One reason this forum sees little genuine engagement is that it attracts a community with entrenched biases against those who question the game's direction. Good-faith discourse is rare here, in part because dissenters, particularly those critical of WotC, are underrepresented.
I believe WotC has made both sound and questionable decisions for consumers. Their most significant positive move was releasing the 5e SRD under a creative commons license, which fostered openness and innovation.
However, I view the "Drops" initiative as a step backward for consumers. It represents a foothold for digital-only content that cannot truly be owned. Historically, nearly all 5e material was accompanied by a physical book, ensuring access even if D&D Beyond disappeared. While I personally prefer pdfs over bulky physical collections, which are cumbersome to store, transport, and vulnerable to damage, the principle of ownership remains important to me.
This concern stems from my experience when 4e ended and D&D Insider was discontinued. Despite paying for a subscription, I lost access to all the rules and resources I relied on. There is no guarantee that D&D Beyond won't face a similar fate, leaving players with nothing.
This is pretty much where I'm at.
I'm not going to pretend that I've been a strident supporter of WotC; I've been critical of them and their stewardship of the IP because I care about it and when things are changed for broad market appeal I do indeed rankle because I feel that the flavor and style and such is being diluted. The issue, is that when I've made my concerns known... people come out of the woodwork to insist that I'm a racist or an adherent of Austrian painter or how "the evil gene doesn't exist!!!!" despite me acknowledging that there are parts of Gary's vision that absolutely belong in the dustbin of history.
To bring this back around to the topic at hand, there are times when I and others have pointed out the frustration we have with Beyond as a part of WotC's business; I personally feel that the electronic materials should be available to people who purchased the physical copies of the various modules and/or player materials at no additional cost (I have a small bookshelf full of materials that I would want to access for D&D beyond and VTTs)... but when I make this fair suggestion I instead get to hear about how this is somehow unfair or such while Beyond and WotC try to find some new and exciting way to extract money from my pocket.
They lose sight of the fact that Dungeons & Dragons is a corporate commodity and exists within a capitalist system. Hasbro and WotC own D&D - it only "belongs" to the community in the sense that those of us who have the physical books can keep playing even if Hasbro and WotC and D&D Beyond stopped existing tomorrow.
Just a slight amendment to that: 2014 and 2024 base rules were released under the OGL. That means at a bare minimum, if corporate goons took over and tried to charge a million dollars per phb, everyone can at the very least revert to the free rules and pass them around freely. Those base rules dont come with all the subclasses and all the add-on features, but it has all the core game rules. you can post them on your website today if you wanted and let others download them for free.
One reason this forum sees little genuine engagement is that it attracts a community with entrenched biases against those who question the game's direction. Good-faith discourse is rare here, in part because dissenters, particularly those critical of WotC, are underrepresented.
I believe WotC has made both sound and questionable decisions for consumers. Their most significant positive move was releasing the 5e SRD under a creative commons license, which fostered openness and innovation.
However, I view the "Drops" initiative as a step backward for consumers. It represents a foothold for digital-only content that cannot truly be owned. Historically, nearly all 5e material was accompanied by a physical book, ensuring access even if D&D Beyond disappeared. While I personally prefer pdfs over bulky physical collections, which are cumbersome to store, transport, and vulnerable to damage, the principle of ownership remains important to me.
This concern stems from my experience when 4e ended and D&D Insider was discontinued. Despite paying for a subscription, I lost access to all the rules and resources I relied on. There is no guarantee that D&D Beyond won't face a similar fate, leaving players with nothing.
Sorry, but I'm flabbergasted by anyone thinking critics of WotC are underrepresented here.
They should, at least, reduce market share to under 50%, as that constitutes a monopoly in the US & is blatantly illegal & immoral.
While the 'illegal' part has been adequately answered already, it's worth discussing the "immoral" part as well.
Fundamentally, the reason for having antitrust law is because competition encourages companies to deliver more value for the consumer's money, because if they don't, they lose market share to a competitor. This is, obviously, good for the consumer. If you're leveraging your market position to produce worse value, that's when there's a problem (current catch phrase for that: "enshittification"). There's also a problem if you're using your market position to drive out your competitors.
