First let me preface this by saying, I do understand that things change from the 2014 edition as well as the UA editions, but I am curious if one particular part of the Armorer subclass's identity has been removed intentionally or by accident. The particular element that has been "removed/lost" had to do with the armorer's arcane armor ability,
"The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a body part it is replacing." -Tasha's Cauldron of Everything
During UA it was labeled as Second Skin, " The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a Bonus Action. The armor replaces missing limbs, functionally identical to a limb it replaces."
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the afore mentioned ability. Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
I found this blerb in the new book," An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense."
It's descriptive here and not an actual ruling, but until I get an official answer, I suppose I'll use this as justification for the continuation from Tasha's and UA. Thanks for the reply!
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the previously known ability to having Arcane Armor replace any lost limbs. (You could do it since Tasha's & even the last Artificer Subclass UA) Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
OMG.
This feature lead an epic moment in my 2014 Armorer's life. We fought against a major boss in Barovia and my character lost his right hand in the middle of the fight. My reply was like: Oh, no... anyway. And I read out loud the lost limb paragraph to the DM and the party. Our DM was also really-really satisfied with the scene: he wanted to show us that Barovia is a really dangerous place - and he was really happy that losing a limb as a consequence happaned to the armorer who could negate the effect.
Since that, for me, limb replacement is an iconic feat of the Armorer subclass. It is really a shame that the devs removed this feat.
However, to be fair:
In the new DMG there is no Lingering Injuries table. There are no rules in 2024 edition about losing limbs - this type of damage is removed from the rules. So in the context of 2024 rules there are no needs to a feature like this.
Yep, sorry for the lack of clarification, the "Can't be removed against your will" portion is still there, I meant mainly the previous "Second Skin" effect from 2014 & UA that made the armor cover lost limbs.
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the previously known ability to having Arcane Armor replace any lost limbs. (You could do it since Tasha's & even the last Artificer Subclass UA) Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
OMG.
This feature lead an epic moment in my 2014 Armorer's life. We fought against a major boss in Barovia and my character lost his right hand in the middle of the fight. My reply was like: Oh, no... anyway. And I read out loud the lost limb paragraph to the DM and the party. Our DM was also really-really satisfied with the scene: he wanted to show us that Barovia is a really dangerous place - and he was really happy that losing a limb as a consequence happaned to the armorer who could negate the effect.
Since that, for me, limb replacement is an iconic feat of the Armorer subclass. It is really a shame that the devs removed this feat.
However, to be fair:
In the new DMG there is no Lingering Injuries table. There are no rules in 2024 edition about losing limbs - this type of damage is removed from the rules. So in the context of 2024 rules there are no needs to a feature like this.
This alone is why I miss the feature, so many great story telling narratives with this, I suppose if "losing limbs" is sort of out of the picture as far as damage goes it still makes me wonder why Artificers can still craft a plan for Prosthetic limb. It seems counter-intuitive if "Second skin" was removed because damage no longer causes lost limbs, but I can still use the prosthetic limbs plan to create prosthetic limbs. (You'd be dedicating a whole plan for nothing?)
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the previously known ability to having Arcane Armor replace any lost limbs. (You could do it since Tasha's & even the last Artificer Subclass UA) Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
OMG.
This feature lead an epic moment in my 2014 Armorer's life. We fought against a major boss in Barovia and my character lost his right hand in the middle of the fight. My reply was like: Oh, no... anyway. And I read out loud the lost limb paragraph to the DM and the party. Our DM was also really-really satisfied with the scene: he wanted to show us that Barovia is a really dangerous place - and he was really happy that losing a limb as a consequence happaned to the armorer who could negate the effect.
Since that, for me, limb replacement is an iconic feat of the Armorer subclass. It is really a shame that the devs removed this feat.
However, to be fair:
In the new DMG there is no Lingering Injuries table. There are no rules in 2024 edition about losing limbs - this type of damage is removed from the rules. So in the context of 2024 rules there are no needs to a feature like this.
This alone is why I miss the feature, so many great story telling narratives with this, I suppose if "losing limbs" is sort of out of the picture as far as damage goes it still makes me wonder why Artificers can still craft a plan for Prosthetic limb. It seems counter-intuitive if "Second skin" was removed because damage no longer causes lost limbs, but I can still use the prosthetic limbs plan to create prosthetic limbs. (You'd be dedicating a whole plan for nothing?)
*shoulder shrug*
Follow up story:
This limb losing moment led me a meta choice as a player: my artificer spent time to think and research a method to re-create lost limbs. In our game world my artificer became the person who researched a method to craft the Prosthetic Limb woundros item after a longer downtime. And because of his trauma he published his research about this topic almost freely :) [He published his own book about his journey through Barovia and included a working method to replicate Proshtetic Limbs after the campaign.]
And before the party went to the next big campaign he spent enought downtime to create 2 pieces of Prosthetic Limbs, just in case somebody in the party will face a similar situation.
He keeps 2 unused Prosthetic Limbs in his Bag of Holding, just in case... :)
[So, basically because of the traumatic experiences of Curse of Strahd, and a long downtime after the CoS, as a survivor of CoS, he developed and shared his own magical blueprint of Prosthetic Limb in his own book. Which is available in Waterdeep and anybody who has magical crafting affinity can replicate the Prosthetic Limb woundrus item.]
