first, so it may be a while before we can homebrew these properly.
How does one create a Homebrew copy of Battle Master? I see Champion and Gunslinger as options, but no drop down for Battle Master.
You must own content to be able to create a homebrew copy of it. (Having it shared with you doesn't count.)
If you don't have the PHB you can create the BattleMaster subclass from scratch as homebrew, but it's a lot of work with some tricky issues to work through (as always). This is why there is value in buying content from dndbeyond.
Follow this link and scroll down and you can pick it up for $2. (https://www.dndbeyond.com/sources/phb)
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Alright, I know this is a beaten down concept, but please stick with me on this.
I don't really want to buy the Battle Master off of the DND beyond, as I would rather use Home brew maker for that.
So, Where would you put the specific maneuvers if you were doing that? I would like as specific of an answer as possible, if that isn't too burdensome.
You would add them as Actions attached to Options attached to the subclass feature. There’s a full walkthrough on how to properly set up Options in the Homebrew Subclasses & Species FAQ #1: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
Good luck, you’re gonna need it.
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Thank you so much, you are a life saver.
Should Manuvers be it's own thing, or just lid\sted under combat superiority?
Technically speaking Maneuvers should be its own “feature,” but if you want it to work properly it’s better to list them under Combat Superiority. The Maneuvers feature is literally just a separate list for organizational purposes, but when implementing the subclass on DDB I believe they attached the Maneuvers both ways, once for form and the other for function. To save myself the work I would just focus on the function. You would create an Action attached to the base Combat Superiority feature to track your Superiority Dice, and attach the Options with the Maneuvers attached to them to the same feature. The Maneuvers feature just has them listed in the description without the actual Actions & Options programmed.
Creating Epic Boons on DDB
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Did I say you were a lifesaver? Because you are a lifesaver. Thank you so much for taking time out of your day to answer my questions.
I’m happy to help.
Creating Epic Boons on DDB
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