Is WotC immune to that sort of concern? Of course not, though it's doubtful whether they're actually in a meaningful sense a monopoly at all (are they competing with other RPGs, or are they competing with entertainment products in general? I would argue that it's the latter), but in any case, the important question is whether something is a monopoly, the question is whether it's abusing monopoly power. There's an argument for the OGL crisis being that kind of thing (though the fact WotC backed down is a sign that they probably aren't actually a monopoly), but something like Drops? That's silly. Honestly, most of D&D Beyond's subscription services are an area where not only is WotC not a monopoly, they aren't even the dominant player (which is probably roll20).
They should, at least, reduce market share to under 50%, as that constitutes a monopoly in the US & is blatantly illegal & immoral.
While the 'illegal' part has been adequately answered already, it's worth discussing the "immoral" part as well.
Fundamentally, the reason for having antitrust law is because competition encourages companies to deliver more value for the consumer's money, because if they don't, they lose market share to a competitor. This is, obviously, good for the consumer. If you're leveraging your market position to produce worse value, that's when there's a problem (current catch phrase for that: "enshittification"). There's also a problem if you're using your market position to drive out your competitors.
Is WotC immune to that sort of concern? Of course not, though it's doubtful whether they're actually in a meaningful sense a monopoly at all (are they competing with other RPGs, or are they competing with entertainment products in general? I would argue that it's the latter), but in any case, the important question is whether something is a monopoly, the question is whether it's abusing monopoly power. There's an argument for the OGL crisis being that kind of thing (though the fact WotC backed down is a sign that they probably aren't actually a monopoly), but something like Drops? That's silly. Honestly, most of D&D Beyond's subscription services are an area where not only is WotC not a monopoly, they aren't even the dominant player (which is probably roll20).
I edited my post to clean up that.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
This is was my idea I suggested earlier:
"...I'd like to see more books more often, even if on the thinner side, w/smaller art & more lore for more things(that is always required to go through intense sensitivity consultation & continuity checks)"
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
Pdfs of the books. Easy 'nuff.
Some suit or investor would demand they be copy-proofed in some way. Big Entertainment want everything copy-proofed.
The easiest solution would have to come with some convoluted DRM to make sure hypothetical lost infinite profit from copied PDFs isn't lost.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
To be frank, for a significant portion of the perpetual complainers there's nothing Wizards of the Coast can do to make them happy. Many of the demands the perpetual complainers have made have been met, and they don't stop. Musing about what more WotC should do to curry favor with that crowd is a wasted effort. They'll never be happy with changes, new products, or value adds for subscriptions because they don't have realistic expectations or reasons for vilifying Wizards of the Coast and their products.
Right now Dungeons & Dragons is still the most popular and profitable it's ever been. Most of their customers aren't in here drumming up toxicity. Honestly I don't believe the ROI is there to justify chasing the problematic crowd who continually demonstrate they won't be happy with anything WotC does.
EDIT to add: WotC has been burned by piracy enough that I doubt they'll ever do PDFs. The problem isn't WotC, it's either the pirates or capitalism in general, take your pick.
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
To be frank, for a significant portion of the perpetual complainers there's nothing Wizards of the Coast can do to make them happy. Many of the demands the perpetual complainers have made have been met, and they don't stop. Musing about what more WotC should do to curry favor with that crowd is a wasted effort. They'll never be happy with changes, new products, or value adds for subscriptions because they don't have realistic expectations or reasons for vilifying Wizards of the Coast and their products.
Right now Dungeons & Dragons is still the most popular and profitable it's ever been. Most of their customers aren't in here drumming up toxicity. Honestly I don't believe the ROI is there to justify chasing the problematic crowd who continually demonstrate they won't be happy with anything WotC does.
EDIT to add: WotC has been burned by piracy enough that I doubt they'll ever do PDFs. The problem isn't WotC, it's either the pirates or capitalism in general, take your pick.
IMO, the problem is suits running a toy & game company like a Silicon Valley start-up to please the hungry howling void that is shareholders, & corporations having more rights & protections than regular people in the US due to a century+ of rigged courts, not capitalism inherently.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
"...I'd like to see more books more often, even if on the thinner side, w/smaller art & more lore for more things(that is always required to go through intense sensitivity consultation & continuity checks)"
That sounds a bit like what they did in earlier editions, when they made splat books, which didn’t really work. Some of the problems could be fixable, like balancing the various supplements and combinations against each other. But others are more challenging. For example, making lots of settings splits the market, so instead of D&D players, there were spelljammer players, dark sun players, etc.
And as far as books, when they were developing 5e, they found most people buy 3 books. Ever. The PHB and maybe 2 others. That’s why this edition has a much slower release schedule.
