I am starting a new campaign with experienced players, and this will be our first time using DnD Beyond as a group. The homebrew world I have been working on has silver as a standard currency and not Gold, making Gold much more valuable and something the players would be extremely excited to receive.
For instance, a wealthy nobleman offers a LvL 5 group ten silver pieces each to complete a dubious fetch and return task. In normal D&D currency, even the lowest level characters would scoff at this offer, in my campaign 10 Silver would basically be equal to $1,000 USD.
Basically: 1 Copper = $1 USD, 1 Silver = $100 USD, 1 Gold = $10,000 USD, and a Platinum piece is worth a Million dollars USD. For context, the players will be starting at level 1 on a very poor island; and creating a life for themselves. So they probably would not even begin to encounter gold as an exchanged currency until they have reached the mainland, which is on the opposite end of the island chain they are playing in.
Is there a way I can change the currency values on DnD Beyond for my campaign? Or am I basically going to have to ditch this monetary system which my players were all interested in?
Thanks for any help. This is my first time using DnD Beyond to DM as well, so it is all new to me.
I'm all for the low level starting. Just make it clear in the beginning that gold is a rarity and copper is the main currency in the world you've build. As far as the characters starting money, you decide who has what at the beginning.
The only issue I see is when they attempt to purchase items. If you use the book price, it will take them a very long time to build up the funds. You may have to on the fly change the prices of items. Another option is to allow them to "find" some items to help them along the way instead of purchasing them.
To answer your question, Beyond doesn't support that level of mechanics alteration. It allows homebrew, but the core mechanics of D&D are untouchable. So you can not change the value of items or how currency is calculated.
Inform your players, cost in your world doesn't match book cost. Tell them to override the currency they get at lvl 1. Be prepared to supply prices when they shop
To answer your question, Beyond doesn't support that level of mechanics alteration. It allows homebrew, but the core mechanics of D&D are untouchable. So you can not change the value of items or how currency is calculated.
Thanks for actually answering my question instead of saying "just make it up". Appreciate the help.
To answer your question, Beyond doesn't support that level of mechanics alteration. It allows homebrew, but the core mechanics of D&D are untouchable. So you can not change the value of items or how currency is calculated.
Thanks for actually answering my question instead of saying "just make it up". Appreciate the help.
Why do you need to change it? Your campaign has silver, DDB has silver, your campaign has gold, DDB has gold...
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
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I am starting a new campaign with experienced players, and this will be our first time using DnD Beyond as a group. The homebrew world I have been working on has silver as a standard currency and not Gold, making Gold much more valuable and something the players would be extremely excited to receive.
For instance, a wealthy nobleman offers a LvL 5 group ten silver pieces each to complete a dubious fetch and return task. In normal D&D currency, even the lowest level characters would scoff at this offer, in my campaign 10 Silver would basically be equal to $1,000 USD.
Basically: 1 Copper = $1 USD, 1 Silver = $100 USD, 1 Gold = $10,000 USD, and a Platinum piece is worth a Million dollars USD. For context, the players will be starting at level 1 on a very poor island; and creating a life for themselves. So they probably would not even begin to encounter gold as an exchanged currency until they have reached the mainland, which is on the opposite end of the island chain they are playing in.
Is there a way I can change the currency values on DnD Beyond for my campaign? Or am I basically going to have to ditch this monetary system which my players were all interested in?
Thanks for any help. This is my first time using DnD Beyond to DM as well, so it is all new to me.
I'm all for the low level starting. Just make it clear in the beginning that gold is a rarity and copper is the main currency in the world you've build. As far as the characters starting money, you decide who has what at the beginning.
The only issue I see is when they attempt to purchase items. If you use the book price, it will take them a very long time to build up the funds. You may have to on the fly change the prices of items. Another option is to allow them to "find" some items to help them along the way instead of purchasing them.
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Just downgrade the prices. Everything that says gp is sp.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
To answer your question, Beyond doesn't support that level of mechanics alteration. It allows homebrew, but the core mechanics of D&D are untouchable. So you can not change the value of items or how currency is calculated.
Inform your players, cost in your world doesn't match book cost. Tell them to override the currency they get at lvl 1. Be prepared to supply prices when they shop
Yeah, it's not a big deal. You're the GM, like everything else, make it up =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Thanks for actually answering my question instead of saying "just make it up". Appreciate the help.
Why do you need to change it? Your campaign has silver, DDB has silver, your campaign has gold, DDB has gold...
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
This is exactly what I do. I tie real world currency and prices to game currency.
1cp = $1 - silver, gold, and paltimum are $10,$100, and $1,000 respectfully.
Prices are tied to their real world equivalents. A bow = a hunting rifle = ~$500-$2,000 ( scaling with quality ) = 5-20 g.p.
Treasure also scales to match.
I don't change mechanics - we just track coinage manually on the sheets.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
A fella on reddit did this.
https://www.reddit.com/r/UnearthedArcana/comments/9caz6z/i_made_silver_standard/
Looks good, he also converted a lot of PHB items to his currency.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
I'm with you!