I'm fairly new to D&D, been playing for almost a year. My DM has announced that our next campaign will be in Eberron, so I've been reading up on the world. Inspired by the "arcane engineering" feel of the world, I want to create a character who crafted a gauntlet with a wheel of spell foci and chooses a different foci for each spell. The idea started mostly for flavor, so I could explain spell slots as unused foci on the gauntlet and on level ups my character would tinker with the device to add more.
What class would this character fall under? I originally thought wizard, but to my knowledge wizards aren't tinkerers. The foci might point to a sourcerer?
To be clear, this isn't official content yet. It's playtest material, which means it's basically a draft. It's playable, but might not be as polished as an official option, and the finished product will have changes.
That said, I do agree that the artificer class is what you want. Ask your DM if you can use it.
I'm fairly new to D&D, been playing for almost a year. My DM has announced that our next campaign will be in Eberron, so I've been reading up on the world. Inspired by the "arcane engineering" feel of the world, I want to create a character who crafted a gauntlet with a wheel of spell foci and chooses a different foci for each spell. The idea started mostly for flavor, so I could explain spell slots as unused foci on the gauntlet and on level ups my character would tinker with the device to add more.
What class would this character fall under? I originally thought wizard, but to my knowledge wizards aren't tinkerers. The foci might point to a sourcerer?
I think you'll find some flexibility with class choices. The wizard and artificer classes are the most obvious type of crafters; however I could see certain cleric builds -- such as a Forge domain cleric -- being on the list.
I suggest that you also think about your character background options. Off the top of my head, the Guild Artisan background will give you extra in-game contacts, skills, and resources to help you with your concept.
I'm fairly new to D&D, been playing for almost a year. My DM has announced that our next campaign will be in Eberron, so I've been reading up on the world. Inspired by the "arcane engineering" feel of the world, I want to create a character who crafted a gauntlet with a wheel of spell foci and chooses a different foci for each spell. The idea started mostly for flavor, so I could explain spell slots as unused foci on the gauntlet and on level ups my character would tinker with the device to add more.
What class would this character fall under? I originally thought wizard, but to my knowledge wizards aren't tinkerers. The foci might point to a sourcerer?
If UA is allowed, Artificer. If not, maybe Transmutation wizard with tinkerer's tools, or even a Forge Cleric.
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Rock gnome(for tinkering) wild magic sorcerer. Built the gauntlet to give himself control over his inate magic. Builds foci for spells, and reenforces it to be able to channel more magic more safely (spell slots and higher level spells) sorcery points could be an arcane battery pack to refocus spells
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Hey guys!
I'm fairly new to D&D, been playing for almost a year. My DM has announced that our next campaign will be in Eberron, so I've been reading up on the world. Inspired by the "arcane engineering" feel of the world, I want to create a character who crafted a gauntlet with a wheel of spell foci and chooses a different foci for each spell. The idea started mostly for flavor, so I could explain spell slots as unused foci on the gauntlet and on level ups my character would tinker with the device to add more.
What class would this character fall under? I originally thought wizard, but to my knowledge wizards aren't tinkerers. The foci might point to a sourcerer?
I’m thinking you need to be a gnome tinkerer. The actual class can be anything from there.
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Thanks Tim! I'll have a look at Gnome Tinkerer.
The artificer is probably what you are looking for. And WotC just released the revised artificer:
https://media.wizards.com/2019/dnd/downloads/UA-Artificer-2019.pdf
To be clear, this isn't official content yet. It's playtest material, which means it's basically a draft. It's playable, but might not be as polished as an official option, and the finished product will have changes.
That said, I do agree that the artificer class is what you want. Ask your DM if you can use it.
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Make Thanos....
Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
Simeon Tor:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/34598-simeon-tor-chapter-1-the-heat-of-battle
The Heart of the Drow:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/36014-heart-of-the-drow-chapter-1
I think you'll find some flexibility with class choices. The wizard and artificer classes are the most obvious type of crafters; however I could see certain cleric builds -- such as a Forge domain cleric -- being on the list.
I suggest that you also think about your character background options. Off the top of my head, the Guild Artisan background will give you extra in-game contacts, skills, and resources to help you with your concept.
Good stuff.
IT
If UA is allowed, Artificer. If not, maybe Transmutation wizard with tinkerer's tools, or even a Forge Cleric.
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Since it's Eberron, a Mark of Making human from House Cannith fits your character well. For class, School of Invention Wizard. (It's also UA though.)
Rock gnome(for tinkering) wild magic sorcerer. Built the gauntlet to give himself control over his inate magic. Builds foci for spells, and reenforces it to be able to channel more magic more safely (spell slots and higher level spells) sorcery points could be an arcane battery pack to refocus spells