Pepin fires of his force balista and casts shatter Trying to hit both:
DC20 Con save or ake 14+2 (arcane firearm) Thunder damage
Force balista: 32 to hit for 10 Force damage.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
The remaining one rolls a DC 20 CON vs. Pepin's Shatter spell: 18
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The Stone Anomaly Golem reels under the bombardment, first a Shatter spell, then a blast from the force ballista, and finally a barrage of scorching fire rays (2 of 3 hitting). With each thing happening to it you see cracks forming in the stone, and spreading up it's limbs or up it's torso, even it's head. (It is bloodied: less than half hp remaining)
After which it lumbers forth until it walks right into Randalls Spiritual Guardians spell, it slows to a crawl and stops 10 feet from you, Randall.
A strange wave of sensation, the very air feels thicker as everyone except Tempe (who is flying above the effect) must make a DC 17 WIS save.
On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
An hollow booming voice like a loud rush of wind forced through a small stone tube emits the following sounds, "GET OUT!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor Randall Pepin Tempe Stone Anomaly Golem (SAG) 1 (trapped in a force cage) SAG 2 currently immobile 10 feet from Randall
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Staying centered on the group, Randall continues to take a defensive position and wills his Spiritual Hammer to keep up the assault on the wounded golem!
Only bonus action for force balista: to hit 20 for 13 dmg.
End of turn wis save: 20
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Pepin has broken free of the strange effect and no longer suffers from any negative effects.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor then tries to target the free Golem with Eldritch Blast Beam 1 Attack: 30 Damage: 13 Beam 2 Attack: 32 Damage: 14 Beam 3 Attack: 25 Damage: 12
(Just to clarify: Eldritch Blast is a single action/attack. Z does not have multi-attack. It's just that like Magic Missile, it has multiple projectiles. So I assume that despite failing the WIS check and being slowed etc, he can still cast the spell as normal)
Yes, and another WIS save at the end of your turn.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randall is unaffected. (He makes his initial save.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe, charges in with Cinder drawn, but he finds himself, loosing focus on his action, wisdom save 11, using a ki point to end the effect
Stillness of Mind
PHB, pg. 79
You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
Stillness of Mind: 1 Action
He uses another 4 ki to use Searing strike on ;the golem fire damage 20
Searing Arc Strike
At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus action.
You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
Searing Arc Strike: 1 Bonus Action
Burning Hands
Attack/Save: DEX 19
If he is attacked he'll use Protective Wings: 1 Reaction adding +5 to his ac
The effect is neither charmed or frightened but more of a slow effect.
You get to make the save again at the end of your turn.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin fires of his force balista and casts shatter Trying to hit both:
DC20 Con save or ake 14+2 (arcane firearm) Thunder damage
Force balista: 32 to hit for 10 Force damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Since, I am weary of getting Irraxan, with my fire wall." Tempe flies upwards and casts Scorching Ray, at the still free stone golem
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
That was his fire seed,
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The remaining one rolls a DC 20 CON vs. Pepin's Shatter spell: 18
The Stone Anomaly Golem reels under the bombardment, first a Shatter spell, then a blast from the force ballista, and finally a barrage of scorching fire rays (2 of 3 hitting). With each thing happening to it you see cracks forming in the stone, and spreading up it's limbs or up it's torso, even it's head. (It is bloodied: less than half hp remaining)
After which it lumbers forth until it walks right into Randalls Spiritual Guardians spell, it slows to a crawl and stops 10 feet from you, Randall.
A strange wave of sensation, the very air feels thicker as everyone except Tempe (who is flying above the effect) must make a DC 17 WIS save.
On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
An hollow booming voice like a loud rush of wind forced through a small stone tube emits the following sounds, "GET OUT!"
Round 2
Initiative Order:
Zenodor
Randall
Pepin
Tempe
Stone Anomaly Golem (SAG) 1 (trapped in a force cage)
SAG 2 currently immobile 10 feet from Randall
Randall:
Staying centered on the group, Randall continues to take a defensive position and wills his Spiritual Hammer to keep up the assault on the wounded golem!
(Dodge action, Spirit Guardians: 24, Spiritual Weapon: Attack: 0 Damage: 7 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Retry Spiritual Weapon: Attack: 14 Damage: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
WIS save: 9
Only bonus action for force balista: to hit 20 for 13 dmg.
End of turn wis save: 20
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Pepin has broken free of the strange effect and no longer suffers from any negative effects.
Wisdom save for Zenodor 15
Wisdom save for Irraxan 21
Zenodor then tries to target the free Golem with Eldritch Blast
Beam 1 Attack: 30 Damage: 13
Beam 2 Attack: 32 Damage: 14
Beam 3 Attack: 25 Damage: 12
(Just to clarify: Eldritch Blast is a single action/attack. Z does not have multi-attack. It's just that like Magic Missile, it has multiple projectiles. So I assume that despite failing the WIS check and being slowed etc, he can still cast the spell as normal)
Yes, and another WIS save at the end of your turn.
19
Randall Wisdom save: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall is unaffected. (He makes his initial save.)
Tempe, charges in with Cinder drawn, but he finds himself, loosing focus on his action, wisdom save 11, using a ki point to end the effect
PHB, pg. 79
You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
He uses another 4 ki to use Searing strike on ;the golem fire damage 20
Searing Arc Strike
At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus action.
You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
Attack/Save: DEX 19
If he is attacked he'll use Protective Wings: 1 Reaction adding +5 to his ac
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The effect is neither charmed or frightened but more of a slow effect.
You get to make the save again at the end of your turn.
11 wisdom save
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please