Headings which can be expanded in place containing text and/or additional headings
Hierarchical homebrew world's.
Create a world which contains general info, descriptions, maps etc Each world can contain many locations Each location contains NPC's, shops, places of interest as separate objects or areas. Once this structure is in place you could link them into the campaign manager either through tool tips or links.
A quick edit. I have found the "Spoilers" feature which actually does work as a kind of limited collapsible section. As a quick fix maybe they could allow us to use these with our own text in place of "Spoiler". Functionally it is pretty much what I was thinking of and should be fairly trivial to implement.
If we could change the above "title" then this could be used to insert a lot of text and keep things nice and tidy.....
Monsters that aren't getting any love (no one using them for encounters). This would be valuable for WotC to know, they could decide to re-balance them.
It could be a balance issue, or it could be other factors:
Lack of understanding of the monster
Not being in the right environments at the right levels
I'm sure there are others, but I'm running on about 3 hours of sleep with a headache, so I can't think of them at the moment. Regardless, my point would be that it could actually provide content to write about for the Beyond team's articles, or show Wizards something which is underutilized and could have the next module focus in on something with that creature type.
The answer is much more simpler then that. people have different styles when it comes to DMing and many monsters have different styles. so its normal for DMs not to pick so many monsters and always seems to play with the same ones all the times.
Examples, i really really love oozes, i created a few of them and even am creating a world of slimes (oozes) with diffferent abilities. yet gelatinous cubes and the others are not really cutting it to anybody and people barely play them. because they are traps not actual monsters that should act like it. most oozes are traps sprung on the players, others thinks that oozes were created as a metagame by the DM of old to wreck players in certain ways and thus decides not to use them. others really love the tarrasque and would use it as a legendary beast. others would simply use it as yet another monster they should face. to each their ownb. balance as nothing to do with the fact that many monsters aren't used.
another exemple... first edition evil squirrels that steal your soul by turning them into nuts... if you look at the internet that monster is considered a joke monster and nobody wants to use it because its really really awkward as a monster. yet i find these monsters really really intriguing, because the smallest creature is a big danger. its an interesting twist, yet everyone seems to agree its a monster that shouldn't exist because its a joke monster. same with the raggamuffyn which i totally re added into 5th edition and literally gave them a village. its an interesting use of magic, its an interesting creature to me. yet they are again, considered joke monsters and thus most people just stay away from them.
balance has nothing to do with it from that stand point, but seriousness and the style of gaming of the different DMs as everything to do with it.
Its normal, can't please everyone.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'm not sure if this has been suggested in the other 35 pages of comments on here, but I'd like to see two relatively minor things:
1) I'd love it if the Character and Campaign menuItems in the NavBar could be converted into flyout menus with direct links to my characters and campaigns.
2) I'm currently using a separate Encounter Tracker on my iPad in my games, so having a full-fledged encounter tracker isn't a critical feature for me. However, I'd love to have a quick status view of my characters. Similar to how the characters are laid out in the Campaign View, but including a few vital statistics like: HP, AC, and Passive Perception
Loving the progress being made on here. Keep up the great work Curse Team.
I really don't have a need for any kind of encounter manager. I find it a lot easier to keep track of things on a piece of paper where I can make quick notes. But I'd love to have threaded "folders" of notes for my players - and for them to make notes on themselves. Being able to quickly navigate info about various locations, NPCs, etc, would be fantastic.
Hey I want to multiclass to level 20 in two classes, the character is immortal so can we get access to that? Is there a way to do it?
Do you mean like post-level 20 boons and things of that nature? If you're talking epic-level characters, I think some of that may fall under the Character Sheet revamp their going through now. From a Campaign Management perspective, I would imagine the DM/GM would need the ability to grant said boons and bonuses, but for your character individually it wouldn't fall under this category.
I don't know if this has been mentioned already, but I don't have the time to sift through so many pages...
