I've seen some reddit threads analyzing the content from the video and TBH I'm not sure how to feel about a particular lore piece in there - those obelisks that supposedly appear in previous adventures as well.
If it means what people think it means, it's both exciting and worrisome. Can't decide yet whether I'm exciting or worried :D
Can you tell me what it means and why it’s exciting and worrisome? You can tell me in pm if it’s a spoiler.
I've seen some reddit threads analyzing the content from the video and TBH I'm not sure how to feel about a particular lore piece in there - those obelisks that supposedly appear in previous adventures as well.
If it means what people think it means, it's both exciting and worrisome. Can't decide yet whether I'm exciting or worried :D
They're in every previous adventure, apparently, and do this:
Time travel
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I've seen some reddit threads analyzing the content from the video and TBH I'm not sure how to feel about a particular lore piece in there - those obelisks that supposedly appear in previous adventures as well.
If it means what people think it means, it's both exciting and worrisome. Can't decide yet whether I'm exciting or worried :D
They're in every previous adventure, apparently, and do this:
Time travel
Yeah, that's what worries me. And excites at the same time.
It has huge lore implications for Forgotten Realms where the Overgod explicitly put a ban on high level magic making it impossible to raise a floating city again and yet I am to believe that they would allow THIS to happen?
Time travel? Awesome! A D&D Timewars Adventure would be so cool.
Maybe this is all being done without Ao’s knowledge? Maybe they (Ao) haven’t really been paying attention to what’s been going on on Toril since the start of 5e?Or maybe it has something to do with the luminous being I heard someone say was Ao’s creator?
I don't know about that. He put a lot of work recently in reshaping Toril (sundering Abeir from Toril, recreating new Tablets of Fate etc). I mean - the whole 5th edition in FR is marked by his actions actually. Why would he want someone to just say FU to all that?
Considering I'm the Old Timer in our groups, and that I'm probably the only one that read any of Salvatore's works, I still find that the lore that is written in the sourcebooks, adventures and novels barely scratch the surface of Faerun. Not only that, unless you are playing an Elf, Dwarf or Gnome, most of the written material is far enough back that it isn't even talked about anymore, much less a recent collective memory. The Spellplague was a BIG deal... but none of the other players (including the current DM) even know what it means, much less having any influence on their characters.
What I enjoy about having that much information is that when I am writing out my own adventures, I can deep dive into lore with segments of an adventure. Just remember, that the books and sources tell A point of view. As time marches on, that point of view is mutable, or perhaps someone that lived through it actually experienced something different. Bring in a personal account from an older elf or dwarf. Bring in ancient tomes that relay bits of lore. Use the framework of the vast amount of lore to hook your writing into, but make it your own. Spin it as Tolkienesque, Make it Horror, Keep only the Silly Bathroom Memoirs. Whatever makes your group tick. That is the beauty of D&D... but I really do enjoy a rich history that we have in the Forgotten Realms.
I am looking forward to visiting the Ten Towns again and see where they have progressed (or regressed) from when we last saw them. I don't know yet if I'll get to run it yet, or if one of the other DMs will, but, I'm sure we'll touch at least some of it. If nothing else, we get some cold themed settings, monsters and locations with some local color to add to our world. If it goes well, we'll have an adventure we get to share the story in and remember fondly for years to come. Either way, there will be plenty there to enhance my D&D world...
Salvatore himself tends to do his own thing with the lore (which led to some contradictions). Some novels were more detailed on lore than others (I always reference Elaine's works), but he did really help to develop Icewind Dale. He picked it because it had hardly been developed. I am with you in that I enjoy the rich history of the Realms. It makes it feel like a living, breathing setting to me. Of course DMs are welcome to take what they want from it and make it there own, but it is still fun having a world that feels alive, and make you feel like you're reading the history of that world.
I am not sure if Drizzt himself will make an appearance in RotFM, though he may be referenced. I don't think he is currently in Ten Towns, anyway. But there are other things I am curious about that I have seen this book hint at. Something about obelisks and time.
Yeah, that's what worries me. And excites at the same time.
It has huge lore implications for Forgotten Realms where the Overgod explicitly put a ban on high level magic making it impossible to raise a floating city again and yet I am to believe that they would allow THIS to happen?
