OK, my phone is an LG K20 Plus, but I think it's my browser, not my phone.
I normally use Firefox, and that's where I'm having problems. I just logged in on Chrome and it worked fine. Thanks everybody! I'll just use Chrome until further notice.
I would like the snippets to work for Firefox, though...
OK, my phone is an LG K20 Plus, but I think it's my browser, not my phone.
I normally use Firefox, and that's where I'm having problems. I just logged in on Chrome and it worked fine. Thanks everybody! I'll just use Chrome until further notice.
I would like the snippets to work for Firefox, though...
I have noticed there are several layout issues in Safari too, it seems like it's mostly (solely?) tested on Chrome...
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
The revamp needs a lot of refinement... the reset maximum hit point option during a long rest is the bane of every character's existence. If a player forgets to uncheck that option during a long rest, the character's hit points are recalculated to its lowest possible total... and it is auto checked during every long rest... My advice, get rid of that option all together. No one uses it and it seems to be pointless. The tabs are a mess as well.
The revamp needs a lot of refinement... the reset maximum hit point option during a long rest is the bane of every character's existence. If a player forgets to uncheck that option during a long rest, the character's hit points are recalculated to its lowest possible total... and it is auto checked during every long rest... My advice, get rid of that option all together. No one uses it and it seems to be pointless. The tabs are a mess as well.
Doesn't sound like your group is entering HP correctly.
If you are using manual (not fixed values) then when you're on the level manager screen (where you pick class features) you go to the top right for hit points. In that box you enter the total value of your rolls at level up, and the sheet will add your CON mod and any modifiers added from feats or magic items you have.
If you haven't yet changed your hit point style to Manual from Fixed you will first need to go to the first page of the builder and select "Manual" from the hit point options. It's automatically set to Fixed.
Changing your maximum hit points using the override is for spells which change maximum hit point values, or other usable features. These changes are intended by the game to reset on a long rest.
Will edit with screenshots shortly to assist.
Edit: Images under the spoiler that may assist you.
So I've been messing around with the new character sheet. For the most part, I love it. Functionality is VASTLY improved. I can easily run my high level wizard off my phone with ease. I do have a few complaints/recommendations based on my game yesterday.
1. Anything in the sidebar is not scrollable. This isn't a problem 90% of the time but if you have a long spell (like Bigby's Hand) you have to open a new tab and search for the spell that way. This is far and away my biggest issue as it makes the spells tab limited in usability.
2. Spell filters need a NOT concentration filter. I can filter by level, name, concentration and ritual. All useful. However, when I am concentrating on a spell, I want to only see the spells that don't require concentration.
3. Other characters in campaigns need a way to grant limited edits. Whenever we have a player out, I end up playing them because I know the classes and features best (i.e. I'm the biggest nerd). Yesterday I was playing the party RAnGEr (barbarian ranger) and I could not alter his hit points. The ability to grant others in the campaign the ability to adjust HP and spell slots would be very useful. This would be a bigger feature I suspect though.
2. Spell filters need a NOT concentration filter. I can filter by level, name, concentration and ritual. All useful. However, when I am concentrating on a spell, I want to only see the spells that don't require concentration.
Yes, yes, so many yesses and +googols
3. Other characters in campaigns need a way to grant limited edits. Whenever we have a player out, I end up playing them because I know the classes and features best (i.e. I'm the biggest nerd). Yesterday I was playing the party RAnGEr (barbarian ranger) and I could not alter his hit points. The ability to grant others in the campaign the ability to adjust HP and spell slots would be very useful. This would be a bigger feature I suspect though.
The DM is able to edit the characters in the campaign, so there is a short term workaround at least.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
When choosing spells for the Arcane Trickster, it would be useful if the CB would dynamically restrict spell choices somehow to reflect that a proportion of spells must be chosen from the Enchantment/Illusion schools.
So for example, at 3rd level upon choosing the archetype, 3 x 1st level spells are available, but 2 of those spells must be Enchantment/Illusion. Yet you are shown all 1st level wizard spells, and there are no restrictions for adding any 3 of them to your sheet.
I'm sure it's a tough thing to sort out, because it is a restriction (a specific ratio of chosen spells have a school restriction, but other than that you have access to a larger spell list), that I don't think applies to any other casting classes.
When choosing spells for the Arcane Trickster, it would be useful if the CB would dynamically restrict spell choices somehow to reflect that a proportion of spells must be chosen from the Enchantment/Illusion schools.
