Background: Sleet grew up with a gnome clan far from civilization. The family that adopted him were farmers and he slept in the barn as that was the only place he fit. That is where he learned how to manage farm animals, crops, and the game animals he would hunt to supplement their diet and more importantly, get him out of the house. His adoptive parents said they found him as an egg in a mine but he thinks that was just a story. He wonders that maybe they were hiding something from him. People in the warren were quite wary of him but when he saved four children that fell into an icy pond, he was celebrated as a hero and they made him a mighty sword and pick to reward him for his heroism. Still, he was considered a bit of a hot head especially when the other children would tell him that white dragons are the dumbest of the bunch and so he never told them that the thin ice was from him breathing on the pond before the kids arrived. He named himself Sleet because sleet isn't quite snow and it isn't quite rain which represents how he felt growing up, not quite a person, not quite a dragon...
Backstory: Sleet came back from a long hunting expedition to find his warren completely burned and destroyed. No bodies were found and no evidence of who may have done it. Gnomes always blamed goblins for their misfortune but he had never even seen one and gnomes can handle goblins he was told. So he grabbed his gear and headed out to find some of the local human traders that would show up from time to time, vowing to find out who destroyed his warren. Because the gnomes seemed so small and weak to him, everyone seems small and weak and so he has quite the overprotective streak which can be annoying to people who do not need protecting. However, his sincerity and reliability always wins people over.
Sheet Link: ddb.ac/characters/59552609/yMCqYo
D&D experience: I have been playing on and off since 1980 (Moldvay basic), newish to 5e however
PBP experience: I have GM'd some games on RPG Geek, the longest was a homebrew Pathfinder game that lasted 950 so posts (my best), I am DM'ing a Sunless Citadel game here on D&D Beyond
Something I should know about your character: He would like to know more about his heritage and his adoptive parents are the key, he must find them and punish the people who destroyed his warren.
Class/Planned Subclass: Wizard (Bladesinger) (Multiclassing into Bard if possible)
Background: Performer
Backstory: Born the union of a male drow refugee from the Underdark and a Vistani woman, Vyverous enjoyed a life of travel and song. Vyverous, or Vivi as she is known to her friends and family, would spend hours listen to the stories and song of the others of her family learning everything she can. In time her father began to teach her how to use a blade and the history of the drow that he fled from. Around the same time her mother began to teach her spellcraft and how to play the flute, eventually even giving her a flute that had been passed down in her family.
As a young adult Vivi began to take her teachings and venture away from her family for days at a time preforming in taverns or inns her family has passed. It was at one of these stops where misfortune struck Vyverous, when she caught the eye of a lecherous nobleman who sought to have Vivi become his house musician. Wanting nothing more than to continue enjoying the freedom of travel, she politely refused at first but when the noble became insistent Vivi requested he allow her to perform one last time at the inn. Thinking that this would convince Vivi to join his house the nobleman agreed to her request so Vivi went to work. That night Vivi performed a song incorporating every horrible rumor and gossip she could find on the nobleman besmirching his character, his linage, his house, everything she could. This did not sit well with the nobleman so in retaliation he hired one of the maids of the inn to steal Vivi’s prized flute leaving a note that promised to return it if Vivi accepts his offer to be his house musician. Refusing to return to her family shamed by losing the flute Vivi works to take back what is hers.
Class/Planned Subclass: Rogue (Arcane Trickster) (Hoping to multiclass later with College of Lore Bard)
Background: Haunted One
Backstory:
At a young age, Jim Cinadz tried to experiment with magic. However, he never really managed to perform any spells successfully. Nevertheless, this did not deter him from making attempts. One day, one attempt went wrong, and he set his house on fire whilst his parents were sleeping. He panicked and ran out of the house, expecting his parents to wake up and to escape as well. However, his parents did not wake up until it was too late, and they were trapped inside as the house burnt down around them. Before he reached his tenth birthday, Jim had known death and become an orphan. He was all alone. He survived by using what means he could, which was mostly by pickpocketing. He would nick whatever he could to buy himself food if he did not just steal from the markets. Despite all this, his curiosity with magic never waned. Jim learnt to lie to escape punishment whenever he was caught stealing. His silver tongue also meant he was popular with the girls he encountered in his teen years. Jim would charm women with his words, but also by singing. However, he never stayed in one location for too long, and his relationships never lasted. As he became older, he still wanted to learn to perform magic spells, and his interest grew. At the age of eighteen, he sought out knowledge of the arcane and began to study. He would sneak his way into libraries to read up on magic items and magic spells. Still, he never managed to cast another spell. On a chance encounter, he was caught stealing a magic book by a goblin named Wormmouth. The book had been bought from another thief, and Wormmouth had planned to sell it for profit. Jim and Wormmouth did not see eye to eye, but Wormmouth realised that Jim could be someone else who could steal for him. And so Jim began to work for Wormmouth to avoid punishment. Jim was not the only person to work for Wormmouth, and a half-elf named Marhana was one of these. Marhana shared an interest in magic. And Jim and Marhana bonded over this mutual interest, and a relationship blossomed. Unlike Jim, Marhana was more successful with magic, but she wanted more power. She sought a quick way and desired a pact with a demon lord. She performed the ritual in front of Jim and summoned a demon lord. A deal was not completed, and the demon lord killed her in front of Jim before disappearing. This is what drove Jim to alcohol in an attempt to forget. Jim still worked for Wormmouth so that he could continue to earn a living and fuel his alcoholism. Wormmouth pushed Jim to take riskier and more dangerous jobs. Which Jim gladly took. One job was to steal from a gold dragon's hoard. The job did not go well, and the dragon, Pavan, caught him. When faced with almost certain death, Jim realised that he still wanted to live. And Jim pleaded his life. Jim struck a deal with Pavan to provide him with treasure to increase his hoard. Now Jim works for both Pavan and Wormmouth, but he tries to help those in need where and when he can.
