Tabaqui succeeds at making it to the fulcrum in the center of the seesaw. The 5-foot-square space just off the center of this area contains a 2-foot-long lever that disables the trap in area 4 and holds the floor steady in area 5 if held or jammed in place.
So, I guess we can say that allows Weneon to escape.
There are specific places that can be accessed to disable traps. The stele is direct, the alcove for the seesaw. The blades somewhere else. If you jam the lever, the seesaw will stay still. It's not skillful it's just a decision. No check required. The stele would need a check.
Meanwhile, Badgerlyth moves away from the North-East corner while sniffing the air and using her Darkvision sense to re-locate her companions. She will use her movement to get closer to the center of the 5th Corridor then she attempts to nudge the lever finding it visibly comfortable to sit on.
Ok. So people are places, blades keep popping up from the floor, magic mirror darts still in effect. The seesaw won't move unless the lever moves, which won't happen if there's a badger on it. Marlyth and Tabaqui would be looking right into room 6.
This low room is just six feet high. Across the room is a wooden podium holding up a large tome bound in snow-white leather. That podium is surrounded by a flat, coppery metal cage set into the floor. Instead of any kind of mortar, the floor’s wide tiles are separated by more flat, coppery bands.
Calner sees his companions jumping around on the oversized seesaw and waits, watching for the all clear, "Let us know when it's safe to walk on."
(ooc: who has the 3 medallions of safety right now?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Badgerlyth (Cave Badger) loses interest in the lever and attempts to move towards the metal cage, relieved to find that her team mates haven't attempted to attack an unknown animal yet.
This post has potentially manipulated dice roll results.
When Badgerlyth removes herself from the lever, the floor begins ro seesaw again. Anyone on it make Dex save (DC15) or drop into the pit. 8 bludgeoning.
This post has potentially manipulated dice roll results.
As Badgerlyth makes her way across the floor, long spears lined with sword-like blades immediately break through the floor tiles from below, stabbing almost 6 inches into the air at odd angles.
The floor is difficult terrain thereafter. Any creatures on the floor when the spears first appear must make a DC 15 Dexterity saving throw, taking 17 piercing damage on a failure, or half as much on a success.
Weneon pops over to the lever, undoes her pack and slings it over to keep the lever in place (taking necessary action to ensure no one gets left behind)
YES - But, finally somebody in the pit has darkvision. So, Tabaqui sees. A successful DC 15 Dexterity check with Thieves’ Tools (or similar) can disable a trap by interacting with the mechanism from inside the pit under area 5, which you can actually notice despite the ear total absence of light in said pit.
The blades in the room with the caged tome rise another foot from the floor, then suddenly descend back into the ground, clearing a path for Marlyth and anyone on the op part of hallway 5.
I'm just going to assume you all figure out how to seesaw your way out of ther and someone jams a thing in the lever so the seesaw is now also disabled.
The space under the podium is unaffected by the trap. The cage surrounding the podium can be accessed through a locked gate opposite the entrance
The book on the wooden podium inside the cage is a dyed-white leather tome with iron hinges and a sturdy clasp. It bears no title. Inside, the book begins with 86 vellum pages followed by a compartment cut into dozens more glued and sealed pages. That compartment holds an ivory key etched with sigils about the length of a human hand
The book’s first 86 pages contain sketches and handwritten notes made by Sylvene for herself and others. Every page is about the island she made, as well as the following lore and spells:
• Sylvene’s name and identity as a wizard “traveling across the planes.”
• “My island shall be made from a magic stone I acquired not long ago—a demiplane of my own design.”
• The spells magic circle, Mordenkainen’s faithful hound, and teleportation circle.
• A recipe for potato-leek stew with shallots and garlic.
• a passage about a faithful hound “Coriander sleeps by the fireplace. Such a good boy.”
• Notes explaining “how time will work on my island” (one hour each of dawn, day, dusk, and night).
• A list of the keepers who tend the demiplane: Ahma, Noa, Ohwo, and Seero.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Tabaqui succeeds at making it to the fulcrum in the center of the seesaw. The 5-foot-square space just off the center of this area contains a 2-foot-long lever that disables the trap in area 4 and holds the floor steady in area 5 if held or jammed in place.
So, I guess we can say that allows Weneon to escape.
There are specific places that can be accessed to disable traps. The stele is direct, the alcove for the seesaw. The blades somewhere else. If you jam the lever, the seesaw will stay still. It's not skillful it's just a decision. No check required. The stele would need a check.
