Encounter and Treasurebuilders, which include the option for randomly generated options, filters, compatible homebrew table building (which can be made public as well), adjustable encounter difficulty, a "save" button for encounters a DM wants to keep up his sleeve...
Since I thought it over, and think you're capable of pulling it off brilliantly and probably better than I could hope for, I'm expanding on my suggestion of encounter builder above, I think it should at least two main approaches.
Punch in your party statistics - i. E. Class(es) and level for each member, party size, encounter difficulty, etc. And get encounter suggestions, which you can save if you like. It would be best if the builder could recognize if a party is balanced or not and suggest encounters accordingly (or perhaps mark harder than expected encounters) (i. E. If the party is imbalanced, the program might analyze and recognize groups that are "Spellcaster-heavy"; "weak against X saves";"low/high avg. HP" before offering suggestions. )
Add elements of the encounter manually to get an expected encounter difficulty for a party you assign (i. E. "4 level 6 characters, melee focused"). Encounter elements might include monsters, battlefield traps, ticking boxes like "hazards" and "difficult terrain", as well as variant monster stats (if applicable), and being able to see your XP budget (current+reward+higher encounter difficulties)
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
I am very much fond of the idea of a campaign journal with time stamps (perhaps even the option to add the campaign date as well, good for keeping track of an FR campaign, for instance.) expanding on that, players should be able to take public and private notes within it, link it to NPCs or monsters and items and such/known info about them, and cross-reference pages via HTML (-or something.) A DM should be able to view everything there (even the private stuff), write public and private notes of his own within for easy reference, as well as notes only specific player(s) can read
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I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
Ability to send private individual messages or group messages. Like how they have in most online games...
/g is group chat
/r is private message
Example:
1) A player secretly understands how to read demonic due to a pact they made. Their party comes across some demonic writing. The DM can verbally tell the group its demonic, then send a private message to that player telling them was the demonic writing said.
2) Two party members both speak draconic. They want to talk to each other without letting the rest ofthe party know what they're saying. So the two start a chat between themselves to discuss.
Ability to annotate/comment within our unlocked content - particularly adventures. I'd like to be able to add notes to an encounter, NPC or what-have-you that would facilitate a DM being able to customize an adventure for his group. just as you'd use post-it notes in a physical copy.
The biggest feature that I'm looking for is a digital DM screen. The data that I'm looking for on that screen is:
Simple combat/initiative tracker
Overview of the characters in the campaign that I select
Particularly max HP, Current HP, saving throws, AC, status conditions, and things I can select like number of spell slots left, number of rage uses left, channel divinity uses left, etc.
A small search window that will search my current characters for things like spells, abilities, items, stats.
Mostly though I would like it to be customizable. I want to be able to drag and drop sections according to what is going on in the game that session. If its a RP heavy session I can show my characters 'soft' skills, if combat heavy I can track all my PC's combat skills.
Item Evolution - In one of my campaigns very early one (level 4 or 5) a character received a cursed and cracked 2h sword (story behind it). Over the course of the campaign (all the way to level 30 we were playing 2nd edition and it took literally 20 years of real life) it became his "end" weapon. The most OP 2h-sword ever. He wanted to keep it rather than use other magic weapons as his primary. I would absolutely love to be able to track the evolution of items in a meaningful way (tied to campaign timeline).
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Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
A combat encounter builder. That seems like a bit of a no brainier to me. Selecting monsters, adding them to an encounter to see how difficult it would be, being able to save the encounters for later and adding them to a combat tracker. Being able to instantly run an encounter from a purchased module would be great as well.
Campaign Timeline - I see this feature almost a map of the campaign that is either pre-built by DM (loosely) or one that grows one session after another. Maybe at it's smallest component is an "event" something that happens. Meeting up at a bar, A battle, walking from A to B (with nothing in between). As the session progresses the DM if they are DMing on the fly just keeps adding events as they occur (in most simple form notes with maybe images). Now the meta-data possibilities. Events can be tagged to quests, sessions, places. People (NPCs, Players, Monsters or Monster Lists) can be tagged to Events. Same goes for loot that is associated with a Monster List. Notes tagged to events, DM journal entries tagged to events or sessions or places. Player journal entries tagged to events, sessions, or places, also NPC tags brought into their journals.
The Campaign Timeline can be viewed say like we view folders that are chronologically ordered. Events inside Sessions, inside Quests. For those courageous enough to make fancy maps (see my next post on Map Feature). Events, Sessions, or Quests pinned on maps so you can literally trace a journey on a map(s).
Rollback Post to RevisionRollBack
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Also printable battle maps from purchased content. I'd love to just be able to print or project the maps for "Out of the Abyss." That would save me a lot of time.
Maps Feature - this is more having a collection of pictures (interactive or otherwise). For me it's the meta-data again. Relationship between maps. So if I have say a country map, i'd like to link it to a dungeon map or town map. Ability to extend a map (as I'll never be able to draw the whole world in one go). So import in and replace an existing map and have the ability to re-position other related maps or just add a new map above/below the old one to keep extending. Adding art assets on top of a map (so for example where there are a set of volcanoes on the maps, I could say find one cool picture of a dragon perched on a volcano and when I hover over that it shows me a thumbnail of that image that i can click into to see full screen.
