So can anyone explain to me why I can see / can add / can learn spells on my Wizard / Eldritch Knight character that apparently should not be available for either of them? Cure Wounds can for some reason be added / learned on both of them, and I do not understand why.
On one end when I began DnD; I was under the impression that Wizards could learn ANY spells (As long as they were on a scroll and could be transcribed too their book)
But in recent time I have been told that Wizards (And Eldritch Knights for that matter) can only learn WIZARD SPECIFIC spells: but if that is the case - Why does it looks like I have ALL spells in 5E available for me on their "learn / pick" spell list as opposed to my Sorcerer who clearly only has Sorcerer spells active. Can Wizards truly learn any spell given specific circumstances? Or is something just wrong with how DnDBeyond shows Wizard spells in the character builder?
Every caster class (so Artificer/Bard/Cleric/Paladin/Ranger/Sorceror/Warlock/Wizard) has their own spell list that they can learn. While there are exceptions (as always in D&D), you cannot learn spells that are not on your class spell list. Subclasses that add spell casting abilities to non casters (like Eldritch Knight) generally borrow from one of the caster's spell list. The only occasion of where a class can learn any spell that comes to mind is the Bard whose class ability allows them to learn a small number of spells from one other class. There are a limited few other circumstances where it can happen.
I'm not sure why a non Wizard spell is showing for your Wizard. It's possible that it was home brewed. Maybe you've multiclassed into Bard or you have a magic item? Alternatively, you may have made a mistake somewhere or it may just be a bug.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I have "Homebrew content" enabled in the character builder (As most campaign I have in have DM's that make own magical items) but even tho I got that on; All of my character characters BESIDES the Wizard and Eldritch Knight have their correct spell lists. Only those two seems to just have every single spell in the game listed.
I have "Homebrew content" enabled in the character builder (As most campaign I have in have DM's that make own magical items) but even tho I got that on; All of my character characters BESIDES the Wizard and Eldritch Knight have their correct spell lists. Only those two seems to just have every single spell in the game listed.
Link your character. Just because you toggled homebrew on or off you'd still have any homebrew items you already added to the sheet (like a poorly made subclass that gives you the cleric spell list for example, or a weird magic item etc etc).
Not a homebrew race or subclass and no homebrew items. Can't see the spell though (or background), got a screenshot (of the spell description)? With seven people in the campaign I'm gonna bet someone made a homebrew copy of it.
I can’t play with it and you don’t have any of those spells prepared for me to see what’s what. You may need a Mod to help you, but people’s suspicions about errant homebrew from someone’s collection being the culprit. I see that Solania Gutterborn has a fair bit of homebrew on their sheet, and some else had an item or something, so obviously a minimum of at least one person in the campaign ‘brews or adds.
Go into the edit option instead of the view option and go to the 1st page and turn off homebrew.
Then go and select the wizard spells that you want and are allowed by RAW to have.
Now go back and turn on the homebrew so your homebrew stuff can work again.
Okay so this did the trick... But I am not sure how come this ONLY Applied to a "Wizard" (Seen as it is only on my Wizard and Eldritch Knight). I tried making a new Sorcerer and a non-celestial Warlock with Homebrew content turned on just to check and neither of those could add Cure Wounds so I sort of just assumed the Homebrew thing was not the issue... But okay, someone in the group has made an EXCACT replica of Cure Wounds then and made it applicable for "only the Wizard table" (Seen as I can get it on a Eldritch Knight as well) so yeah... Thanks for helping me solve this thing which I should have been able to solve myself had I only gone at it from a different angle <_>
Also, thanks to you two Zhell_sucks_at_DnD and IamSposta for leading me more into it. I was just so sold on that "It can't be homebrew, I can not see it on the other non-cure wounds casters" - The answer is usually easier to find than it seems, huh? <_>
But okay, someone in the group has made an EXCACT replica of Cure Wounds then and made it applicable for "only the Wizard table" (Seen as I can get it on a Eldritch Knight as well) so yeah...
Lol, that’s easier to do than one might think. One can simply use the standard cure wounds as a template for their “new spell,” change the name from “Copy_of_Cure Wounds” to just “Cure Wounds,” remove all of the listed classes & subclasses from the list of Spell Lists it is designated to populate (so there won’t be duplicates on those characters’ sheets), add Wizard to that empty field, and then [SAVE CHANGES]. -Fin- (It literally takes less time to do than it did for me to explain it.)
For future reference, if you ever see either a spell or magic item that looks questionable to you, you can tell if it’s homebrew instantly if you know what to look for. At the top of the spell’/magic item’s entry on the sidebar, where it lists their quick reference stats, look at the bottom of those quick reference stats to see if there is a field labeled “Version,” even if there is no version designation listed. Official content never needs list a version, so that field won’t even be displayed. Only homebrew spells & magical
And I’m happy to help, as usual. But please, just call me Sposta.
Another case that speaks toward Campaign DM ability to exercise more granular control over content sharing including homebrew. This confusion would never have happened if the DM was aware player #2 homebrewed up Cure Wounds for Wizards and could toggle "nope."
