Because for some reason they think that dndbeyond is run by WOTC. They don’t think they realize it is a separate company. So, thus they think that they should get a special discount because they have a physical book or they bought the VTT elsewhere.
they do get a special discount. The book here is $29.99 vs the $49.99 retail.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I hope this is the right spot to ask this. Anyway, I know we can purchase Xanathar's Guide to Everything, does that include Xanathar's Lost Notes to Everything? If not, is that available for purchase or will be?
Xanathars lost notes is not official WotC material. Material from places like dmsguild and drivethrurpg potentially could be available at a future date but staff and moderators have mentioned that it is a licensing issue and therefore we can only wait and see.
I've read through this entire thread, and I see you have posted several times repeating yourself. Just because Curse is not owned by WOTC, doesn't mean that they dont have involvement with how their licensing agreement works. From what it seems, you dont seem to know the full details of their agreement, but seem to think that regardless of what it entails Curse has a right to charge whatever they want. I think that it would be highly beneficial if the agreement between WOTC and Curse would include a way to validate the fact that you purchased a physical book in order to give you access to a discount. This is entirely up to WOTC, and what they are willing to give up in terms of their licensing rights. Dont assume that the current model is the best purely based on the fact that these are two different companies and that Curse MUST drive profits. I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve. I have purchased the books, and I am really one of those people on the fence about repurchasing. I am also one of those people who bought skyrim 3 times on different consoles, so I understand what you are saying, but i'm sorry that doesn't make it right. This is business.
I've read through this entire thread, and I see you have posted several times repeating yourself. Just because Curse is not owned by WOTC, doesn't mean that they dont have involvement with how their licensing agreement works. From what it seems, you dont seem to know the full details of their agreement, but seem to think that regardless of what it entails Curse has a right to charge whatever they want. I think that it would be highly beneficial if the agreement between WOTC and Curse would include a way to validate the fact that you purchased a physical book in order to give you access to a discount. This is entirely up to WOTC, and what they are willing to give up in terms of their licensing rights. Dont assume that the current model is the best purely based on the fact that these are two different companies and that Curse MUST drive profits. I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve. I have purchased the books, and I am really one of those people on the fence about repurchasing. I am also one of those people who bought skyrim 3 times on different consoles, so I understand what you are saying, but i'm sorry that doesn't make it right. This is business.
Kinda confused as you seem to start out saying one thing and kinda finish on another.
even if WOTC has a say in how Curse uses the product license, it is still WOTC that says you must sell a license to everyone who wants to use the resources. So yes, I guess you could say it is up to WOTC.
Now tell me your idea on how they can do that right now with all the physical books already out there. Lest not forget you have to actually somehow prove that the person getting the digital copy not only actually purchased said book, but still has it. This will include anyone who purchase said book from an online retailer, a physical store and how do you prove it when you got it at a 2nd hand store, eBay, or from a friend since you can’t really discriminate.
And if your idea is for those purchasing going forward, what do they get more than those who have already purchased?
then I would like you to step back and think if you had authored a novel, sold it physically everywhere and someone comes along and wants to do an audio and electronic version, then do you have to give out those versions for free to all those who already purchased the physical book ? Who forgoes getting paid? You, the people that made the electronic version, and the team that read and created the audio version? Not likely to happen at all.
And yes, I usually buy the audio and electronic versions of the same title. Great for driving and when at home relaxing.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I've read through this entire thread, and I see you have posted several times repeating yourself. Just because Curse is not owned by WOTC, doesn't mean that they dont have involvement with how their licensing agreement works. From what it seems, you dont seem to know the full details of their agreement, but seem to think that regardless of what it entails Curse has a right to charge whatever they want. I think that it would be highly beneficial if the agreement between WOTC and Curse would include a way to validate the fact that you purchased a physical book in order to give you access to a discount. This is entirely up to WOTC, and what they are willing to give up in terms of their licensing rights. Dont assume that the current model is the best purely based on the fact that these are two different companies and that Curse MUST drive profits. I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve. I have purchased the books, and I am really one of those people on the fence about repurchasing. I am also one of those people who bought skyrim 3 times on different consoles, so I understand what you are saying, but i'm sorry that doesn't make it right. This is business.
i am sure that the agreement does say that a minimum price is agreed upon to sell the books to protect their other markets. it has been stated that any sale must be approved by WOTC first.
so tell us your idea of how they can go about to prove that you did indeed purchase the physical book and still retain ownership of said book? this would have to include sales at B&M and online sales. As well as sales made through secondary channels such as ebay, facebook, 2nd hand stores, friends, etc. it must also include anti-piracy methods so that you don't just have access to a book, but must own it. it must also include previous sales so not to exclude those that have already purchased it.
then when you have that done, decide which company should not get paid, either WOTC or Curse/Roll20/Fantasy Grounds because those last two also sell digital books for their platforms and everyone should be the same.
then justify why which one you choose shouldn't get a paycheck.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
If I buy a book from Dymocks, can I get a discount on Kindle? Why can't I get a discount on the same book on Kobo after I've bought it in iBooks? The same company controls the rights.
