This post has potentially manipulated dice roll results.
Tabaqui is confused why his teammate built a protective wall around the monster thereby preventing the rest of the team from attacking the mound, and trapping him in the western portion of the chamber. Frustrated, he shifts focus to the wraith, and lets loose another arrow.
This post has potentially manipulated dice roll results.
Marlyth leans against the wall in order to plant her ear on the surface of the wall so that she can discern the location of the undead creature and the helpless plant that's possibly the victim of the villain. She drops the Quarterstaff on the floor and pulls out the Scimitar. If she finds the undead creature within her reach, she will attack it.
Nonplussed at having a stone wall suddenly appear between him and his prey, and then drained of life force by the wraith, Angus will approach Weneon and cast cure wounds at level one (healing for 4 hp), and then use his remaining movement to retreat towards chamber 5.
CON Save vs Life drain (DC 14) : 7
CON Save to maintain concentration on "magic weapon" spell (DC 10): 16
Marlyth moves inside the chamber '6' while taking the dodge action if necessary
I dont think she has to use dodge to avoid an attack here. It's a little edge case because we've basically got an incorporeal entity mounted on another creature trapped in a box.
<I don't keep track of players' hp. Since wraith life drain potentially lowered her max hp by several points, I'm not sure how much healing she benefits from. Certainly the damage from the shrub slams would be undone. Depends on her con save results>
Marlyth leans against the wall in order to plant her ear on the surface of the wall so that she can discern the location of the undead creature and the helpless plant that's possibly the victim of the villain. She drops the Quarterstaff on the floor and pulls out the Scimitar. If she finds the undead creature within her reach, she will attack it.
(@Wile_E_Coyote, I think this action is fit for the round instead of the previous dodge action, will you allow it? Marlyth doesn't want to harm the mound since it's a plant, I believe that explains her action.)
<The wraith is incorporeal. It doesn't care [much] about walls. Again, this is kind of an edge case, since its apparently been glued to its bones, which are in the mound, so it can move 5 feet from the shrub. I first considered rolling with DA and just having the claw pop out, but then, why not just also stick its head out? If it wasn't bound to the mound, it might have chosen to do the same thing, using the wall as protection.>
I don't think it's vulnerable to things that don't penetrate stone except on its turn.. So, a held action, for instance, would work, as would an aura.
(@Syd_Wartnose, Marlyth's action is similar to the action 'ready', you can see an 'if' in the post. And she's not attacking through the wall, there's no monster to attack.)
<I think this round still has Wen then the bushwraith, then Tabaqui, who already posted a held action, which would be triggered by events that will happen the turn beforehand, so now I have to say that the readied action doesn't happen despite its trigger happening, which sucks, but that's what we get when we play with standard initiative - something I typically eschew in pbp.>
So, yes the WoWs get another save and then Wen. I haven't don't a great job with redrawing the turned wisps. So let's just have the two in a box be the pair that aren't turned. Also, I forgot they're ephemeral when I rolled their dex saves earlier; they don't care that they're in a box, so they just float out and up the stairs to the north.
The mound shambles around, pacing the corridor. The wraith doesn't jump out for a full 6 seconds. Tabaqui's posted action for this turn is a readied action. Everyone is up in the order listed above. Wisps went North, so you would have seen that. The other things are still in a box.
Marlyth picks up her Quarterstaff and leans on the wall of stone to squeeze herself through the space between it and the non-hostile creature. Then she moves 10 ft and ends her turn on the stair (Land's Stride). She will ready the spell Cure Wounds in order to heal Weneon.
"Weneon, do you need medical attention? Come here, there's a stair and two Will o' Wisps and a stranger here."
The mound and wraith pops up from the water and both attack Angus. (per [Tooltip Not Found]: "10'x10' panels" do not follow the contour of the floor where it meets the water feature, leaving a 4ft opening under that section.)
Tabaqui is confused why his teammate built a protective wall around the monster thereby preventing the rest of the team from attacking the mound, and trapping him in the western portion of the chamber. Frustrated, he shifts focus to the wraith, and lets loose another arrow.