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So can anyone explain to me why I can see / can add / can learn spells on my Wizard / Eldritch Knight character that apparently should not be available for either of them? Cure Wounds can for some reason be added / learned on both of them, and I do not understand why.
On one end when I began DnD; I was under the impression that Wizards could learn ANY spells (As long as they were on a scroll and could be transcribed too their book)
But in recent time I have been told that Wizards (And Eldritch Knights for that matter) can only learn WIZARD SPECIFIC spells: but if that is the case - Why does it looks like I have ALL spells in 5E available for me on their "learn / pick" spell list as opposed to my Sorcerer who clearly only has Sorcerer spells active. Can Wizards truly learn any spell given specific circumstances? Or is something just wrong with how DnDBeyond shows Wizard spells in the character builder?
Paragraph 1: You're using some sort of homebrew jank. Cure Wounds is not a wizard spell.
Paragraph 2: No, only wizard spells of 1st-level and higher.
Paragraph 3: See paragraph 1 reply.
Every caster class (so Artificer/Bard/Cleric/Paladin/Ranger/Sorceror/Warlock/Wizard) has their own spell list that they can learn. While there are exceptions (as always in D&D), you cannot learn spells that are not on your class spell list. Subclasses that add spell casting abilities to non casters (like Eldritch Knight) generally borrow from one of the caster's spell list. The only occasion of where a class can learn any spell that comes to mind is the Bard whose class ability allows them to learn a small number of spells from one other class. There are a limited few other circumstances where it can happen.
I'm not sure why a non Wizard spell is showing for your Wizard. It's possible that it was home brewed. Maybe you've multiclassed into Bard or you have a magic item? Alternatively, you may have made a mistake somewhere or it may just be a bug.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Do you have the Strixhaven background?
I have "Homebrew content" enabled in the character builder (As most campaign I have in have DM's that make own magical items) but even tho I got that on; All of my character characters BESIDES the Wizard and Eldritch Knight have their correct spell lists. Only those two seems to just have every single spell in the game listed.
Link your character. Just because you toggled homebrew on or off you'd still have any homebrew items you already added to the sheet (like a poorly made subclass that gives you the cleric spell list for example, or a weird magic item etc etc).
It's also possible someone in the campaign made a copy of cure wounds and added it to the wizard. Check the spell and see if it has "Version:".
Please post a copy of the URL for your character sheet so someone can look into it for you.
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https://www.dndbeyond.com/profile/DM__Senpai/characters/39396260 <- This is for my Tortle Wizard, which I can add Cure Wounds (among other non-wizard spells) to the list of my known / ready spells.
Not a homebrew race or subclass and no homebrew items. Can't see the spell though (or background), got a screenshot (of the spell description)? With seven people in the campaign I'm gonna bet someone made a homebrew copy of it.
I can’t play with it and you don’t have any of those spells prepared for me to see what’s what. You may need a Mod to help you, but people’s suspicions about errant homebrew from someone’s collection being the culprit. I see that Solania Gutterborn has a fair bit of homebrew on their sheet, and some else had an item or something, so obviously a minimum of at least one person in the campaign ‘brews or adds.
Creating Epic Boons on DDB
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Content Troubleshooting
Okay so this did the trick... But I am not sure how come this ONLY Applied to a "Wizard" (Seen as it is only on my Wizard and Eldritch Knight). I tried making a new Sorcerer and a non-celestial Warlock with Homebrew content turned on just to check and neither of those could add Cure Wounds so I sort of just assumed the Homebrew thing was not the issue... But okay, someone in the group has made an EXCACT replica of Cure Wounds then and made it applicable for "only the Wizard table" (Seen as I can get it on a Eldritch Knight as well) so yeah... Thanks for helping me solve this thing which I should have been able to solve myself had I only gone at it from a different angle <_>
Also, thanks to you two Zhell_sucks_at_DnD and IamSposta for leading me more into it. I was just so sold on that "It can't be homebrew, I can not see it on the other non-cure wounds casters" - The answer is usually easier to find than it seems, huh? <_>
Lol, that’s easier to do than one might think. One can simply use the standard cure wounds as a template for their “new spell,” change the name from “Copy_of_Cure Wounds” to just “Cure Wounds,” remove all of the listed classes & subclasses from the list of Spell Lists it is designated to populate (so there won’t be duplicates on those characters’ sheets), add Wizard to that empty field, and then [SAVE CHANGES]. -Fin- (It literally takes less time to do than it did for me to explain it.)
For future reference, if you ever see either a spell or magic item that looks questionable to you, you can tell if it’s homebrew instantly if you know what to look for. At the top of the spell’/magic item’s entry on the sidebar, where it lists their quick reference stats, look at the bottom of those quick reference stats to see if there is a field labeled “Version,” even if there is no version designation listed. Official content never needs list a version, so that field won’t even be displayed. Only homebrew spells & magical
And I’m happy to help, as usual. But please, just call me Sposta.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Another case that speaks toward Campaign DM ability to exercise more granular control over content sharing including homebrew. This confusion would never have happened if the DM was aware player #2 homebrewed up Cure Wounds for Wizards and could toggle "nope."
Jander Sunstar is the thinking person's Drizzt, fight me.