Right now, unless we are missing something, it doesn't look like pre-made characters can join a new campaign. Which frankly REALLY sucks, as myself and two of my friends all love Beyond, and made our characters for personal use. Now our other friends are liking it, and the DM is considering setting up a campaign. He knows it's bare bones, but it at least lets us see each others characters, share some notes, remind people to level-up, etc. But for the three who got it first (and the others BEFORE the DM) to have to re-make everything? that's a little nuts.
I do see a "unassigned character" feature as a DM myself, which is nice. But again... I'd like to choose a pre-made character instead of re-building from step-one.
Also, as a general content-sharing question... If a player joins my campaign, does just that one character have access to my books (and the compendium) or could that user make other characters with my shared content? I ask because I have two campaigns with mostly the same people... and I have sharing on for both groups. So... I feel like I'm really limited as we can only run three campaigns (and we have 4 campaigns as some of us are local and can meet more often while others are online only, and we rotate through several DMs depending on our personal lives / prep done...)
I don't know if this has been mentioned already, but I don't have the time to sift through so many pages...
Right now, unless we are missing something, it doesn't look like pre-made characters can join a new campaign. Which frankly REALLY sucks, as myself and two of my friends all love Beyond, and made our characters for personal use. Now our other friends are liking it, and the DM is considering setting up a campaign. He knows it's bare bones, but it at least lets us see each others characters, share some notes, remind people to level-up, etc. But for the three who got it first (and the others BEFOR~E the DM) to have to re-make everything? that's a little nuts.
I do see a "unassigned character" feature as a DM myself, which is nice. But again... I'd like to choose a pre-made character instead of re-building from step-one.
Also, as a general content-sharing question... If a player joins my campaign, does just that one character have access to my books (and the compendium) or could that user make other characters with my shared content? I ask because I have two campaigns with mostly the same people... and I have sharing on for both groups. So... I feel like I'm really limited as we can only run three campaigns (and we have 4 campaigns as some of us are local and can meet more often while others are online only, and we rotate through several DMs depending on our personal lives / prep done...)
DarkWraith, you can absolutely add an existing character to a campaign, either as a player or as the DM. You just need to follow the "join campaign" link and you'll have three options. To build a character from scratch, add one of your existing characters, or to claim an unassigned character if there are any.
As to content sharing, you DO need to build a new character in the campaign to use shared content. However, anyone does have compendium access at any time (on the website, but NOT in the offline app yet)
When I look at the summary of my campaign, of course I can see the players that have joined my campaign. What I REALLY want to see are their AC, save bonuses, spell save DC, default HP (doesn't need to be live-tracked or anything), proficiencies, etc. Just information about all characters that's useful in encounters and RP.
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
When I look at the summary of my campaign, of course I can see the players that have joined my campaign. What I REALLY want to see are their AC, save bonuses, spell save DC, default HP (doesn't need to be live-tracked or anything), proficiencies, etc. Just information about all characters that's useful in encounters and RP.
That is planned.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Apologies if these are planned or known, because I've been reading through these threads and developer blogs for a while and haven't seen it:
1) Can we control which Compendium content is shown to players at the Campaign level?
At the Rules Books level: I am the lead DM in two campaigns, and we allow different source books in each of them. I want to have their interfaces reflect that choice for those characters for many reasons.
At the Individually Purchasable Content level: We purchased Sword Coast Guide, and Booming Blade is being exploited too hard, so we're banning the spellcasting cantrips. But, we don't want to get rid of the Arcana Domain or Spellsinger. Will control at that granular of a level ever be offered? It's fine if that control only maps 1:1 to the stuff on the 'purchase' level in the Marketplace, (i.e. per monster, or all monsters, or compendium only, etc.) so all you have to do is build on the existing hooks, rather than build new ones, even if it means we can't get what we want with Booming Blade.
At the Character Builder Optional Rule level: Will we ever be able to disallow Feats or Multiclassing in the character builder based on campaign?
2) When is the Arcane Trickster and Eldritch Knight coming in the Spells interface?
