Both Katrin and Herrena notice footprints in the slime below. Combined with ash from perhaps fire or torches hung along the walls, you gain the feeling this place is inhabited by some form of humanoid. Slimes, sure - but someone has been entering and exiting this place pretty frequently.
Katrin, specifically, notices the most recent pair of tracks leads directly through the small tunnel leading to (presumably) a wider cave. Someone's home! The sound of dripping water echoes through the tunnels of Area A2.
Katrin raises her hand slowly, and makes a gesture to look at the ground. Footprints. Someone else is here. Be on your guard. She slowly moves forward.
Thea follows after Katrin, her interest sparked after having the footprints red-flagged to her. She crouches down next to them, halting, caring surprisingly little about the possibility of dirtying her attire, and tries to make out what creature might have been leaving them behind.
Shoot I completely missed that... Herrena thought to herself as Katrin pointed out the footsteps. Pausing to see if she could tell how big the creature who made them was - or anything else of note - she then turned around and followed behind the tall woman. Tapping her on the shoulder, she pointed to her swords in a "I've got your back" sort of manner before following her lead deeper into the cavern. Anyone looking at her could she that she was shaking slightly. Though it it could've easily been mistaken for nerves, it was actually just a jittery excitement!
Thea and Herrana are both able to ascertain the imprints left in the sludge appear to be humanoid in form. It appears whoever frequents this area is a humanoid of some kind. Furthermore, Herrena stumbles upon a patch of sulfur and what appears to be a splintered dart covered in a foul-smelling material - with a natural 20, Herrana reasonably infers this is a blowgun needle of Ochori make.
With that knowledge, crawling further into the tunnel leads you to Area 2 on the map. While it requires anyone of medium size to crawl, the cave quickly mellows out to reveal a rather spacious cavern. You find yourselves standing on a ledge of rocky material spanning a chasm in a series of interconnected, raising pathways vaguely forming a spiral. To your sides is a dark pit which quickly loses visibility due to the haze of hundreds of mold and mushrooms growing along the stalactites (stalagmites? Which one? Not sure) raking from the ceiling below. Directly across from you is a rocky outcropping (Area 3) which appears to contain a campfire-like arrangement with cold coals and burnt wood. From there, two inclining pathways lead upwards and around the room. You faintly see a dimly lit entrance to a room (area 5) from the final walkway spanning the chasm.
The spores hit you like a truck, though. Everyone must make a DC 10 Constitution saving throw or be poisoned for one minute.
This post has potentially manipulated dice roll results.
Con save: 18
The new environment, especially as toxic as it was, caught Nevara off guard as she stood up after crawling into the room. She pulled the scarf to her mouth in an attempt to muffle the harsh coughs that filled her throat as her head began to spin.
This post has potentially manipulated dice roll results.
Tapping her on the shoulder, she pointed to her swords in a "I've got your back" sort of manner before following her lead deeper into the cavern. Katrin slowly turned around, smirked, and gave her a thumbs up.
Spores. Be careful. He inhales deeply and holds her breath for a bit.
Herrena hacked a few times as the spores in the area hit her hard. Though unpleasant, she seemed to recover quickly enough without any adverse effects. The sounds of coughing behind her let Herrena know that the rest of her party was not quite as fortunate...
This post has potentially manipulated dice roll results.
Iver con save - 16
Moving forward through the rush of spores, the party climbs the rocky, inclined pathway towards...
AREA2
Walking upwards, some of you fare better than others. This small area contains living supplies - campfire burns in the center of the outcropping as light from small cracks filters through from above. Apparently, whoever was here used this place because the smoke would clear rather than fill up the cavern. A dagger and some mundane camping equipment litters the ground; strangely, though, most of the items are covered in vines and the ever-present mold making up this cave - apparently, contrary to the fire, they had been here for some time.
More concerning, though, is the shifting of a clump of weeds nearby. Some of you feel a sharp twinge of pain as several thorn-like objects are propelled from the cluster of vines.