Im sorry, what you are describing is just consumerism at the expense of the consumer. If you think that's right, by all means keep thinking that.
Could you provide example of a company that offers a service similar to that offered by the licence between WotC and Curse (even from other types of mediums/entertainment types, not necessarily talking about RPG) that does not fall under consumerism at the expense of the customer? This is a genuine question, because I personally cannot think of one, but my knowledge might be limited, therefore I ask to see if I can learn of something I currently do not know of.
I think that there are plenty of ways to do this including QR codes, NFC, or other technological implements that can in simple terms add something to a database that is encrypted. Are you familiar with how they "prove" that you purchase anything online? damn, I'll even throw blockchain out there as a solution. There are many, you seem to be ignorant of them, or simply begging the question.
Now that I'm done that, I will give you a clear outline of who should get or not get the funds. Let me also tell you that I have experience publishing licensed content, and have looked over these types of agreements many times. The part that you are really missing here is that these companies you refer to (curse, roll20, FG) they dont OWN the content, they are licensing it. I mean I'm sure you think you understand, because you realize that these people need to make money, but what you aren't getting is that its at the expense of the consumer aka literally their customer base. There is literally a subscription model, why isnt that being utilized better to access content? In my opinion both yourself and WOTC seem to be pandering to the fear of piracy, instead of figuring out a better way to prevent it. Take examples from the video game industry if you like and see how they deal with that, or better the repercussions after the fact.
But seriously, stop repeating yourself. Start learning about brand loyalty, licensing agreements, and how to do business with other people's property. Then you can have a meaningful conversation about it, instead of bashing everyone that makes a comment that doesn't agree with you.
Isn't that pretty much standard business practice by any business? You said in your first post "I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve." You got the value you deserved when you bought the book the first time. You bought your physical book and all that value is now sitting in your house. That does not entitle you to extra value in the form of another copy of that book. You bought your copy, you received your copy. Nowhere, at any point in time were the books promoted as giving you anything other than what was advertised. Expecting more than what you paid for is just greedy consumerism. DnDbeyond in a way is following the same practices as a multitude of other businesses. I am not aware of any books that give you a copy of the ebook for free, and frankly, I don't expect them to without charging extra. The price has always been advertised for the specific media you are buying.
I think that there are plenty of ways to do this including QR codes, NFC, or other technological implements that can in simple terms add something to a database that is encrypted. Are you familiar with how they "prove" that you purchase anything online? damn, I'll even throw blockchain out there as a solution. There are many, you seem to be ignorant of them, or simply begging the question.
Now that I'm done that, I will give you a clear outline of who should get or not get the funds. Let me also tell you that I have experience publishing licensed content, and have looked over these types of agreements many times. The part that you are really missing here is that these companies you refer to (curse, roll20, FG) they dont OWN the content, they are licensing it. I mean I'm sure you think you understand, because you realize that these people need to make money, but what you aren't getting is that its at the expense of the consumer aka literally their customer base. There is literally a subscription model, why isnt that being utilized better to access content? In my opinion both yourself and WOTC seem to be pandering to the fear of piracy, instead of figuring out a better way to prevent it. Take examples from the video game industry if you like and see how they deal with that, or better the repercussions after the fact.
But seriously, stop repeating yourself. Start learning about brand loyalty, licensing agreements, and how to do business with other people's property. Then you can have a meaningful conversation about it, instead of bashing everyone that makes a comment that doesn't agree with you.
If that is a reply to my question, I fail to see how it actually answers my question.
If not, as I hopefully suspect it isn't since I haven't been bashing you or anyone else on this, just expressing my point of view in past posts, then I'll just wait, if you are willing to give me one. To comment on this specific post from you, I sincerely fail to see how the middle paragraph is "a clear outline of who should get or not get the funds." and I'd like to actually have that clear outline of who should and should not. Also, I believe the ongoing idea that WotC is not moving full digital (with PDF manuals) is because of fear of piracy is just silly. There are 1001 ways to have a pirated PDF version of the manuals already, if one is willing to look for it. I believe it is a specific and conscious decision not to, probably even "just because", I have no idea, but the piracy reason is just silly and unrealistic.