PBP experience: About three years, I run my own campaign play in a couple. I am aware of the pace that games normally take and I'm aware of the post frequency that they demand.
Something I should know about your character: Jim would like to continue to help people where he can, but also to learn magic.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Background: Sage of the Pandion Order of Knights. Serves as a scholar and researcher for the militant order, specializing in the defeat of evil and its sources. Would go on expeditions in search of ancient knowledge that would better serve the order. When combat called, would ride with the knights to administer to their needs, whether through healing, divine call for support, or with his mace.
Backstory: Fenric entered as an acolyte of the Pandian Order's Chapter House in Chyrellos, as a sage and practitioner of being a War Priest for Helm. He spent years digging through the library, learning the lore of the multiverse. He scoured all the manuscripts, studied scrolls, and listened to the greatest experts on the subject of combating evil and those who served it. His efforts made him a master in the fields of finding and combating evil forces.
Class/Planned Subclass: Monk, Way of the Astral Self
Background: Urban Bounty Hunter
Backstory:
I grew up in a small town outside of Neverwinter. Never wanting to become a farmer like the family trade I left as soon as I was able. I didn’t know what I would do when I got there but soon found myself in the Bounty Hunting life. Most of my jobs stayed within the walls of Neverwinter with few taking me to Waterdeep or Baldur’s Gate. I learned my skills from a fellow hunter named Tue Ein. She was previously a Monk for a monastery from a far off land which she never named. Life was simple, find the bounty, bring them in, make money.
This lasted for 25 years and I did well for myself. Until my past caught up with me. I visited my family every so often and never had any ill will towards them, their life was just not for me. I never worried for them until I found my sister, Cerna at the tavern in Beggar's Nest known as the Shining Serpent Inn. I was there for a job but found her distressed. Apparently her husband Brel had accumulated a massive amount of gambling debt and they were going to lose the farm. I decided to give her all the coins I had and even that wasn’t enough, but it would suffice for now.
I had to find a job to make the rest of what they needed to keep our family farm. I could’t just abandon our fathers legacy like I had done so many years ago. That's when I heard of a job to the east. It paid a lot, a questionable amount with very little information to go off of but I was desperate and willing to try anything. I am a skilled fighter after all, what's the worst that could happen...
D&D experience: 6+ years, love the system and love Survival Horror TTRPGs. Love Call of Cthulhu but enjoy the mechanics of 5e better so this hardcore survivalists' game sounds awesome. Full disclosure I have run this module in the past to completion BUT due to the randomness of it and my complete willingness to "play my character" I will not be meta gaming. I just wanted to be honest with you.
PBP experience: New to it, but learning. In another game that's going WAY too slow atm I'm excited to find a game that's moving faster and your style of DM sounds amazing
Something I should know about your character: The majority is in the Bio, but he is lawful neutral. Im also willing to work with you to alter some things if it works better for the campaign. I kept it relatively simple but with enough wiggle room and depth to mold it for the campaign. ATM I put he is being hired for a mysterious job that has a large payout, he is desperate for money to help his sister. but idm elaborating on it.
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Curse of Strahd is something I've always wanted to try out. And just from the work you've put into the post above you'd be a great DM to do that with.
