Any word on implementing an option to auto-add (or an option to quickly add) starting equipment based on background and class during character generation? I've seen a number of people mention it but a quick search yielded no mod replies. Thanks!
Any word on implementing an option to auto-add (or an option to quickly add) starting equipment based on background and class during character generation? I've seen a number of people mention it but a quick search yielded no mod replies. Thanks!
Any word on implementing an option to auto-add (or an option to quickly add) starting equipment based on background and class during character generation? I've seen a number of people mention it but a quick search yielded no mod replies. Thanks!
It's on the list of features to add. :)
This is great ! I am glad there is a good plan for a pipeline of improvements and content to be released. Its excited and always something to look forward to when you know something great is going to get even better.
Managed to use DNDBeyond in our game today with some success. Nice to be able to use the PHB, search rules, and definitely adds something to our game and helps myself DM.
I just purchased the PHB for use on Beyond and my automatic email receipt had the raw variables in it, like {cardHolderName} and {authorizationCode} - the data those variables were holding didn't get rendered into the actual email. Doesn't hurt my experience at all and I'm not sure if its an isolated incident, but I thought I'd share.
The site when viewed in google chrome does not fit the screen properly. not really sure what forum to post this in. hard time navigating the site when i can only see 1/4 of the screen at a time if that.I love the site.
The site when viewed in google chrome does not fit the screen properly. not really sure what forum to post this in. hard time navigating the site when i can only see 1/4 of the screen at a time if that.I love the site.
Is this on mobile, or on a PC/laptop?
Are you able to post a screenshot - that would help massively!
So I also reset Google Chrome Settings and D&D Beyond is loading as a mobile page on my laptop, not sure if that can help? still can't figure out the images.
It would be nice if there was a public section in the campaigns editable by the players, not just the DM.
It would be nice if a list of magic items could be saved in a campaign, as in going through the regular magic item list and saving some to a particular list through clicking on them, in order to streamline available items for the DM. Similar if monsters could be saved to a favorites list. These could streamline things for a DM.
Separate tabs for homebrew creations and homebrew collections seems unnecessary.
It appears that when you go to make a homebrew magic item and try to add a spell, they are often unavailable and its unclear why. For instance, you can't add Arms of Hadar to a quarterstaff etc.
It appears that when you go to make a homebrew magic item and try to add a spell, they are often unavailable and its unclear why. For instance, you can't add Arms of Hadar to a quarterstaff etc.
There is going to be an update soon on what you can add to homebrew and new homebrew capabilities - keep an eye on the changelog for when that's out. Currently only SRD/Basic Rules can be added to an item or used as a base starting point.
(PS: Loved the flavour text on the staff by the way).
Foreward: I've been using HeroLab's app for my characters. We're about to end an SKT campaign and start a CoS one and I wanted to look into Beyond to see if it fits me any better; especially as Herolab requires me to do far less work to input race/class/spell/etc. info to transfer over OR wait for the community to update things. I was considering switching over entirely and anteing up for Master Tier as well as either the Legacy Bundle or all the relevant player books (PHB, DMG, MM, SCAG, Volo's, and XGtE). If I switched over, 5 other players would have joined me as well. So to earn my business, these are things that need to be fixed.
1. The pricing is atrocious. It's a really heavy cost just for a bit of convenience especially when as of right now I have no access to it offline, it's something I don't need, and there are programs (note plural) which currently do a much better job. In the very least, Curse needs increase the benefit for buying the Legacy Bundle (to 20%) as well as offering a "Player's Bundle" that includes the books that players will usually have/want (PHB, DMG, MM, SCAG, Volo's, XGtE). There should likely also be a "Campaign Bundle" that includes just the various Campaigns (LMoP, HotDQ, RoT, EE, CoS, SKT, TotYP, and ToA). Even at offering a 10% bundle for players or campaigns I would've been more likely to use switch over to Beyond.
