So when Tabaqui saw her duck out of the room, he immediately followed her. If he catches up to her in room 3, he will attack, if not he will follow to room 4. When she turned invisible, he would have used the perception roll (which includes hearing, not only sight) and tried to get off an attack (at disadvantage, which might be countered by his assassinate feature). [Will you allow this? If not, then Tabaqui will immediately proceed down the stairs to the cellar, and there make another perception check.]
Perception: 16
》
She asked for a key and led the new arrivals to the place she suggested, a suggestion that was met by all appearances with a compliant response. Why would that provoke an attack? Maybe it's my description, or rhe fact that I stated clearly to players 'she cast invisibility'; for the PCs, she rounds a corner and she's gone. Or maybe because I told you she would have snatched the key if she didn't get it quasi-voluntarily.
In any case, there's simply no reason to find a nice lady in a house reading and playing chess, hand her a key voluntarily and then as she escorts you to another room knife her in the back. She is super suspect, but this is very much a mystery and if you keep attacking all the witnesses before they can tell you where to go and why, it's going to be harder for me to feed you information naturally. I might have to just leave open a volume on the desk called "My Secret Evil Plan".
You can fight her when she does something if you want to. Prior, spell effects would be reasonable. She is shady, but she hasn't admitted to doing anything more than what you've all done - travel via a circle and then come here, then offer to help. Then she vanishes. Super shady.
This post has potentially manipulated dice roll results.
The cellar.
Bare stone and wooden rafters make up this low, six-foot-tall cellar. Dry sand is scattered throughout a room that is almost parched—despite the nearby seashore. Perhaps this windowless cellar was magically made to keep the kegs, barrels, and sacks here from moldering.
There is a stone is set in the center of the ceiling. It is a dark, jagged stone with veins of gold, all etched with arcane runes and sigils, very much out of place here. It’s about the size of a loaf of bread and weighs about 10 pounds.
Three bottles of fortified wine from the Sword Coast, never opened, still sit amid straw in a crate in the southeast corner of the cellar. Each bottle is now worth 70 gp.
Morwena Wis save 11
Calner hears Morwenas thoughts as she struggles with the betrayal she's faced. The betrayal she committed and what she must do now that she's been forsaken.
{When he looks at the Realms, Tyreus only sees a place to be conquered or plundered out of spite.
Morwena tried (and failed) to convince him the Realms could make him powerful—that he could carve out a part of the Sword Coast for them to rule together—and that’s when she knew Tyreus would not share power.
Tyreus is an angry and sometimes petulant person. He thinks if he gathers enough power, he can make a place for himself in the world where he can be strong and, finally, find happiness.}
<See, if you talked to the last wizard you'd already know who Tyreus is. You got his name back there, but that's about it. Technically, someone has already seen him, wearing a green cloak and holding a white book.>
This post has potentially manipulated dice roll results.
Marlyrh strolls outside the house through the solarium
Long and empty tables run the length of this room, along the walls and down the center, stained where pots and planters once sat. Now they’re all stacked beneath the tabletops on a floor still stained with good dirt. Sylvene never got around to accomplishing as much gardening as she intended. Nothing grows in this room anymore.
A golden disc, about the size of a platter and made to resemble a stylized sun, hangs on a wall in this room. It is worth 250 gp.
Outside, she finds a garden.
Overgrown to the point of choking on itself, this garden is dotted here and there with signs marking the original plots of herbs and vegetables, many of which clearly no longer grow here. The air smells like sweet basil. Lively herbs have overtaken much of the garden, but some carrots and turnips still grow here, too
This post has potentially manipulated dice roll results.
Angus amiably walks into the cellar as he was instructed and looks for something the key could open. He examines the stone in the ceiling... are there any keyholes?
Ok, well the way it was written it seemed like she snatched out of his hand, turned invisible and yelled "Chumps!" which my character could have reasonably interpreted as hostile, I think. Plus, the red wizards just have a bad rap anyway, Vrah pretty much wanted to kill them on sight. But, I retract my aggressive action so that the plot may proceed.
(So does Tabaqui have any idea where the wizard is?)
Marlyth orders the first Seagull to guard the entrance when she examines the contents of the garden. She instructs the other bird to pluck some fresh carrots and turnips while she attempts to hear if there's some kind of movement inside the house (Passive Perception 15). Finally, she attempts to remove the Golden Disk from the wall at the same time crying out:
"Hello! Who's there? Mal? I saw your footsteps outside and don't try to escape from the person who saved you. That's uncivilized."
Marlyth: Nobody in the garden. Your pals are in the house, definitely making noise.