Race: Human - Variant
Class/Planned Subclass: Rogue - leaning towards Swashbuckler, though depending on the needs of the party could explore Arcane Trickster or Phantom
Background: Criminal
Backstory: Caine Turpin grew up in the Field Ward of Waterdeep, learning to pick his first pocket at about the same time he learned to walk. His mother's a bartender at the Endshift Tavern and his father was one of the City Watch members who used to drink at the tavern. He was promoted on to better things and never came back to the Field Ward. He left Caine's mum broken hearted and as it turns out pregnant. Caine honed his light fingers on the City Watch who still drink regularly at the Endshift.
As Caine grew older and felt more responsibility to help his mum put food on the table, he turned to ever more daring capers. An open window in a good part of town was always too much to resist. You were asking to be burgled if you left your windows open.
While on his adventures around the city, and he would some times spend days just walking from one side to the other, he came across one such open window. He waited until night fall and then scaled four stories to get to the top. As he crept into what looked like a study, he felt a cold sense of despair creep up his spine, but he quickly put that out of his head. Whomever lived here had money and lots of it. He made short work of a simple lock on an ornate chest and as he opened it, black shadows seeped out and began to blot out the moonlight in the room. Caine quickly backed away but a stabbing energy pierced his neck. He felt his will to live dying but before he collapsed, he gathered all of his remaining energy and dove for the window, catching hold of the drapes as he did, and swung out over the street below, letting go and leaping across to a balcony on the other side, smashing his head against a closed french door. He came to in his own bed back in the Field Ward. Ever since then he's seen shadows at the corners of his vision.
But like any kid who's come out of the Field Ward in one piece, a little brush with death isn't going to slow Caine down. The world is full of open pockets and windows, begging to be explored. He's just not so sure about exploring some of the darker corners of the world anymore.
D&D experience: It's a bit of a give away to my age, but my first experience with D&D goes back to the Basic and Expert sets, moving up to AD&D, since retconned as 1e. Then life got in the way but a couple of years ago I took up with 5e. I've DM'd a bit of home brew and played in a few campaigns.
PBP experience: I've been on DnD Beyond since the summer of 2020. The pandemic pushed so many online and I discovered I really enjoy the PBP game. It really lets you roleplay more. Yes, encounters can take so much longer but as long as everyone is having fun, who cares. Since last summer, I've been involved in probably 20+ campaigns. Unfortunately most have died out. Thankfully there are some great DMs and players who do make the commitment and stick it out (one of whom has applied above - can't say enough good things about TheBritGeek).
Something I should know about your character: Caine Turpin is full of bravado and daring, but deep down his experience with the shadows shook him badly. He fears he's been marked for death. His daring is a weak attempt to fool himself into believing he's not scared of dying, where in fact he's terrified of it. He suspects it's an eternity of the cold despair he felt in that room.
This post has potentially manipulated dice roll results.
I want to play Curse of Strahd so badly! Here is my application. Thank you for your consideration. :)
Nelyna Ravenguard
Race: High Elf
Class/Planned Subclass: Wizard - Evocation
Ability Scores: Ability scores: 141112131311
Background: Sage - Having an aptitude for wizardly studies from a young age, Nelyna's family gladly gave her to the wizard Neralmo to be his ward and apprentice. She hasn't seen her family in years and service to Neralmo and the study of magic has been all she's really known. Neralmo has been known to take an interest in magical artifacts, curses, and the like, but instead of doing the dirty work himself, he prefers to send his apprentices out on expeditions. Nelyna prides herself on being his most prized apprentice so she usually gets the most exciting, and the most rewarding, jobs.
Backstory: It was during one such job, though, that everything went awry, and Nelyna's career as a wizard, and her life, were nearly cut short. She and a small group of fellow adventurers had traveled to the tomb of a renowned wizard, searching for his amulet, which was said to have magnificent powers. The tomb was full of undead, but they proved to be short work for Nelyna and her companions. The amulet lay in the tomb's central chamber, inside the sarcophagus of the great wizard, Tharandur. It wasn't until they breached the sarcophagus' seal to retrieve the amulet that everything quickly turned to chaos. Tharandur was a powerful and dangerous lich! Nelyna barely escaped the tomb with her life. Both of her companions were slaughtered, and she was unable to retrieve the amulet. Returning to her master in disgrace, Neralmo expressed his disappointment with her but ensured that she would be able to get back in his good graces if she succeeds in her next mission.
D&D experience: I have been playing both in person and online PBP for a little over 6 months now, all 5e.
PBP experience: I'm currently active in two campaigns here on D&D Beyond. I also play a Kids on Bikes campaign through Discord. I post at least once a day and sometimes more like 2-3 times.
Something I should know about your character: Nelyna is neutral good. Her goal is to satisfy her master but one day to rise above him and take his place.