I feel like most DMs would be cool with you using the armor to substitute a missing limb, or have a prosthetic use the same benefits of the Dreadnaught or Guardian abilities
I guess it’s another world, but in the FR book, they have prosthetic limbs as a piece of equipment available for free to anyone who needs it. Maybe they’re toeing ideas is with that sort of thing available (yes, as I said, it’s in a different world, but eberron is much higher tech than the FR. It could easily be there, too) people wouldn’t need the armor to do it.🤷♂️
I guess it’s another world, but in the FR book, they have prosthetic limbs as a piece of equipment available for free to anyone who needs it. Maybe they’re toeing ideas is with that sort of thing available (yes, as I said, it’s in a different world, but eberron is much higher tech than the FR. It could easily be there, too) people wouldn’t need the armor to do it.🤷♂️
I would have no issues with Artificers making prosthetic limbs that last forever without it taking a infusion slot other then to know the plan to make one and it being cheap enough to mimic the free cost shown in the new books
Level 3: Arcane Armor As a Magic action while you have Smith’s Tools in hand, you can turn a suit of armor you are wearing into Arcane Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die.
You gain the following benefits while wearing your Arcane Armor.
No Strength Requirement. If the armor normally has a Strength requirement, the Arcane Armor lacks this requirement for you.
Quick Don and Doff.You can don or doff the armor as a Utilize action. The armor can’t be removed against your will.
Spellcasting Focus. You can use the Arcane Armor as a Spellcasting Focus for your Artificer spells.
edit: and if the complaint is about lost limbs, that is in the realm of player choice and RP. There doesn't need to be rules for lost limbs in a system that has no rules for loosing a limb in combat.
First let me preface this by saying, I do understand that things change from the 2014 edition as well as the UA editions, but I am curious if one particular part of the Armorer subclass's identity has been removed intentionally or by accident. The particular element that has been "removed/lost" had to do with the armorer's arcane armor ability,
"The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a body part it is replacing." -Tasha's Cauldron of Everything
During UA it was labeled as Second Skin, " The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a Bonus Action. The armor replaces missing limbs, functionally identical to a limb it replaces."
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the afore mentioned ability. Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
Sincerely,
Vixor Deland
Based on the article on the Artificer subclasses failing to mention Second Skin, it seems to have been intentionally removed.
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I found this blerb in the new book," An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense."
It's descriptive here and not an actual ruling, but until I get an official answer, I suppose I'll use this as justification for the continuation from Tasha's and UA.
Thanks for the reply!
OMG.
This feature lead an epic moment in my 2014 Armorer's life. We fought against a major boss in Barovia and my character lost his right hand in the middle of the fight. My reply was like: Oh, no... anyway. And I read out loud the lost limb paragraph to the DM and the party. Our DM was also really-really satisfied with the scene: he wanted to show us that Barovia is a really dangerous place - and he was really happy that losing a limb as a consequence happaned to the armorer who could negate the effect.
Since that, for me, limb replacement is an iconic feat of the Armorer subclass. It is really a shame that the devs removed this feat.
However, to be fair:
In the new DMG there is no Lingering Injuries table. There are no rules in 2024 edition about losing limbs - this type of damage is removed from the rules. So in the context of 2024 rules there are no needs to a feature like this.
It's under quick Don and doff- it can't be removed against your will
Yep, sorry for the lack of clarification, the "Can't be removed against your will" portion is still there, I meant mainly the previous "Second Skin" effect from 2014 & UA that made the armor cover lost limbs.
This alone is why I miss the feature, so many great story telling narratives with this, I suppose if "losing limbs" is sort of out of the picture as far as damage goes it still makes me wonder why Artificers can still craft a plan for Prosthetic limb. It seems counter-intuitive if "Second skin" was removed because damage no longer causes lost limbs, but I can still use the prosthetic limbs plan to create prosthetic limbs. (You'd be dedicating a whole plan for nothing?)
*shoulder shrug*
Follow up story:
This limb losing moment led me a meta choice as a player: my artificer spent time to think and research a method to re-create lost limbs. In our game world my artificer became the person who researched a method to craft the Prosthetic Limb woundros item after a longer downtime. And because of his trauma he published his research about this topic almost freely :) [He published his own book about his journey through Barovia and included a working method to replicate Proshtetic Limbs after the campaign.]
And before the party went to the next big campaign he spent enought downtime to create 2 pieces of Prosthetic Limbs, just in case somebody in the party will face a similar situation.
He keeps 2 unused Prosthetic Limbs in his Bag of Holding, just in case... :)
[So, basically because of the traumatic experiences of Curse of Strahd, and a long downtime after the CoS, as a survivor of CoS, he developed and shared his own magical blueprint of Prosthetic Limb in his own book. Which is available in Waterdeep and anybody who has magical crafting affinity can replicate the Prosthetic Limb woundrus item.]
I feel like most DMs would be cool with you using the armor to substitute a missing limb, or have a prosthetic use the same benefits of the Dreadnaught or Guardian abilities
I guess it’s another world, but in the FR book, they have prosthetic limbs as a piece of equipment available for free to anyone who needs it.
Maybe they’re toeing ideas is with that sort of thing available (yes, as I said, it’s in a different world, but eberron is much higher tech than the FR. It could easily be there, too) people wouldn’t need the armor to do it.🤷♂️
I would have no issues with Artificers making prosthetic limbs that last forever without it taking a infusion slot other then to know the plan to make one and it being cheap enough to mimic the free cost shown in the new books
Yes they should have kept that part in.
They changed it, but the important bits remain.
Level 3: Arcane Armor
As a Magic action while you have Smith’s Tools in hand, you can turn a suit of armor you are wearing into Arcane Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die.
You gain the following benefits while wearing your Arcane Armor.
No Strength Requirement. If the armor normally has a Strength requirement, the Arcane Armor lacks this requirement for you.
Quick Don and Doff. You can don or doff the armor as a Utilize action. The armor can’t be removed against your will.
Spellcasting Focus. You can use the Arcane Armor as a Spellcasting Focus for your Artificer spells.
edit: and if the complaint is about lost limbs, that is in the realm of player choice and RP. There doesn't need to be rules for lost limbs in a system that has no rules for loosing a limb in combat.