If your character is in the app then you have access to it offline, for when you have no wifi, or cell-phone service. It is mostly an ease of access but myself I cannot wait for app access for my character. Where I game there is no internet or wifi so my tablet uses the hotspot my phone provides but the use drains my phone greatly and then I cannot use my character.
Second that what people want is not the in app sheet. What they want is offline character sheet.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Just a reminder that every time the devs say yes to doing something, they are saying no doing something else. Post more dev updates? Do less actual development. Work on character sheets in the app? Don't work on the encounter builder. Okay, so they have 20 devs now (and wow - that's quadruple what they had 12 months ago!), so they have more resources, but everything is relative.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'd rather we have a nice site that slowly grows as they add functionality over a something crappy that does more, to be honest. There are plenty of homegrown tools, spreadsheets and other functional things out there if you just need the tools. To me, aesthetics matter too. To each their own though.
I'd rather we have a nice site that slowly grows as they add functionality over a something crappy that does more, to be honest. There are plenty of homegrown tools, spreadsheets and other functional things out there if you just need the tools. To me, aesthetics matter too. To each their own though.
I agree with you. The site is growing and adding more to the team and listens to the fanbase and uses knowledge and feedback from the users to shape the website/app to what the majority wants. What more can you really ask for from a development team?
I just feel like they are working on things that are only superficial.
Im sure that if they did a poll... Wed pretty much all say wed preffer utility instead of beautifully rendered webpages.
Maybe, but I for one value aesthetics. So maybe not. Aesthetics can aid utility, and I think in the case of the digital character sheet, it does. But there's nothing wrong with liking beautiful things for their own sake, either.
I just feel like they are working on things that are only superficial.
Im sure that if they did a poll... Wed pretty much all say wed preffer utility instead of beautifully rendered webpages.
Maybe, but I for one value aesthetics. So maybe not. Aesthetics can aid utility, and I think in the case of the digital character sheet, it does. But there's nothing wrong with liking beautiful things for their own sake, either.
And besides, DNDBeyond has an aesthetic and a brand that Curse and now, probably, Fandom too would like to maintain at a high standard. Getting a feature out at less than best possible quality will be a big no-no.
Lets pass 4 months of time designing just the esthetics and not developping anything else.
To put it bluntly... Thats how you kill the hype of your product and people who wanted something seems to not want it when its about time to release...
But hey to each its own.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Lets pass 4 months of time designing just the esthetics and not developping anything else.
To put it bluntly... Thats how you kill the hype of your product and people who wanted something seems to not want it when its about time to release...
But hey to each its own.
Nobody advocated for focusing solely on the aesthetic of D&D Beyond and doing no developmental work. So your example is irrelevant to what everyone else is saying.
I'll go out on a limb and say that I suspect they have different people dedicated to either code development OR aesthetic design, but I might be wrong...
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I'm seeing constant improvement, new content and little things coming out all the time, but maybe it's just me. Just because everything on my wishlist isn't prioritized at the top of the list certainly doesn't mean nothings coming out for 4 months or whatever. That's just ridiculous. The endless negativity, complaining and claims by the "I'm a programmer" keyboard warriors that they could churn out a better website that does everything this site should be (to them) in a matter of days or weeks by themselves gets tiring, I must say.
I'm seeing constant improvement, new content and little things coming out all the time, but maybe it's just me. Just because everything on my wishlist isn't prioritized at the top of the list certainly doesn't mean nothings coming out for 4 months or whatever. That's just ridiculous. The endless negativity, complaining and claims by the "I'm a programmer" keyboard warriors that they could churn out a better website that does everything this site should be (to them) in a matter of days or weeks by themselves gets tiring, I must say.
YES!!!!!!!! This!!!! I do get frustrated with wait times, but when I stop and think of what's actually going on and that the world/D&D Beyond isn't made for me specifically, I can appreciate everything that is being done and I hate the negativity that often comes with these complaints when they are far from constructive criticisms.
Let me put you in example then... Lets pass 4 months of time designing just the aesthetics and not developing anything else. To put it bluntly... That's how you kill the hype of your product and people who wanted something seems to not want it when its about time to release...