Granted, that’s from like 20 years ago, back when print was the only option. Lots of things have changed. Could be things that didn’t work then might work now. But that’s generally why they’ve ceded things like setting books and super-specific subclass options to 3rd party publishers.
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
Pdfs of the books. Easy 'nuff.
Some suit or investor would demand they be copy-proofed in some way. Big Entertainment want everything copy-proofed.
The easiest solution would have to come with some convoluted DRM to make sure hypothetical lost infinite profit from copied PDFs isn't lost.
Yeah, they're kinda funny about not wanting anyone with access to a file-sharing site to start distributing their property for free. Such an irrational position...
Yeah, they're kinda funny about not wanting anyone with access to a file-sharing site to start distributing their property for free. Such an irrational position...
Pretty sure the last straw on pdf distribution was when 4th edition was pirated and released on the internet... before it was even in the stores.
It's disappointing that sarcasm and snark continue to overshadow good-faith arguments and attempts to find solutions. I'll remind this thread that nearly every other ttrpg publisher successfully sells pdfs. There are viable alternatives that preserve ownership and avoid the risks inherent in subscription-based access. I'm done with the bickering.
It's disappointing that sarcasm and snark continue to overshadow good-faith arguments and attempts to find solutions. I'll remind this thread that nearly every other ttrpg publisher successfully sells pdfs. There are viable alternatives that preserve ownership and avoid the risks inherent in subscription-based access. I'm done with the bickering.
I'll remind you that D&D has an extremely generous online content sharing feature that costs less than a typical fast food meal per month. D&D has strong objective evidence that using PDFs can hurt them big time. Plus, consider that pretty much every other TTRPG publisher has only a fraction of the market following that D&D does, which makes piracy less attractive to those who would carry it out and less damaging to the company since it will likely hit a much smaller portion of their bottom line. WotC demonstrably has legitimate concerns about what will happen to file copies of their intellectual property, and they have allowed and then adopted an extremely effective and accessible alternative method. Speaking of arguing in good faith, I'd suggest people might wish to consider acknowledging that PDFs are not the be-all-end-all of electronic TTRPG media.
Rollback Post to RevisionRollBack
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This is pretty much where I'm at.
I'm not going to pretend that I've been a strident supporter of WotC; I've been critical of them and their stewardship of the IP because I care about it and when things are changed for broad market appeal I do indeed rankle because I feel that the flavor and style and such is being diluted. The issue, is that when I've made my concerns known... people come out of the woodwork to insist that I'm a racist or an adherent of Austrian painter or how "the evil gene doesn't exist!!!!" despite me acknowledging that there are parts of Gary's vision that absolutely belong in the dustbin of history.
To bring this back around to the topic at hand, there are times when I and others have pointed out the frustration we have with Beyond as a part of WotC's business; I personally feel that the electronic materials should be available to people who purchased the physical copies of the various modules and/or player materials at no additional cost (I have a small bookshelf full of materials that I would want to access for D&D beyond and VTTs)... but when I make this fair suggestion I instead get to hear about how this is somehow unfair or such while Beyond and WotC try to find some new and exciting way to extract money from my pocket.
Just a slight amendment to that: 2014 and 2024 base rules were released under the OGL. That means at a bare minimum, if corporate goons took over and tried to charge a million dollars per phb, everyone can at the very least revert to the free rules and pass them around freely. Those base rules dont come with all the subclasses and all the add-on features, but it has all the core game rules. you can post them on your website today if you wanted and let others download them for free.
Sorry, but I'm flabbergasted by anyone thinking critics of WotC are underrepresented here.
While the 'illegal' part has been adequately answered already, it's worth discussing the "immoral" part as well.
Fundamentally, the reason for having antitrust law is because competition encourages companies to deliver more value for the consumer's money, because if they don't, they lose market share to a competitor. This is, obviously, good for the consumer. If you're leveraging your market position to produce worse value, that's when there's a problem (current catch phrase for that: "enshittification"). There's also a problem if you're using your market position to drive out your competitors.
Is WotC immune to that sort of concern? Of course not, though it's doubtful whether they're actually in a meaningful sense a monopoly at all (are they competing with other RPGs, or are they competing with entertainment products in general? I would argue that it's the latter), but in any case, the important question is whether something is a monopoly, the question is whether it's abusing monopoly power. There's an argument for the OGL crisis being that kind of thing (though the fact WotC backed down is a sign that they probably aren't actually a monopoly), but something like Drops? That's silly. Honestly, most of D&D Beyond's subscription services are an area where not only is WotC not a monopoly, they aren't even the dominant player (which is probably roll20).