Pretty sure it was Mystra they made casting of spell above level 9 impossible by a single mortal.
Yeah, that's what worries me. And excites at the same time.
It has huge lore implications for Forgotten Realms where the Overgod explicitly put a ban on high level magic making it impossible to raise a floating city again and yet I am to believe that they would allow THIS to happen?
Pretty sure it was Mystra they made casting of spell above level 9 impossible by a single mortal.
That's what everyone thinks and what the Church of Mystra promotes but it was actually AO. Ed Greenwood confirmed it:
@djtigon
@TheEdVerse in the past 20 min you've touched on both the weave and other conduits (ToT mystra denying access to the weave to dieties) & the netherese. So, We know that as of Karsas Folly, magic above level 9 was cut off from spellcasters. Is it true that this is only applies to individual spell casters and that a group of archmagi or a coven of witches or a cabal of warlocks could achieve 10th level or higher by a concurrently cast ritual or one that was cast in cooperative 'pieces' so to speak by multiple casters?
Additionally are level 10+ spells also cut off from extra planar beings such as Archdevils, Demon Princes, or super ancient beings such as the Oracle of Ellyn'taal who knew of these magics, but it's no longer a mere mortal?
@TheEdVerse
Ao cut off access through the Weave to spells above a certain power level (9th level in Torilian arcane magic terms) after the Folly of Karsus the over-reaching mortal. This means that more powerful spells fail upon casting when they access the Weave; it doesn’t matter who casts them (so the spells of gods, archdevils, demon princes would fail, when cast into Realmspace, out of Realmspace, or within Realmspace).
IF those spells use the Weave.
There are rituals and magic systems that don’t use the Weave, but the archmagi, covens of witches or hags, cabals of warlocks, and so on DO use the Weave in their rituals. Like the transplanted-to-Abeir wizards of Toril I mentioned in my earlier lore reply, such individuals would have to learn, or invent, an entire new system of magic to circumvent the Weave, and this would be hard for them without an expert tutor, because what they’re used to, which influences how they’d experiment and innovate, IS using the Weave; they’d have to go against all instinct and learned behavior. Like one of us getting behind the wheel of a vehicle and overcoming our learned tendencies to steer with the steering wheel and accelerate or brake using the pedals...because this new vehicle steers with taps of the peddles and accelerates or brakes by turning the wheel.
Do-able, but I anticipate many spectacular crashes. #Realmslore
@Greysil_Tassyr
Wait -- *AO* is the one that banned those spells? So Mystra's Ban, as we've known it for so long, was actually Ao's ban?
@TheEdVerse
Yes. We know it in the Realms as Mystra's Ban because of priestly teachings (propaganda). "Regular folk" know nothing of Ao, but everyone knows about the goddess of magic.
At the time the Ban was enacted, Mystryl was in no condition to ban anything, and Mystra didn't exist yet. #Realmslore
Yeah, that's what worries me. And excites at the same time.
It has huge lore implications for Forgotten Realms where the Overgod explicitly put a ban on high level magic making it impossible to raise a floating city again and yet I am to believe that they would allow THIS to happen?
Pretty sure it was Mystra they made casting of spell above level 9 impossible by a single mortal.
That's what everyone thinks and what the Church of Mystra promotes but it was actually AO. Ed Greenwood confirmed it:
@djtigon
@TheEdVerse in the past 20 min you've touched on both the weave and other conduits (ToT mystra denying access to the weave to dieties) & the netherese. So, We know that as of Karsas Folly, magic above level 9 was cut off from spellcasters. Is it true that this is only applies to individual spell casters and that a group of archmagi or a coven of witches or a cabal of warlocks could achieve 10th level or higher by a concurrently cast ritual or one that was cast in cooperative 'pieces' so to speak by multiple casters?
Additionally are level 10+ spells also cut off from extra planar beings such as Archdevils, Demon Princes, or super ancient beings such as the Oracle of Ellyn'taal who knew of these magics, but it's no longer a mere mortal?
@TheEdVerse
Ao cut off access through the Weave to spells above a certain power level (9th level in Torilian arcane magic terms) after the Folly of Karsus the over-reaching mortal. This means that more powerful spells fail upon casting when they access the Weave; it doesn’t matter who casts them (so the spells of gods, archdevils, demon princes would fail, when cast into Realmspace, out of Realmspace, or within Realmspace).
