Which all this being said, I would love for DDB to open up and offer other publishers stuff. Either for 5e or other game systems. Who knows, maybe now that Fandom owns them we will see a sister company come out for other game systems (though would hate to not be able to have cross integration between them).
Just so you know, Fandom's Tabletop division does actually include another property - Fandom bought Cortex Prime, so another team within Fandom (I think) that's mostly separate from the DDB team is working on that with Cam Banks. I'm really curious to see what their planned digital toolset will look like. :)
So, I'm looking at the public roadmap, and was wondering where the homebrew classes fit in there on the roadmap. I really like the homebrew races and think a phenomenal job was done there, but was curious where the homebrew classes fit in on there.
homebrew classes might come in the nearby future. dnd beyond was nowhere near able to sustain homebrew classes with its old incarnation and tech. they have recently upgraded all their interface and database to be able to sustain the feature variant that was shown in unearthed arcana and thats the first step in being able to make custom homebrew classes. so its fair to say at this point that, thanks to wizard of the coast new incoming book "tasha's cauldron to everything" we'll probably have homebrew classes availlable to us or something very close to it, as soon as november of this year !
PS: to note, the new incoming book that will be released in november will change the very core of 5th edition and thus has forced beyond to make uber changes to their site. changes which were already done and are now ready to bring the new stuff in. as far as i know, i now understand why they were willing to make those changes a few months back, they probably already knew the new book was coming and they had to prepare for it.
for those who wonders... last year unearthed arcana is entirely in the new book. so the new book contains these...
- New Lineage option, changing races racial abilities for those that we actually want to create your own very unique lineage ! - 22 subclasses for all 13 classes, 5 of them comes from older books, like bladesinging and circle of the spore for druids. - above i said 13 classes because yes, the official artificer class is coming in that book. so we'll finally see the official final version of artificer. - new magical items, new artifacts and new magical tattoos - new feats - new spells - traps and hasards for the DMs out there, puzzles too ! - Variant class features which changes the core features of classes. basically now we'll have to choose not just archetype, but also which feature we want to replace. - New Group patrons, the ability to be part of a faction of sort and have actual work and mechanics enabled for you to use. - New rules for sidekicks and classes specific to the said sidekicks. - new rules help those wanting to parley with monsters. - last but not least described... how to efficiently run a session 0 and how to play with less then 4 players including how to play solo 1 on 1 sessions. (Least interested int hat one, but its cool that its there)
so yeah beyond had to completely overhaul their coding there. lots are coming in november.
Came for the "hmm, Tasha's isn't on the roadmap" itch that's been spoken here recently too.
Maybe as someone who does developing on their own, you might put some light here; but something I've wondered about with DDB bringing Tasha's online. You note in some parts that Tasha's is optional (when you discuss lineage features for example) but when you bring up variant features you switch to "now we have to". Tasha's a set of options, some more radically affecting the game (character creation in particular) than what's been put out in other supplemental books. What I've been wondering is do these sorts of "game changers" put a greater burden on DDB since they have to keep the "features locked" PHB conventions intact while also making the "unlocked features" coming in Tasha's avaiable. Maybe these parallel branches can be maintained as simple content enable toggle. But I'm curious given your perspective as someone who has done some dev work on your own, whether this book is just going to be a bigger lift than past books.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Which all this being said, I would love for DDB to open up and offer other publishers stuff. Either for 5e or other game systems. Who knows, maybe now that Fandom owns them we will see a sister company come out for other game systems (though would hate to not be able to have cross integration between them).
Just so you know, Fandom's Tabletop division does actually include another property - Fandom bought Cortex Prime, so another team within Fandom (I think) that's mostly separate from the DDB team is working on that with Cam Banks. I'm really curious to see what their planned digital toolset will look like. :)
But do they cross over somehow? My account is still tied to Twitch. Let's say I want to use a source book from another Fandom property in my campaign. I bet I would have to homebrew it even if buying it.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
So, I'm looking at the public roadmap, and was wondering where the homebrew classes fit in there on the roadmap. I really like the homebrew races and think a phenomenal job was done there, but was curious where the homebrew classes fit in on there.
homebrew classes might come in the nearby future. dnd beyond was nowhere near able to sustain homebrew classes with its old incarnation and tech. they have recently upgraded all their interface and database to be able to sustain the feature variant that was shown in unearthed arcana and thats the first step in being able to make custom homebrew classes. so its fair to say at this point that, thanks to wizard of the coast new incoming book "tasha's cauldron to everything" we'll probably have homebrew classes availlable to us or something very close to it, as soon as november of this year !
