When making a Warforged and using the Specialised Design ability and selecting the Vehicle (Air/Sea) option... This option does not currently appear in the tool on the Online character sheet...
When making a Warforged and using the Specialised Design ability and selecting the Vehicle (Air/Sea) option... This option does not currently appear in the tool on the Online character sheet...
Thanks 😇
Thanks for reporting! There is no such vehicle proficiency in the Dungeons & Dragons rules, but it was mistakenly entered a while back.
I thought we'd fully removed it! I'll take another look later.
When selecting the "Mark of X" Subraces, I do not appear to have the spells added to my options in the Character Creator.
Specifically, I am unable to select the spells granted by "Mark of Passage" when creating a Ranger with the relevant Human Variant race.
Is this a known issue?
See the first page in this thread.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I purchased the Aasimar (protector, scourge, fallen) individually from the source book and it is not appearing in my character creation. All of my other purchased content is available. I have checked and un-checked and rechecked every tab available.
I have a character already made that is Aasimar, and all of the features and traits still work on my character sheet.
Why isn't the official Warforged race in the Warforged race group?
Because they don't have any subgroups anymore. the previous versions are UA and thus not official, so the Warforged Race Group is not official.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Why isn't the official Warforged race in the Warforged race group?
Because they don't have any subgroups anymore. the previous versions are UA and thus not official, so the Warforged Race Group is not official.
And specifically, the original UA versions of WGTE content were published by Adam Bradford as public homebrew so that those who wanted to continue using them could do so. Naturally, this means the homebrew variants are effectively a separate version of the race as compared to the final published version in the updated WGTE and E:RFTLW.
Because they don't have any subgroups anymore. the previous versions are UA and thus not official, so the Warforged Race Group is not official.
That just makes it even more confusing. If the race group isn't official then we shouldn't be allowed access to it. But that's at least an acceptable answer to me.
And specifically, the original UA versions of WGTE content were published by Adam Bradford as public homebrew so that those who wanted to continue using them could do so. Naturally, this means the homebrew variants are effectively a separate version of the race as compared to the final published version in the updated WGTE and E:RFTLW.
This probably isn't relevant, but the homebrew version in the screen are private homebrew, not Adam's.
I cannot seem to select the revenant blade feat in the drop down menu. I had it the other day, but deleted the character and remade it. Now I cant find the feat in the menu. Cleared cache, logged out and logged back into DNDBeyond. No luck. Is enabled and im an elf with the blade equipped.
I know it mentions infusions at the top, but I think the homunculus servant might be having a few minor issues with calculations.
"Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below)."
None of the above mentioned are reflected in the monster stat block when it is used as an artificer infusion. The only number that changes from level to level is the HP, and there's no way to change it in the stat block manually.
When selecting the "Mark of X" Subraces, I do not appear to have the spells added to my options in the Character Creator.
Specifically, I am unable to select the spells granted by "Mark of Passage" when creating a Ranger with the relevant Human Variant race.
Is this a known issue?
Seems to be, and I gotta say I am extremely disappointed that this still hasn't been implemented. Considering that the races are one of the biggest chunks of game data from Eberron that appears in the character generator, the fact that 12 of those 16? races don't work correctly makes me feel like a sucker for paying for that content.
When selecting the "Mark of X" Subraces, I do not appear to have the spells added to my options in the Character Creator.
Specifically, I am unable to select the spells granted by "Mark of Passage" when creating a Ranger with the relevant Human Variant race.
Is this a known issue?
Seems to be, and I gotta say I am extremely disappointed that this still hasn't been implemented. Considering that the races are one of the biggest chunks of game data from Eberron that appears in the character generator, the fact that 12 of those 16? races don't work correctly makes me feel like a sucker for paying for that content.
I have wanted to give them the benefit of the doubt on this but the fact that it still hasn't been fixed on paid content OR the workaround provided to us instead of forcing us to integrate the material ourselves leaves a bad taste in my mouth.
When selecting the "Mark of X" Subraces, I do not appear to have the spells added to my options in the Character Creator.
Specifically, I am unable to select the spells granted by "Mark of Passage" when creating a Ranger with the relevant Human Variant race.
Is this a known issue?
Seems to be, and I gotta say I am extremely disappointed that this still hasn't been implemented. Considering that the races are one of the biggest chunks of game data from Eberron that appears in the character generator, the fact that 12 of those 16? races don't work correctly makes me feel like a sucker for paying for that content.
