The Starspawn will move into the middle of the 3 specters and attack the one in the Northeast corner, the one that didn't get hit by the lightning bolt.
1st Psychic Slam Attack: 29 Damage: 12
2nd Psychic Slam Attack: 22 Damage: 13
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The two Specters dodge the lightning bolt deftly, taking minimal damage from the attack as it crackles thin tendrils of electricity branching from the main arc. They seem unphased by the minor damage, but if possible, even angrierthsn before.
The straspawn turns the anguish of the dead grave robbers, which fueled his specter, back onto himself and in two bursts of psychic fury, ushers the specter from this mortal coil.
Marlyth has found the tiny puffs of fire quite adorable when she has been trying to heat-dry her damp set of clothes using Sir Angus'storch as the source of heat. But the amusement dissipates when the little balls attempt to attack Tabaqui.
She will dismiss the previous effect of the spell Control Water and create a 20-foot tall wave (20×20×2 cu ft)that travels from the left side of the area to the other side of the water wall and then crashes down. The 'Flood Effect' repeats on the start of her next turn.
<trying to rule hiw that works. So, they pass through walls like theyre water. But, water would still push them around if it was flowing as a wave. So, you've parted the water , then ended it, so it should just be in the ground, then cast Co trol water again. So the groundwater swells up. O don't think the RAW if the spell supports this, as it states 'if in a large body of water and there's currently not one, though the micro terrain here us so soggy, it's debatable at least. So, I won't rule against it working, I'm just thinking 'how?' Is this going to move all the PCs and the WoWs some distance to the right, clustering them over there? If so, why? Just to put out the candle? It would do that, for sure.>
<trying to rule hiw that works. So, they pass through walls like theyre water. But, water would still push them around if it was flowing as a wave. So, you've parted the water , then ended it, so it should just be in the ground, then cast Co trol water again. So the groundwater swells up. O don't think the RAW if the spell supports this, as it states 'if in a large body of water and there's currently not one, though the micro terrain here us so soggy, it's debatable at least. So, I won't rule against it working, I'm just thinking 'how?' Is this going to move all the PCs and the WoWs some distance to the right, clustering them over there? If so, why? Just to put out the candle? It would do that, for sure.>
(@Wile_E_Coyote, My intention behind the action has been to put out the candle and the torch at the same time bypassing the act of 'Metagaming'. Marlyth thought that the Will O' Wisps were tiny balls of fire which can be extinguished by water. Edit: Marlyth dismissed the first effect, but maintained concentration on the spell to select another effect.)
So, my question is how this effects the I side of the sepulcher. A medium creature can pass through the crack without squeezing, but I'm not sure exactly how to handle magical flood waves. I'm guessing they traverse the wall and so it's dark. That it what I thought.
This has mechanical importance because Wen's dodge imposes DA on a creature she can see, while the shambler has blindsight, so no DA. Wen does not have darkvision.
Tabaqui will disengage and move around to the other side of Angus as far from the remaining wisps as possible. (He could use a little healing if anyone has a chance).
(@Wile_E_Coyote, I added the graphical representation of the spell effects in the 'Owlbear Rodeo' map for reference, please check it out. @Syd, Noted.)
So, my question is how this effects the I side of the sepulcher. A medium creature can pass through the crack without squeezing, but I'm not sure exactly how to handle magical flood waves. I'm guessing they traverse the wall and so it's dark. That it what I thought.
This has mechanical importance because Wen's dodge imposes DA on a creature she can see, while the shambler has blindsight, so no DA. Wen does not have darkvision.
Wen cast darkvision on herself (post 754) unless I missed a dispel magic, with her subclass she can cast it with 2 ki points and it lasts for 8 hours
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I cemetery forgot the magical darkvisiom. Also it looks like based on Marlyths drawing the waves would have been outside only, so torchlight inside remains. Saved twice over. With that, here are DA rolls for the shambling mounds slam attacks.
This post has potentially manipulated dice roll results.
That's 17 and 16. Both hit. That triggers another thing...