So for example, at 3rd level upon choosing the archetype, 3 x 1st level spells are available, but 2 of those spells must be Enchantment/Illusion. Yet you are shown all 1st level wizard spells, and there are no restrictions for adding any 3 of them to your sheet.
I'm sure it's a tough thing to sort out, because it is a restriction (a specific ratio of chosen spells have a school restriction, but other than that you have access to a larger spell list), that I don't think applies to any other casting classes.
Agreed. This restriction also applies (with different schools) to the Eldritch Knight. It would be very helpful to put a restriction in for these subclasses.
When choosing spells for the Arcane Trickster, it would be useful if the CB would dynamically restrict spell choices somehow to reflect that a proportion of spells must be chosen from the Enchantment/Illusion schools.
So for example, at 3rd level upon choosing the archetype, 3 x 1st level spells are available, but 2 of those spells must be Enchantment/Illusion. Yet you are shown all 1st level wizard spells, and there are no restrictions for adding any 3 of them to your sheet.
I'm sure it's a tough thing to sort out, because it is a restriction (a specific ratio of chosen spells have a school restriction, but other than that you have access to a larger spell list), that I don't think applies to any other casting classes.
Agreed. This restriction also applies (with different schools) to the Eldritch Knight. It would be very helpful to put a restriction in for these subclasses.
Ah, right - I stand corrected. Makes that feature even more useful then.
Posted this in the wrong place earlier, but I think that it is a pretty important feature to be able to track what HP value you roll for every level as you level up. Sometimes players handle most aspects of leveling up their characters at home between sessions, but they roll their HP either immediately upon leveling up, or when the group gets back together the next time. Regardless of how it is done, it is easy to forget whether or not you rolled your HP yet, since all you can see is a big lump-sum number. This is especially true at higher levels when everyone has a lot of HP and has rolled many times.
Similarly, I think there needs to be a better merging of the HP tracking and hit die tracking during short rests. What should happen is that you should be able to roll 1 hit die, add your total to your HP and see your new value, then determine if you need/want to roll more. As it stands right now you sort of have to do all of the math in your head as you roll multiple until you leave the short rest side bar and then add that whole total to your HP and hope you did it right.
Posted this in the wrong place earlier, but I think that it is a pretty important feature to be able to track what HP value you roll for every level as you level up. Sometimes players handle most aspects of leveling up their characters at home between sessions, but they roll their HP either immediately upon leveling up, or when the group gets back together the next time. Regardless of how it is done, it is easy to forget whether or not you rolled your HP yet, since all you can see is a big lump-sum number. This is especially true at higher levels when everyone has a lot of HP and has rolled many times.
Similarly, I think there needs to be a better merging of the HP tracking and hit die tracking during short rests. What should happen is that you should be able to roll 1 hit die, add your total to your HP and see your new value, then determine if you need/want to roll more. As it stands right now you sort of have to do all of the math in your head as you roll multiple until you leave the short rest side bar and then add that whole total to your HP and hope you did it right.
I really like this idea. What turns me off rolling is I forget to frequently and it'll often be a couple of levels before someone is like "Wait, why do you still have such little HP?" and unfortunately there is no way to go back and see what levels you haven't rolled. It would be really cool to have like fill boxes for each level that you can type what you rolled in (Think Microsoft Excel table)
You have a notes section on your character sheet. This is the type of stuff it is used for. It's why it's there. Just like you would take notes during an actual game. If you are unable to manage this just set your HP to Fixed progression and you can then just ignore it.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Thank you! That twitch overlay looks great btw. Assume that's for browser only? Or will Twitch update smart device apps, PS4 app etc to support it?
Someone asked that in the Q&A section, and so far desktop browser only for the Twitch overlay.
-- Arms are for hugging The Dandy Warhols --
OK thanks... hopefully that'll change eventually, prefer to watch live D&D on my TV. Chromecast could work?
OK, my phone is an LG K20 Plus, but I think it's my browser, not my phone.
I normally use Firefox, and that's where I'm having problems. I just logged in on Chrome and it worked fine. Thanks everybody! I'll just use Chrome until further notice.
I would like the snippets to work for Firefox, though...
I have noticed there are several layout issues in Safari too, it seems like it's mostly (solely?) tested on Chrome...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
The revamp needs a lot of refinement... the reset maximum hit point option during a long rest is the bane of every character's existence. If a player forgets to uncheck that option during a long rest, the character's hit points are recalculated to its lowest possible total... and it is auto checked during every long rest... My advice, get rid of that option all together. No one uses it and it seems to be pointless. The tabs are a mess as well.
Doesn't sound like your group is entering HP correctly.
