Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
I'd like to order the physical/digital bundle, but I'm worried there's going to be so many revisions that the physical books will be outdated very quickly. Not that that will stop me from placing them on my bookshelf...
I'd like to order the physical/digital bundle, but I'm worried there's going to be so many revisions that the physical books will be outdated very quickly. Not that that will stop me from placing them on my bookshelf...
Not sure what you mean by revisions? If you mean errata, as far as I'm aware the 2014 core rulebooks received maybe 3 batches of errata each, possibly 4 tops
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
The vastvastvast majority of campaigns don't make it to lvl 19 so the epic boon concern seems moot for most groups. Interestingly the majority of the druid changes discussion thread here seemed positive so I'm not sure how druid was killed exactly other than moon druids no longer being superstrong at lower levels.
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
Moon Druid specific was very strong at lower levels and didn't scale super well at higher levels. It increases the proportional power of Moon Druid, but removes the insane spike at level 3.
What we're gonna see is the removal of multiclassing for the sake of multiclassing. It'll still exist and there are still extremely valid reasons to Multiclass now, but depending on which way you go you aren't going to see insane value on it. I like the concept of Epic Boons at 19 because it's a reward for a class getting to the peak of its power. Like very recently mentioned, most games finish long before 15, let alone 19 so it's not super super relevant but the concept is super valid.
In general, I am excited for most of the changes. I'm super excited for:
Crafting & Tool usage
Bastion system
The overall new organization of the books (especially the DMG)
ART
Taking a look at the new Monster Manual.
New spells/spell changes
New subclasses
In terms of specific things that I would've liked to see but didn't quite hit the mark:
Class/Subclass changes that were actually just implementing optional features in Tasha's. Not a huge fan of Crawford using the term "it's essentially a whole new class/subclass" when 90% of the changes are just standardizing Tasha's (looking at you Ranger). Now, that said, they're still improvements. And I think they absolutely work and should be utilized. Let's just change the language and not try to peddle it as "brand new".
I'm not going to start the whole Artificer thing, there's plenty of other threads and I'm not unreasonable about the whole thing. I get it. It wasn't a standard class, it's Eberron inspired, yada yada yada. I just love the class and would've loved to see it up there with the big boys.
Totally understand limiting every class to having four subclasses. Makes everything a lot cleaner, limits confusion for first-time players, etc. I just am sad about losing out on some great subclasses like Transmutation & Necromancy Wizard and the Tempest Cleric.
Waiting for more to release about the MAGIC [ACTION] and any relationship or new requirements or restrictions different from the old UMD for thieves. I know what's in the Playtest 8 but there may still be some knowledge I think has not popped out yet. We shall see....
I've ordered the digital PHB and will order the digital core books. I will buy them physical from the LGS because they are the ones who get screwed by the bundling. I've been out for a long time and see most of the updates to mechanics to simply be corrections to bring things into how most people play the game but, again, lack of experience is a relevant factor in my judgement.
In general, I am excited for most of the changes. I'm super excited for:
Crafting & Tool usage
Bastion system
The overall new organization of the books (especially the DMG)
ART
Taking a look at the new Monster Manual.
New spells/spell changes
New subclasses
In terms of specific things that I would've liked to see but didn't quite hit the mark:
Class/Subclass changes that were actually just implementing optional features in Tasha's. Not a huge fan of Crawford using the term "it's essentially a whole new class/subclass" when 90% of the changes are just standardizing Tasha's (looking at you Ranger). Now, that said, they're still improvements. And I think they absolutely work and should be utilized. Let's just change the language and not try to peddle it as "brand new".
I'm not going to start the whole Artificer thing, there's plenty of other threads and I'm not unreasonable about the whole thing. I get it. It wasn't a standard class, it's Eberron inspired, yada yada yada. I just love the class and would've loved to see it up there with the big boys.
Totally understand limiting every class to having four subclasses. Makes everything a lot cleaner, limits confusion for first-time players, etc. I just am sad about losing out on some great subclasses like Transmutation & Necromancy Wizard and the Tempest Cleric.
They'll just add em to other books it's easier to just make 4 'basic' subclasses and make new ones in future books. I hope we see some original ideas like a new setting or another mtg plane that didn't have a book
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
The vast, vast majority of games don't go to 19 so I highly doubt that will affect most people's decision to multiclass.
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
The vast, vast majority of games don't go to 19 so I highly doubt that will affect most people's decision to multiclass.
Which is one reason I always find it amusing how much of backlash to some classes, including the new Ranger, seems based on how bad the capstone is. People seem to put a lot of weight on how effective a feature that very few will ever use is
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
The vast, vast majority of games don't go to 19 so I highly doubt that will affect most people's decision to multiclass.
Which is one reason I always find it amusing how much of backlash to some classes, including the new Ranger, seems based on how bad the capstone is. People seem to put a lot of weight on how effective a feature that very few will ever use is
Well, to play devils' advocate - despite the fact that very few players will actually get to use them, capstones being splashy and exciting has a design purpose too, they spark imagination of what the player will do if they ever get that high. Unlike lower features, they don't have to be balanced in the same way (or at all), which is why I think the Ranger's should have taken a bigger swing. +2 damage per hit on average, from a spell that very few rangers will want to concentrate on that high up, just doesn't spark that kind of enthusiasm.