IF those spells use the Weave.
There are rituals and magic systems that don’t use the Weave, but the archmagi, covens of witches or hags, cabals of warlocks, and so on DO use the Weave in their rituals. Like the transplanted-to-Abeir wizards of Toril I mentioned in my earlier lore reply, such individuals would have to learn, or invent, an entire new system of magic to circumvent the Weave, and this would be hard for them without an expert tutor, because what they’re used to, which influences how they’d experiment and innovate, IS using the Weave; they’d have to go against all instinct and learned behavior. Like one of us getting behind the wheel of a vehicle and overcoming our learned tendencies to steer with the steering wheel and accelerate or brake using the pedals...because this new vehicle steers with taps of the peddles and accelerates or brakes by turning the wheel.
Do-able, but I anticipate many spectacular crashes. #Realmslore
@Greysil_Tassyr
Wait -- *AO* is the one that banned those spells? So Mystra's Ban, as we've known it for so long, was actually Ao's ban?
@TheEdVerse
Yes. We know it in the Realms as Mystra's Ban because of priestly teachings (propaganda). "Regular folk" know nothing of Ao, but everyone knows about the goddess of magic.
At the time the Ban was enacted, Mystryl was in no condition to ban anything, and Mystra didn't exist yet. #Realmslore
Auril the Frostmaiden, Forgotten Realms goddess of cold and winter. I made this video for those running Icewind Dale: Rime of the Frostmaiden, it covers her history and lore, gives you some PC, NPC and adventure ideas, and a free magic item! Enjoy!
Can you tell me what it means and why it’s exciting and worrisome? You can tell me in pm if it’s a spoiler.
https://www.reddit.com/r/dndnext/comments/inqikp/rotf_has_huge_lore_ramifications/
That thread's OP describes it better than I can at the moment.
It's spoilery but an external link so whoever clicks on that, it's their fault :)
They're in every previous adventure, apparently, and do this:
Time travel
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, that's what worries me. And excites at the same time.
It has huge lore implications for Forgotten Realms where the Overgod explicitly put a ban on high level magic making it impossible to raise a floating city again and yet I am to believe that they would allow THIS to happen?
Time travel? Awesome! A D&D Timewars Adventure would be so cool.
Maybe this is all being done without Ao’s knowledge? Maybe they (Ao) haven’t really been paying attention to what’s been going on on Toril since the start of 5e?Or maybe it has something to do with the luminous being I heard someone say was Ao’s creator?
Thank you guys 😊
Ao knows everything. Also, you may want to put those inside spoilers.
The obelisks were created by the Netherese wizards.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Most likely, Ao doesn't care.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I don't know about that. He put a lot of work recently in reshaping Toril (sundering Abeir from Toril, recreating new Tablets of Fate etc). I mean - the whole 5th edition in FR is marked by his actions actually. Why would he want someone to just say FU to all that?
Because he already knows what they're doing and has arranged things to counter it.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Interesting. Thanks.
That's pure speculation on my part, but it seems like an obvious plot hook for a module.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Salvatore himself tends to do his own thing with the lore (which led to some contradictions). Some novels were more detailed on lore than others (I always reference Elaine's works), but he did really help to develop Icewind Dale. He picked it because it had hardly been developed. I am with you in that I enjoy the rich history of the Realms. It makes it feel like a living, breathing setting to me. Of course DMs are welcome to take what they want from it and make it there own, but it is still fun having a world that feels alive, and make you feel like you're reading the history of that world.
I am not sure if Drizzt himself will make an appearance in RotFM, though he may be referenced. I don't think he is currently in Ten Towns, anyway. But there are other things I am curious about that I have seen this book hint at. Something about obelisks and time.
Pretty sure it was Mystra they made casting of spell above level 9 impossible by a single mortal.
That's what everyone thinks and what the Church of Mystra promotes but it was actually AO. Ed Greenwood confirmed it:
Fascinating.
Auril the Frostmaiden, Forgotten Realms goddess of cold and winter. I made this video for those running Icewind Dale: Rime of the Frostmaiden, it covers her history and lore, gives you some PC, NPC and adventure ideas, and a free magic item! Enjoy!
https://youtu.be/zamnp6XVmzY
Legendlore