Tied to the maps (assuming Campaign Timeline feature goes through) - Events, Sessions, Quests.
My apologies, if i didn't explain this very well. My point. There is more more to a map than a picture stored in a gallery :).
Rollback Post to RevisionRollBack
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
What I'd really love is an encounters tab or something similar. At present, I have screenshots of monsters that are likely to appear in the campaign that evening and I can flick back and forth between them pretty easily as photos. (This was before using D&D Beyond.) It's be amazing if you could load monsters into your campaign and quickly access their stats without having to search their details each time, especially in a large combat encounter.
In the same way you can flick through a characters stats, weapons, spells etc. it would be great if you could do the same with differnt combatants and enemies, or have a list of them and expand for stats.
I would like to request an API that supports some of the features and data seen in the Twitch integration video for 3rd party virtual table tops. It would be great if D&D Beyond players could use any VTT with API support for the native DM tools and UI. It was said on the forums that this was planned, but it has not been officially announced yet. I would also like to request that the API was also available to VTTs that are currently in development such as Tale Spire Hopefully an API is considered a campaign management tool. My apologies if this request belongs on another thread.
I would like to request D&D Beyond VTT API support for Hit Point and Temporary Hit Point management. Short and long rest activation. Sight distance and movement speed integration for fog of war systems and available space distance indicators. Maybe character sheet syncing with the VTT UI for health status and condition indicators like charmed or blinded so other players can see. Initiative tracking so visual indicators in the VTT can show whose turn it is. Spell cast information would also be amazing. Depending on the VTT and how D&D Beyond DM tools are designed maybe have Gold and Inventory management as well.
Encounter Builder - selecting monsters, adding them to an encounter to see how difficult it would be, being able to save multiple encounters for later and adding them to a combat tracker. Being able to instantly run an encounter from a purchased module would be great as well.
Combat Tracker - taking a pre-built encounter of building an encounter on the fly and being able to track initiative of monsters (group or singly) and the party, including methods for holding and resuming actions. If the combat tracker can help track encounter-long conditions that would be useful!
Wiki-style campaign management for story elements and for keeping track of long-term NPCs. Being able to link back to homebrew content would be fantastic for this.
Adventure log that helps keep track of XP and treasure awards. If the combat tracker or encounter builder could automatically fill in XP values when those are run, that would be awesome.
Add a create a character to the campaign view or add a campaign selector to the character creator. You can't access shared content from the default character builder and it took me a day to figure out why I couldn't use books that my players bought to create a character when we were in a shared campaign. It's highly unintuitive to have to use the campaign join link to create a character using the shared content.
Encounter and Treasure builders, which include the option for randomly generated options, filters, compatible homebrew table building (which can be made public as well), adjustable encounter difficulty, a "save" button for encounters a DM wants to keep up his sleeve...
Since I thought it over, and think you're capable of pulling it off brilliantly and probably better than I could hope for, I'm expanding on my suggestion of encounter builder above, I think it should at least two main approaches.
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
I am very much fond of the idea of a campaign journal with time stamps (perhaps even the option to add the campaign date as well, good for keeping track of an FR campaign, for instance.) expanding on that, players should be able to take public and private notes within it, link it to NPCs or monsters and items and such/known info about them, and cross-reference pages via HTML (-or something.) A DM should be able to view everything there (even the private stuff), write public and private notes of his own within for easy reference, as well as notes only specific player(s) can read
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
Instant messenger system
Ability to send private individual messages or group messages. Like how they have in most online games...
/g is group chat
/r is private message
Example:
1) A player secretly understands how to read demonic due to a pact they made. Their party comes across some demonic writing. The DM can verbally tell the group its demonic, then send a private message to that player telling them was the demonic writing said.
2) Two party members both speak draconic. They want to talk to each other without letting the rest ofthe party know what they're saying. So the two start a chat between themselves to discuss.
In conjunction with a Master subscription, the ability to buy more Campaign Sharing Slots. Might require a permanent subscription (hint hint).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Ability to annotate/comment within our unlocked content - particularly adventures. I'd like to be able to add notes to an encounter, NPC or what-have-you that would facilitate a DM being able to customize an adventure for his group. just as you'd use post-it notes in a physical copy.
The biggest feature that I'm looking for is a digital DM screen. The data that I'm looking for on that screen is:
Mostly though I would like it to be customizable. I want to be able to drag and drop sections according to what is going on in the game that session. If its a RP heavy session I can show my characters 'soft' skills, if combat heavy I can track all my PC's combat skills.
The ability to create pre-made characters that my players can choose from when they join the campaign.
Item Evolution - In one of my campaigns very early one (level 4 or 5) a character received a cursed and cracked 2h sword (story behind it). Over the course of the campaign (all the way to level 30 we were playing 2nd edition and it took literally 20 years of real life) it became his "end" weapon. The most OP 2h-sword ever. He wanted to keep it rather than use other magic weapons as his primary. I would absolutely love to be able to track the evolution of items in a meaningful way (tied to campaign timeline).