Because, of course, the same people are developing features, inputting content and designing UX. Yes, that's how software development happens everywhere. <Sarcasm/>
Because of course the design team works so fast that we see graphical updates every week. [/sarcasm]
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
This may be the wrong place to put this (first time poster here), but I have some feedback for the Exported Character Sheet.
My biggest concern is that the Spell List:
1) doesn't include ANY dice values .. do we just have to remember the exact damage dice of every spell? Why can't the damage/healing dice have its own column like on the character viewer page? Or include it as a preference for character sheet exports?
2) isn't sorted by Spell Name .. seems to be sorted by character class, but even then it's all over the place. It's near to a total jumble.
3) doesn't have Multiclassing spells merged - eg if I have a Cleric/Druid, I get multiple entries for Cure Wounds.. though they're both hard to find because of point 2) above.
Obviously there's also a few other unresolved bugs that've been around a while, such as the "Other Possessions" not exporting.
Also slightly bothersome is that custom items are not sorted in the export - they just print out in the order you enter them, but online you can't rearrange the order if you want to group items together. Would love this to be an option.
We all play with paper and pencil, and not all of us have tablets so we can't just be online. Paper + pencil feels more fun to us regardless, so the exported Character Sheet is important to our group.
I thought I read there was a short hiatus because of the Fandom purchase and they have to get things talking between the two, however, now that is over so they are back to developing. Also to note, I am sure they have early release book content they are trying to get worked in so it is ready on launch day.
20 Developers doesn't take long to use up resources especially if you have to code and test and make sure you didn't mess up another part of the code elsewhere because someone accidentally named a function the same as elsewhere and just overwrote the original, omg, there went the whole druid class, it's ok, no one play's druids anyways...but oh wait this is just the dev server..i hope.
Anyways, it all takes time is all i am saying. If we do not see the velocity increase in new features and keep seeing ascetic changes, then we know where DDB's hopes and dreams are at. I am reading the roadmap as a general wish list. Without concrete detail of what some of these things are or how they will help DDB, my players, my campaign, etc then really nothing to get excited about.
#1 interest for me is that mobile character sheet. Having access to my pubs on mobile is good, but once I get that character sheet, DnD Beyond will be everything I'm looking for in a mobile DnD aid.
#1 interest for me is that mobile character sheet. Having access to my pubs on mobile is good, but once I get that character sheet, DnD Beyond will be everything I'm looking for in a mobile DnD aid.
Given the fact that they aren't in alphabetical order, I would assume that the closer to the top can mean that it's the order of intended completion, or it could also be the order they were transferred to the In Progress column, which is almost indicative of the same thing. So hopefully it comes soon.
If your character is in the app then you have access to it offline, for when you have no wifi, or cell-phone service. It is mostly an ease of access but myself I cannot wait for app access for my character. Where I game there is no internet or wifi so my tablet uses the hotspot my phone provides but the use drains my phone greatly and then I cannot use my character.
Second that what people want is not the in app sheet. What they want is offline character sheet.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I can appreciate that people would want that.
Just a reminder that every time the devs say yes to doing something, they are saying no doing something else. Post more dev updates? Do less actual development. Work on character sheets in the app? Don't work on the encounter builder. Okay, so they have 20 devs now (and wow - that's quadruple what they had 12 months ago!), so they have more resources, but everything is relative.
I just feel like they are working on things that are only superficial.
Im sure that if they did a poll... Wed pretty much all say wed preffer utility instead of beautifully rendered webpages.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'd rather we have a nice site that slowly grows as they add functionality over a something crappy that does more, to be honest. There are plenty of homegrown tools, spreadsheets and other functional things out there if you just need the tools. To me, aesthetics matter too. To each their own though.
I agree with you. The site is growing and adding more to the team and listens to the fanbase and uses knowledge and feedback from the users to shape the website/app to what the majority wants. What more can you really ask for from a development team?
Published Subclasses
Maybe, but I for one value aesthetics. So maybe not. Aesthetics can aid utility, and I think in the case of the digital character sheet, it does. But there's nothing wrong with liking beautiful things for their own sake, either.
