Summon Undead: Summoned Options Not Found in "Extras"
Hello! So when you use "Summon Undead" you can call forth a variant of undead spirit and the spell shows the stat block, but although I looked high and low in the "Extras" tab (where I typically find all my summon options from demons to devils to etc) I cannot find the Summoned Undead, Undead Spirit so I cannot use the block for automatic rolls and such. Am I just overlooking this or is this something in development (I didn't see anything about it when I searched this thread)? As a Necromancy enthusiast I just wanted to bring this to attention if it hadn't been already. Thanks for your time ~
Circle of Stars Druid Star Map feature isn't displaying the right ammount of free uses of Guiding Bolt, it always displays as 2 charges instead of scaling with proficiency as its mean to.
Summon Undead: Summoned Options Not Found in "Extras"
Hello! So when you use "Summon Undead" you can call forth a variant of undead spirit and the spell shows the stat block, but although I looked high and low in the "Extras" tab (where I typically find all my summon options from demons to devils to etc) I cannot find the Summoned Undead, Undead Spirit so I cannot use the block for automatic rolls and such. Am I just overlooking this or is this something in development (I didn't see anything about it when I searched this thread)? As a Necromancy enthusiast I just wanted to bring this to attention if it hadn't been already. Thanks for your time ~
I believe it falls under the following paragraph in the first post of this thread:
Scaling Statblocks
Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
This was apparently deliberate, I'm afraid I can't remember where I read / heard it but when these feats (or versions of them) first came out as Unearthed Arcana and were tested on D&D Beyond, people actually didn't like having them come up on the spell list to cast with a spell slot. D&D Beyond took this into account, so now the spells from the feat just show up at their base level with the Limited Use button instead of Cast, and you will have to just manually check off a spell slot to show that you cast it.
This was apparently deliberate, I'm afraid I can't remember where I read / heard it but when these feats (or versions of them) first came out as Unearthed Arcana and were tested on D&D Beyond, people actually didn't like having them come up on the spell list to cast with a spell slot. D&D Beyond took this into account, so now the spells from the feat just show up at their base level with the Limited Use button instead of Cast, and you will have to just manually check off a spell slot to show that you cast it.
I have enabled the Primal Awareness additional class feature for a sixth level ranger, but when I go into my spells only Speak with Animals will show up. When I click on Speak With Animals and then click into Primal Awareness, it only shows that Speak With Animals is useable, even though 5th level should unlock Beast Sense.
Speak With Animals is available for free from the Basic Rules; Beast Sense is from the Player's Handbook. Do you have access to the PHB on this site, either through purchase or campaign sharing?
Great to have the custom lineage option in the character builder now.
Are racial feats supposed to be available to it, or do we have to do something else to facilitate these?
Because a custom lineage, per RAW, doesn't represent any existing race, racial feats would not be applicable as they all have prerequisites for existing races.
Great to have the custom lineage option in the character builder now.
Are racial feats supposed to be available to it, or do we have to do something else to facilitate these?
Because a custom lineage, per RAW, doesn't represent any existing race, racial feats would not be applicable as they all have prerequisites for existing races.
Ok, I had understood / read it that racial pre-req's would be available as you are styling that race but just with different origins. Thanks for the clarification there (both to Dave & Lurky), and the easy workaround from Zhell.
This was apparently deliberate, I'm afraid I can't remember where I read / heard it but when these feats (or versions of them) first came out as Unearthed Arcana and were tested on D&D Beyond, people actually didn't like having them come up on the spell list to cast with a spell slot. D&D Beyond took this into account, so now the spells from the feat just show up at their base level with the Limited Use button instead of Cast, and you will have to just manually check off a spell slot to show that you cast it.
Shame.
Agreed, this is a real shame.
For those of us who use our online character sheet to drive our online play experience through VTTs/Discord being able to click on spells to cast them (and automatically use a spell slot) is central to the whole ease of use experience. If we wanted to do things manually we’d still be using paper character sheets.
It also seems inconsistent with DDB’s stated policy of implementing the game as WotC have written it. If you are going to go as far as recreating obvious typographical errors in the books, why have the Devs deviated from that policy on this?
This was apparently deliberate, I'm afraid I can't remember where I read / heard it but when these feats (or versions of them) first came out as Unearthed Arcana and were tested on D&D Beyond, people actually didn't like having them come up on the spell list to cast with a spell slot. D&D Beyond took this into account, so now the spells from the feat just show up at their base level with the Limited Use button instead of Cast, and you will have to just manually check off a spell slot to show that you cast it.
Shame.
Agreed, this is a real shame.
For those of us who use our online character sheet to drive our online play experience through VTTs/Discord being able to click on spells to cast them (and automatically use a spell slot) is central to the whole ease of use experience. If we wanted to do things manually we’d still be using paper character sheets.
It also seems inconsistent with DDB’s stated policy of implementing the game as WotC have written it. If you are going to go as far as recreating obvious typographical errors in the books, why have the Devs deviated from that policy on this?
Yeah its like, with these new feytouched and shadow touched feats, it would be really really helpful to have those options.