2. No App. I'm sure this is in the works. But there needs to be an App for Android and iOS that allows offline functionality. It can require a daily handshake/sign in or internet connectivity to confirm active users/subscriptions or whatever. But 95% of the App needs to be available offline. This was the primary reason for me not choosing Beyond.
3. The leveling process is terrible. It is exceptionally clear to me that the site was not designed by a D&D player just by looking at the leveling process. I've been using programs for D&D since when I was in college (2002). There is a reason why Heroforge, Herolabs, and all the other D&D programs are built with selecting each level. It was more relevant 3.5 (in part because of how saves worked), but it's still very relevant in 5e. DnD Beyond you can either add a class or increase levels in a class. You can't ever change or alter your first level unless you delete every other class (and all the options picked) above that. The program doesn't let you easily plan out builds level by level and look at to see if you think the power curve of the character will be fun or good or whatever.
4. Even worse when leveling, there are numerous drop down menus for various classes (archetype, features that include choices, etc.). Beyond doesn't allow you to compare the various archetype you're considering. The same selection process you use for Race/Class needs to be provided for archetypes and other features that involve choice (Invocations, Ranger Hunter options, etc.). In the case of multiclass characters, you can't have more than one class expanded at once; so you can't see all the class options for all your classes to give you an idea of everything you'll have available to you.
5. There is no tab for situational modifiers. There should be a situational modifiers tab that allows me to factor in various spells or boons. I should be able to select a box for Haste and it populates +2 AC and a move speed buff. I should be able to select a box for Mage Armor and it calculate my AC as if I had Mage Armor up and compare it to my AC without Mage Armor and automatically take the better of the two. A Devotion paladin should be able to click his channel divinity to turn it on and get +Charisma to attack and damage. Etc. There are numerous spells and effects that need to be put in to this for the convenience.
6. Many long rest and short rest abilities are buggy. There's nothing more annoying than getting random 500 errors because this product shipped too early when I activate an ability.
7. The UI in general is just bad. It's prettier than excel-based options, but far less effective in many cases. I don't want you to copy current programs or historical programs and just be an online version of them. However, the program and its functionality doesn't look like it was designed or even overseen by someone who's played D&D. You guys need to go back and look at current programs and older programs (HeroLab, HeroForge, etc) especially the 3.0 and 3.5 programs that were used. There are numerous important things from those programs that you guys didn't include (or you included poorly). For example, a weapons tab where I can have Greatsword, Greatsword with Rage, Greatsword with Great Weapon Master, Greatsword with Rage and Great Weapon Master, etc.
8. The equipment tab is hot garbage. Finding what you want takes a while and even on a large iPad it takes a decent amount of scrolling unless you put in most of the name. There's no reason to have. What you have is on top, but what you're looking for is on bottom. Things open and close. There's no reason for "Haves" not to be on the left and "Adds" on the right. That lets me easily compare what I have while searching for what I want.
9. In addition, many things don't populate on the character screen even if they're selected. Staff of power is more than just a magic item; it is also a weapon, I should be able to wield it. I need to be able to select various item sets: say have Plate, Shield and Longsword as Item Set 1 AND have Plate and Greatsword as item set 2. Or say Leather, Rapier and Hand crossbow as item set 1 AND Leather, Rapier, and Spell as item set 2. This should be further specified to have Spell attacks from different classes populate differently. For example, Paladin, Warlock, Bard and Sorceror should all populate as Charisma Spell Attack whereas Cleric and Druid should populate as Wisdom Spell Attack.
10. The character page (last page) doesn't let you switch weapons, armor, or shields. Generally speaking, you won't ever switch armor in combat. Rarely will you drop or add a shield in combat. But it's not uncommon to switch weapons. On the character page there needs to be an option to switch between item sets that are pre-selected. It makes things far easier and quicker.
11. Many things fail to integrate or give you an option to integrate. For example, Hexblade doesn't offer you an option to select a weapon to use your Charisma to attack with. Note this option needs to expand/change if it's a Pact of the Blade Hexblade. I can't even select Raging to automatically increase melee weapon damage by it's scaling amount. Magic items or abilities that give me advantage to Perception don't increase my Passive Perception by 5.