And besides, DNDBeyond has an aesthetic and a brand that Curse and now, probably, Fandom too would like to maintain at a high standard. Getting a feature out at less than best possible quality will be a big no-no.
Check out all my important links here.
May we live in Less Interesting Times
Let me put you in exemple then...
Lets pass 4 months of time designing just the esthetics and not developping anything else.
To put it bluntly... Thats how you kill the hype of your product and people who wanted something seems to not want it when its about time to release...
But hey to each its own.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Nobody advocated for focusing solely on the aesthetic of D&D Beyond and doing no developmental work. So your example is irrelevant to what everyone else is saying.
Published Subclasses
I'll go out on a limb and say that I suspect they have different people dedicated to either code development OR aesthetic design, but I might be wrong...
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I'm seeing constant improvement, new content and little things coming out all the time, but maybe it's just me. Just because everything on my wishlist isn't prioritized at the top of the list certainly doesn't mean nothings coming out for 4 months or whatever. That's just ridiculous. The endless negativity, complaining and claims by the "I'm a programmer" keyboard warriors that they could churn out a better website that does everything this site should be (to them) in a matter of days or weeks by themselves gets tiring, I must say.
YES!!!!!!!! This!!!! I do get frustrated with wait times, but when I stop and think of what's actually going on and that the world/D&D Beyond isn't made for me specifically, I can appreciate everything that is being done and I hate the negativity that often comes with these complaints when they are far from constructive criticisms.
Published Subclasses
Because, of course, the same people are developing features, inputting content and designing UX. Yes, that's how software development happens everywhere. <Sarcasm/>
Check out all my important links here.
May we live in Less Interesting Times
Because of course the design team works so fast that we see graphical updates every week. [/sarcasm]
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
This may be the wrong place to put this (first time poster here), but I have some feedback for the Exported Character Sheet.
My biggest concern is that the Spell List:
1) doesn't include ANY dice values .. do we just have to remember the exact damage dice of every spell? Why can't the damage/healing dice have its own column like on the character viewer page? Or include it as a preference for character sheet exports?
2) isn't sorted by Spell Name .. seems to be sorted by character class, but even then it's all over the place. It's near to a total jumble.
3) doesn't have Multiclassing spells merged - eg if I have a Cleric/Druid, I get multiple entries for Cure Wounds.. though they're both hard to find because of point 2) above.
Obviously there's also a few other unresolved bugs that've been around a while, such as the "Other Possessions" not exporting.
Also slightly bothersome is that custom items are not sorted in the export - they just print out in the order you enter them, but online you can't rearrange the order if you want to group items together. Would love this to be an option.
We all play with paper and pencil, and not all of us have tablets so we can't just be online. Paper + pencil feels more fun to us regardless, so the exported Character Sheet is important to our group.
Hope this helps!
I thought I read there was a short hiatus because of the Fandom purchase and they have to get things talking between the two, however, now that is over so they are back to developing. Also to note, I am sure they have early release book content they are trying to get worked in so it is ready on launch day.
20 Developers doesn't take long to use up resources especially if you have to code and test and make sure you didn't mess up another part of the code elsewhere because someone accidentally named a function the same as elsewhere and just overwrote the original, omg, there went the whole druid class, it's ok, no one play's druids anyways...but oh wait this is just the dev server..i hope.
Anyways, it all takes time is all i am saying. If we do not see the velocity increase in new features and keep seeing ascetic changes, then we know where DDB's hopes and dreams are at. I am reading the roadmap as a general wish list. Without concrete detail of what some of these things are or how they will help DDB, my players, my campaign, etc then really nothing to get excited about.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
#1 interest for me is that mobile character sheet. Having access to my pubs on mobile is good, but once I get that character sheet, DnD Beyond will be everything I'm looking for in a mobile DnD aid.
Given the fact that they aren't in alphabetical order, I would assume that the closer to the top can mean that it's the order of intended completion, or it could also be the order they were transferred to the In Progress column, which is almost indicative of the same thing. So hopefully it comes soon.
Published Subclasses