As the dwarven corpse rushed from the room, Gareth took a swing at it, but he missed badly. Then it exhaled some kind of noxious gas. Holding his breath, Gareth tries to avoid its effects.
Constitution Save: 22
Managing to fight of the effects, Gareth steps up to the foe and slashes at it mightily with his Longsword, following up with a kick to its sternum and an elbow smash to its temple!
Longsword Attack: Attack: 25 Damage: 12
Kick: Attack: 20 Damage: 7
Elbow Smash: Attack: 21 Damage: 8
Agile Parry: AC 18 for this round. Also used a Ki point for 2 unarmed attacks.
Arthos concentrates on taking short, staccato breaths and fights through the noxious gas. Continuing his concentration, he touches his temple and shouts a powerful word while reaching out psychically to the dwarf (casts mind sliver).
Dwarf must make a DC 14 INT save or take 2 psychic damage and subtract 1d4 from their next save.
This post has potentially manipulated dice roll results.
Rattinger CON save 12
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
"Ugggghhh," Loa bellows as the noxious gas surrounds him. Unable to avoid it, the minotaur feels the miasma draining him and distracting him from the threat in front of him. Half distracted he hears someone calling about magic. Great,he thought to himself. "Not much I can do about that thing," Loa calls out to the others. Let me step aside."
Loa stands to the one side of the door, ready to grab the dwarf should he run past again.
This post has potentially manipulated dice roll results.
Rattinger coughs as the noxious gas fills his lungs and threatens to choke him. poisoned until dwarfs next turn.
Great, he thinks as his vision clouds. Magic. I'm next to useless then.
Abandoning cover, he will move north until he can see past the others and into the room with the dwarf. If he can find a shooting lane, he will attempt a shot (at disadvantage due to his condition and no sneak attack due to not hidden and no allies in melee range of the target.)
Attack: 6 Damage: 4
If he cannot find a clear shooting lane into the room to the dwarf, he will hold his action for this turn and settle somewhere near Thordilgon.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Thordilgon will get sick of missing this abomination and casts Faerie Fire dex save 14, and I will say "This guy needs to lighten the 4u¢k up. Now, Boom Artillery!"
Trying to move the cannon again another 15 feet so that it's in better position, it then fires.
This post has potentially manipulated dice roll results.
Gareth:
Moving to the west and hopping up on the pew, Gareth drops his sword tip-first into the soft wood. Drawing his bow, he takes aim at the Dwarf corpse and looses an arrow at the creature, using his Ki to increase the damage.
Arthos makes his way up next to Longshadow, traces a sigil in the air, and shouts out an incantation. A deep rumble grows into a concussive blast of Thunder that waves out from Arthos’s outstretched hand, as his thunderwave sweeps over the undead creature.
DC 14 CON save, or take 9 thunder damage and be pushed 10 feet back into the room (and into the web). On a save, the creature takes half damage and is not pushed.
OOC: I think I have the positioning right, but if I don’t, I obviously want it avoid friendly fire…
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/as his thunderwave" alt="">
((OOC: Loa - Blue- had shifted down to the other side of the door. Down 2, right 1 from current position))
The dwarf burst out of the room Longshadow kept forward and Arthos rushed up, extending his hand, releasing a sudden burst. con save:24 Loa had just enough time to plant his feet and prevent from being knocked back, but still, his head rang.
((I will post my actions once I know how the dwarf is affected by the spell))
This post has potentially manipulated dice roll results.
Nothing I do seems to affect this thing. “The best I can do is try and stop him from getting out of the room,” Loa calls to the others. He waits by the door again ready to try and grab the dwarf and try and restrain him.
This post has potentially manipulated dice roll results.
Rattinger will continue to move back and forth 15 feet back from the doorway, looking for a line of sight to send an arrow. If he can find one…
Attack: 14 Damage: 8
”Should we just let him out? Seems likely we’ve softened him up enough to finish it off together.”
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Thordilgon will in anger that his for is continuing to be pushed away from him will cast Faerie Fire, dex save 14 or all attacks have advantage while the dwarf glows a reddish color.
Then he will fire the cannon with a booming "BOOM ARTILLERY."
Attack: 18 Damage: Unable to parse dice roll. If the dwarf fails their Dec save 23
Loa Constitution Saving Throw: 11
Gareth:
As the dwarven corpse rushed from the room, Gareth took a swing at it, but he missed badly. Then it exhaled some kind of noxious gas. Holding his breath, Gareth tries to avoid its effects.
Constitution Save: 22
Managing to fight of the effects, Gareth steps up to the foe and slashes at it mightily with his Longsword, following up with a kick to its sternum and an elbow smash to its temple!
Longsword Attack: Attack: 25 Damage: 12
Kick: Attack: 20 Damage: 7
Elbow Smash: Attack: 21 Damage: 8
Agile Parry: AC 18 for this round. Also used a Ki point for 2 unarmed attacks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Con save 20
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Con save: 25
Arthos concentrates on taking short, staccato breaths and fights through the noxious gas. Continuing his concentration, he touches his temple and shouts a powerful word while reaching out psychically to the dwarf (casts mind sliver).
Dwarf must make a DC 14 INT save or take 2 psychic damage and subtract 1d4 from their next save.
Loa is poisoned.
Dwarf INT save 9; fails takes damage. Dwarf is still up and doesn't seem very bothered by all the non-magic damage.
