With all the new features that Tasha brought, and all the customization. What I would love to see is an optional feature to change your Spellcasting/Primary class Stat - so for instance Warlocks could pick Intelligence instead of Charisma or Paladin could choose Wisdom instead of charisma. BUT it would be nice to have the Fighter be able to choose STR instead of DEX for his AC.(Bigger change ofcourse.) If it's "just" a question of the whole character sheet looking at a single stat modifier, it should be possible.
With all the new features that Tasha brought, and all the customization. What I would love to see is an optional feature to change your Spellcasting/Primary class Stat - so for instance Warlocks could pick Intelligence instead of Charisma or Paladin could choose Wisdom instead of charisma. BUT it would be nice to have the Fighter be able to choose STR instead of DEX for his AC.(Bigger change ofcourse.) If it's "just" a question of the whole character sheet looking at a single stat modifier, it should be possible.
Why should they spend time adding class options that aren't rules-legal? Tasha's options are official, what you're proposing is not.
That being said, I do support a homebrew base class system that could allow people to design things like this, but I would want that to remain definitively in homebrew. I would go so far as to say I vote AGAINST adding unofficial optional class features.
Make this happen. You're already in negotiations, if Roll20 and Foundry can, I know you all can, and it probably look a whole lot nicer. Will be a nice bonus when the VTT finally comes out.
I totally understand and I would not put it up as a top priority, but no were does it say that it can't be unofficial requests. That being said, jeremy crawford has said for instance, that they had prefered the warlock to be INT based, but playtest feedback in a vacuum decided that CHA was chosen.
But yes it should be either an Optional feature, or a homebrew feature.
For a new feature, it would be really great to have something that keeps track of the arrows/crossbow bolts you use. When I try to remove an arrow after firing it, it's a pain each time. Adding a "reload" button that could mark off an arrow each time you use it would be amazing. Just select the type of arrow you're using, and each time you fire, you can use a free action to reload, and the game marks off one arrow.
I get that some players choose not to mark off arrows, but when running a campaign where supplies can be scarce, having to make every arrow count adds a lot to the game. It'd just be nice to have as an option, which not all players would need to use.
For a new feature, it would be really great to have something that keeps track of the arrows/crossbow bolts you use. When I try to remove an arrow after firing it, it's a pain each time. Adding a "reload" button that could mark off an arrow each time you use it would be amazing. Just select the type of arrow you're using, and each time you fire, you can use a free action to reload, and the game marks off one arrow.
I get that some players choose not to mark off arrows, but when running a campaign where supplies can be scarce, having to make every arrow count adds a lot to the game. It'd just be nice to have as an option, which not all players would need to use.
curious, when you say scarce, you mean nobody can make them and you cannot actually get back half of them every battles ? just curious about how one could do this, considering arrows and bolts cost like nothing to make and do and you can at maximum ever use in a lifetime, about only 2500. in critical role as an exemple... vex'alia only ever used 1900 arrows and it costed her like 200 gold to buy them all and put them in a bag of holding. and with the ruling in the book, munition really is sparce only if a DM makes sure you never get any from goblins or mobs and never get them back after they have been fired. i'm serious though, the style interest me, been wanting to do a survival game for a long time and i never got how to do that in 5e.
but i have to agree that its a pain to count munitions in the equipment system.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
CandleKeep unlocked today (yay!). It is mildly irritating that the default setting on Content Management is to share this content -- which requires DMs intending to run this to deactivate sharing individually from each campaign. I wonder how many enterprising players may have sneaked a look before I realized this!!!
A class thread for the blood hunter would be cool, plus UA modern magic in the spell compendium.
Modern Magic is a dead UA, long since abandoned well before Beyond even supported UA. It won't be on the site.
Blood Hunters are also homebrew, on the site as part of the sponsorship deal with Critical Role. It won't have a forum thread because it is homebrew.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
A class thread for the blood hunter would be cool, plus UA modern magic in the spell compendium.
Modern Magic is a dead UA, long since abandoned well before Beyond even supported UA. It won't be on the site.
Blood Hunters are also homebrew, on the site as part of the sponsorship deal with Critical Role. It won't have a forum thread because it is homebrew.
Most homebrew also doesn't get listed next to the other classes in the Game Rules, so I could see D&D beyond making an exception for the Blood Hunter since its content they are sponsoring
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
A class thread for the blood hunter would be cool, plus UA modern magic in the spell compendium.
Modern Magic is a dead UA, long since abandoned well before Beyond even supported UA. It won't be on the site.
Blood Hunters are also homebrew, on the site as part of the sponsorship deal with Critical Role. It won't have a forum thread because it is homebrew.
Most homebrew also doesn't get listed next to the other classes in the Game Rules, so I could see D&D beyond making an exception for the Blood Hunter since its content they are sponsoring
I'd love to see the ability to see images in a right-hand sidebar on the compendium pages. Ideally, this would show whatever the image is that corresponds with the content you're currently looking at. This would be great for helping to connect the content to the great art that WotC creates, bringing the DDB-digital experience closer to the physical one.
