I would love to be able to add homebrew monsters to my encounters. I would also like to be able to add text so that all the information for the encounter scenario is in one place. The default party size is annoying. Perhaps it could be linked to my custom campaign so that the party size autiomatically updates? Or I should at least be able to save my own custom preset.
Overall love this development though. Keep the tools coming!
I would probably add it would be nice to export to pdf to an encounter sheet. It would then give us the ability to add initiative and such forth on the print out. Could work as a nice half way house until the tracker comes and would work if i wanted to run without the laptop in front of me.
I'm so glad to see features like campaign integration (integration within your own service is a feature?) and intiative/hp/condition tracking are coming, but considering how long we had to wait for this I'm wondering when we could ever expect any of it. Having just come off a terrible result in the Federal Election in Australia (I know, that's my issue), I really didn't want more disappointment in what the bare-bones Encounter Builder is so far.
Also, I didn't see it noted anywhere and couldn't figure out how to do it so I assume it's not there but I'd like the ability to rename monsters just for when they're part of an encounter since often generic monsters are used for something else.
HP tracker and a hit/damage roller when clicking on monster attacks/actions and we're good to go! :)
HP tracker would be great - and general tools to "run" an encounter. Rolls would be nice, but not as necessary (rolls are short term information, health needs to be actively tracked), in my mind.
Ideal scenario would be a single screen that shows a summary of campaign characters (AC, max/current HP, spell save DC, savings throws - this would be useful even outside an encounter) plus an encounter (monster current/max HP and ability to change it on the same screen, AC, saves, etc), as well as an initiative tracker.
To be honest, I was hoping this would be part of the encounter builder, the biggest thing D&D Beyond is missing is a "session management" system for DMs (lots of tools for players, very little for DMs so far :( ), and this tool would have been the perfect place to start integrating it. Unless I missed something like this somewhere?
Guess I'll keep hacking encounters together using a character's creature section for now, being able to track monster HP and rename individual monsters in that section makes it better for running encounters than the encounter builder right now, unfortunately.
Still, all that said, looking forward to where the builder goes from here. :)
I'd like to see the ability to sort each column so based on your filters you can get all the deadly encounters first, then hard, then medium, etc. Or reorder the CR numbers so they list together.
I've been goofing around with it for a couple hours and I'm liking it so far. I noticed a couple bugs with searching and filtering early on, but I couldn't duplicate them. I'm guessing either it was a fluke or something got fixed behind the scenes between my page refreshes.
I didn't see any way to add homebrew monsters to the encounters I was fiddling around with. I wondered if I was being oblivious and missing a button in the interface, but glancing through some of the posts so far I'm guessing that hasn't been enabled yet. I'm guessing that feature's coming later on in the Encounter Builder development roadmap. I hope so, anyway.
I figured out how to group monsters by dragging them onto each other. That's pretty rad. Is there a quick way to split up a stack of several of the same monster? When I was building my encounters I dragged one of a monster over to the encounter list and then clicked the + button to increase the quantity instead of dragging multiple individuals over. I feel like that may have been the wrong way to do it now that I want to make mix-and-match groups with the monsters in the encounter.
I'd love it if I could just check a "sources I own" box when filtering. (I'd also love it if I had that option when looking through feats, backgrounds, magic items, etc.)
I guess the big question is: When development is done, what should we expect the finished Encounter Builder to look like? Is this going to be a tool for planning encounters or a tool for running encounters? I'm fine either way, honestly. Right now the Encounter Builder does what I need so I can finish putting together a big fight I have planned for my players next weekend. It's actually helped me re-envision how to stage the fight, the phases/waves the fight will happen in, and the groupings of monsters. So it's super useful as-is. Other features for actually running the encounter - initiative and hp tracking, etc., - would be cool, but I don't want to be waiting expectantly for those features if they're not actually on the roadmap for development.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I would love to be able to add homebrew monsters to my encounters. I would also like to be able to add text so that all the information for the encounter scenario is in one place. The default party size is annoying. Perhaps it could be linked to my custom campaign so that the party size autiomatically updates? Or I should at least be able to save my own custom preset.
Overall love this development though. Keep the tools coming!
curiousarcana.com
I would probably add it would be nice to export to pdf to an encounter sheet. It would then give us the ability to add initiative and such forth on the print out. Could work as a nice half way house until the tracker comes and would work if i wanted to run without the laptop in front of me.
Need to be able to select desired encounter difficulty and have monsters auto-populate. Did I miss the way to do this?