This was apparently deliberate, I'm afraid I can't remember where I read / heard it but when these feats (or versions of them) first came out as Unearthed Arcana and were tested on D&D Beyond, people actually didn't like having them come up on the spell list to cast with a spell slot. D&D Beyond took this into account, so now the spells from the feat just show up at their base level with the Limited Use button instead of Cast, and you will have to just manually check off a spell slot to show that you cast it.
Shame.
Agreed, this is a real shame.
For those of us who use our online character sheet to drive our online play experience through VTTs/Discord being able to click on spells to cast them (and automatically use a spell slot) is central to the whole ease of use experience. If we wanted to do things manually we’d still be using paper character sheets.
It also seems inconsistent with DDB’s stated policy of implementing the game as WotC have written it. If you are going to go as far as recreating obvious typographical errors in the books, why have the Devs deviated from that policy on this?
Yeah its like, with these new feytouched and shadow touched feats, it would be really really helpful to have those options.
I agree, its a shame. It is also not in line with for example the spells a druid of the stars get from his starmap. Those spells are added in your character sheet as use and as cast option.
How long until fighting initiate and eldritch adept are working?
They never give ETAs. Adam said on the last Dev Update that one of the project leads has said “there be dragons” about some of the things from Tasha’s, meaning they are tricky to implement without creating other problems. . I think these two feats were part of that, but I may not Be remembering the specifics correctly.
The fighting styles (all classes that gain additional fighting styles), spells (all classes that gain additional spells), and maneuver's (fighter's battle master) from this book show up as options that one can pick even when the optional class features (as a whole) are turned off. Can you please fix this?
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Summon Undead: Summoned Options Not Found in "Extras"
Hello! So when you use "Summon Undead" you can call forth a variant of undead spirit and the spell shows the stat block, but although I looked high and low in the "Extras" tab (where I typically find all my summon options from demons to devils to etc) I cannot find the Summoned Undead, Undead Spirit so I cannot use the block for automatic rolls and such. Am I just overlooking this or is this something in development (I didn't see anything about it when I searched this thread)? As a Necromancy enthusiast I just wanted to bring this to attention if it hadn't been already. Thanks for your time ~
Circle of Stars Druid Star Map feature isn't displaying the right ammount of free uses of Guiding Bolt, it always displays as 2 charges instead of scaling with proficiency as its mean to.
example : https://www.dndbeyond.com/profile/IchigoMathy/characters/41224663
it's supose to have 5 charges but only displays 2.
edit: example.
It's listed as a known bug on the top post.
I believe it falls under the following paragraph in the first post of this thread:
Scaling Statblocks
Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
i am unable to purchase this book as it keeps coming up with an error when purchasing
This was apparently deliberate, I'm afraid I can't remember where I read / heard it but when these feats (or versions of them) first came out as Unearthed Arcana and were tested on D&D Beyond, people actually didn't like having them come up on the spell list to cast with a spell slot. D&D Beyond took this into account, so now the spells from the feat just show up at their base level with the Limited Use button instead of Cast, and you will have to just manually check off a spell slot to show that you cast it.
Shame.
I have enabled the Primal Awareness additional class feature for a sixth level ranger, but when I go into my spells only Speak with Animals will show up. When I click on Speak With Animals and then click into Primal Awareness, it only shows that Speak With Animals is useable, even though 5th level should unlock Beast Sense.
Speak With Animals is available for free from the Basic Rules; Beast Sense is from the Player's Handbook. Do you have access to the PHB on this site, either through purchase or campaign sharing?
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Yup! I have personally purchased the spell list from the PHB.
Great to have the custom lineage option in the character builder now.
Are racial feats supposed to be available to it, or do we have to do something else to facilitate these?
Bring out your inner chatacter class...
Because a custom lineage, per RAW, doesn't represent any existing race, racial feats would not be applicable as they all have prerequisites for existing races.
Find my D&D Beyond articles here
You can just ignore the prerequisites under your character's preferences though.
Ok, I had understood / read it that racial pre-req's would be available as you are styling that race but just with different origins. Thanks for the clarification there (both to Dave & Lurky), and the easy workaround from Zhell.
Bring out your inner chatacter class...
Agreed, this is a real shame.
For those of us who use our online character sheet to drive our online play experience through VTTs/Discord being able to click on spells to cast them (and automatically use a spell slot) is central to the whole ease of use experience. If we wanted to do things manually we’d still be using paper character sheets.
It also seems inconsistent with DDB’s stated policy of implementing the game as WotC have written it. If you are going to go as far as recreating obvious typographical errors in the books, why have the Devs deviated from that policy on this?
Yeah its like, with these new feytouched and shadow touched feats, it would be really really helpful to have those options.
I agree, its a shame. It is also not in line with for example the spells a druid of the stars get from his starmap. Those spells are added in your character sheet as use and as cast option.
How long until fighting initiate and eldritch adept are working?
They never give ETAs. Adam said on the last Dev Update that one of the project leads has said “there be dragons” about some of the things from Tasha’s, meaning they are tricky to implement without creating other problems. . I think these two feats were part of that, but I may not Be remembering the specifics correctly.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
The fighting styles (all classes that gain additional fighting styles), spells (all classes that gain additional spells), and maneuver's (fighter's battle master) from this book show up as options that one can pick even when the optional class features (as a whole) are turned off. Can you please fix this?