12. There's almost no functionality for ongoing campaigns. There's no section for notes. I couldn't see a section designed to track XP, downtime, and other similar things that you need for Adventurer's league. If I'm going to pay to be paperless, I best damn be able to not have to keep paper notes.
13. There are some things I'm not sure are implemented that 100% should be (but I couldn't know because I haven't gotten to play with it on a DM account). For example, the DM account should be able to limit/restrict options of what is allowed (in that campaign). Maybe they want to exclude Aaracokra and flying Tieflings, maybe they want to exclude only the monstrous options from Volos, etc. DM accounts should be able to deny access of what is shareable between the campaign.
If I choose to switch to Beyond, it's because it is far more convenient. But if I'm going to pay for convenience, then I damn well expect for it to be far easier and quicker than doing it myself in Excel or on paper. I'm familiar with how to use Excel, but it still takes time (lots of it in fact). Excel and books is still a better option for character building than beyond. Paper is still far more effective even if it has the downside of getting lost. Herolab is still a much better app than what Beyond has available. I may consider Beyond a year from now; I don't know. But I can say that my first impression is that it is a complete waste of money; so when I look at it again, I'm going to be far more critical and expect you guys to have your shit together because I will not come back a third time.
I know that I've been pretty critical (hopefully constructively so as I've tried to keep it constructive), but I wanted to make it clear why I'm willing to take a second look at it. First, you guys did one thing absolutely amazingly in connecting links. I can go from Find Steed to a Warhorse. I can easily find mounted combat rules. I can look up some obscure shit in a matter of seconds. Because you guys did this correctly and did it so well really had me considering Beyond for a while. Second, I don't know who added it but whoever it was is a genius. On the character page, you can add attacks from that page itself; it's not perfect, but the thought that you may need to add attacks on the fly and you can select any stat, damage die, bonus, etc. got me thinking that you may have done a bit more homework than I expected. Third, you included custom background as an option. It sounds dumb, but this is used far more than people may realize and it automatically being available is nice. Fourth, XGtE hasn't been out long and it's already on Beyond; I might test this with the next player supplement as well, but I expect these to be included as soon as they go on sale at FLGS (aka 2 weeks before the official release).
If you'd like further feedback, please let me know.
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and also there is a Pricing & Subscription FAQ
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you
Pk
Is there gonna be app version for apple and android
Pk
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Any word on implementing an option to auto-add (or an option to quickly add) starting equipment based on background and class during character generation? I've seen a number of people mention it but a quick search yielded no mod replies. Thanks!
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
You're on fire today! Thanks.
I'm not sure if there's a list anywhere but what are the features to be added? A curious mind such as mine is eager to know what comes next.
I just purchased the PHB for use on Beyond and my automatic email receipt had the raw variables in it, like {cardHolderName} and {authorizationCode} - the data those variables were holding didn't get rendered into the actual email. Doesn't hurt my experience at all and I'm not sure if its an isolated incident, but I thought I'd share.
Reference #7b77ccfec9f0404db3890b0d3b1de85b
It appears all but the subscription cost links are broken.
The site when viewed in google chrome does not fit the screen properly. not really sure what forum to post this in. hard time navigating the site when i can only see 1/4 of the screen at a time if that.I love the site.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
It’s on my PC. I took a picture but can’t figure out how to add it on my phone.
So I also reset Google Chrome Settings and D&D Beyond is loading as a mobile page on my laptop, not sure if that can help? still can't figure out the images.
Just so y'all know, most of the links in the main post broke when you renamed the former Beta Testing/Feedback sub-forum-thingie.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
It would be nice if there was a public section in the campaigns editable by the players, not just the DM.
It would be nice if a list of magic items could be saved in a campaign, as in going through the regular magic item list and saving some to a particular list through clicking on them, in order to streamline available items for the DM. Similar if monsters could be saved to a favorites list. These could streamline things for a DM.
Separate tabs for homebrew creations and homebrew collections seems unnecessary.