Also having modules pre-add their encounters would be a great time saver!
Looks like they either fixed the issue of the search bar only looking for exact matches or we've just not been using the search bar right?
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Most exciting thing by far: encounter-service and monster-service
I see you, future API.
That is on the roadmap for something to integrate before the tool goes out of alpha.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Can we keep the kitten thumbnails for the list of created encounters in our creations subtab?
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
There doesn't appear to be a way to select "easy" or "deadly" encounter difficulty and reverse-engineer that way. Just the filter for CR.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Can I add home-brew monsters to the encounter, or is that still coming?
I would also like to be able to add NPCs to my party without having to estimate what level PC they would be...
Bummer, that's whats so useful about Kobold Fight Club. Hopefully this is a quick add.
;)
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
I'm so glad to see features like campaign integration (integration within your own service is a feature?) and intiative/hp/condition tracking are coming, but considering how long we had to wait for this I'm wondering when we could ever expect any of it. Having just come off a terrible result in the Federal Election in Australia (I know, that's my issue), I really didn't want more disappointment in what the bare-bones Encounter Builder is so far.
Also, I didn't see it noted anywhere and couldn't figure out how to do it so I assume it's not there but I'd like the ability to rename monsters just for when they're part of an encounter since often generic monsters are used for something else.
When did the Alpha open?
I remember hearing about it back in January but just discovered that it actually started.
Could it be possible to add created characters to encounters?
Sometimes I use the character builder to create villains or npcs that may turn against the party, and it would be cool to put them in the encounter :)
(I apologize in advance if the issue had already been discussed)
HP tracker and a hit/damage roller when clicking on monster attacks/actions and we're good to go! :)
HP tracker would be great - and general tools to "run" an encounter. Rolls would be nice, but not as necessary (rolls are short term information, health needs to be actively tracked), in my mind.
Ideal scenario would be a single screen that shows a summary of campaign characters (AC, max/current HP, spell save DC, savings throws - this would be useful even outside an encounter) plus an encounter (monster current/max HP and ability to change it on the same screen, AC, saves, etc), as well as an initiative tracker.
To be honest, I was hoping this would be part of the encounter builder, the biggest thing D&D Beyond is missing is a "session management" system for DMs (lots of tools for players, very little for DMs so far :( ), and this tool would have been the perfect place to start integrating it. Unless I missed something like this somewhere?
Guess I'll keep hacking encounters together using a character's creature section for now, being able to track monster HP and rename individual monsters in that section makes it better for running encounters than the encounter builder right now, unfortunately.
Still, all that said, looking forward to where the builder goes from here. :)
I'd like to see the ability to sort each column so based on your filters you can get all the deadly encounters first, then hard, then medium, etc. Or reorder the CR numbers so they list together.
Just today. Adam announced it in the dev update he streamed from D&D Live.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
I've been goofing around with it for a couple hours and I'm liking it so far. I noticed a couple bugs with searching and filtering early on, but I couldn't duplicate them. I'm guessing either it was a fluke or something got fixed behind the scenes between my page refreshes.
I didn't see any way to add homebrew monsters to the encounters I was fiddling around with. I wondered if I was being oblivious and missing a button in the interface, but glancing through some of the posts so far I'm guessing that hasn't been enabled yet. I'm guessing that feature's coming later on in the Encounter Builder development roadmap. I hope so, anyway.
I figured out how to group monsters by dragging them onto each other. That's pretty rad. Is there a quick way to split up a stack of several of the same monster? When I was building my encounters I dragged one of a monster over to the encounter list and then clicked the + button to increase the quantity instead of dragging multiple individuals over. I feel like that may have been the wrong way to do it now that I want to make mix-and-match groups with the monsters in the encounter.
I'd love it if I could just check a "sources I own" box when filtering. (I'd also love it if I had that option when looking through feats, backgrounds, magic items, etc.)
I guess the big question is: When development is done, what should we expect the finished Encounter Builder to look like? Is this going to be a tool for planning encounters or a tool for running encounters? I'm fine either way, honestly. Right now the Encounter Builder does what I need so I can finish putting together a big fight I have planned for my players next weekend. It's actually helped me re-envision how to stage the fight, the phases/waves the fight will happen in, and the groupings of monsters. So it's super useful as-is. Other features for actually running the encounter - initiative and hp tracking, etc., - would be cool, but I don't want to be waiting expectantly for those features if they're not actually on the roadmap for development.