It's a pain to have to set up a specific set of filters for the majority of the spells they're allowed. Even if you just have to put a big note at the top that spells out (heh) the rules involved, so that filter only matters for spells they choose at most levels, and "they can add one spell of any domain at levels X, X and X", that would be fantastic.
This is more Campaign Management-adjacent than it is purely focused on the topic, but I think it would be a nice tool for DMs, so I'll mention it here. Are there any plans to have it so Magic Items can (a) be handed out, (b) kept somewhat secret before identified, and/or (c) with levels of identification? For example, let's say I hand out a sentient weapon, but at first it just seems like a magical sword. So the play attunes to it, learning certain things. Maybe they cast an identify spell or roll really well on Arcana, so I want them to know some additional things. However, it may still not be everything because there are elements of the item I wish to not be known without someone of great magical power to look at, or they have to spend some time to get a better feel for the true power - or anything like that.
Apologies if these are planned or known, because I've been reading through these threads and developer blogs for a while and haven't seen it:
1) Can we control which Compendium content is shown to players at the Campaign level?
2) When is the Arcane Trickster and Eldritch Knight coming in the Spells interface?
1. It's been announced but no date and don't know to what level we'll be able to filter the content. Will it be a whole book or particular features etc? We don't know that.
As the GM I would like to be able to add characters which the players cannot see, I build out fully fledged PCs as NPCs for certain main characters. While I realize there are other ways to do this, it would be nice to have them all organized.
Also, the buttons for sharing are less than clear from a design perspective. This is what I mean:
These are buttons throughout the site. They all have a solid background, though their color seems to vary too much as well.
This is NOT a button (It's on the campaign list page)
Is THIS a button?
Yes, yes it is:
Character flags used/unused use a similar white background metaphor, but flag solid when used (below) but the above content sharing doesn't follow that same metaphor.
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Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
2) When is the Arcane Trickster and Eldritch Knight coming in the Spells interface?
It's a pain to have to set up a specific set of filters for the majority of the spells they're allowed. Even if you just have to put a big note at the top that spells out (heh) the rules involved, so that filter only matters for spells they choose at most levels, and "they can add one spell of any domain at levels X, X and X", that would be fantastic.
I'm not sure what you are asking for here. Both these subclasses choose spells from the Wizard spell listing, which you can already filter for. What else are you trying to accomplish?
2) When is the Arcane Trickster and Eldritch Knight coming in the Spells interface?
It's a pain to have to set up a specific set of filters for the majority of the spells they're allowed. Even if you just have to put a big note at the top that spells out (heh) the rules involved, so that filter only matters for spells they choose at most levels, and "they can add one spell of any domain at levels X, X and X", that would be fantastic.
I'm not sure what you are asking for here. Both these subclasses choose spells from the Wizard spell listing, which you can already filter for. What else are you trying to accomplish?
They're looking for more granular search options to narrow down which spells from the Wizard's spell list the Arcane Trickster cannot use, I believe. Which half of the work appears to be done in the spell description under "Classes" at the bottom. So one additional "advanced" filter for a subclass, only listing the subclasses which have/gain spellcasting, could potentially work. However, this isn't really the place to discuss this particular request, so I won't go into deep detail on all of my thoughts for it.
Of course, I could be wrong about the request, that's just what it sounds like to me. Feel free to correct me if I am wrong on this one, Beelzebubba.
Any word on what is planned and actually being developed? I would really like something more out of this site considering all the money I have thrown at it in the hopes that this will somehow turn into something I can actually use with pride and efficiency.
2) When is the Arcane Trickster and Eldritch Knight coming in the Spells interface?
It's a pain to have to set up a specific set of filters for the majority of the spells they're allowed. Even if you just have to put a big note at the top that spells out (heh) the rules involved, so that filter only matters for spells they choose at most levels, and "they can add one spell of any domain at levels X, X and X", that would be fantastic.
I'm not sure what you are asking for here. Both these subclasses choose spells from the Wizard spell listing, which you can already filter for. What else are you trying to accomplish?
