You have, after deciding the marching order, begin your Plunge into the Underdark with Honor taking point. The first thing that you notice is that this tunnel goes down and fast. This is a direct Plunge into the Underdark. The second thing you notice is that it gets dark and fast. The lightning changes to dim within 50 feet of the cave, which is really a change for Og. And then turns into complete darkness within 100 feet. This change you all notice as your darkvision takes over and you start seeing everything is shades of gray; except for Og who cannot even see his hand in front of his face.
OOC: Og, you are effectively Blinded until a light source is provided. The rest of you are in Dim Light until a light source is provided. Within Dim Light you all have disadvantage on perception checks that rely on sight. Is someone going to provide a light source or do you want to continue as is for now?
"Sure, i was only waiting for you to ask." Another quick gesture with his hands and CelusΒ΄ hands start glowing slightly. "If you want to carry the light big guy just let me touch whatever you want to light the way for you. A hand, a weapon.. your forehead?...." He reaches out the dull glowing hand and readies his Light -spell. He will make whatever Og wants him to light up. (However, if Ogoth doesnΒ΄t want to carry the light celus will just increase the brightness from a glow into full light on his hands)
With the light Og is able to see normally for up to 20 feet in front of him and with some difficulties 20 feet beyond that. The rest of you can see without difficulties for 40 feet and then in becomes shades of gray beyond that. You give travel down like this a couple hours; facing no problems. Og, from living with the dwarves, and Honor, from her time facing Drow, can tell that youβve traveled about 600 feet down. You now come to a standstill as the cave now splits off into three different directions.
This post has potentially manipulated dice roll results.
Honor uses survival to see if she can find tracks leading to which passage. 22 also listening smelling looking for other clues perception 17 and/or investigation 16
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
You spot tracks from all three passages and they all have tracks going back and forth from this spot. You're also able to smell death and decay. However, it's coming from both the middle passage and the leftmost passage. However, you don't smell it at all from the rightmost passage.
Celus:
A voice rings in your head, one that you've heard before; it is your patron. "Can't you sense it. A very abomination to me. Something I have only ever thought would happen to me when I was alive. However, I was too smart for that. But, not this one. He's there. Go kill it. Maybe you'll find something useful." The voice is now gone but you know that he wants you to go through the leftmost passage.
Despite being surrounded by total darkness, Og maintains his nerves of steel and holds some comfort in the fact that his party can see in the dark to some degree. He gives a nod in thanks towards Celus to show his thanks for some light, but does not speak in order to avoid possibly giving away their position.
Og hears Honor sniffing, and says softly to her, "Have you found anything?"
He then holds his lit up hand towards the ground to determine if there is anything he can see or smell that might be of use.
"Excuse me." Celus whispers. "I have a feeling we should go to the left. To me it seems like safest route, and i also have a sneaking sensation that we will find what we need to find in there."
Celus takes out his book and draws a crude map over where theyΒ΄ve walked so far. He then takes a few notes on the same page.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og you cannot see that weβll down each path due to your vision however to you get the smell of death and decay in the leftmost path and the middle path.
Celus can I get a Intelligence check for accuracy of the map (the DC goes up as you explore more and more) if your proficient in Cartography Tools you may add your proficiency.
Og says to Cleus, "Are you sure? It smells pretty foul down there. Why is left correct?"
Then turning to everyone else, he asks, "What do you all think? It smells much fouler down these two paths, but that's about all I can tell," as he motions to the left and middle passages.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Celus whispers back to the goliath: "As i told you before we left the elvish royalty a few days ago i am of angelic lineage. Every now and then we hear voices or get messages by other means from our "guiding angels". Mine just sent me a vision of us taking the left passage and gaining a great boon, but also getting through it unharmed."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"Very well, if you say so. Just wasn't sure if you noticed something in particular." Og awaits the rest of the group to see if anyone else has any additional information.
"Death there and there," Honor answers Og pointing to the left and center passage, "nothing there," she points to the right. "Drow love death," she explains. "We go with the angel then he goes first," she adds wryly. "Lead on," she adds gesturing towards the left.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Teagan nods in agreement. Sheβs trying to take in everything around her. Sheβs not sure which way to go. She hoping Celus knows what heβs taking about.