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Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
Class/Planned Subclass: Warlock - Celestial Patron / Pact of the Tome
Background: Soldier
Backstory: Razi served as a common soldier. In the aftermath of a great battle, his unit came upon a village that had been destroyed. Razi's heart broke at the devastation he saw lain out before him. In that moment, a small, golden, flying elephant appeared before him. It told him to lay down his arms and start rebuilding the town. He thought he may have gone mad, or that he would be strung up for desertion, but as he picked up a hammer and nails and got to work, his army seemingly paid him no mind.
For the next few years, Razi traveled the land, developing carpentry skills and helping to build chapels, orphanages, or rebuild homes lost to fire or war. Along the way he was counseled by his patron, which he learned was a hollyphant, a higher order of angelic being from the upper planes. While this being taught Razi to do good primarily by doing good, it also trained him to face and confront evil when necessary. Razi still wonders sometimes if he may not have lost his mind, but he embraces his new role nonetheless.
D&D experience: I started DMing a game in 2020 via zoom to kill time during the pandemic. Prior to that my only D&D experience was video games, though I have played tabletop Call of Cthulhu for years.
PBP experience: Over the last couple months I have joined a few PbP campaigns and DM one as well.
Something I should know about your character: He looks remarkably like Ty Pennington from Extreme Home Makeover. (Also, I stole this concept from one of my players... he used it in a one shot but I wish he had used it for the whole campaign. I want to bring this PC back for a long run.)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Name: Lord Byron Lightbringer Race: Human (variant) Class: Paladin (Oath of Devotion) Background: Noble Backstory: WIP Sheet Link: Lord Byron Lightbringer D&D experience: Played for about 35 years since 1st ed. PBP experience: 7 months on this forum Something I should know about your character: He is really romantic and really stupid.
Khessa Cabbagefield (She usually introduces herself simply as Khessa)
Race: Human
Class/Planned Subclass: Fighter (will evolve as a melee/spellcaster: fighter 6/wizard 4 at level 10)
Background: Folk Hero
Backstory: Khessa was born into a paesant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. The brutal behavior of the drow leaves a deep mark in her soul: from that moment on, she always has deep distrust and contempt for the drows. "I'll show the drows the same mercy they have shown me," she thinks. Also, from that moment on, she always feels uneasy, anxious when she is in complete darkness. Combining all of her self-confidence, physical prowess and sharp mind, with a fighting spirit that she discovers in those circumstances, she manages, with some luck, to free herself: she takes by surprise and quickly stuns a too negligent drow warden, steals his equipment and flees, freeing some other villager in the meantime. Sadly, she has no chance to free her family: they have not been kept near her and she does not have the time to find them. After a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the freed villagers to the surface, then back home. But she decides NOT to rebuild the burned home of her family. What would matter to her a house, without the family that lived there with her? She chooses to put to good use her newfound talents instead: she will live free, as an adventurer, she will satisfy the curiosity of the world that, after all, she has always had and will also, when possible, help the defenseless... for deep is her sorrow for not having been able to free her family. She will, one day, go underground again and free her family, among other unfortunate drow slaves.
D&D experience: Lots of years, played and liked almost all editions, starting with the so deadly first one. But still not an expert of 5e, started to play it only recently.
PBP experience: Not much. But I think PBP it's a method that has its advantages. In my current situation, it is probably the only method I have to play 5e.
Something I should know about your character: Khessa distrusts drow elves, but this does not mean she will slaughter them on sight! Should there be drows in the party, Khessa will be wary of them at the start, but will judge them by their actions, in the end. She would also like to rescue her family sooner or later, but she knows this is beyond her capabilities, at the moment. Her family will probably be in a drow city, by now... She will try to gather information or allies whenever possible, to advance that goal of hers, but she will not go back alone in the underdark now, to get pointlessly lost or killed (after all, should she get killed, her family would be doomed to life-long slavery).
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Are there any race restrictions? I’m thinking of rolling a fallen aasimar or possibly Goliath.
Race: Dragonborn
Class/Planned Subclass: Fighter (no subclass)
Background: Sleet grew up with a gnome clan far from civilization. The family that adopted him were farmers and he slept in the barn as that was the only place he fit. That is where he learned how to manage farm animals, crops, and the game animals he would hunt to supplement their diet and more importantly, get him out of the house. His adoptive parents said they found him as an egg in a mine but he thinks that was just a story. He wonders that maybe they were hiding something from him. People in the warren were quite wary of him but when he saved four children that fell into an icy pond, he was celebrated as a hero and they made him a mighty sword and pick to reward him for his heroism. Still, he was considered a bit of a hot head especially when the other children would tell him that white dragons are the dumbest of the bunch and so he never told them that the thin ice was from him breathing on the pond before the kids arrived. He named himself Sleet because sleet isn't quite snow and it isn't quite rain which represents how he felt growing up, not quite a person, not quite a dragon...