I know it's frustrating. From what I understand, the original backend for the character sheet was too rigid to allow for mechanical developments that WOTC added later (like the Spells of the Mark). They've just finished a 9+month process of completely writing the character sheet backend. If I understand correctly, that should give them the flexibility needed to begin to address thinks like Spells of the Mark. That may still take a while, as software development is always more complicated than it appears to be from the outside. In the meantime, there is an easy enough work around: just make homebrew copies of the Mark spells and add any missing casters to the list of classes that can take it.
An alternative workaround is to make versions of the character's background that includes the added spells, because adding spells from your background is supported. I used this because both of my dragonmarked folks were House Agents of the same house, so making a "Dragonmarked House Agent (Medani)" background was a quick fix.
An alternative workaround is to make versions of the character's background that includes the added spells, because adding spells from your background is supported. I used this because both of my dragonmarked folks were House Agents of the same house, so making a "Dragonmarked House Agent (Medani)" background was a quick fix.
Yeah they should do this for us and make it available for those who bought the book. Its a fix but having to do it 12 times is tedious and frankly should not have to be done by us manually.
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When making a Warforged and using the Specialised Design ability and selecting the Vehicle (Air/Sea) option... This option does not currently appear in the tool on the Online character sheet...
Thanks 😇
Wizards of the Coast Feedback/Support
https://support.wizards.com/hc/en-us/requests/new
Thanks for reporting! There is no such vehicle proficiency in the Dungeons & Dragons rules, but it was mistakenly entered a while back.
I thought we'd fully removed it! I'll take another look later.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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When selecting the "Mark of X" Subraces, I do not appear to have the spells added to my options in the Character Creator.
Specifically, I am unable to select the spells granted by "Mark of Passage" when creating a Ranger with the relevant Human Variant race.
Is this a known issue?
See the first page in this thread.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Please reach out to our Support team. Thank you!
Why isn't the official Warforged race in the Warforged race group?
Because they don't have any subgroups anymore. the previous versions are UA and thus not official, so the Warforged Race Group is not official.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
And specifically, the original UA versions of WGTE content were published by Adam Bradford as public homebrew so that those who wanted to continue using them could do so. Naturally, this means the homebrew variants are effectively a separate version of the race as compared to the final published version in the updated WGTE and E:RFTLW.
That just makes it even more confusing. If the race group isn't official then we shouldn't be allowed access to it. But that's at least an acceptable answer to me.
This probably isn't relevant, but the homebrew version in the screen are private homebrew, not Adam's.
I cannot seem to select the revenant blade feat in the drop down menu. I had it the other day, but deleted the character and remade it. Now I cant find the feat in the menu. Cleared cache, logged out and logged back into DNDBeyond. No luck. Is enabled and im an elf with the blade equipped.
I know it mentions infusions at the top, but I think the homunculus servant might be having a few minor issues with calculations.
"Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below)."
None of the above mentioned are reflected in the monster stat block when it is used as an artificer infusion. The only number that changes from level to level is the HP, and there's no way to change it in the stat block manually.
Yay! That worked for me! Thank you very much! You guys are the best, really appreciate all you do!
The Enhanced Defense, Enhanced Arcane Focus, and Enhanced Weapon don't change when you reach 10th level artificer.
I am having the same problem. Initially it worked however it stopped working for me yesterday.
Seems to be, and I gotta say I am extremely disappointed that this still hasn't been implemented. Considering that the races are one of the biggest chunks of game data from Eberron that appears in the character generator, the fact that 12 of those 16? races don't work correctly makes me feel like a sucker for paying for that content.
Agreed. Having to make homebrew race/subrace to get spells to show up correctly for official material is not satisfactory.
I have wanted to give them the benefit of the doubt on this but the fact that it still hasn't been fixed on paid content OR the workaround provided to us instead of forcing us to integrate the material ourselves leaves a bad taste in my mouth.
I know it's frustrating. From what I understand, the original backend for the character sheet was too rigid to allow for mechanical developments that WOTC added later (like the Spells of the Mark). They've just finished a 9+month process of completely writing the character sheet backend. If I understand correctly, that should give them the flexibility needed to begin to address thinks like Spells of the Mark. That may still take a while, as software development is always more complicated than it appears to be from the outside. In the meantime, there is an easy enough work around: just make homebrew copies of the Mark spells and add any missing casters to the list of classes that can take it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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An alternative workaround is to make versions of the character's background that includes the added spells, because adding spells from your background is supported. I used this because both of my dragonmarked folks were House Agents of the same house, so making a "Dragonmarked House Agent (Medani)" background was a quick fix.
Yeah they should do this for us and make it available for those who bought the book. Its a fix but having to do it 12 times is tedious and frankly should not have to be done by us manually.