They're looking for more granular search options to narrow down which spells from the Wizard's spell list the Arcane Trickster cannot use, I believe. Which half of the work appears to be done in the spell description under "Classes" at the bottom. So one additional "advanced" filter for a subclass, only listing the subclasses which have/gain spellcasting, could potentially work. However, this isn't really the place to discuss this particular request, so I won't go into deep detail on all of my thoughts for it.
Of course, I could be wrong about the request, that's just what it sounds like to me. Feel free to correct me if I am wrong on this one, Beelzebubba.
Ah, sorry, I see what you mean now. The limitations to spells from certain schools, at certain levels. Yeah, I agree being able to filter those with a single "class" click would be handy. Still, you can already filter by spell list first, then by schools, levels, etc in the advanced filters tab. It is a few extra steps though.
Any word on what is planned and actually being developed? I would really like something more out of this site considering all the money I have thrown at it in the hopes that this will somehow turn into something I can actually use with pride and efficiency.
Everything they can share with us about what's being planned and developed is usually shared in the monthly livestreams. You can watch the latest one here: https://www.twitch.tv/videos/239406509
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Features which would interest me.....
Collapsible / expandable text sections.
Headings which can be expanded in place containing text and/or additional headings
Hierarchical homebrew world's.
Create a world which contains general info, descriptions, maps etc
Each world can contain many locations
Each location contains NPC's, shops, places of interest as separate objects or areas.
Once this structure is in place you could link them into the campaign manager either through tool tips or links.
A quick edit. I have found the "Spoilers" feature which actually does work as a kind of limited collapsible section. As a quick fix maybe they could allow us to use these with our own text in place of "Spoiler". Functionally it is pretty much what I was thinking of and should be fairly trivial to implement.
If we could change the above "title" then this could be used to insert a lot of text and keep things nice and tidy.....
/edit
Examples, i really really love oozes, i created a few of them and even am creating a world of slimes (oozes) with diffferent abilities. yet gelatinous cubes and the others are not really cutting it to anybody and people barely play them. because they are traps not actual monsters that should act like it. most oozes are traps sprung on the players, others thinks that oozes were created as a metagame by the DM of old to wreck players in certain ways and thus decides not to use them. others really love the tarrasque and would use it as a legendary beast. others would simply use it as yet another monster they should face. to each their ownb. balance as nothing to do with the fact that many monsters aren't used.
first edition evil squirrels that steal your soul by turning them into nuts... if you look at the internet that monster is considered a joke monster and nobody wants to use it because its really really awkward as a monster. yet i find these monsters really really intriguing, because the smallest creature is a big danger. its an interesting twist, yet everyone seems to agree its a monster that shouldn't exist because its a joke monster. same with the raggamuffyn which i totally re added into 5th edition and literally gave them a village. its an interesting use of magic, its an interesting creature to me. yet they are again, considered joke monsters and thus most people just stay away from them.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'm not sure if this has been suggested in the other 35 pages of comments on here, but I'd like to see two relatively minor things:
1) I'd love it if the Character and Campaign menuItems in the NavBar could be converted into flyout menus with direct links to my characters and campaigns.
2) I'm currently using a separate Encounter Tracker on my iPad in my games, so having a full-fledged encounter tracker isn't a critical feature for me. However, I'd love to have a quick status view of my characters. Similar to how the characters are laid out in the Campaign View, but including a few vital statistics like: HP, AC, and Passive Perception
Loving the progress being made on here. Keep up the great work Curse Team.
I really don't have a need for any kind of encounter manager. I find it a lot easier to keep track of things on a piece of paper where I can make quick notes. But I'd love to have threaded "folders" of notes for my players - and for them to make notes on themselves. Being able to quickly navigate info about various locations, NPCs, etc, would be fantastic.
Hey I want to multiclass to level 20 in two classes, the character is immortal so can we get access to that? Is there a way to do it?
I don't know if this has been mentioned already, but I don't have the time to sift through so many pages...