Tabaqui can search the house. But she might be outside at this point, though that would moat likely leave footprints in the sand. He see no new ones, but would see the same ones the seagulls followed if he ventures out.
So in the cellar we have Angus and Weneon? Let me double check
Incredibly, Weneon thinks he sees something stirring in the shadows of the basement. She is not surprised (in the mechanical sense) when something pounces from the shadows at Angus (who is surprised)
The [Tooltip Not Found] slashes at Angus and tries to bite him before striding from his shadow to Wenons, seemingly disappearing into the floor and reappearing again near the small humanoid, slashing again, at her this time.
GSH x A claw 14 for 18
Bite 27 for 21
GSH x W claw 13 for 14
Weneon is up this round for all subsequent rounds.
<Roll initiative>
Marlyth is in room 9 (Solarium - which should face south, but it's a demiplane, so I guess it doesn't matter so much) most of you are in room 2.
Post in any order, but mecha is follow the initiative
GSH initiative 5
I'll see about making a map.for this tonight. By all means, deploy your initiative bonus things for this one.
I was kind of expecting everyone else to roll initiative. There's absolutely no reason this thing is going to stay in the cellar. In fact, I rolled for time of day randomly. There was about a 12% chance it was going to jack you on the beach the minute you arrived. So I'll give people a chance to roll that there initiative and we'll proceed from there.
Marlyth orders the first Seagull to guard the entrance when she examines the contents of the garden. She instructs the other bird to pluck some fresh carrots and turnips while she attempts to hear if there's some kind of movement inside the house (Passive Perception 15). Finally, she attempts to remove the Golden Disk from the wall at the same time crying out:
"Hello! Who's there? Mal? I saw your footsteps outside and don't try to escape from the person who saved you. That's uncivilized."
Weneon darts after Tabaqui, she will try to locate their quarry as well
Perception 23
《Quote from Syd_Wartnose >>
So when Tabaqui saw her duck out of the room, he immediately followed her. If he catches up to her in room 3, he will attack, if not he will follow to room 4. When she turned invisible, he would have used the perception roll (which includes hearing, not only sight) and tried to get off an attack (at disadvantage, which might be countered by his assassinate feature). [Will you allow this? If not, then Tabaqui will immediately proceed down the stairs to the cellar, and there make another perception check.]
Perception: 16
》
She asked for a key and led the new arrivals to the place she suggested, a suggestion that was met by all appearances with a compliant response. Why would that provoke an attack? Maybe it's my description, or rhe fact that I stated clearly to players 'she cast invisibility'; for the PCs, she rounds a corner and she's gone. Or maybe because I told you she would have snatched the key if she didn't get it quasi-voluntarily.
In any case, there's simply no reason to find a nice lady in a house reading and playing chess, hand her a key voluntarily and then as she escorts you to another room knife her in the back. She is super suspect, but this is very much a mystery and if you keep attacking all the witnesses before they can tell you where to go and why, it's going to be harder for me to feed you information naturally. I might have to just leave open a volume on the desk called "My Secret Evil Plan".
You can fight her when she does something if you want to. Prior, spell effects would be reasonable. She is shady, but she hasn't admitted to doing anything more than what you've all done - travel via a circle and then come here, then offer to help. Then she vanishes. Super shady.
The cellar.
Bare stone and wooden rafters make up this low, six-foot-tall cellar. Dry sand is scattered throughout a room that is almost parched—despite the nearby seashore. Perhaps this windowless cellar was magically made to keep the kegs, barrels, and sacks here from moldering.
There is a stone is set in the center of the ceiling. It is a dark, jagged stone with veins of gold, all etched with arcane runes and sigils, very much out of place here. It’s about the size of a loaf of bread and weighs about 10 pounds.
Three bottles of fortified wine from the Sword Coast, never opened, still sit amid straw in a crate in the southeast corner of the cellar. Each bottle is now worth 70 gp.
Morwena Wis save 11
Calner hears Morwenas thoughts as she struggles with the betrayal she's faced. The betrayal she committed and what she must do now that she's been forsaken.
{When he looks at the Realms, Tyreus only sees a place to be conquered or plundered out of spite.
Morwena tried (and failed) to convince him the Realms could make him powerful—that he could carve out a part of the Sword Coast for them to rule together—and that’s when she knew Tyreus would not share power.
