Calner will turn to Vrah, "Ok, I have some names and info but not sure what else I can get from him in this state. Let's get back to our companions before they're all burned to a crisp by those fire elementals."
As he reaches the door, Calner will look back at the unconscious red wizard, "Hmm... perhaps we shouldn't leave him here unattended." Locking eyes with Vrah for a second, "Can you take care of that before rejoining the others."
Calner then moves and Dash back to the hole in the floor leading to the library. As he begins shimmying down the rope, "That red wizard is Malivar and he came here with a... Oh! The elemental are... gone. Impressive! I knew I made the right choice to join up with this group."
"As I was saying, Malivar, that's the red wizard we found, came here with a female wizard named Morwena. They had an argument with someone in a blue cloak before Morwena betrayed Malivar and joined Tyreus, that's the individual in the blue cloak. They summoned the elemental to cover their escape and did something to Malivar, not quite sure what, possibly a spell, before leaving him behind."
Calner will follow the group if they leave the library to explore further.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The paladin addresses Calner, and asks, "Were you able to finish exploring the upper level? If so, I suggest we proceed down the corridor to the east of the library."
"Calner, did you extract any other information from the wizard? Where did you find him? How's his current condition? He must be disappointed at this disheartening event"- asks Marlyth while attempting to concentrate on the spellcasting to find any magical remains that might be visible within a distinguishable aura influenced by Detect Magic.
<Steles are still active except one that was disabled and one that hit three wolves, so that would be the two unfinished ones near the catacombs where you found the red wizard.>
The crumbled east corridor shows signs of movement among the rubble. As Tabaqui investigates, he is attacked by two earth elementals. He is not surprised.
Tabaqui will use his uncanny dodge to halve the damage of the first attack, making the total damage 16.
On his turn he will bonus action disengage and use his action to helpAngus by distracting the elemental, then he will retreat 35 ft away from the melee.
Calner will cast Lightning Bolt over everyone's head striking the 1st Earth elemental in the face (Large or bigger aren't they? Just doing this so there is no friendly fire.)
Lightning Bolt: 31 lightning damage. A successful DEX save against my DC 16 will halve the damage.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The elementals are easily crushed by the masterfully orchestrated assault.
The room has been pretty thoroughly destroyed.
The ceremonial hall was meant to end in a fresco depicting a starry sky, the moon, and its tail. Much of that fresco has fallen away revealing bare, gray stone underneath—a wall that hides a door, which was never meant to be opened
The gray, unadorned passage beyond the fresco hangs with an eerie, dusty fog.
The passage and crypts beyond the door are simple and spare. The sarcophagi in the alcoves of the crypt are simply carved to depict the various, forgotten wizards inside. No grandeur. Each is depicted in a simple robe.
Alas, some of the dead wizards interred in these crypts, stirred by anger and unrest, rise to defend the crypts. These 4 mummies are not sandy, arid creatures but gaunt, gray horrors clad in grayrobes, but their rotting fists remain deadly.
If you have a tie with someone else, your initiative is higher if you have a bonus. This is only in case it matters mechanically, it usually doesn't, and as always, post whenever you get a chance.
(ooc: not sure if everyone has had their round 1 yet so will wait to see those before me in initiative post a round 2 before I post my round 2.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Angus Killburney smiles grimly as he spots the undead creatures rising from their sarcophagi. As a bonus action, he casts searing smite on his longsword, and then attacks the nearest mummy twice (if either swing hits, it will do fire damage and light the victim on fire).
The elven assassin remains 40 feet away from the nearest mummy. He drops to one knee, propping up his lit torch against the wall. He opens a flask of oil and sets it on the ground, then drawing an arrow, he dips it in the oil, then lights it from the torch. He fires the flaming arrow at the mummy next to Angus.
Calner will turn to Vrah, "Ok, I have some names and info but not sure what else I can get from him in this state. Let's get back to our companions before they're all burned to a crisp by those fire elementals."
As he reaches the door, Calner will look back at the unconscious red wizard, "Hmm... perhaps we shouldn't leave him here unattended." Locking eyes with Vrah for a second, "Can you take care of that before rejoining the others."
Calner then moves and Dash back to the hole in the floor leading to the library. As he begins shimmying down the rope, "That red wizard is Malivar and he came here with a... Oh! The elemental are... gone. Impressive! I knew I made the right choice to join up with this group."
"As I was saying, Malivar, that's the red wizard we found, came here with a female wizard named Morwena. They had an argument with someone in a blue cloak before Morwena betrayed Malivar and joined Tyreus, that's the individual in the blue cloak. They summoned the elemental to cover their escape and did something to Malivar, not quite sure what, possibly a spell, before leaving him behind."
Calner will follow the group if they leave the library to explore further.
The paladin addresses Calner, and asks, "Were you able to finish exploring the upper level? If so, I suggest we proceed down the corridor to the east of the library."