It's time, once again, for initiative! Iver - 25 Thorn Slinger 1 - 9 Thorn Slinger 2 - 5
This post has potentially manipulated dice roll results.
Katrinitiative: 7
Again, reaching into the small pouch, painting her cheeks, like a ritual. Grabbing her greataxe and heading into the unknown, like the curious explorer she once was, but would never remember.
Once again, Thea moves backwards, trying to create a comfortable distance between her and the foul plants. She then assumes the same stance also seen in the previous fight, her attack focused on the somewhat less dexterous enemy.
Action:Mind Sliver cast on Thornslinger 1 (INT save DC 14)
Intelligence save for the Thornslinger: 13 Damage (feel free to roll it in your post; PPB makes it difficult to have rapid back-and-forths to confirm whether rolling damage is necessary as a real table would): 5The plant lets out a strange, guttural shriek as its pod-sized brain is mentally assaulted!
IT'S EITHER 1 OR 20 Thea20, Thornslinger2(20)(AC11/HP31), Iver16, Katrin16, Herrena15, Nevara7, Erbert4, Thornslinger1(4)(AC11/HP25)(-1d4 on next save)
This Thornslinger whips a tentacle-like appendage in the air and lobs a thorn towards Iver! Attack: 19 Damage: Unable to parse dice roll. It lands. Iver grunts with pain.
IT'S EITHER 1 OR 20 Thea20, Thornslinger2(20)(AC11/HP31), Iver16, Katrin16, Herrena15, Nevara7, Erbert4, Thornslinger1(4)(AC11/HP25)(-1d4 on next save)
Both Katrin and Herrena notice footprints in the slime below. Combined with ash from perhaps fire or torches hung along the walls, you gain the feeling this place is inhabited by some form of humanoid. Slimes, sure - but someone has been entering and exiting this place pretty frequently.
Katrin, specifically, notices the most recent pair of tracks leads directly through the small tunnel leading to (presumably) a wider cave. Someone's home! The sound of dripping water echoes through the tunnels of Area A2.
Katrin raises her hand slowly, and makes a gesture to look at the ground. Footprints. Someone else is here. Be on your guard. She slowly moves forward.
Thea follows after Katrin, her interest sparked after having the footprints red-flagged to her. She crouches down next to them, halting, caring surprisingly little about the possibility of dirtying her attire, and tries to make out what creature might have been leaving them behind.
Investigation: 13
Erbert sends his owl to fly in and look for any movement. He pauses and his eyes roll back in his head as he looks through Hoppy’s eyes.
Perception : 5
Erbert whispers “I’ve got nothing.” Hoppy flies back to him and the world comes back into focus.
Shoot I completely missed that... Herrena thought to herself as Katrin pointed out the footsteps. Pausing to see if she could tell how big the creature who made them was - or anything else of note - she then turned around and followed behind the tall woman. Tapping her on the shoulder, she pointed to her swords in a "I've got your back" sort of manner before following her lead deeper into the cavern. Anyone looking at her could she that she was shaking slightly. Though it it could've easily been mistaken for nerves, it was actually just a jittery excitement!
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
(Mobile, forgive the formatting)
Thea and Herrana are both able to ascertain the imprints left in the sludge appear to be humanoid in form. It appears whoever frequents this area is a humanoid of some kind. Furthermore, Herrena stumbles upon a patch of sulfur and what appears to be a splintered dart covered in a foul-smelling material - with a natural 20, Herrana reasonably infers this is a blowgun needle of Ochori make.
With that knowledge, crawling further into the tunnel leads you to Area 2 on the map. While it requires anyone of medium size to crawl, the cave quickly mellows out to reveal a rather spacious cavern. You find yourselves standing on a ledge of rocky material spanning a chasm in a series of interconnected, raising pathways vaguely forming a spiral. To your sides is a dark pit which quickly loses visibility due to the haze of hundreds of mold and mushrooms growing along the stalactites (stalagmites? Which one? Not sure) raking from the ceiling below. Directly across from you is a rocky outcropping (Area 3) which appears to contain a campfire-like arrangement with cold coals and burnt wood. From there, two inclining pathways lead upwards and around the room. You faintly see a dimly lit entrance to a room (area 5) from the final walkway spanning the chasm.
