Water and Fire Genasi are excellent races with excellent traits. However, the same can't be said about the Air and Earth Genasi. Water and Fire Genasi get more (and better) spells, have resistances and have better passive traits (Well, Amphibious and Unending breath are sorta just the same). However, Earth Genasi get the short end of the stick. Air Genasi can at least breathe underwater (If not incapacitated) and have levitate, which is useful to a degree (And completely negates the need for Earth Walk). Difficult terrain may suck, but I'd honestly much rather play a Genasi for their combat prowess, and the same can be said for Merge With Stone - I would much rather just have a good Dexterity than use Merge Without Stone (And, come on, when are you gonna need +10 to Stealth? In end-game situations like these, you would probably already have a good buff to Dexterity or Stealth). Why can't Earth Genasi even use the Earth? This needs to be slightly changed.
the rules on published races are produced by Wizards of the Coast, the creators of Dungeons & Dragons 5th edition. You can contact them via email or twitter if you wish to feedback on races.
(And, come on, when are you gonna need +10 to Stealth? In end-game situations like these, you would probably already have a good buff to Dexterity or Stealth).
When moving stealthily as a group, all it takes is 1 out of 4-7 people in the party to roll low to get the whole party caught. Pass Without Trace is one of the best exploration spells for this reason.
Why can't Earth Genasi even use the Earth? This needs to be slightly changed.
Besides this being the wrong place to give feedback about this, Wizards of the Coast isn't in the habit of adjusting things that have already been published unless it's causing big problems. They still haven't changed Healing Spirit, which is probably the single most divisive spell in the game. It's unlikely they'd change Earth Genasi over such minor grievances.
Water and Fire Genasi are excellent races with excellent traits. However, the same can't be said about the Air and Earth Genasi. Water and Fire Genasi get more (and better) spells, have resistances and have better passive traits (Well, Amphibious and Unending breath are sorta just the same). However, Earth Genasi get the short end of the stick. Air Genasi can at least breathe underwater (If not incapacitated) and have levitate, which is useful to a degree (And completely negates the need for Earth Walk). Difficult terrain may suck, but I'd honestly much rather play a Genasi for their combat prowess, and the same can be said for Merge With Stone - I would much rather just have a good Dexterity than use Merge Without Stone (And, come on, when are you gonna need +10 to Stealth? In end-game situations like these, you would probably already have a good buff to Dexterity or Stealth). Why can't Earth Genasi even use the Earth? This needs to be slightly changed.
Hi there Gamer43,
the rules on published races are produced by Wizards of the Coast, the creators of Dungeons & Dragons 5th edition. You can contact them via email or twitter if you wish to feedback on races.
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When moving stealthily as a group, all it takes is 1 out of 4-7 people in the party to roll low to get the whole party caught. Pass Without Trace is one of the best exploration spells for this reason.
Besides this being the wrong place to give feedback about this, Wizards of the Coast isn't in the habit of adjusting things that have already been published unless it's causing big problems. They still haven't changed Healing Spirit, which is probably the single most divisive spell in the game. It's unlikely they'd change Earth Genasi over such minor grievances.
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Ok. Thank you. I didn't quite understand that this wasn't the best place to post this. I will still stick with my original opinion though.