You are engulfed. That means restrained, blinded, grappled, unable to breath and must make a DC14 at starting of Mound's turn or take 10 bludgeoning damage. Also, you move with the mound. This is what happened to the grave robbers leader, now wraith, whose bones are likewise found among the branches and leaves.
Pushed away from the once more umbrella Shrine, the will o' wisps abandon their assault, but linger in the air,, faintly shining over the besidden congregation of heroes.
(Yeah, every time I click on the owlbear link it gives a message saying "unable to find owner for asset". I have the tools around the margin, but no map in the middle.)
(So, if I understand right, the wisps are now out of combat? or are they merely waiting for the "turn undead" to wear off? what about the two wisps that did not get turned? are they also out of combat because the candle was extinguished?)
(One more question... if the mound is attacked, say with a sword, do we run the risk of harming Weneon?)
I think it's an issue with the fact that things are stored on the local computer where it was created, but I can see it on 2 computers. Knowing this is an issue, I created it with some drawn rectangles to represent the rooms and limited the tokens to the built in one's, so my belief was that these would be persistent, as well as the blue dots for WoWs. I'll pit in another screenshot. I guess the creators were assuming real-time game play, but as long as I post screenshots of the current t state frequently, I think it's still viable.
They're just not attacking. When the light is out they're scavengers. The turned ones haven't been attacked formally so they're still turned.
The last question is meta. I think it's more like I may reward role play that suggests it might, but I wouldn't likely punish actions that assume it won't. I will say that the description differs from some creatures, like a particular kraken in my other campaign, that explicitly declares swallowed creatures are impervious to various things. No such text appears for the mound, but absence does not prove a negative, so ¯\_(ツ)_/¯
Note: the wraith is not engulfed. It's haunting it's bones which are inside the Bush. This is 'specific' in the module and therefore supersedes text (arguably) to the contrary in the shambling mound's Stat block.
Rollback Post to RevisionRollBack
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(Starspawn's Round 1)
The Starspawn will move into the middle of the 3 specters and attack the one in the Northeast corner, the one that didn't get hit by the lightning bolt.
1st Psychic Slam Attack: 29 Damage: 12
2nd Psychic Slam Attack: 22 Damage: 13
Dex saves v. Lightning
S1 21
S2 20
The two Specters dodge the lightning bolt deftly, taking minimal damage from the attack as it crackles thin tendrils of electricity branching from the main arc. They seem unphased by the minor damage, but if possible, even angrierthsn before.
The straspawn turns the anguish of the dead grave robbers, which fueled his specter, back onto himself and in two bursts of psychic fury, ushers the specter from this mortal coil.
<He dead>
The remaining Specters attempt to drain the very life from the mage who shocked them.
21 for 10 necrotic
11 for 11 necrotic
Make a dc10 or hp max reduced by damage taken* amount until long rest. If it somehow reaches 0, the target dies.
*DR, evasion, etc would reduce this
Meanwhile, outside the sepulcher, 3 of the five will o' wisps are turned by Angus' divine prayer.
The remaining 2 shock Tabaqui, who stands by the lit candle:
19 for 12 lightning
21 for 10 lightning
Marlyth is up
Marlyth has found the tiny puffs of fire quite adorable when she has been trying to heat-dry her damp set of clothes using Sir Angus's torch as the source of heat. But the amusement dissipates when the little balls attempt to attack Tabaqui.
She will dismiss the previous effect of the spell Control Water and create a 20-foot tall wave (20×20×2 cu ft) that travels from the left side of the area to the other side of the water wall and then crashes down. The 'Flood Effect' repeats on the start of her next turn.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<trying to rule hiw that works. So, they pass through walls like theyre water. But, water would still push them around if it was flowing as a wave. So, you've parted the water , then ended it, so it should just be in the ground, then cast Co trol water again. So the groundwater swells up. O don't think the RAW if the spell supports this, as it states 'if in a large body of water and there's currently not one, though the micro terrain here us so soggy, it's debatable at least. So, I won't rule against it working, I'm just thinking 'how?' Is this going to move all the PCs and the WoWs some distance to the right, clustering them over there? If so, why? Just to put out the candle? It would do that, for sure.>
The wraith attacks Weneon, who dodges 14 for 22 necrotic
Make a dc14 or hp max reduced by damage taken* amount until long rest. If it somehow reaches 0, the target dies.