Shortbow Attack: 13 Damage: 11 + sneak attack 25
Weneon spends her action healing with her quickened healing ability
9
And then disengages with her cunning action
<The wraith is also in the wall, he's kind if like a genie in a lamp situation, the Bush being the lamp. But...>
Before tabswui can loose his arrow, the wraith pops out of the wall (incorporeal) and attacks Angus, before retreating back into the wall
Life drain 21 for 21
Whispering aura saves
Mound 18
Wraith 12
Calner (Starspawn) 22
Angus 17
Marlyth 17
WoWs 17
Weneon 13
Wraith, mound 13
Tabaqui 12
Calner's aura is effectivevtbriugh the wall.
Angus and Marlyth are up.
Marlyth leans against the wall in order to plant her ear on the surface of the wall so that she can discern the location of the undead creature and the helpless plant that's possibly the victim of the villain. She drops the Quarterstaff on the floor and pulls out the Scimitar. If she finds the undead creature within her reach, she will attack it.
Action: attack
Scimitar [Light] Attack: 18 Damage: 8
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Nonplussed at having a stone wall suddenly appear between him and his prey, and then drained of life force by the wraith, Angus will approach Weneon and cast cure wounds at level one (healing for 4 hp), and then use his remaining movement to retreat towards chamber 5.
CON Save vs Life drain (DC 14) : 7
CON Save to maintain concentration on "magic weapon" spell (DC 10): 16
I dont think she has to use dodge to avoid an attack here. It's a little edge case because we've basically got an incorporeal entity mounted on another creature trapped in a box.
<I don't keep track of players' hp. Since wraith life drain potentially lowered her max hp by several points, I'm not sure how much healing she benefits from. Certainly the damage from the shrub slams would be undone. Depends on her con save results>
(@Wile_E_Coyote, I think this action is fit for the round instead of the previous dodge action, will you allow it? Marlyth doesn't want to harm the mound since it's a plant, I believe that explains her action.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(how is she doing a melee attack thru a stone wall?)
<The wraith is incorporeal. It doesn't care [much] about walls. Again, this is kind of an edge case, since its apparently been glued to its bones, which are in the mound, so it can move 5 feet from the shrub. I first considered rolling with DA and just having the claw pop out, but then, why not just also stick its head out? If it wasn't bound to the mound, it might have chosen to do the same thing, using the wall as protection.>
I don't think it's vulnerable to things that don't penetrate stone except on its turn.. So, a held action, for instance, would work, as would an aura.
Not the wraith... I mean Marlyth. How is she attacking the wraith through the wall?
(@Syd_Wartnose, Marlyth's action is similar to the action 'ready', you can see an 'if' in the post. And she's not attacking through the wall, there's no monster to attack.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui will ready an action as well, then, in case the wraith pops out on his side of the wall.
Attack: 23 Damage: 7 (not really sure if sneak attack applicable but will roll just in case) 11
<I think this round still has Wen then the bushwraith, then Tabaqui, who already posted a held action, which would be triggered by events that will happen the turn beforehand, so now I have to say that the readied action doesn't happen despite its trigger happening, which sucks, but that's what we get when we play with standard initiative - something I typically eschew in pbp.>
So, yes the WoWs get another save and then Wen. I haven't don't a great job with redrawing the turned wisps. So let's just have the two in a box be the pair that aren't turned. Also, I forgot they're ephemeral when I rolled their dex saves earlier; they don't care that they're in a box, so they just float out and up the stairs to the north.
Wen is up.
Wen will ready to strike at any enemy that comes near and shout "How's everyone doing!?"
Attack: 9 Damage: 5
The mound shambles around, pacing the corridor. The wraith doesn't jump out for a full 6 seconds. Tabaqui's posted action for this turn is a readied action. Everyone is up in the order listed above. Wisps went North, so you would have seen that. The other things are still in a box.
Marlyth's Round 4
Marlyth picks up her Quarterstaff and leans on the wall of stone to squeeze herself through the space between it and the non-hostile creature. Then she moves 10 ft and ends her turn on the stair (Land's Stride). She will ready the spell Cure Wounds in order to heal Weneon.
"Weneon, do you need medical attention? Come here, there's a stair and two Will o' Wisps and a stranger here."
Weneon HP Regain: 17
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The mound and wraith pops up from the water and both attack Angus. (per [Tooltip Not Found]: "10'x10' panels" do not follow the contour of the floor where it meets the water feature, leaving a 4ft opening under that section.)
Slam 24 for 7
Slam 21 for 17
Life drain 13 for 17 (DC14 Con)
* Wall of Stone