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Im sorry, what you are describing is just consumerism at the expense of the consumer. If you think that's right, by all means keep thinking that.
Could you provide example of a company that offers a service similar to that offered by the licence between WotC and Curse (even from other types of mediums/entertainment types, not necessarily talking about RPG) that does not fall under consumerism at the expense of the customer? This is a genuine question, because I personally cannot think of one, but my knowledge might be limited, therefore I ask to see if I can learn of something I currently do not know of.
I think marvel has been doing fairly well with this. They have whats called “buy physical, get digital” codes that they give out when a physical copy is purchased.
Isn't that pretty much standard business practice by any business? You said in your first post "I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve." You got the value you deserved when you bought the book the first time. You bought your physical book and all that value is now sitting in your house. That does not entitle you to extra value in the form of another copy of that book. You bought your copy, you received your copy. Nowhere, at any point in time were the books promoted as giving you anything other than what was advertised. Expecting more than what you paid for is just greedy consumerism. DnDbeyond in a way is following the same practices as a multitude of other businesses. I am not aware of any books that give you a copy of the ebook for free, and frankly, I don't expect them to without charging extra. The price has always been advertised for the specific media you are buying.
All I'm trying to say here is that DDB's value, should be in the tools that allow you to access the content, not in the content itself.
All I'm trying to say here is that DDB's value, should be in the tools that allow you to access the content, not in the content itself.
Okie dokie, that I would understand and agree with. At the moment I am happy with what I pay for, but I understand that others do not think the same way. Only time will tell with future updates and design changes if more of the community will want to jump over to dndbeyond. I am excited to see what they create and hopefully it exceeds everyone's expectations.
Im sorry, what you are describing is just consumerism at the expense of the consumer. If you think that's right, by all means keep thinking that.
Could you provide example of a company that offers a service similar to that offered by the licence between WotC and Curse (even from other types of mediums/entertainment types, not necessarily talking about RPG) that does not fall under consumerism at the expense of the customer? This is a genuine question, because I personally cannot think of one, but my knowledge might be limited, therefore I ask to see if I can learn of something I currently do not know of.
I think marvel has been doing fairly well with this. They have whats called “buy physical, get digital” codes that they give out when a physical copy is purchased.
I might be wrong, but isn't https://comicstore.marvel.com/ owned by Marvel? If that's the case everything remains "in the family", as comicstore.marvel would just be an internal department of Marvel, with people employed directly by Marvel (or at the farthest by Disney, but unlikely).
I do not mean to start any kind of fight or the like, just trying to see if we can actually find some service as you are describing (which, again, I might just be ignorant of).
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I think that there are plenty of ways to do this including QR codes, NFC, or other technological implements that can in simple terms add something to a database that is encrypted. Are you familiar with how they "prove" that you purchase anything online? damn, I'll even throw blockchain out there as a solution. There are many, you seem to be ignorant of them, or simply begging the question.
Now that I'm done that, I will give you a clear outline of who should get or not get the funds. Let me also tell you that I have experience publishing licensed content, and have looked over these types of agreements many times. The part that you are really missing here is that these companies you refer to (curse, roll20, FG) they dont OWN the content, they are licensing it. I mean I'm sure you think you understand, because you realize that these people need to make money, but what you aren't getting is that its at the expense of the consumer aka literally their customer base. There is literally a subscription model, why isnt that being utilized better to access content? In my opinion both yourself and WOTC seem to be pandering to the fear of piracy, instead of figuring out a better way to prevent it. Take examples from the video game industry if you like and see how they deal with that, or better the repercussions after the fact.
But seriously, stop repeating yourself. Start learning about brand loyalty, licensing agreements, and how to do business with other people's property. Then you can have a meaningful conversation about it, instead of bashing everyone that makes a comment that doesn't agree with you.
I had a big response, but in consideration to the Mod's here, i decided to delete it. I don't think you really get it, and me trying to continue is a waste. Even this response post is a waste. Honestly, you have your opinion and that's ok. I have mine and that's ok. That they are different is ok too.
And in fairness, I accidentally posted twice because i was doing from my phone and it cleared out and did not show up so i did it a 2nd time on my PC.
I hope you have a wonderful day.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Because for some reason they think that dndbeyond is run by WOTC. They don’t think they realize it is a separate company. So, thus they think that they should get a special discount because they have a physical book or they bought the VTT elsewhere.
they do get a special discount. The book here is $29.99 vs the $49.99 retail.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I hope this is the right spot to ask this. Anyway, I know we can purchase Xanathar's Guide to Everything, does that include Xanathar's Lost Notes to Everything? If not, is that available for purchase or will be?