Right now, unless we are missing something, it doesn't look like pre-made characters can join a new campaign. Which frankly REALLY sucks, as myself and two of my friends all love Beyond, and made our characters for personal use. Now our other friends are liking it, and the DM is considering setting up a campaign. He knows it's bare bones, but it at least lets us see each others characters, share some notes, remind people to level-up, etc. But for the three who got it first (and the others BEFORE the DM) to have to re-make everything? that's a little nuts.
I do see a "unassigned character" feature as a DM myself, which is nice. But again... I'd like to choose a pre-made character instead of re-building from step-one.
Also, as a general content-sharing question... If a player joins my campaign, does just that one character have access to my books (and the compendium) or could that user make other characters with my shared content? I ask because I have two campaigns with mostly the same people... and I have sharing on for both groups. So... I feel like I'm really limited as we can only run three campaigns (and we have 4 campaigns as some of us are local and can meet more often while others are online only, and we rotate through several DMs depending on our personal lives / prep done...)
When I look at the summary of my campaign, of course I can see the players that have joined my campaign. What I REALLY want to see are their AC, save bonuses, spell save DC, default HP (doesn't need to be live-tracked or anything), proficiencies, etc. Just information about all characters that's useful in encounters and RP.
I just open tabs for each and view their characters. Does require me to refresh from time to time as players update their info.
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Apologies if these are planned or known, because I've been reading through these threads and developer blogs for a while and haven't seen it:
1) Can we control which Compendium content is shown to players at the Campaign level?
At the Rules Books level: I am the lead DM in two campaigns, and we allow different source books in each of them. I want to have their interfaces reflect that choice for those characters for many reasons.
At the Individually Purchasable Content level: We purchased Sword Coast Guide, and Booming Blade is being exploited too hard, so we're banning the spellcasting cantrips. But, we don't want to get rid of the Arcana Domain or Spellsinger. Will control at that granular of a level ever be offered? It's fine if that control only maps 1:1 to the stuff on the 'purchase' level in the Marketplace, (i.e. per monster, or all monsters, or compendium only, etc.) so all you have to do is build on the existing hooks, rather than build new ones, even if it means we can't get what we want with Booming Blade.
At the Character Builder Optional Rule level: Will we ever be able to disallow Feats or Multiclassing in the character builder based on campaign?
2) When is the Arcane Trickster and Eldritch Knight coming in the Spells interface?
It's a pain to have to set up a specific set of filters for the majority of the spells they're allowed. Even if you just have to put a big note at the top that spells out (heh) the rules involved, so that filter only matters for spells they choose at most levels, and "they can add one spell of any domain at levels X, X and X", that would be fantastic.
Thanks!
Old school knowledge / without all the baggage
This is more Campaign Management-adjacent than it is purely focused on the topic, but I think it would be a nice tool for DMs, so I'll mention it here. Are there any plans to have it so Magic Items can (a) be handed out, (b) kept somewhat secret before identified, and/or (c) with levels of identification? For example, let's say I hand out a sentient weapon, but at first it just seems like a magical sword. So the play attunes to it, learning certain things. Maybe they cast an identify spell or roll really well on Arcana, so I want them to know some additional things. However, it may still not be everything because there are elements of the item I wish to not be known without someone of great magical power to look at, or they have to spend some time to get a better feel for the true power - or anything like that.
As the GM I would like to be able to add characters which the players cannot see, I build out fully fledged PCs as NPCs for certain main characters. While I realize there are other ways to do this, it would be nice to have them all organized.
Also, the buttons for sharing are less than clear from a design perspective. This is what I mean:
These are buttons throughout the site. They all have a solid background, though their color seems to vary too much as well.
This is NOT a button (It's on the campaign list page)
Is THIS a button?
Yes, yes it is:
Character flags used/unused use a similar white background metaphor, but flag solid when used (below) but the above content sharing doesn't follow that same metaphor.
Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
Any word on what is planned and actually being developed? I would really like something more out of this site considering all the money I have thrown at it in the hopes that this will somehow turn into something I can actually use with pride and efficiency.