If you are using manual (not fixed values) then when you're on the level manager screen (where you pick class features) you go to the top right for hit points. In that box you enter the total value of your rolls at level up, and the sheet will add your CON mod and any modifiers added from feats or magic items you have.
If you haven't yet changed your hit point style to Manual from Fixed you will first need to go to the first page of the builder and select "Manual" from the hit point options. It's automatically set to Fixed.
Changing your maximum hit points using the override is for spells which change maximum hit point values, or other usable features. These changes are intended by the game to reset on a long rest.
Will edit with screenshots shortly to assist.
Edit: Images under the spoiler that may assist you.
So I've been messing around with the new character sheet. For the most part, I love it. Functionality is VASTLY improved. I can easily run my high level wizard off my phone with ease. I do have a few complaints/recommendations based on my game yesterday.
1. Anything in the sidebar is not scrollable. This isn't a problem 90% of the time but if you have a long spell (like Bigby's Hand) you have to open a new tab and search for the spell that way. This is far and away my biggest issue as it makes the spells tab limited in usability.
2. Spell filters need a NOT concentration filter. I can filter by level, name, concentration and ritual. All useful. However, when I am concentrating on a spell, I want to only see the spells that don't require concentration.
3. Other characters in campaigns need a way to grant limited edits. Whenever we have a player out, I end up playing them because I know the classes and features best (i.e. I'm the biggest nerd). Yesterday I was playing the party RAnGEr (barbarian ranger) and I could not alter his hit points. The ability to grant others in the campaign the ability to adjust HP and spell slots would be very useful. This would be a bigger feature I suspect though.
Thanks!
Yes, yes, so many yesses and +googols
The DM is able to edit the characters in the campaign, so there is a short term workaround at least.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
When choosing spells for the Arcane Trickster, it would be useful if the CB would dynamically restrict spell choices somehow to reflect that a proportion of spells must be chosen from the Enchantment/Illusion schools.
So for example, at 3rd level upon choosing the archetype, 3 x 1st level spells are available, but 2 of those spells must be Enchantment/Illusion. Yet you are shown all 1st level wizard spells, and there are no restrictions for adding any 3 of them to your sheet.
I'm sure it's a tough thing to sort out, because it is a restriction (a specific ratio of chosen spells have a school restriction, but other than that you have access to a larger spell list), that I don't think applies to any other casting classes.
Agreed. This restriction also applies (with different schools) to the Eldritch Knight. It would be very helpful to put a restriction in for these subclasses.
Ah, right - I stand corrected. Makes that feature even more useful then.
Posted this in the wrong place earlier, but I think that it is a pretty important feature to be able to track what HP value you roll for every level as you level up. Sometimes players handle most aspects of leveling up their characters at home between sessions, but they roll their HP either immediately upon leveling up, or when the group gets back together the next time. Regardless of how it is done, it is easy to forget whether or not you rolled your HP yet, since all you can see is a big lump-sum number. This is especially true at higher levels when everyone has a lot of HP and has rolled many times.
Similarly, I think there needs to be a better merging of the HP tracking and hit die tracking during short rests. What should happen is that you should be able to roll 1 hit die, add your total to your HP and see your new value, then determine if you need/want to roll more. As it stands right now you sort of have to do all of the math in your head as you roll multiple until you leave the short rest side bar and then add that whole total to your HP and hope you did it right.
I really like this idea. What turns me off rolling is I forget to frequently and it'll often be a couple of levels before someone is like "Wait, why do you still have such little HP?" and unfortunately there is no way to go back and see what levels you haven't rolled. It would be really cool to have like fill boxes for each level that you can type what you rolled in (Think Microsoft Excel table)
You have a notes section on your character sheet. This is the type of stuff it is used for. It's why it's there. Just like you would take notes during an actual game. If you are unable to manage this just set your HP to Fixed progression and you can then just ignore it.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
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I looked. Did not see them. Found the advanced filter tab. Felt stupid. lol
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I want a button for random height, weight and age based on race, similar to how it is for the background for Traits, Ideals, Bonds, and Flaws.
That should be trivial.
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]
If we don't have AL legality checking yet, can we have some way to know where a spell comes from?
It's not in the sheet and not in the builder. Nothing left but to search for every one of them individually.
This is usually the biggest hurdle to check AL Legality manually.
Check out all my important links here.
May we live in Less Interesting Times
It would be great for silver weapons to be an option we could select when adding equipment.
No need. You can just add any weapon, then Customise it to be silvered on your character sheet (even bows).