I edited my post to clean up that.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I find it funny though that many of the voices here who are saying WoTC is the issue, or along those lines chose to not engage with my actual purpose of the post
Share ideas for the company to make money and make those people who are upset at how they made money happy.
If people are unhappy instead of complaining, I wanted to also bring a space to promote and engage in the solution. Part of identifying a problem is also helping to find the solution.
Hence why when stated that the problem is WoTC owning more than 50% of the market, I asked how to make it so they do not and are still making a goof profit - That is the kind of discourse we need to help the "corporate" side of this Hobby. Yes we the community own D&D in the sense, but frankly I want both 3rd party and WoTC to be profitable so I can keep spending my money on their things. I like buying premade stuff and tweaking it, so I would like to see their ideas work. Not just be shut down as "money grabbing."
This is was my idea I suggested earlier:
"...I'd like to see more books more often, even if on the thinner side, w/smaller art & more lore for more things(that is always required to go through intense sensitivity consultation & continuity checks)"
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Pdfs of the books. Easy 'nuff.
Some suit or investor would demand they be copy-proofed in some way. Big Entertainment want everything copy-proofed.
The easiest solution would have to come with some convoluted DRM to make sure hypothetical lost infinite profit from copied PDFs isn't lost.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
To be frank, for a significant portion of the perpetual complainers there's nothing Wizards of the Coast can do to make them happy. Many of the demands the perpetual complainers have made have been met, and they don't stop. Musing about what more WotC should do to curry favor with that crowd is a wasted effort. They'll never be happy with changes, new products, or value adds for subscriptions because they don't have realistic expectations or reasons for vilifying Wizards of the Coast and their products.
Right now Dungeons & Dragons is still the most popular and profitable it's ever been. Most of their customers aren't in here drumming up toxicity. Honestly I don't believe the ROI is there to justify chasing the problematic crowd who continually demonstrate they won't be happy with anything WotC does.
EDIT to add: WotC has been burned by piracy enough that I doubt they'll ever do PDFs. The problem isn't WotC, it's either the pirates or capitalism in general, take your pick.
IMO, the problem is suits running a toy & game company like a Silicon Valley start-up to please the hungry howling void that is shareholders, & corporations having more rights & protections than regular people in the US due to a century+ of rigged courts, not capitalism inherently.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
That sounds a bit like what they did in earlier editions, when they made splat books, which didn’t really work. Some of the problems could be fixable, like balancing the various supplements and combinations against each other.
But others are more challenging. For example, making lots of settings splits the market, so instead of D&D players, there were spelljammer players, dark sun players, etc.
And as far as books, when they were developing 5e, they found most people buy 3 books. Ever. The PHB and maybe 2 others. That’s why this edition has a much slower release schedule.
Granted, that’s from like 20 years ago, back when print was the only option. Lots of things have changed. Could be things that didn’t work then might work now. But that’s generally why they’ve ceded things like setting books and super-specific subclass options to 3rd party publishers.
Yeah, they're kinda funny about not wanting anyone with access to a file-sharing site to start distributing their property for free. Such an irrational position...
Pretty sure the last straw on pdf distribution was when 4th edition was pirated and released on the internet... before it was even in the stores.
Yeah, that's what they call a "case in point argument", I believe.
It's disappointing that sarcasm and snark continue to overshadow good-faith arguments and attempts to find solutions. I'll remind this thread that nearly every other ttrpg publisher successfully sells pdfs. There are viable alternatives that preserve ownership and avoid the risks inherent in subscription-based access. I'm done with the bickering.
I'll remind you that D&D has an extremely generous online content sharing feature that costs less than a typical fast food meal per month. D&D has strong objective evidence that using PDFs can hurt them big time. Plus, consider that pretty much every other TTRPG publisher has only a fraction of the market following that D&D does, which makes piracy less attractive to those who would carry it out and less damaging to the company since it will likely hit a much smaller portion of their bottom line. WotC demonstrably has legitimate concerns about what will happen to file copies of their intellectual property, and they have allowed and then adopted an extremely effective and accessible alternative method. Speaking of arguing in good faith, I'd suggest people might wish to consider acknowledging that PDFs are not the be-all-end-all of electronic TTRPG media.