PS: to note, the new incoming book that will be released in november will change the very core of 5th edition and thus has forced beyond to make uber changes to their site. changes which were already done and are now ready to bring the new stuff in. as far as i know, i now understand why they were willing to make those changes a few months back, they probably already knew the new book was coming and they had to prepare for it.
for those who wonders... last year unearthed arcana is entirely in the new book. so the new book contains these...
- New Lineage option, changing races racial abilities for those that we actually want to create your own very unique lineage ! - 22 subclasses for all 13 classes, 5 of them comes from older books, like bladesinging and circle of the spore for druids. - above i said 13 classes because yes, the official artificer class is coming in that book. so we'll finally see the official final version of artificer. - new magical items, new artifacts and new magical tattoos - new feats - new spells - traps and hasards for the DMs out there, puzzles too ! - Variant class features which changes the core features of classes. basically now we'll have to choose not just archetype, but also which feature we want to replace. - New Group patrons, the ability to be part of a faction of sort and have actual work and mechanics enabled for you to use. - New rules for sidekicks and classes specific to the said sidekicks. - new rules help those wanting to parley with monsters. - last but not least described... how to efficiently run a session 0 and how to play with less then 4 players including how to play solo 1 on 1 sessions. (Least interested int hat one, but its cool that its there)
so yeah beyond had to completely overhaul their coding there. lots are coming in november.
Came for the "hmm, Tasha's isn't on the roadmap" itch that's been spoken here recently too.
Maybe as someone who does developing on their own, you might put some light here; but something I've wondered about with DDB bringing Tasha's online. You note in some parts that Tasha's is optional (when you discuss lineage features for example) but when you bring up variant features you switch to "now we have to". Tasha's a set of options, some more radically affecting the game (character creation in particular) than what's been put out in other supplemental books. What I've been wondering is do these sorts of "game changers" put a greater burden on DDB since they have to keep the "features locked" PHB conventions intact while also making the "unlocked features" coming in Tasha's avaiable. Maybe these parallel branches can be maintained as simple content enable toggle. But I'm curious given your perspective as someone who has done some dev work on your own, whether this book is just going to be a bigger lift than past books.
as anything d&d happens to be, nothing is as important as a DM wants it to be in his game. personnal preferences are a must in any games you are going to play in. this book is not anywhere near a must have. If your game only want to use the PHB, then you can, its all up to you. To me, the book is a must buy for anyone who uses every books for character creation. This thing pumps out the character creation to a whole new level. Some of us really loves playing rangers, they are great... but certain class features just sucks and are the equivalent of not having a class feature at some levels. these class features have worked like a charm back in 3e era and i'm glad to see them coming back.
the post i did, was mostly advertisement to say that things we're changing a lot on DDB. because that's the nature of the beast. D&D changes all the times and so DDB will be changing their structures a lot. so is it harder for them, sure it is. but that's D&D for you, no ruling stays as is for long. but up to this point they have been handling it pretty darn great. in D&D nothing is as simple as creating a simple on off switch. sometimes rules changes fundamentals and that is what d&d loves to do. so yeah, being able to change fundamentals is pretty much what you should expect.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I think we are having a miss communication. I'm asking about allowing for an option on the DnD beyond character creation Home page to be able to turn on for example the use of Proficiency die vs the set proficiency bonus or the use of spell points vs slots, so these options if chosen show up on the character page. FYI I've been playing, DMing and creating games since 1980.
I think these fall into the category of "we hope to get to them at some point." I don't think it will be anytime soon. There are a whole lot of other features higher on the priority list, and WOTC keeps throwing new mechanics at them they have to add in as well.
Does DnD Beyond have any intention of releasing a vtt, I have been browsing the forum (very new to dnd) and found some saying that because it had a high demand in a vote then it was put on the road map but I have looked at the road map and can't see any plans to release a vtt.
Does DnD Beyond have any intention of releasing a vtt, I have been browsing the forum (very new to dnd) and found some saying that because it had a high demand in a vote then it was put on the road map but I have looked at the road map and can't see any plans to release a vtt.
If you look at everything they're developing right now, it's all pieces of a bigger picture.
Does DnD Beyond have any intention of releasing a vtt, I have been browsing the forum (very new to dnd) and found some saying that because it had a high demand in a vote then it was put on the road map but I have looked at the road map and can't see any plans to release a vtt.
depends what you call a VTT ?!! really... dice rolling, characters sheet, combat tracker, encounter tables... all part of a VTT to me. if by VTT you mean screen sharing with combat battle map, tokens and the likes as well as webcam integration and voice over ip... i think these are not gonna happen soon. that said, AVRAE the bot for dndbeyond is getting pretty buffed on discord... so we're having some kind of VTT there.
some third party developpers designed addons for some vtt like roll20 beyond integration and foundry beyond integration are both working as of right now.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
What's the deal with still not being able to homebrew full classes? This is a problem and I will never subscribe to this service until I can. It's hard for me to imagine why any approach was taken besides making class features modular so design-a-class was built into the engine from the get go.
