I think I remember hearing something about them planning on eventually expanding that section of the sheet to “conditions & other effects” or something similar though.
Ability to Lay out a level progression from 1-20and move the character through that level progression in both directions. Would not need to be on more than one or two character profiles unless the user had a subscription. If you are ambitious have the ability to have multiple pathways laid out and an easy tree view of the multiple paths of leveling if one so chooses.
Decouple the inventory from the leveling in such a way that moving through the level progression would not also change inventory
Inventory is not attached to levels at all. In addition, if you want to do that a lot of folks make a copy of their character so they can plan that progression and compare the two against each other.
I think I remember hearing something about them planning on eventually expanding that section of the sheet to “conditions & other effects” or something similar though.
mentionned in friday dev update, they are planning and its actually in progress about how to manage buffs ! hex, bane, bless and the likes will all be managed when the engine comes out.
they said, that right now, the campaign management and the charcater sheet do not seem to work together because they are missing a key component which they are almost finished doing for now... the combat log. they dont call it dice log, they are calling it combat log because thats what will be keeping track of everything. its meant to be a thing that will follow the players reguardless of which page they are on. kinda like the facebook chat. they said its why you guys think they are not working on it. but they are right now... its called the combat log. its the bridge they were hoping to get to in the middle of character sheet and campaign management.
so expect them to have a lot of things in the combat log that will be managed.
EDIT: they also said things like cleric life domain healing would be added to dice and everything cause the combat log englobes everything that relates to dice and the likes. so thats why its a monumental task.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I think it would be great to see like a magic item shop generator.
Yes those exist online already but they generally just stick to the items in the DMG. Whereas here you've got items from across the adventures and all the sourcebooks as well.
You would also have the option of selecting the books you want to pull from (similar to how it works now for monsters and magic items). In fact the filters you have for magic items would do.
Alternatively, something similar to the encounter creator (but as a shop for buying magic items).
I don't know if this has been covered before but are there any plans to include editable containers in the equipment.
For example, one of the player characters in my current campaign has a bag of holding and it would be nice if they were able to drag and drop inventory items in/out the bag of holding rather than having to edit the description every time.
I don't know if this has been covered before but are there any plans to include editable containers in the equipment.
For example, one of the player characters in my current campaign has a bag of holding and it would be nice if they were able to drag and drop inventory items in/out the bag of holding rather than having to edit the description every time.
“Inventory enhancements” and other QOL upgrades are planned, they just have other stuff triaged at higher priorities first.
I think it would be great to see like a magic item shop generator.
Yes those exist online already but they generally just stick to the items in the DMG. Whereas here you've got items from across the adventures and all the sourcebooks as well.
You would also have the option of selecting the books you want to pull from (similar to how it works now for monsters and magic items). In fact the filters you have for magic items would do.
Alternatively, something similar to the encounter creator (but as a shop for buying magic items).
My solution might not provide everything you need but I do include all items and some automation.
Ok, so I think that we need the option to create homebrew classes here. I've created three classes that are popular among my players, and I think that many players would like them as well, thus my want to post them here. However, such options don't exist, so I think that priority one is to complete the homebrew creation section with a create class button.
It would be nice to be able to create folders within the My Characters page. For example, putting together a folder for NPCs in a campaign would be a nice way to declutter a character collection while making access to certain sheets easier and more focused. It would be nice to have better organizational features past the sorting option across the whole site, but in this case specifically the character collection.
Is there an option to include an open group messaging system in the campaign space? I know we can send private messages, but feels like a group message to fellow players or from the DM would be a great benefit
Is there an option to include an open group messaging system in the campaign space? I know we can send private messages, but feels like a group message to fellow players or from the DM would be a great benefit
I believe the eventual intent is to make something like that part of the Game Log, which right now just displays dice rolls.
Simple functionality to change DMs within a campaign would be very helpful.
Rollback Post to RevisionRollBack
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
Can the conditions be expanded for spell conditions. Eg: Bless, Bane, Slow, haste. Etc
Those aren’t actually “conditions.” The full list of conditions can be found here:
https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions
I think I remember hearing something about them planning on eventually expanding that section of the sheet to “conditions & other effects” or something similar though.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Character Tool Upgrade Suggestion:
Ability to Lay out a level progression from 1-20 and move the character through that level progression in both directions. Would not need to be on more than one or two character profiles unless the user had a subscription. If you are ambitious have the ability to have multiple pathways laid out and an easy tree view of the multiple paths of leveling if one so chooses.
Decouple the inventory from the leveling in such a way that moving through the level progression would not also change inventory
Inventory is not attached to levels at all. In addition, if you want to do that a lot of folks make a copy of their character so they can plan that progression and compare the two against each other.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Wait I just realized I misread It sorry lol
Mystic v3 should be official, nuff said.
Excellent points. Smart posters.
Character folders would help them all.
mentionned in friday dev update, they are planning and its actually in progress about how to manage buffs !
hex, bane, bless and the likes will all be managed when the engine comes out.
they said, that right now, the campaign management and the charcater sheet do not seem to work together because they are missing a key component which they are almost finished doing for now... the combat log. they dont call it dice log, they are calling it combat log because thats what will be keeping track of everything. its meant to be a thing that will follow the players reguardless of which page they are on. kinda like the facebook chat. they said its why you guys think they are not working on it. but they are right now... its called the combat log. its the bridge they were hoping to get to in the middle of character sheet and campaign management.
so expect them to have a lot of things in the combat log that will be managed.
EDIT: they also said things like cleric life domain healing would be added to dice and everything cause the combat log englobes everything that relates to dice and the likes. so thats why its a monumental task.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I think it would be great to see like a magic item shop generator.
Yes those exist online already but they generally just stick to the items in the DMG. Whereas here you've got items from across the adventures and all the sourcebooks as well.
You would also have the option of selecting the books you want to pull from (similar to how it works now for monsters and magic items). In fact the filters you have for magic items would do.
Alternatively, something similar to the encounter creator (but as a shop for buying magic items).
I don't know if this has been covered before but are there any plans to include editable containers in the equipment.
For example, one of the player characters in my current campaign has a bag of holding and it would be nice if they were able to drag and drop inventory items in/out the bag of holding rather than having to edit the description every time.
“Inventory enhancements” and other QOL upgrades are planned, they just have other stuff triaged at higher priorities first.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
My solution might not provide everything you need but I do include all items and some automation.
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May we live in Less Interesting Times
Ok, so I think that we need the option to create homebrew classes here. I've created three classes that are popular among my players, and I think that many players would like them as well, thus my want to post them here. However, such options don't exist, so I think that priority one is to complete the homebrew creation section with a create class button.
Editable bags are awesome. Homebrew classes are great.
Best of all though? Character list organization. Folders.
It would be nice to be able to create folders within the My Characters page. For example, putting together a folder for NPCs in a campaign would be a nice way to declutter a character collection while making access to certain sheets easier and more focused. It would be nice to have better organizational features past the sorting option across the whole site, but in this case specifically the character collection.
Awesome. I second.
Is there an option to include an open group messaging system in the campaign space? I know we can send private messages, but feels like a group message to fellow players or from the DM would be a great benefit
I believe the eventual intent is to make something like that part of the Game Log, which right now just displays dice rolls.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Messaging is cool.
More cool is folders for character sheets!.
Simple functionality to change DMs within a campaign would be very helpful.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
a way to turn off the rolling animation with the dice rolling function.