It appears that when you go to make a homebrew magic item and try to add a spell, they are often unavailable and its unclear why. For instance, you can't add Arms of Hadar to a quarterstaff etc.
Site Rules & Guidelines || How to Tooltip || Contact Support || Changelog || Pricing FAQ || Homebrew FAQ
If you have questions/concerns, please Private Message me or another moderator.
Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Foreward: I've been using HeroLab's app for my characters. We're about to end an SKT campaign and start a CoS one and I wanted to look into Beyond to see if it fits me any better; especially as Herolab requires me to do far less work to input race/class/spell/etc. info to transfer over OR wait for the community to update things. I was considering switching over entirely and anteing up for Master Tier as well as either the Legacy Bundle or all the relevant player books (PHB, DMG, MM, SCAG, Volo's, and XGtE). If I switched over, 5 other players would have joined me as well. So to earn my business, these are things that need to be fixed.
1. The pricing is atrocious. It's a really heavy cost just for a bit of convenience especially when as of right now I have no access to it offline, it's something I don't need, and there are programs (note plural) which currently do a much better job. In the very least, Curse needs increase the benefit for buying the Legacy Bundle (to 20%) as well as offering a "Player's Bundle" that includes the books that players will usually have/want (PHB, DMG, MM, SCAG, Volo's, XGtE). There should likely also be a "Campaign Bundle" that includes just the various Campaigns (LMoP, HotDQ, RoT, EE, CoS, SKT, TotYP, and ToA). Even at offering a 10% bundle for players or campaigns I would've been more likely to use switch over to Beyond.
2. No App. I'm sure this is in the works. But there needs to be an App for Android and iOS that allows offline functionality. It can require a daily handshake/sign in or internet connectivity to confirm active users/subscriptions or whatever. But 95% of the App needs to be available offline. This was the primary reason for me not choosing Beyond.
3. The leveling process is terrible. It is exceptionally clear to me that the site was not designed by a D&D player just by looking at the leveling process. I've been using programs for D&D since when I was in college (2002). There is a reason why Heroforge, Herolabs, and all the other D&D programs are built with selecting each level. It was more relevant 3.5 (in part because of how saves worked), but it's still very relevant in 5e. DnD Beyond you can either add a class or increase levels in a class. You can't ever change or alter your first level unless you delete every other class (and all the options picked) above that. The program doesn't let you easily plan out builds level by level and look at to see if you think the power curve of the character will be fun or good or whatever.
4. Even worse when leveling, there are numerous drop down menus for various classes (archetype, features that include choices, etc.). Beyond doesn't allow you to compare the various archetype you're considering. The same selection process you use for Race/Class needs to be provided for archetypes and other features that involve choice (Invocations, Ranger Hunter options, etc.). In the case of multiclass characters, you can't have more than one class expanded at once; so you can't see all the class options for all your classes to give you an idea of everything you'll have available to you.
5. There is no tab for situational modifiers. There should be a situational modifiers tab that allows me to factor in various spells or boons. I should be able to select a box for Haste and it populates +2 AC and a move speed buff. I should be able to select a box for Mage Armor and it calculate my AC as if I had Mage Armor up and compare it to my AC without Mage Armor and automatically take the better of the two. A Devotion paladin should be able to click his channel divinity to turn it on and get +Charisma to attack and damage. Etc. There are numerous spells and effects that need to be put in to this for the convenience.
6. Many long rest and short rest abilities are buggy. There's nothing more annoying than getting random 500 errors because this product shipped too early when I activate an ability.
7. The UI in general is just bad. It's prettier than excel-based options, but far less effective in many cases. I don't want you to copy current programs or historical programs and just be an online version of them. However, the program and its functionality doesn't look like it was designed or even overseen by someone who's played D&D. You guys need to go back and look at current programs and older programs (HeroLab, HeroForge, etc) especially the 3.0 and 3.5 programs that were used. There are numerous important things from those programs that you guys didn't include (or you included poorly). For example, a weapons tab where I can have Greatsword, Greatsword with Rage, Greatsword with Great Weapon Master, Greatsword with Rage and Great Weapon Master, etc.