What's the deal with still not being able to homebrew full classes? This is a problem and I will never subscribe to this service until I can. It's hard for me to imagine why any approach was taken besides making class features modular so design-a-class was built into the engine from the get go.
simple answer, there is no way for you to have mechanical benefit from your class features that will be created, defeating the very reason this web site exists. the reality is, just like magical items, we can just make it do whatever we want. except that if the character sheet doesn't work with the new class you are making, then why are you even making the class ? the goal of this website is to have mechanical benefits of using a digital sheet. sub classes are easier because they are more limited.
now, hear this... with core class feature variants coming in in november because of tasha's cauldron book. we might be able to completely overhaul a class by just giving variants to each class. so you might just get what you desired, because WotC is now forcing beyond to change their stuff around. but that in no way garantee it to happen.
must say as well, this has been discussed since day one, has been repeated since day one as well. one could expect people to understand that not everything is possible.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
What's the deal with still not being able to homebrew full classes? This is a problem and I will never subscribe to this service until I can. It's hard for me to imagine why any approach was taken besides making class features modular so design-a-class was built into the engine from the get go.
simple answer, there is no way for you to have mechanical benefit from your class features that will be created, defeating the very reason this web site exists. the reality is, just like magical items, we can just make it do whatever we want. except that if the character sheet doesn't work with the new class you are making, then why are you even making the class ? the goal of this website is to have mechanical benefits of using a digital sheet. sub classes are easier because they are more limited.
now, hear this... with core class feature variants coming in in november because of tasha's cauldron book. we might be able to completely overhaul a class by just giving variants to each class. so you might just get what you desired, because WotC is now forcing beyond to change their stuff around. but that in no way garantee it to happen.
must say as well, this has been discussed since day one, has been repeated since day one as well. one could expect people to understand that not everything is possible.
Not buying into this argument - the engine really should support custom classes as much as anything else. It really all falls down to modularity and customizability in the way features are developed & managed. I'm not saying it's easy, but it is doable.
I dig the Trello roadmap. Are there release notes on any of the features? It would be great to be able to see the bullet points of what went into each feature on the back of the card. I know this is extra work. I don’t know if it would save time in answering questions up front, or make work in people exploding because it’s not exactly what they hoped, lol
What's the deal with still not being able to homebrew full classes? This is a problem and I will never subscribe to this service until I can. It's hard for me to imagine why any approach was taken besides making class features modular so design-a-class was built into the engine from the get go.
simple answer, there is no way for you to have mechanical benefit from your class features that will be created, defeating the very reason this web site exists. the reality is, just like magical items, we can just make it do whatever we want. except that if the character sheet doesn't work with the new class you are making, then why are you even making the class ? the goal of this website is to have mechanical benefits of using a digital sheet. sub classes are easier because they are more limited.
now, hear this... with core class feature variants coming in in november because of tasha's cauldron book. we might be able to completely overhaul a class by just giving variants to each class. so you might just get what you desired, because WotC is now forcing beyond to change their stuff around. but that in no way garantee it to happen.
must say as well, this has been discussed since day one, has been repeated since day one as well. one could expect people to understand that not everything is possible.
Not buying into this argument - the engine really should support custom classes as much as anything else. It really all falls down to modularity and customizability in the way features are developed & managed. I'm not saying it's easy, but it is doable.
Sure. Anything is doable with enough time. But the whole point of the roadmap is to show us how they plan to spend their time. They’re not actually wizards (I assume), so they have limited time. And software is a pain to create (I work in video games). If I learned anything talking to the programmers about possible features, it’s that it’s really hard to predict what’s hard to do and what’s easy. Half the time I thought I was hinting at a monumental task, they would do it while I stood there. Of course, more than half of the time (I know... math) what I thought “should be” an easy add turned out to nearly require a refactor of core code, or some kind of far reaching consequence that had been chosen as the least of the evils/most bang for the player’s buck early on. So, maybe be kind. I’m sure they “eat their own dog food” by playing a lot using the tools and looking for ways to make it better for the most players. These are real people working (probably a lot of overtime for free) to make this awesome—Rome wasn’t built in a day.