If instead the capstone was the same 1d10 upgrade but removed concentration, that would get all kinds of creative juices flowing, like rangers planning on combining it with things like Swift Quiver or Guardian of Nature.
I could have sworn there was a video where they said that they recognize that most people don't play to high levels and that they wanted to change that with 2024. Am I remembering that wrong?
I could have sworn there was a video where they said that they recognize that most people don't play to high levels and that they wanted to change that with 2024. Am I remembering that wrong?
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
The vast, vast majority of games don't go to 19 so I highly doubt that will affect most people's decision to multiclass.
Which is one reason I always find it amusing how much of backlash to some classes, including the new Ranger, seems based on how bad the capstone is. People seem to put a lot of weight on how effective a feature that very few will ever use is
I thought main complaint was focusing on HM was stupid
im kinda hoping the artificer is in the PHB and they just are saying its not to be a surprise for the players but i know they would show it off to build as much hype as possible :( but a man can dream!
im kinda hoping the artificer is in the PHB and they just are saying its not to be a surprise for the players but i know they would show it off to build as much hype as possible :( but a man can dream!
I kinda doubt it that just silly tbh...
Also anyone making vids that aren't doom saying seesh no one has positive vibes on any 'reacting to 5.5' vids
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Nervous as it looks like they are taking care of the Ranger, adding some cool spells, epic boons officially, and Warlock mods seem intriguing. They've killed the Druid and ruined shapechanging spells which is sad. Pretty sure multiclassing is dead now that the epic boon at 19 is there and it's tied to class level and not total level.
Well I think it fixes Ranger tbh
I'd like to order the physical/digital bundle, but I'm worried there's going to be so many revisions that the physical books will be outdated very quickly. Not that that will stop me from placing them on my bookshelf...
Not sure what you mean by revisions? If you mean errata, as far as I'm aware the 2014 core rulebooks received maybe 3 batches of errata each, possibly 4 tops
Find my D&D Beyond articles here
The vastvastvast majority of campaigns don't make it to lvl 19 so the epic boon concern seems moot for most groups. Interestingly the majority of the druid changes discussion thread here seemed positive so I'm not sure how druid was killed exactly other than moon druids no longer being superstrong at lower levels.
I'm really excited to do Illusionist that sub looks so badass
Moon Druid specific was very strong at lower levels and didn't scale super well at higher levels. It increases the proportional power of Moon Druid, but removes the insane spike at level 3.
What we're gonna see is the removal of multiclassing for the sake of multiclassing. It'll still exist and there are still extremely valid reasons to Multiclass now, but depending on which way you go you aren't going to see insane value on it. I like the concept of Epic Boons at 19 because it's a reward for a class getting to the peak of its power. Like very recently mentioned, most games finish long before 15, let alone 19 so it's not super super relevant but the concept is super valid.
In general, I am excited for most of the changes. I'm super excited for:
In terms of specific things that I would've liked to see but didn't quite hit the mark:
Profile pic - credit to artist unknown
Waiting for more to release about the MAGIC [ACTION] and any relationship or new requirements or restrictions different from the old UMD for thieves. I know what's in the Playtest 8 but there may still be some knowledge I think has not popped out yet. We shall see....
I've ordered the digital PHB and will order the digital core books. I will buy them physical from the LGS because they are the ones who get screwed by the bundling. I've been out for a long time and see most of the updates to mechanics to simply be corrections to bring things into how most people play the game but, again, lack of experience is a relevant factor in my judgement.
They'll just add em to other books it's easier to just make 4 'basic' subclasses and make new ones in future books. I hope we see some original ideas like a new setting or another mtg plane that didn't have a book
The art in general has me gobsmacked.
That really buff Dragonborn in the Barbarian (I forget if it's Berserker or Zealot) has me dying to play that combo.
The vast, vast majority of games don't go to 19 so I highly doubt that will affect most people's decision to multiclass.
I wish I knew the artist for Abberation Subclass so I can use it as my avatar.
Which is one reason I always find it amusing how much of backlash to some classes, including the new Ranger, seems based on how bad the capstone is. People seem to put a lot of weight on how effective a feature that very few will ever use is
Well, to play devils' advocate - despite the fact that very few players will actually get to use them, capstones being splashy and exciting has a design purpose too, they spark imagination of what the player will do if they ever get that high. Unlike lower features, they don't have to be balanced in the same way (or at all), which is why I think the Ranger's should have taken a bigger swing. +2 damage per hit on average, from a spell that very few rangers will want to concentrate on that high up, just doesn't spark that kind of enthusiasm.
If instead the capstone was the same 1d10 upgrade but removed concentration, that would get all kinds of creative juices flowing, like rangers planning on combining it with things like Swift Quiver or Guardian of Nature.
I could have sworn there was a video where they said that they recognize that most people don't play to high levels and that they wanted to change that with 2024. Am I remembering that wrong?
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
They did say that
I thought main complaint was focusing on HM was stupid
im kinda hoping the artificer is in the PHB and they just are saying its not to be a surprise for the players but i know they would show it off to build as much hype as possible :( but a man can dream!
I kinda doubt it that just silly tbh...
Also anyone making vids that aren't doom saying seesh no one has positive vibes on any 'reacting to 5.5' vids