8. The equipment tab is hot garbage. Finding what you want takes a while and even on a large iPad it takes a decent amount of scrolling unless you put in most of the name. There's no reason to have. What you have is on top, but what you're looking for is on bottom. Things open and close. There's no reason for "Haves" not to be on the left and "Adds" on the right. That lets me easily compare what I have while searching for what I want.
9. In addition, many things don't populate on the character screen even if they're selected. Staff of power is more than just a magic item; it is also a weapon, I should be able to wield it. I need to be able to select various item sets: say have Plate, Shield and Longsword as Item Set 1 AND have Plate and Greatsword as item set 2. Or say Leather, Rapier and Hand crossbow as item set 1 AND Leather, Rapier, and Spell as item set 2. This should be further specified to have Spell attacks from different classes populate differently. For example, Paladin, Warlock, Bard and Sorceror should all populate as Charisma Spell Attack whereas Cleric and Druid should populate as Wisdom Spell Attack.
10. The character page (last page) doesn't let you switch weapons, armor, or shields. Generally speaking, you won't ever switch armor in combat. Rarely will you drop or add a shield in combat. But it's not uncommon to switch weapons. On the character page there needs to be an option to switch between item sets that are pre-selected. It makes things far easier and quicker.
11. Many things fail to integrate or give you an option to integrate. For example, Hexblade doesn't offer you an option to select a weapon to use your Charisma to attack with. Note this option needs to expand/change if it's a Pact of the Blade Hexblade. I can't even select Raging to automatically increase melee weapon damage by it's scaling amount. Magic items or abilities that give me advantage to Perception don't increase my Passive Perception by 5.
12. There's almost no functionality for ongoing campaigns. There's no section for notes. I couldn't see a section designed to track XP, downtime, and other similar things that you need for Adventurer's league. If I'm going to pay to be paperless, I best damn be able to not have to keep paper notes.
13. There are some things I'm not sure are implemented that 100% should be (but I couldn't know because I haven't gotten to play with it on a DM account). For example, the DM account should be able to limit/restrict options of what is allowed (in that campaign). Maybe they want to exclude Aaracokra and flying Tieflings, maybe they want to exclude only the monstrous options from Volos, etc. DM accounts should be able to deny access of what is shareable between the campaign.
If I choose to switch to Beyond, it's because it is far more convenient. But if I'm going to pay for convenience, then I damn well expect for it to be far easier and quicker than doing it myself in Excel or on paper. I'm familiar with how to use Excel, but it still takes time (lots of it in fact). Excel and books is still a better option for character building than beyond. Paper is still far more effective even if it has the downside of getting lost. Herolab is still a much better app than what Beyond has available. I may consider Beyond a year from now; I don't know. But I can say that my first impression is that it is a complete waste of money; so when I look at it again, I'm going to be far more critical and expect you guys to have your shit together because I will not come back a third time.
I know that I've been pretty critical (hopefully constructively so as I've tried to keep it constructive), but I wanted to make it clear why I'm willing to take a second look at it. First, you guys did one thing absolutely amazingly in connecting links. I can go from Find Steed to a Warhorse. I can easily find mounted combat rules. I can look up some obscure shit in a matter of seconds. Because you guys did this correctly and did it so well really had me considering Beyond for a while. Second, I don't know who added it but whoever it was is a genius. On the character page, you can add attacks from that page itself; it's not perfect, but the thought that you may need to add attacks on the fly and you can select any stat, damage die, bonus, etc. got me thinking that you may have done a bit more homework than I expected. Third, you included custom background as an option. It sounds dumb, but this is used far more than people may realize and it automatically being available is nice. Fourth, XGtE hasn't been out long and it's already on Beyond; I might test this with the next player supplement as well, but I expect these to be included as soon as they go on sale at FLGS (aka 2 weeks before the official release).
If you'd like further feedback, please let me know.