What's the deal with still not being able to homebrew full classes? This is a problem and I will never subscribe to this service until I can. It's hard for me to imagine why any approach was taken besides making class features modular so design-a-class was built into the engine from the get go.
simple answer, there is no way for you to have mechanical benefit from your class features that will be created, defeating the very reason this web site exists. the reality is, just like magical items, we can just make it do whatever we want. except that if the character sheet doesn't work with the new class you are making, then why are you even making the class ? the goal of this website is to have mechanical benefits of using a digital sheet. sub classes are easier because they are more limited.
now, hear this... with core class feature variants coming in in november because of tasha's cauldron book. we might be able to completely overhaul a class by just giving variants to each class. so you might just get what you desired, because WotC is now forcing beyond to change their stuff around. but that in no way garantee it to happen.
must say as well, this has been discussed since day one, has been repeated since day one as well. one could expect people to understand that not everything is possible.
Not buying into this argument - the engine really should support custom classes as much as anything else. It really all falls down to modularity and customizability in the way features are developed & managed. I'm not saying it's easy, but it is doable.
Sure. Anything is doable with enough time. But the whole point of the roadmap is to show us how they plan to spend their time. They’re not actually wizards (I assume), so they have limited time. And software is a pain to create (I work in video games). If I learned anything talking to the programmers about possible features, it’s that it’s really hard to predict what’s hard to do and what’s easy. Half the time I thought I was hinting at a monumental task, they would do it while I stood there. Of course, more than half of the time (I know... math) what I thought “should be” an easy add turned out to nearly require a refactor of core code, or some kind of far reaching consequence that had been chosen as the least of the evils/most bang for the player’s buck early on. So, maybe be kind. I’m sure they “eat their own dog food” by playing a lot using the tools and looking for ways to make it better for the most players. These are real people working (probably a lot of overtime for free) to make this awesome—Rome wasn’t built in a day.
Pretty sure I wasn't unkind - just direct. You don't need to condescend to me as if I don't know resources aren't infinite. I work in tech as well. The point is, for me, this is the most important thing I could possibly want out of the engine, so it will never hold a ton of value or appeal for me without it.
The point is, it's obviously NOT as simple as we'd like it to be. Sure, we all think it should be as simple as any other homebrew, but it's not, and it's not a top priority either, so we just need to wait patiently. Yes, people have been asking for it since Day 1, and yes, they've been saying for a long time now that it'll happen eventually. But the hard reality is that the numbers say there are many other things that many more people want, despite the vocal minority clamoring for homebrew classes.
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Just so you know, Fandom's Tabletop division does actually include another property - Fandom bought Cortex Prime, so another team within Fandom (I think) that's mostly separate from the DDB team is working on that with Cam Banks. I'm really curious to see what their planned digital toolset will look like. :)
Came for the "hmm, Tasha's isn't on the roadmap" itch that's been spoken here recently too.
Maybe as someone who does developing on their own, you might put some light here; but something I've wondered about with DDB bringing Tasha's online. You note in some parts that Tasha's is optional (when you discuss lineage features for example) but when you bring up variant features you switch to "now we have to". Tasha's a set of options, some more radically affecting the game (character creation in particular) than what's been put out in other supplemental books. What I've been wondering is do these sorts of "game changers" put a greater burden on DDB since they have to keep the "features locked" PHB conventions intact while also making the "unlocked features" coming in Tasha's avaiable. Maybe these parallel branches can be maintained as simple content enable toggle. But I'm curious given your perspective as someone who has done some dev work on your own, whether this book is just going to be a bigger lift than past books.
Jander Sunstar is the thinking person's Drizzt, fight me.
But do they cross over somehow? My account is still tied to Twitch. Let's say I want to use a source book from another Fandom property in my campaign. I bet I would have to homebrew it even if buying it.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
as anything d&d happens to be, nothing is as important as a DM wants it to be in his game.
personnal preferences are a must in any games you are going to play in. this book is not anywhere near a must have. If your game only want to use the PHB, then you can, its all up to you. To me, the book is a must buy for anyone who uses every books for character creation. This thing pumps out the character creation to a whole new level. Some of us really loves playing rangers, they are great... but certain class features just sucks and are the equivalent of not having a class feature at some levels. these class features have worked like a charm back in 3e era and i'm glad to see them coming back.
the post i did, was mostly advertisement to say that things we're changing a lot on DDB.
because that's the nature of the beast. D&D changes all the times and so DDB will be changing their structures a lot. so is it harder for them, sure it is. but that's D&D for you, no ruling stays as is for long. but up to this point they have been handling it pretty darn great. in D&D nothing is as simple as creating a simple on off switch. sometimes rules changes fundamentals and that is what d&d loves to do. so yeah, being able to change fundamentals is pretty much what you should expect.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Does anyone know what the spell listing thing on the trello is? It just got moved into full release.