Teagan tapping more into your sense of smell than sight youβre able to sniff out the scent of death and decay in the middle and leftmost passage. You are also able to spot the same tracks as Honor going back and forth from all three passages. However, with your elf eyes and your connection to nature and animals youβre able to see that below the humanoid footprints on all three paths the leftmost path also has a set of footprints that belong to some sort of four legged animal; however youβre unable to determine exactly what animal it was.
"Well if you think of it this way: Dungeons where they keep prisoners doesnΒ΄t usually smell like daisies and daffodils, and what is our beloved prince? A prisoner you say? I can go first if you want me to, i can take quite the punch actually.." Celus looks confident in himself and bumps the side of his fist into his chest three times. "But, i believe in you lots tracking skills... So i guess it is OK to take the other path if the majority wants so.. "
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og says to Honor, "If that's the way to go confirmed by your tracking and knowledge of the drow and with Celus' vision, then we go left as you both say." He explains, "However, I feel more comfortable if you continue to scout in front for us. If there's trouble we can potentially avoid or anything to investigate, then you'll see it before any of us."
Looking to Teagan, "What do you think? Do you have any other knowledge of this place?"
This post has potentially manipulated dice roll results.
"He says his visions to lead him so he leds," Honor answers curtly. "My faith is in my knowledge of this place or places like it," she goes on to explain. "I have faith death awaits one or some of us down here," she adds grimly. "I will scout because I scout," she adds. "Make a decision," she then exclaims saying ALL this in a heavily accented, throaty whisper.
Perception 20 to hear, see, or smell any changes since we're lingering outside the mouths of these three tunnels!
OOC: Guys left path, middle path, someone pick and sell it because Honor isn't a salemen nor does she have 'visions' that send her places. Both the left and middle smell like death, the right path doesn't. I'm not repping any because I honestly do not have player or PC prior knowledge of this particular Drow empire!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Teagan pulls out her long bow and takes the third position. She is hoping her dark vision will work.
You have, after deciding the marching order, begin your Plunge into the Underdark with Honor taking point. The first thing that you notice is that this tunnel goes down and fast. This is a direct Plunge into the Underdark. The second thing you notice is that it gets dark and fast. The lightning changes to dim within 50 feet of the cave, which is really a change for Og. And then turns into complete darkness within 100 feet. This change you all notice as your darkvision takes over and you start seeing everything is shades of gray; except for Og who cannot even see his hand in front of his face.
OOC: Og, you are effectively Blinded until a light source is provided. The rest of you are in Dim Light until a light source is provided. Within Dim Light you all have disadvantage on perception checks that rely on sight. Is someone going to provide a light source or do you want to continue as is for now?
Honor turns to Celus, "you make light," she says waiting for the Aasimar performs his trick.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Sure, i was only waiting for you to ask." Another quick gesture with his hands and CelusΒ΄ hands start glowing slightly. "If you want to carry the light big guy just let me touch whatever you want to light the way for you. A hand, a weapon.. your forehead?...." He reaches out the dull glowing hand and readies his Light -spell. He will make whatever Og wants him to light up. (However, if Ogoth doesnΒ΄t want to carry the light celus will just increase the brightness from a glow into full light on his hands)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
With the light Og is able to see normally for up to 20 feet in front of him and with some difficulties 20 feet beyond that. The rest of you can see without difficulties for 40 feet and then in becomes shades of gray beyond that. You give travel down like this a couple hours; facing no problems. Og, from living with the dwarves, and Honor, from her time facing Drow, can tell that youβve traveled about 600 feet down. You now come to a standstill as the cave now splits off into three different directions.
Honor uses survival to see if she can find tracks leading to which passage. 22 also listening smelling looking for other clues perception 17 and/or investigation 16
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor:
You spot tracks from all three passages and they all have tracks going back and forth from this spot. You're also able to smell death and decay. However, it's coming from both the middle passage and the leftmost passage. However, you don't smell it at all from the rightmost passage.