Additionally, I'd like to be able to "pin" images to the sidebar. This would let us do something like keep an area map alongside the keyed points as we scroll through the page, making it easy to refer to the keyed points and understand the areas. One could also pin the images of important characters or art of a place for inspiration. This would be great utilization of the advantages of the platform.
Obvious caveats for screen size allowances since DDB needs to work on a wide variety of screens.
With all the new features that Tasha brought, and all the customization.
What I would love to see is an optional feature to change your Spellcasting/Primary class Stat - so for instance Warlocks could pick Intelligence instead of Charisma or Paladin could choose Wisdom instead of charisma.
BUT it would be nice to have the Fighter be able to choose STR instead of DEX for his AC.(Bigger change ofcourse.)
If it's "just" a question of the whole character sheet looking at a single stat modifier, it should be possible.
Why should they spend time adding class options that aren't rules-legal? Tasha's options are official, what you're proposing is not.
That being said, I do support a homebrew base class system that could allow people to design things like this, but I would want that to remain definitively in homebrew. I would go so far as to say I vote AGAINST adding unofficial optional class features.
Make this happen. You're already in negotiations, if Roll20 and Foundry can, I know you all can, and it probably look a whole lot nicer. Will be a nice bonus when the VTT finally comes out.
Pixels - The Electronic Dice by Jean Simonet — Kickstarter
I totally understand and I would not put it up as a top priority, but no were does it say that it can't be unofficial requests.
That being said, jeremy crawford has said for instance, that they had prefered the warlock to be INT based, but playtest feedback in a vacuum decided that CHA was chosen.
But yes it should be either an Optional feature, or a homebrew feature.
Character Preferences locked at My Campaigns level so DM i can/could set all the Character Preferences on the HOME page & players cant change them.
Having a editable set of Character Preferences (HOME page again) use as your default setting
For a new feature, it would be really great to have something that keeps track of the arrows/crossbow bolts you use. When I try to remove an arrow after firing it, it's a pain each time. Adding a "reload" button that could mark off an arrow each time you use it would be amazing. Just select the type of arrow you're using, and each time you fire, you can use a free action to reload, and the game marks off one arrow.
I get that some players choose not to mark off arrows, but when running a campaign where supplies can be scarce, having to make every arrow count adds a lot to the game. It'd just be nice to have as an option, which not all players would need to use.
curious, when you say scarce, you mean nobody can make them and you cannot actually get back half of them every battles ?
just curious about how one could do this, considering arrows and bolts cost like nothing to make and do and you can at maximum ever use in a lifetime, about only 2500.
in critical role as an exemple... vex'alia only ever used 1900 arrows and it costed her like 200 gold to buy them all and put them in a bag of holding. and with the ruling in the book, munition really is sparce only if a DM makes sure you never get any from goblins or mobs and never get them back after they have been fired. i'm serious though, the style interest me, been wanting to do a survival game for a long time and i never got how to do that in 5e.
but i have to agree that its a pain to count munitions in the equipment system.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
CandleKeep unlocked today (yay!). It is mildly irritating that the default setting on Content Management is to share this content -- which requires DMs intending to run this to deactivate sharing individually from each campaign. I wonder how many enterprising players may have sneaked a look before I realized this!!!
yeah with you, first job this morning un-sharing it
I would like to see a dedicated Class Forum for the Blood Hunter (maybe below the main classes to still highlight that it is a separate entity).
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Show that a character is dead when viewing it on the "My Characters" screen. Maybe a small change but it is one I would appreciate
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
A class thread for the blood hunter would be cool, plus UA modern magic in the spell compendium.
Mystic v3 should be official, nuff said.
Modern Magic is a dead UA, long since abandoned well before Beyond even supported UA. It won't be on the site.
Blood Hunters are also homebrew, on the site as part of the sponsorship deal with Critical Role. It won't have a forum thread because it is homebrew.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Private DM game log.
Dice roller for monsters, ability to create adventures for campaigns, Homebrew Classes, and Homebrew Mundane Gear.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Most homebrew also doesn't get listed next to the other classes in the Game Rules, so I could see D&D beyond making an exception for the Blood Hunter since its content they are sponsoring
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
agreed
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I'd love to see the ability to see images in a right-hand sidebar on the compendium pages. Ideally, this would show whatever the image is that corresponds with the content you're currently looking at. This would be great for helping to connect the content to the great art that WotC creates, bringing the DDB-digital experience closer to the physical one.
Additionally, I'd like to be able to "pin" images to the sidebar. This would let us do something like keep an area map alongside the keyed points as we scroll through the page, making it easy to refer to the keyed points and understand the areas. One could also pin the images of important characters or art of a place for inspiration. This would be great utilization of the advantages of the platform.
Obvious caveats for screen size allowances since DDB needs to work on a wide variety of screens.
Gunslinger gets a thread, just sayin'.
Mystic v3 should be official, nuff said.
Brilliant idea. I'd use it.