Probably the updates to the character sheet that allows the Spells of the Mark.
Check out all my important links here.
May we live in Less Interesting Times
will the character options in chapter 9 of the DMG be added as options in character creation?
You can use this options in your character builder if you own them.
Check out all my important links here.
May we live in Less Interesting Times
I think we are having a miss communication. I'm asking about allowing for an option on the DnD beyond character creation Home page to be able to turn on for example the use of Proficiency die vs the set proficiency bonus or the use of spell points vs slots, so these options if chosen show up on the character page. FYI I've been playing, DMing and creating games since 1980.
I think these fall into the category of "we hope to get to them at some point." I don't think it will be anytime soon. There are a whole lot of other features higher on the priority list, and WOTC keeps throwing new mechanics at them they have to add in as well.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Does DnD Beyond have any intention of releasing a vtt, I have been browsing the forum (very new to dnd) and found some saying that because it had a high demand in a vote then it was put on the road map but I have looked at the road map and can't see any plans to release a vtt.
If you look at everything they're developing right now, it's all pieces of a bigger picture.
Check out all my important links here.
May we live in Less Interesting Times
depends what you call a VTT ?!! really...
dice rolling, characters sheet, combat tracker, encounter tables... all part of a VTT to me.
if by VTT you mean screen sharing with combat battle map, tokens and the likes as well as webcam integration and voice over ip... i think these are not gonna happen soon.
that said, AVRAE the bot for dndbeyond is getting pretty buffed on discord... so we're having some kind of VTT there.
some third party developpers designed addons for some vtt like roll20 beyond integration and foundry beyond integration are both working as of right now.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
What's the deal with still not being able to homebrew full classes? This is a problem and I will never subscribe to this service until I can. It's hard for me to imagine why any approach was taken besides making class features modular so design-a-class was built into the engine from the get go.
simple answer, there is no way for you to have mechanical benefit from your class features that will be created, defeating the very reason this web site exists.
the reality is, just like magical items, we can just make it do whatever we want. except that if the character sheet doesn't work with the new class you are making, then why are you even making the class ? the goal of this website is to have mechanical benefits of using a digital sheet. sub classes are easier because they are more limited.
now, hear this... with core class feature variants coming in in november because of tasha's cauldron book. we might be able to completely overhaul a class by just giving variants to each class. so you might just get what you desired, because WotC is now forcing beyond to change their stuff around. but that in no way garantee it to happen.
must say as well, this has been discussed since day one, has been repeated since day one as well. one could expect people to understand that not everything is possible.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Not buying into this argument - the engine really should support custom classes as much as anything else. It really all falls down to modularity and customizability in the way features are developed & managed. I'm not saying it's easy, but it is doable.
I dig the Trello roadmap. Are there release notes on any of the features? It would be great to be able to see the bullet points of what went into each feature on the back of the card. I know this is extra work. I don’t know if it would save time in answering questions up front, or make work in people exploding because it’s not exactly what they hoped, lol
Sure. Anything is doable with enough time. But the whole point of the roadmap is to show us how they plan to spend their time. They’re not actually wizards (I assume), so they have limited time. And software is a pain to create (I work in video games). If I learned anything talking to the programmers about possible features, it’s that it’s really hard to predict what’s hard to do and what’s easy. Half the time I thought I was hinting at a monumental task, they would do it while I stood there. Of course, more than half of the time (I know... math) what I thought “should be” an easy add turned out to nearly require a refactor of core code, or some kind of far reaching consequence that had been chosen as the least of the evils/most bang for the player’s buck early on.
So, maybe be kind. I’m sure they “eat their own dog food” by playing a lot using the tools and looking for ways to make it better for the most players. These are real people working (probably a lot of overtime for free) to make this awesome—Rome wasn’t built in a day.
Pretty sure I wasn't unkind - just direct. You don't need to condescend to me as if I don't know resources aren't infinite. I work in tech as well. The point is, for me, this is the most important thing I could possibly want out of the engine, so it will never hold a ton of value or appeal for me without it.
The point is, it's obviously NOT as simple as we'd like it to be. Sure, we all think it should be as simple as any other homebrew, but it's not, and it's not a top priority either, so we just need to wait patiently. Yes, people have been asking for it since Day 1, and yes, they've been saying for a long time now that it'll happen eventually. But the hard reality is that the numbers say there are many other things that many more people want, despite the vocal minority clamoring for homebrew classes.