Tyreus is an angry and sometimes petulant person. He thinks if he gathers enough power, he can make a place for himself in the world where he can be strong and, finally, find happiness.}
<See, if you talked to the last wizard you'd already know who Tyreus is. You got his name back there, but that's about it. Technically, someone has already seen him, wearing a green cloak and holding a white book.>
Marlyrh strolls outside the house through the solarium
Long and empty tables run the length of this room, along the walls and down the center, stained where pots and planters once sat. Now they’re all stacked beneath the tabletops on a floor still stained with good dirt. Sylvene never got around to accomplishing as much gardening as she intended. Nothing grows in this room anymore.
A golden disc, about the size of a platter and made to resemble a stylized sun, hangs on a wall in this room. It is worth 250 gp.
Outside, she finds a garden.
Overgrown to the point of choking on itself, this garden is dotted here and there with signs marking the original plots of herbs and vegetables, many of which clearly no longer grow here. The air smells like sweet basil. Lively herbs have overtaken much of the garden, but some carrots and turnips still grow here, too
Random roll: 6
Angus amiably walks into the cellar as he was instructed and looks for something the key could open. He examines the stone in the ceiling... are there any keyholes?
Investigation 7
Ok, well the way it was written it seemed like she snatched out of his hand, turned invisible and yelled "Chumps!" which my character could have reasonably interpreted as hostile, I think. Plus, the red wizards just have a bad rap anyway, Vrah pretty much wanted to kill them on sight. But, I retract my aggressive action so that the plot may proceed.
(So does Tabaqui have any idea where the wizard is?)
"We would like our key back," he says.
Marlyth orders the first Seagull to guard the entrance when she examines the contents of the garden. She instructs the other bird to pluck some fresh carrots and turnips while she attempts to hear if there's some kind of movement inside the house (Passive Perception 15). Finally, she attempts to remove the Golden Disk from the wall at the same time crying out:
"Hello! Who's there? Mal? I saw your footsteps outside and don't try to escape from the person who saved you. That's uncivilized."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Marlyth: Nobody in the garden. Your pals are in the house, definitely making noise.
Tabaqui can search the house. But she might be outside at this point, though that would moat likely leave footprints in the sand. He see no new ones, but would see the same ones the seagulls followed if he ventures out.
So in the cellar we have Angus and Weneon? Let me double check
Yes. So, Angus is investigating the ceiling and Wen is actively searching for a hidden someone.
Stealth check 14
Incredibly, Weneon thinks he sees something stirring in the shadows of the basement. She is not surprised (in the mechanical sense) when something pounces from the shadows at Angus (who is surprised)
The [Tooltip Not Found] slashes at Angus and tries to bite him before striding from his shadow to Wenons, seemingly disappearing into the floor and reappearing again near the small humanoid, slashing again, at her this time.
GSH x A claw 14 for 18
Bite 27 for 21
GSH x W claw 13 for 14
Weneon is up this round for all subsequent rounds.
<Roll initiative>
Marlyth is in room 9 (Solarium - which should face south, but it's a demiplane, so I guess it doesn't matter so much) most of you are in room 2.
Post in any order, but mecha is follow the initiative
GSH initiative 5
I'll see about making a map.for this tonight. By all means, deploy your initiative bonus things for this one.
Greater shadow horror
[Tooltip Not Found]
Huh. Well, check ******* if you want to know
(Ouch)
Angus' Initiative: 7
Angus will retreat up the stairs if the path is clear and lay hands on himself for 45hp healing.
I was kind of expecting everyone else to roll initiative. There's absolutely no reason this thing is going to stay in the cellar. In fact, I rolled for time of day randomly. There was about a 12% chance it was going to jack you on the beach the minute you arrived. So I'll give people a chance to roll that there initiative and we'll proceed from there.
Sleight of Hand 13
(Initiative 11, rolled in gamelog)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Sorry I missed the sleight of hand. There's no issue taking the disk. It's yours, enjoy.
Safeguard Initiative: 6
4
Tabaqui initiative 18
(the timeline got a little confusing there, Tabaqui may have been in the cellar as well. If not, he will rush down).
Tabaqui nocks an arrow and lets it fly at the Shadow Horror, then using his bonus action, begins to dodge
Shortbow Attack: 15 Damage: 15 + Sneak attack (if someone is within 5ft of Horror) damage: 18
(bah, crit fail)
Here is the whole map. I've only got two folks in the basement.
I did say Tabaqui heard something in the basement, but I didn't think he walked down, so the first round involves surprised Angus, insurprised Weneon.
Initiative seems to go shadow horror first [23], so assuming nobody else is ahead of him, he might move alot. He's very mobile.
I don't think this changes any of the posts I've read but I'll check again and I wanted to clarify confusion if there was any.
(When I said very mobile. It can move up to 160ft in a round. Imagine it with Haste?)
So let's figure out where everyone is, actually, at the end of round 1.