Xanathars lost notes is not official WotC material. Material from places like dmsguild and drivethrurpg potentially could be available at a future date but staff and moderators have mentioned that it is a licensing issue and therefore we can only wait and see.
Oh, I hadn't known that. Thanks for the heads up on that.
I've read through this entire thread, and I see you have posted several times repeating yourself. Just because Curse is not owned by WOTC, doesn't mean that they dont have involvement with how their licensing agreement works. From what it seems, you dont seem to know the full details of their agreement, but seem to think that regardless of what it entails Curse has a right to charge whatever they want. I think that it would be highly beneficial if the agreement between WOTC and Curse would include a way to validate the fact that you purchased a physical book in order to give you access to a discount. This is entirely up to WOTC, and what they are willing to give up in terms of their licensing rights. Dont assume that the current model is the best purely based on the fact that these are two different companies and that Curse MUST drive profits. I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve. I have purchased the books, and I am really one of those people on the fence about repurchasing. I am also one of those people who bought skyrim 3 times on different consoles, so I understand what you are saying, but i'm sorry that doesn't make it right. This is business.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
If I buy a book from Dymocks, can I get a discount on Kindle? Why can't I get a discount on the same book on Kobo after I've bought it in iBooks? The same company controls the rights.
Im sorry, what you are describing is just consumerism at the expense of the consumer. If you think that's right, by all means keep thinking that.
This is a genuine question, because I personally cannot think of one, but my knowledge might be limited, therefore I ask to see if I can learn of something I currently do not know of.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I think that there are plenty of ways to do this including QR codes, NFC, or other technological implements that can in simple terms add something to a database that is encrypted. Are you familiar with how they "prove" that you purchase anything online? damn, I'll even throw blockchain out there as a solution. There are many, you seem to be ignorant of them, or simply begging the question.
Now that I'm done that, I will give you a clear outline of who should get or not get the funds. Let me also tell you that I have experience publishing licensed content, and have looked over these types of agreements many times. The part that you are really missing here is that these companies you refer to (curse, roll20, FG) they dont OWN the content, they are licensing it. I mean I'm sure you think you understand, because you realize that these people need to make money, but what you aren't getting is that its at the expense of the consumer aka literally their customer base. There is literally a subscription model, why isnt that being utilized better to access content? In my opinion both yourself and WOTC seem to be pandering to the fear of piracy, instead of figuring out a better way to prevent it. Take examples from the video game industry if you like and see how they deal with that, or better the repercussions after the fact.
But seriously, stop repeating yourself. Start learning about brand loyalty, licensing agreements, and how to do business with other people's property. Then you can have a meaningful conversation about it, instead of bashing everyone that makes a comment that doesn't agree with you.
Isn't that pretty much standard business practice by any business? You said in your first post "I think there is a very fair and very balanced model that can be achieved without the need to make consumers feel like they aren't getting the value they deserve." You got the value you deserved when you bought the book the first time. You bought your physical book and all that value is now sitting in your house. That does not entitle you to extra value in the form of another copy of that book. You bought your copy, you received your copy. Nowhere, at any point in time were the books promoted as giving you anything other than what was advertised. Expecting more than what you paid for is just greedy consumerism. DnDbeyond in a way is following the same practices as a multitude of other businesses. I am not aware of any books that give you a copy of the ebook for free, and frankly, I don't expect them to without charging extra. The price has always been advertised for the specific media you are buying.
To comment on this specific post from you, I sincerely fail to see how the middle paragraph is "a clear outline of who should get or not get the funds." and I'd like to actually have that clear outline of who should and should not.
Also, I believe the ongoing idea that WotC is not moving full digital (with PDF manuals) is because of fear of piracy is just silly. There are 1001 ways to have a pirated PDF version of the manuals already, if one is willing to look for it. I believe it is a specific and conscious decision not to, probably even "just because", I have no idea, but the piracy reason is just silly and unrealistic.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
sorry that was for Cee
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I had a big response, but in consideration to the Mod's here, i decided to delete it. I don't think you really get it, and me trying to continue is a waste. Even this response post is a waste. Honestly, you have your opinion and that's ok. I have mine and that's ok. That they are different is ok too.
And in fairness, I accidentally posted twice because i was doing from my phone and it cleared out and did not show up so i did it a 2nd time on my PC.
I hope you have a wonderful day.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
does anyone know when the next bundle sale is going?