Meanwhile, Badgerlyth moves away from the North-East corner while sniffing the air and using her Darkvision sense to re-locate her companions. She will use her movement to get closer to the center of the 5th Corridor then she attempts to nudge the lever finding it visibly comfortable to sit on.
"Cluck, cluck..."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Ok. So people are places, blades keep popping up from the floor, magic mirror darts still in effect. The seesaw won't move unless the lever moves, which won't happen if there's a badger on it. Marlyth and Tabaqui would be looking right into room 6.
This low room is just six feet high. Across the room is a wooden podium holding up a large tome bound in snow-white leather. That podium is surrounded by a flat, coppery metal cage set into the floor. Instead of any kind of mortar, the floor’s wide tiles are separated by more flat, coppery bands.
Calner sees his companions jumping around on the oversized seesaw and waits, watching for the all clear, "Let us know when it's safe to walk on."
(ooc: who has the 3 medallions of safety right now?)
Badgerlyth (Cave Badger) loses interest in the lever and attempts to move towards the metal cage, relieved to find that her team mates haven't attempted to attack an unknown animal yet.
(Marlyth doesn't have any Medallion)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
When Badgerlyth removes herself from the lever, the floor begins ro seesaw again. Anyone on it make Dex save (DC15) or drop into the pit. 8 bludgeoning.
As Badgerlyth makes her way across the floor, long spears lined with sword-like blades immediately break through the floor tiles from below, stabbing almost 6 inches into the air at odd angles.
The floor is difficult terrain thereafter. Any creatures on the floor when the spears first appear must make a DC 15 Dexterity saving throw, taking 17 piercing damage on a failure, or half as much on a success.
Badgerlyth: Dexterity Saving Throw: 2
Marlyth reverts back to her Tiefling form and takes 4 damage in her normal form.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Wen Dex save or fall: 23
Weneon pops over to the lever, undoes her pack and slings it over to keep the lever in place (taking necessary action to ensure no one gets left behind)
<Hopefully nobody else is under the seesaw when Weneon jams the lever>
Angus Dex save: 23 If he manages to avoid falling, he will also proceed to the fulcrum and assist with jamming the lever up with his backpack.
Oops, guess not. Well, Angus is in the pit, then. And a bit annoyed at the badger.
Weneon won't jam it until everyone is out
Just waiting on Tabaqui. Angus is in the pit (its dark)
We havent heard from some folk in a while. feel free to jump in anytime
(sorry)
New dex save 11
If successful can Tabaqui jam the lever so that Angus can escape?
Wow crap roll now we're both in it.
YES - But, finally somebody in the pit has darkvision. So, Tabaqui sees. A successful DC 15 Dexterity check with Thieves’ Tools (or similar) can disable a trap by interacting with the mechanism from inside the pit under area 5, which you can actually notice despite the ear total absence of light in said pit.
Tabaqui will attempt to disable the trap from underneath with thieves' tools :P
Dex with proficiency: 19
The blades in the room with the caged tome rise another foot from the floor, then suddenly descend back into the ground, clearing a path for Marlyth and anyone on the op part of hallway 5.
I'm just going to assume you all figure out how to seesaw your way out of ther and someone jams a thing in the lever so the seesaw is now also disabled.
The space under the podium is unaffected by the trap. The cage surrounding the podium can be accessed through a locked gate opposite the entrance
That still leaves the darts and stele functioning
Weneon looks at the gate "Tabaqui, want to tackle this together?" She asks, offering to help
Tabaqui nods grimly, "Let's get whatever this is and exit this house of horrors."
Dex + proficiency (thieves' tools) + advantage from Weneon's help: 25
The book on the wooden podium inside the cage is a dyed-white leather tome with iron hinges and a sturdy clasp. It bears no title. Inside, the book begins with 86 vellum pages followed by a compartment cut into dozens more glued and sealed pages. That compartment holds an ivory key etched with sigils about the length of a human hand
The book’s first 86 pages contain sketches and handwritten notes made by Sylvene for herself and others. Every page is about the island she made, as well as the following lore and spells:
• Sylvene’s name and identity as a wizard “traveling across the planes.”
• “My island shall be made from a magic stone I acquired not long ago—a demiplane of my own design.”
• The spells magic circle, Mordenkainen’s faithful hound, and teleportation circle.
• A recipe for potato-leek stew with shallots and garlic.
• a passage about a faithful hound “Coriander sleeps by the fireplace. Such a good boy.”
• Notes explaining “how time will work on my island” (one hour each of dawn, day, dusk, and night).
• A list of the keepers who tend the demiplane: Ahma, Noa, Ohwo, and Seero.