“I think it’s time to buckle down and set up shop. Let’s look for an ideal place to build a dock, and set to building it. The ship will shelter everyone as long as it must.”
Petcan will help look for an ideal settlement location
(What information did we get from Mynash, Reeves, the villagers, etc regarding type of location they would like to have?)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
”Perhaps we should circumnavigate the island before we decide on a place to put in and make the port. We could check out the smoke plume at the same time,” suggests Randall.
"What do you guys think? Maybe leave them be for now? But be sure to be watching; we should watch all sides of the camp at least, and probably scout this island part by part to see if we encounter anything?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
I was wondering if there's ever a sequel to this campaign is it ok if I join because this campaign seems really interesting and fun.
Rollback Post to RevisionRollBack
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
Tempe nods "Thank you where is he?" When answered Tempe heads to the captain "I need to spy on something from afar while in the sky may I borrow your spyglass?" He points towards the smoke.
Hoping that their landing are will make a good port for the colonists, Randall asks the captain, “I understand you need to return to the mainland, but could you leave a ship’s boat so we can have some capability to maneuver around on the coast?”
To his companions, he says, “We will need to explore the coast and much of the interior of the island to make sure it is safe for the colonists. Does anyone have cartography skills, or possibly sailing skills? If the captain will allow us to keep a boat, it may make sense to explore the coast by water.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
While they are in the camp, Zenodor ponders and discusses the situation with the Captains, the leaders of the refugees, and the party.
After a while, he decides to clear his head and try to straighten out the events so far. He sits cross-legged on the ground, and gets out his pipe while thinking aloud:
"Much depends on the report of my familiar." [He mentally connects and checks in on the Imp; presumably still travelling]
"If the Goblin Horde has taken and occupied Laurentiis and not made any further attempt to follow us, then our duty is clear: After helping to scout and securing the island, we should travel back to the mainland to attempt to infiltrate and liberate the city, before striking back at whoever instigated this evil conquest.
If, however, the Goblin Horde has ignored Laurentiis and instead is making a pursuit of the refugees, then two things must be done: First, to help fortify the island, both beaches and the encampment. Secondly, to work out why these people are being followed. Perhaps by interviewing and searching the refugees to find people or items of note? Or perhaps by splitting them into 2 or more groups and seeing which one the Goblins continue to track. If we can find out who or what they are after, perhaps we can lure the Horde away - or even into a trap?"
As the others are discussing, looking through the spyglass etc, Bow will help empty the vessel they travelled on before as he got to know the crew quite well while helping them during the travels,
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"What do you guys think? Maybe leave them be for now? But be sure to be watching; we should watch all sides of the camp at least, and probably scout this island part by part to see if we encounter anything?"
Petcan nods and gestures vaguely in all directions
“I think it’s time to buckle down and set up shop. Let’s look for an ideal place to build a dock, and set to building it. The ship will shelter everyone as long as it must.”
Petcan will help look for an ideal settlement location
Paladin - warforged - orange
(What information did we get from Mynash, Reeves, the villagers, etc regarding type of location they would like to have?)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe helping with whatever they need stops. Looks around and rushes toward the danger.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Breaking into a jog, Randall clears the trees and asks as he draws Lightbringer, "What's the problem?"
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe thinks this is strange he looks for danger including the solders perception
17
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
First, Zenodor asks the Soldiers "Why did you think that we were in distress and needed help?"
Then he volunteers himself (and the rest of the party?) as a scouting party to investigate.
Randall:
”Perhaps we should circumnavigate the island before we decide on a place to put in and make the port. We could check out the smoke plume at the same time,” suggests Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Also, if we're going on a four-day trip, can we get an update from the Imp and its two-day trip to report on the siege/hordes/events?
Tempe says to the men "Does the Captain have a spyglass?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"What do you guys think? Maybe leave them be for now? But be sure to be watching; we should watch all sides of the camp at least, and probably scout this island part by part to see if we encounter anything?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
I was wondering if there's ever a sequel to this campaign is it ok if I join because this campaign seems really interesting and fun.
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
ooc: Throcks look here https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post?filter-prefix=8
IC:
Tempe nods "Thank you where is he?" When answered Tempe heads to the captain "I need to spy on something from afar while in the sky may I borrow your spyglass?" He points towards the smoke.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Hoping that their landing are will make a good port for the colonists, Randall asks the captain, “I understand you need to return to the mainland, but could you leave a ship’s boat so we can have some capability to maneuver around on the coast?”
To his companions, he says, “We will need to explore the coast and much of the interior of the island to make sure it is safe for the colonists. Does anyone have cartography skills, or possibly sailing skills? If the captain will allow us to keep a boat, it may make sense to explore the coast by water.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
While they are in the camp, Zenodor ponders and discusses the situation with the Captains, the leaders of the refugees, and the party.
After a while, he decides to clear his head and try to straighten out the events so far. He sits cross-legged on the ground, and gets out his pipe while thinking aloud:
"Much depends on the report of my familiar." [He mentally connects and checks in on the Imp; presumably still travelling]
"If the Goblin Horde has taken and occupied Laurentiis and not made any further attempt to follow us, then our duty is clear: After helping to scout and securing the island, we should travel back to the mainland to attempt to infiltrate and liberate the city, before striking back at whoever instigated this evil conquest.
If, however, the Goblin Horde has ignored Laurentiis and instead is making a pursuit of the refugees, then two things must be done: First, to help fortify the island, both beaches and the encampment. Secondly, to work out why these people are being followed. Perhaps by interviewing and searching the refugees to find people or items of note? Or perhaps by splitting them into 2 or more groups and seeing which one the Goblins continue to track. If we can find out who or what they are after, perhaps we can lure the Horde away - or even into a trap?"
ooc: Tempe was the one borrowing the spyglass
"I will treat it as I would my own new born egg."
He flies up into the sky high enough to see whatever the smoke is and where it comes from, clearly. Perception: 24
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I rolled a nat 20 on my perception wondering whats going on with this sheesh
yes sorry I caught it after I posted
Perception: 15
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(my post was directed at the party indeed)
As the others are discussing, looking through the spyglass etc, Bow will help empty the vessel they travelled on before as he got to know the crew quite well while helping them during the travels,
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan nods and gestures vaguely in all directions
Paladin - warforged - orange
After looking thru the spyglass he immediately flies back and gives it back to the captain "Thank you for the honor"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tempe says to the group "Someone has made a large bond fire, that is the smoke we see." Tempe is currently walking to save on his boots.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please