The spores hit you like a truck, though. Everyone must make a DC 10 Constitution saving throw or be poisoned for one minute.
Con save: 18
The new environment, especially as toxic as it was, caught Nevara off guard as she stood up after crawling into the room. She pulled the scarf to her mouth in an attempt to muffle the harsh coughs that filled her throat as her head began to spin.
Tapping her on the shoulder, she pointed to her swords in a "I've got your back" sort of manner before following her lead deeper into the cavern.
Katrin slowly turned around, smirked, and gave her a thumbs up.
Spores. Be careful. He inhales deeply and holds her breath for a bit.
CON: 18
Erbert con save : 9
Erbert coughs and splutters. “Smells terrible in here!”
Herrena hacked a few times as the spores in the area hit her hard. Though unpleasant, she seemed to recover quickly enough without any adverse effects. The sounds of coughing behind her let Herrena know that the rest of her party was not quite as fortunate...
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Iver con save - 16
Moving forward through the rush of spores, the party climbs the rocky, inclined pathway towards...
AREA 2
Walking upwards, some of you fare better than others. This small area contains living supplies - campfire burns in the center of the outcropping as light from small cracks filters through from above. Apparently, whoever was here used this place because the smoke would clear rather than fill up the cavern. A dagger and some mundane camping equipment litters the ground; strangely, though, most of the items are covered in vines and the ever-present mold making up this cave - apparently, contrary to the fire, they had been here for some time.
More concerning, though, is the shifting of a clump of weeds nearby. Some of you feel a sharp twinge of pain as several thorn-like objects are propelled from the cluster of vines.
It's time, once again, for initiative!
Iver - 25
Thorn Slinger 1 - 9
Thorn Slinger 2 - 5
Katrinitiative: 7
Again, reaching into the small pouch, painting her cheeks, like a ritual. Grabbing her greataxe and heading into the unknown, like the curious explorer she once was, but would never remember.
Nevara: 10
Con save for Thea: 17
Initiative: 20
Erbert initiative: 6
Herrena Initiative: 15
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
IT'S EITHER 1 OR 20
Thea20, Thornslinger2(20)(AC11/HP31), Iver16, Katrin16, Herrena15, Nevara7, Erbert4, Thornslinger1(4)(AC11/HP31)
Note that those of you who failed your Con saves are poisoned for this combat. Afterwards, the poison wears off.
The Thornslingers screech and rear up, promising agonizing pain with the thornlike spines the plants are preparing to propel!
"Prepare yourselves." Katrin says, ready. The purple face paint on her cheeks are being absorbed into her skin at a rate that is unusual.
Once again, Thea moves backwards, trying to create a comfortable distance between her and the foul plants. She then assumes the same stance also seen in the previous fight, her attack focused on the somewhat less dexterous enemy.
Action: Mind Sliver cast on Thornslinger 1 (INT save DC 14)
Intelligence save for the Thornslinger: 13
Damage (feel free to roll it in your post; PPB makes it difficult to have rapid back-and-forths to confirm whether rolling damage is necessary as a real table would): 5The plant lets out a strange, guttural shriek as its pod-sized brain is mentally assaulted!
IT'S EITHER 1 OR 20
Thea20, Thornslinger2(20)(AC11/HP31), Iver16, Katrin16, Herrena15, Nevara7, Erbert4, Thornslinger1(4)(AC11/HP25)(-1d4 on next save)
This Thornslinger whips a tentacle-like appendage in the air and lobs a thorn towards Iver!
Attack: 19 Damage: Unable to parse dice roll.
It lands. Iver grunts with pain.
IT'S EITHER 1 OR 20
Thea20, Thornslinger2(20)(AC11/HP31), Iver16, Katrin16, Herrena15, Nevara7, Erbert4, Thornslinger1(4)(AC11/HP25)(-1d4 on next save)