The Bush slams Weneon twice
11 bludgeoning
23 bludgeoning
(@Wile_E_Coyote, My intention behind the action has been to put out the candle and the torch at the same time bypassing the act of 'Metagaming'. Marlyth thought that the Will O' Wisps were tiny balls of fire which can be extinguished by water. Edit: Marlyth dismissed the first effect, but maintained concentration on the spell to select another effect.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<OK. Just checking. Owlbear.rodeo updating>
So, my question is how this effects the I side of the sepulcher. A medium creature can pass through the crack without squeezing, but I'm not sure exactly how to handle magical flood waves. I'm guessing they traverse the wall and so it's dark. That it what I thought.
This has mechanical importance because Wen's dodge imposes DA on a creature she can see, while the shambler has blindsight, so no DA. Wen does not have darkvision.
Tabaqui will disengage and move around to the other side of Angus as far from the remaining wisps as possible. (He could use a little healing if anyone has a chance).
(@Wile_E_Coyote, I added the graphical representation of the spell effects in the 'Owlbear Rodeo' map for reference, please check it out. @Syd, Noted.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Wen cast darkvision on herself (post 754) unless I missed a dispel magic, with her subclass she can cast it with 2 ki points and it lasts for 8 hours
Calner's CON save vs. specter's drain: 26
Calner's CON save for concentration: 11
I cemetery forgot the magical darkvisiom. Also it looks like based on Marlyths drawing the waves would have been outside only, so torchlight inside remains. Saved twice over. With that, here are DA rolls for the shambling mounds slam attacks.
1. 17
2. 26
That's 17 and 16. Both hit. That triggers another thing...
You are engulfed. That means restrained, blinded, grappled, unable to breath and must make a DC14 at starting of Mound's turn or take 10 bludgeoning damage. Also, you move with the mound. This is what happened to the grave robbers leader, now wraith, whose bones are likewise found among the branches and leaves.
Here again is the owlbeat.rodeo link
https://www.owlbear.rodeo/game/P9puJJ_v7
And here is the initiative list
Calner (Starspawn) 22
Specters 20
Angus 17
Marlyth 17
WoWs 17
Weneon 13 restrained, grappled, blinded, unable to breathe
Wraith, mound 13
Tabaqui 12
Pushed away from the once more umbrella Shrine, the will o' wisps abandon their assault, but linger in the air,, faintly shining over the besidden congregation of heroes.
Calner is up.
(Yeah, every time I click on the owlbear link it gives a message saying "unable to find owner for asset". I have the tools around the margin, but no map in the middle.)
(So, if I understand right, the wisps are now out of combat? or are they merely waiting for the "turn undead" to wear off? what about the two wisps that did not get turned? are they also out of combat because the candle was extinguished?)
(One more question... if the mound is attacked, say with a sword, do we run the risk of harming Weneon?)
I think it's an issue with the fact that things are stored on the local computer where it was created, but I can see it on 2 computers. Knowing this is an issue, I created it with some drawn rectangles to represent the rooms and limited the tokens to the built in one's, so my belief was that these would be persistent, as well as the blue dots for WoWs. I'll pit in another screenshot. I guess the creators were assuming real-time game play, but as long as I post screenshots of the current t state frequently, I think it's still viable.
They're just not attacking. When the light is out they're scavengers. The turned ones haven't been attacked formally so they're still turned.
The last question is meta. I think it's more like I may reward role play that suggests it might, but I wouldn't likely punish actions that assume it won't. I will say that the description differs from some creatures, like a particular kraken in my other campaign, that explicitly declares swallowed creatures are impervious to various things. No such text appears for the mound, but absence does not prove a negative, so ¯\_(ツ)_/¯
Edit: now Weneon is in the bush.
Note: the wraith is not engulfed. It's haunting it's bones which are inside the Bush. This is 'specific' in the module and therefore supersedes text (arguably) to the contrary in the shambling mound's Stat block.