You cannot copy a campaign or mass-copy characters.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I wanted to put the same thing in suggestions as I feel it would be so useful to DM's!! I would have master copies of so many campaigns and would only have to build them once. I feel like it might be too much for their servers, and think of all the space that maps would take.
TTRPGs are a different medium. You're not just telling a story, the players have a lot of agency to push the direction of where things go.
Which means you can't really copy other stories. They'll provide a template, but the actual gameplay is at the mercy of the players. It's unlikely that it will actually replicate the original.
I borrow from pop culture a lot. When I was running The Sprawl, I had sessions inspired by Ocean's Eleven, The Thing, FnaF, Inception and John Hughes movies. They were fun and not very similar to the original works.
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First, forgive me if this has come up before, but my 'forum search-fu' is weak.
I often run pick-up games, where I provide a set of pregenerated characters. I have several campaigns with pregens of the appropriate level.
Because I reuse those pregens a lot, I have to copy them individually, and then assign them to a new campaign.
I'm wondering if there's a way to copy the entire campaign and characters. (Or if there's another way to accomplish the same thing.)
You cannot copy a campaign or mass-copy characters.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I was afraid of that. I'm also hoping someone wrote a script or plug-in.
I wanted to put the same thing in suggestions as I feel it would be so useful to DM's!! I would have master copies of so many campaigns and would only have to build them once. I feel like it might be too much for their servers, and think of all the space that maps would take.
It would be very cool.
TTRPGs are a different medium. You're not just telling a story, the players have a lot of agency to push the direction of where things go.
Which means you can't really copy other stories. They'll provide a template, but the actual gameplay is at the mercy of the players. It's unlikely that it will actually replicate the original.
I borrow from pop culture a lot. When I was running The Sprawl, I had sessions inspired by Ocean's Eleven, The Thing, FnaF, Inception and John Hughes movies. They were fun and not very similar to the original works.