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
A combat encounter builder. That seems like a bit of a no brainier to me. Selecting monsters, adding them to an encounter to see how difficult it would be, being able to save the encounters for later and adding them to a combat tracker. Being able to instantly run an encounter from a purchased module would be great as well.
Campaign Timeline - I see this feature almost a map of the campaign that is either pre-built by DM (loosely) or one that grows one session after another. Maybe at it's smallest component is an "event" something that happens. Meeting up at a bar, A battle, walking from A to B (with nothing in between). As the session progresses the DM if they are DMing on the fly just keeps adding events as they occur (in most simple form notes with maybe images). Now the meta-data possibilities. Events can be tagged to quests, sessions, places. People (NPCs, Players, Monsters or Monster Lists) can be tagged to Events. Same goes for loot that is associated with a Monster List. Notes tagged to events, DM journal entries tagged to events or sessions or places. Player journal entries tagged to events, sessions, or places, also NPC tags brought into their journals.
The Campaign Timeline can be viewed say like we view folders that are chronologically ordered. Events inside Sessions, inside Quests. For those courageous enough to make fancy maps (see my next post on Map Feature). Events, Sessions, or Quests pinned on maps so you can literally trace a journey on a map(s).
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Also printable battle maps from purchased content. I'd love to just be able to print or project the maps for "Out of the Abyss." That would save me a lot of time.
Maps Feature - this is more having a collection of pictures (interactive or otherwise). For me it's the meta-data again. Relationship between maps. So if I have say a country map, i'd like to link it to a dungeon map or town map. Ability to extend a map (as I'll never be able to draw the whole world in one go). So import in and replace an existing map and have the ability to re-position other related maps or just add a new map above/below the old one to keep extending. Adding art assets on top of a map (so for example where there are a set of volcanoes on the maps, I could say find one cool picture of a dragon perched on a volcano and when I hover over that it shows me a thumbnail of that image that i can click into to see full screen.
Tied to the maps (assuming Campaign Timeline feature goes through) - Events, Sessions, Quests.
My apologies, if i didn't explain this very well. My point. There is more more to a map than a picture stored in a gallery :).
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
What I'd really love is an encounters tab or something similar. At present, I have screenshots of monsters that are likely to appear in the campaign that evening and I can flick back and forth between them pretty easily as photos. (This was before using D&D Beyond.) It's be amazing if you could load monsters into your campaign and quickly access their stats without having to search their details each time, especially in a large combat encounter.
In the same way you can flick through a characters stats, weapons, spells etc. it would be great if you could do the same with differnt combatants and enemies, or have a list of them and expand for stats.
A room-by-room encounter builder that pre-build then use to run the adventure, with the monster stat blocks presented in a user friendly format:
- general location description
- monster stat blocks arrayed together for that encounter - no flipping between books, etc., with trackable hp, spell usage, ability recharge, etc
- clickable/sortable initiative order
- treasure
on one view for each room of a location.
I would like to request an API that supports some of the features and data seen in the Twitch integration video for 3rd party virtual table tops. It would be great if D&D Beyond players could use any VTT with API support for the native DM tools and UI. It was said on the forums that this was planned, but it has not been officially announced yet. I would also like to request that the API was also available to VTTs that are currently in development such as Tale Spire Hopefully an API is considered a campaign management tool. My apologies if this request belongs on another thread.
https://www.reddit.com/r/talespire/comments/6reuml/video_a_small_preview_of_atmosphere_mini/
I would like to request D&D Beyond VTT API support for Hit Point and Temporary Hit Point management. Short and long rest activation. Sight distance and movement speed integration for fog of war systems and available space distance indicators. Maybe character sheet syncing with the VTT UI for health status and condition indicators like charmed or blinded so other players can see. Initiative tracking so visual indicators in the VTT can show whose turn it is. Spell cast information would also be amazing. Depending on the VTT and how D&D Beyond DM tools are designed maybe have Gold and Inventory management as well.
Encounter Builder - selecting monsters, adding them to an encounter to see how difficult it would be, being able to save multiple encounters for later and adding them to a combat tracker. Being able to instantly run an encounter from a purchased module would be great as well.
Combat Tracker - taking a pre-built encounter of building an encounter on the fly and being able to track initiative of monsters (group or singly) and the party, including methods for holding and resuming actions. If the combat tracker can help track encounter-long conditions that would be useful!
Wiki-style campaign management for story elements and for keeping track of long-term NPCs. Being able to link back to homebrew content would be fantastic for this.
Adventure log that helps keep track of XP and treasure awards. If the combat tracker or encounter builder could automatically fill in XP values when those are run, that would be awesome.
Add a create a character to the campaign view or add a campaign selector to the character creator. You can't access shared content from the default character builder and it took me a day to figure out why I couldn't use books that my players bought to create a character when we were in a shared campaign. It's highly unintuitive to have to use the campaign join link to create a character using the shared content.
DM for the Adventures in Erylia Podcast
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