"I think it's magic," Longshadow shouts. "Magic seems to effect it the most," they explain.
OOC: metagaming pigeon says *coo coo* MAGIC damage will kill it *coo coo*
*dwarf DEX save on web 5; dwarf is restrained 10ft into the room.
OOC: we'll say he 'rebounded' back into the room after Gareth attacks. Would the web effect Gareth too? Am assuming he'd be exposed to it yea?
Round 2
Loa is up!
Rattinger on deck. (Need CON save my dude DC 16)
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Rattinger CON save 12
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Ugggghhh," Loa bellows as the noxious gas surrounds him. Unable to avoid it, the minotaur feels the miasma draining him and distracting him from the threat in front of him. Half distracted he hears someone calling about magic. Great, he thought to himself. "Not much I can do about that thing," Loa calls out to the others. Let me step aside."
Loa stands to the one side of the door, ready to grab the dwarf should he run past again.
READY Grapple (With disadvantage): Strength (Athletics) 6
((OOC: the map has disappeared for me. Edit: NM it is my work firewalls. I can see it on my phone))
Rattinger coughs as the noxious gas fills his lungs and threatens to choke him. poisoned until dwarfs next turn.
Great, he thinks as his vision clouds. Magic. I'm next to useless then.
Abandoning cover, he will move north until he can see past the others and into the room with the dwarf. If he can find a shooting lane, he will attempt a shot (at disadvantage due to his condition and no sneak attack due to not hidden and no allies in melee range of the target.)
Attack: 6 Damage: 4
If he cannot find a clear shooting lane into the room to the dwarf, he will hold his action for this turn and settle somewhere near Thordilgon.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Thordilgon will get sick of missing this abomination and casts Faerie Fire dex save 14, and I will say "This guy needs to lighten the 4u¢k up. Now, Boom Artillery!"
Trying to move the cannon again another 15 feet so that it's in better position, it then fires.
Attack: 7 Damage: 8
If he fails his Dex check advantage 13
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Initiative reminder order:
Loa
Rattinger
Thordilgon
Gareth
NPCs
Arthos
......................
Dwarf DEX save against fairie fire 19
Gareth is up!
NPCs on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Gareth:
Moving to the west and hopping up on the pew, Gareth drops his sword tip-first into the soft wood. Drawing his bow, he takes aim at the Dwarf corpse and looses an arrow at the creature, using his Ki to increase the damage.
Longbow: Attack: 20 Damage: 12
Added damage from Ki: 2
Added damage crit from Ki: 4
(total crit damage is 11)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gareth's arrow finds a home but still it does little to phase the dwarf who merely grunts at its impact.
Roaring with undead fury the undead dwarf struggles against the webbing.
1
Breaking free he rushes the door a tracking Longshadow still placing their body between the dwarf and the party!
Slam Attack: 22 Damage: 9 If slam lands: Life drain 2 from maximum HP; CON save DC 14 on contagion if failed subject becomes diseased.
Longshadow is able to dodge the dwarf.
"Oh no! Not that easy dwarf! I liked you little in life, I like you less now," Longshadow growls slashing twice with his vicious blades.
Attack 1: 12 Damage: 4 if Nat 20 7 extra points of damage
Attack 2: 22 Damage: 8 if Nat 20 7 extra points of damage
Arthos is up!
Round 4 on deck; Loa prepare.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Let’s put you back in your place!”
Arthos makes his way up next to Longshadow, traces a sigil in the air, and shouts out an incantation. A deep rumble grows into a concussive blast of Thunder that waves out from Arthos’s outstretched hand, as his thunderwave sweeps over the undead creature.
DC 14 CON save, or take 9 thunder damage and be pushed 10 feet back into the room (and into the web). On a save, the creature takes half damage and is not pushed.
OOC: I think I have the positioning right, but if I don’t, I obviously want it avoid friendly fire…
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/as his thunderwave" alt="">
((OOC: Loa - Blue- had shifted down to the other side of the door. Down 2, right 1 from current position))
The dwarf burst out of the room Longshadow kept forward and Arthos rushed up, extending his hand, releasing a sudden burst. con save:24 Loa had just enough time to plant his feet and prevent from being knocked back, but still, his head rang.
((I will post my actions once I know how the dwarf is affected by the spell))
OOC: Sorry I can't update the map as of now.
Dwarf CON save 10; takes the damage and is once again pushed back into the room filled with webbing!
Loa is up!
Rattinger on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Nothing I do seems to affect this thing. “The best I can do is try and stop him from getting out of the room,” Loa calls to the others. He waits by the door again ready to try and grab the dwarf and try and restrain him.
Ready grapple - Athletics: 8
OOC: Dwarf was already pushed back 10ft by Arthos' spell. Wanna try something else?
Rattinger is up!
Thordilgon is on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Rattinger will continue to move back and forth 15 feet back from the doorway, looking for a line of sight to send an arrow. If he can find one…
Attack: 14 Damage: 8
”Should we just let him out? Seems likely we’ve softened him up enough to finish it off together.”
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Thordilgon will in anger that his for is continuing to be pushed away from him will cast Faerie Fire, dex save 14 or all attacks have advantage while the dwarf glows a reddish color.
Then he will fire the cannon with a booming "BOOM ARTILLERY."
Attack: 18 Damage: Unable to parse dice roll. If the dwarf fails their Dec save 23
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(OOC NOICE!)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star