"Calner, did you extract any other information from the wizard? Where did you find him? How's his current condition? He must be disappointed at this disheartening event"- asks Marlyth while attempting to concentrate on the spellcasting to find any magical remains that might be visible within a distinguishable aura influenced by Detect Magic.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<Steles are still active except one that was disabled and one that hit three wolves, so that would be the two unfinished ones near the catacombs where you found the red wizard.>
The crumbled east corridor shows signs of movement among the rubble. As Tabaqui investigates, he is attacked by two earth elementals. He is not surprised.
22 for
2d8+5bludgeoning damage26 for
2d8+5bludgeoning damage<Whoops.>
Attack 1 damage 12
Attack 2 damage 10
"More?" Weneon rushes to help Tabaqui.
(Same initiative? If not 20)
On her turn she will make two attacks against one elemental with her action (realized I have an extra attack)
Attack: 24 Damage: 9
Attack: 23 Damage: 9
And as a bonus action she will use flurry of blows on the other elemental
Attack: 25 Damage: 4
Attack: 20 Damage: 8
sneak attack applied to first hit 10
"Oh my oh my. There appear to be more! Is there no end to them?"
Safeguard rushes to confront the Earth Elementals
1st Attack: Thunder Gauntlets 18 > Damage - 12 (Double damage for thunder vulnerability)
2nd Different Earth Elemental
2nd Attack: Thunder Gauntlets 12 > Damage - 20 (Double damage for thunder vulnerability)
If either attack lands they have disadvantage on attack rolls against everybody except Safeguard.
Round 1 new combat
Tabaqui will use his uncanny dodge to halve the damage of the first attack, making the total damage 16.
On his turn he will bonus action disengage and use his action to help Angus by distracting the elemental, then he will retreat 35 ft away from the melee.
Round 1
Angus will spring toward the nearest Earth elemental, his longsword glinting in the light as he slashes it across the creature.
First Attack: 28 Damage: 9 magical slashing damage (sacred weapon) (advantage from Tabaqui's help)
Second Attack: 20 Damage: 14 magical slashing damage (sacred weapon)
Round 1
Calner will cast Lightning Bolt over everyone's head striking the 1st Earth elemental in the face (Large or bigger aren't they? Just doing this so there is no friendly fire.)
Lightning Bolt: 31 lightning damage. A successful DEX save against my DC 16 will halve the damage.
Vrah climbs down from the upper level with the wizard still on his shoulder and seeing the elementals attacking drops the wizard on the ground.
He will then pull out his sword and prepare to attack the next round.
The elementals are easily crushed by the masterfully orchestrated assault.
The room has been pretty thoroughly destroyed.
The ceremonial hall was meant to end in a fresco depicting a starry sky, the moon, and its tail. Much of that fresco has fallen away revealing bare, gray stone underneath—a wall that hides a door, which was never meant to be opened
The gray, unadorned passage beyond the fresco hangs
with an eerie, dusty fog.
The passage and crypts beyond the door are simple
and spare. The sarcophagi in the alcoves of the crypt are simply carved to depict the various, forgotten wizards inside. No grandeur. Each is depicted in
a simple robe.
Alas, some of the dead wizards interred in these
crypts, stirred by anger and unrest, rise to defend
the crypts. These 4 mummies are not sandy, arid creatures but gaunt, gray horrors clad in grayrobes, but their rotting fists remain deadly.
...
Rolling initiative
1.Vrah 16
2.Angus 10
3.Tabaqui 13
4.Marlyth 2
5.Calner 2
6. Safeguard
7. Rylentar
6. Safeguard 13
7. Rylentar 4
If you have a tie with someone else, your initiative is higher if you have a bonus. This is only in case it matters mechanically, it usually doesn't, and as always, post whenever you get a chance.
(watching for people before me in initiative because it will inform my actions)
(ooc: not sure if everyone has had their round 1 yet so will wait to see those before me in initiative post a round 2 before I post my round 2.)
Round 1 vs mummies
Angus Killburney smiles grimly as he spots the undead creatures rising from their sarcophagi. As a bonus action, he casts searing smite on his longsword, and then attacks the nearest mummy twice (if either swing hits, it will do fire damage and light the victim on fire).
First Attack: 27 Damage: 16
Second Attack: 15 Damage: 13
Fire damage from smite 1
The elven assassin remains 40 feet away from the nearest mummy. He drops to one knee, propping up his lit torch against the wall. He opens a flask of oil and sets it on the ground, then drawing an arrow, he dips it in the oil, then lights it from the torch. He fires the flaming arrow at the mummy next to Angus.
Shortbow Attack: 9 Damage: 11 + sneak attack damage 15
Weneon, on her turn, will throw a dart at one mummy and then move up and make two attacks against the one engaged with Angus
Dart Attack: 21 Damage: 5
Unarmed Attack: 22 Damage: 8
Bonus action unarmed Attack: 16 Damage: 5
If either unarmed attack hits add sneak attack 7