Celus:
A voice rings in your head, one that you've heard before; it is your patron. "Can't you sense it. A very abomination to me. Something I have only ever thought would happen to me when I was alive. However, I was too smart for that. But, not this one. He's there. Go kill it. Maybe you'll find something useful." The voice is now gone but you know that he wants you to go through the leftmost passage.
Despite being surrounded by total darkness, Og maintains his nerves of steel and holds some comfort in the fact that his party can see in the dark to some degree. He gives a nod in thanks towards Celus to show his thanks for some light, but does not speak in order to avoid possibly giving away their position.
Og hears Honor sniffing, and says softly to her, "Have you found anything?"
He then holds his lit up hand towards the ground to determine if there is anything he can see or smell that might be of use.
Perception: 14
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Excuse me." Celus whispers. "I have a feeling we should go to the left. To me it seems like safest route, and i also have a sneaking sensation that we will find what we need to find in there."
Celus takes out his book and draws a crude map over where theyΒ΄ve walked so far. He then takes a few notes on the same page.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og you cannot see that weβll down each path due to your vision however to you get the smell of death and decay in the leftmost path and the middle path.
Celus can I get a Intelligence check for accuracy of the map (the DC goes up as you explore more and more) if your proficient in Cartography Tools you may add your proficiency.
Intelligence check for map: 19
(OK, OK.. IΒ΄m ok with it)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og says to Cleus, "Are you sure? It smells pretty foul down there. Why is left correct?"
Then turning to everyone else, he asks, "What do you all think? It smells much fouler down these two paths, but that's about all I can tell," as he motions to the left and middle passages.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Celus whispers back to the goliath: "As i told you before we left the elvish royalty a few days ago i am of angelic lineage. Every now and then we hear voices or get messages by other means from our "guiding angels". Mine just sent me a vision of us taking the left passage and gaining a great boon, but also getting through it unharmed."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"Very well, if you say so. Just wasn't sure if you noticed something in particular." Og awaits the rest of the group to see if anyone else has any additional information.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Death there and there," Honor answers Og pointing to the left and center passage, "nothing there," she points to the right. "Drow love death," she explains. "We go with the angel then he goes first," she adds wryly. "Lead on," she adds gesturing towards the left.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Teagan nods in agreement. Sheβs trying to take in everything around her. Sheβs not sure which way to go. She hoping Celus knows what heβs taking about.
Perception 15
survival 19
investigation 10
Teagan tapping more into your sense of smell than sight youβre able to sniff out the scent of death and decay in the middle and leftmost passage. You are also able to spot the same tracks as Honor going back and forth from all three passages. However, with your elf eyes and your connection to nature and animals youβre able to see that below the humanoid footprints on all three paths the leftmost path also has a set of footprints that belong to some sort of four legged animal; however youβre unable to determine exactly what animal it was.
"Well if you think of it this way: Dungeons where they keep prisoners doesnΒ΄t usually smell like daisies and daffodils, and what is our beloved prince? A prisoner you say? I can go first if you want me to, i can take quite the punch actually.." Celus looks confident in himself and bumps the side of his fist into his chest three times. "But, i believe in you lots tracking skills... So i guess it is OK to take the other path if the majority wants so.. "
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og says to Honor, "If that's the way to go confirmed by your tracking and knowledge of the drow and with Celus' vision, then we go left as you both say." He explains, "However, I feel more comfortable if you continue to scout in front for us. If there's trouble we can potentially avoid or anything to investigate, then you'll see it before any of us."
Looking to Teagan, "What do you think? Do you have any other knowledge of this place?"
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"He says his visions to lead him so he leds," Honor answers curtly. "My faith is in my knowledge of this place or places like it," she goes on to explain. "I have faith death awaits one or some of us down here," she adds grimly. "I will scout because I scout," she adds. "Make a decision," she then exclaims saying ALL this in a heavily accented, throaty whisper.
Perception 20 to hear, see, or smell any changes since we're lingering outside the mouths of these three tunnels!
OOC: Guys left path, middle path, someone pick and sell it because Honor isn't a salemen nor does she have 'visions' that send her places. Both the left and middle smell like death, the right path doesn't. I'm not repping any because I honestly do not have player or PC prior knowledge of this particular Drow empire!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.