Backstory: Sleet came back from a long hunting expedition to find his warren completely burned and destroyed. No bodies were found and no evidence of who may have done it. Gnomes always blamed goblins for their misfortune but he had never even seen one and gnomes can handle goblins he was told. So he grabbed his gear and headed out to find some of the local human traders that would show up from time to time, vowing to find out who destroyed his warren. Because the gnomes seemed so small and weak to him, everyone seems small and weak and so he has quite the overprotective streak which can be annoying to people who do not need protecting. However, his sincerity and reliability always wins people over.
Sheet Link: ddb.ac/characters/59552609/yMCqYo
D&D experience: I have been playing on and off since 1980 (Moldvay basic), newish to 5e however
PBP experience: I have GM'd some games on RPG Geek, the longest was a homebrew Pathfinder game that lasted 950 so posts (my best), I am DM'ing a Sunless Citadel game here on D&D Beyond
Something I should know about your character: He would like to know more about his heritage and his adoptive parents are the key, he must find them and punish the people who destroyed his warren.
Race: Drow Half-Elf
Class/Planned Subclass: Wizard (Bladesinger) (Multiclassing into Bard if possible)
Background: Performer
Backstory: Born the union of a male drow refugee from the Underdark and a Vistani woman, Vyverous enjoyed a life of travel and song. Vyverous, or Vivi as she is known to her friends and family, would spend hours listen to the stories and song of the others of her family learning everything she can. In time her father began to teach her how to use a blade and the history of the drow that he fled from. Around the same time her mother began to teach her spellcraft and how to play the flute, eventually even giving her a flute that had been passed down in her family.
As a young adult Vivi began to take her teachings and venture away from her family for days at a time preforming in taverns or inns her family has passed. It was at one of these stops where misfortune struck Vyverous, when she caught the eye of a lecherous nobleman who sought to have Vivi become his house musician. Wanting nothing more than to continue enjoying the freedom of travel, she politely refused at first but when the noble became insistent Vivi requested he allow her to perform one last time at the inn. Thinking that this would convince Vivi to join his house the nobleman agreed to her request so Vivi went to work. That night Vivi performed a song incorporating every horrible rumor and gossip she could find on the nobleman besmirching his character, his linage, his house, everything she could. This did not sit well with the nobleman so in retaliation he hired one of the maids of the inn to steal Vivi’s prized flute leaving a note that promised to return it if Vivi accepts his offer to be his house musician. Refusing to return to her family shamed by losing the flute Vivi works to take back what is hers.
Sheet Link: https://ddb.ac/characters/59558986/VBrxHL
D&D experience: Fair amount of experience, DMing mostly. Currently running a 5e game irl with friends and have run 3.5 games in the past.
PBP experience: About a year on Dndbeyond with more on and off on other forms in past
Something I should know about your character: Vivi enjoys dancing under the light of the full moon.
Race: Varian Human
Class/Planned Subclass: Rogue (Arcane Trickster) (Hoping to multiclass later with College of Lore Bard)
Background: Haunted One
Backstory:
At a young age, Jim Cinadz tried to experiment with magic. However, he never really managed to perform any spells successfully. Nevertheless, this did not deter him from making attempts.
One day, one attempt went wrong, and he set his house on fire whilst his parents were sleeping. He panicked and ran out of the house, expecting his parents to wake up and to escape as well. However, his parents did not wake up until it was too late, and they were trapped inside as the house burnt down around them. Before he reached his tenth birthday, Jim had known death and become an orphan. He was all alone.
He survived by using what means he could, which was mostly by pickpocketing. He would nick whatever he could to buy himself food if he did not just steal from the markets. Despite all this, his curiosity with magic never waned.
Jim learnt to lie to escape punishment whenever he was caught stealing. His silver tongue also meant he was popular with the girls he encountered in his teen years. Jim would charm women with his words, but also by singing. However, he never stayed in one location for too long, and his relationships never lasted.
As he became older, he still wanted to learn to perform magic spells, and his interest grew. At the age of eighteen, he sought out knowledge of the arcane and began to study. He would sneak his way into libraries to read up on magic items and magic spells. Still, he never managed to cast another spell.
On a chance encounter, he was caught stealing a magic book by a goblin named Wormmouth. The book had been bought from another thief, and Wormmouth had planned to sell it for profit. Jim and Wormmouth did not see eye to eye, but Wormmouth realised that Jim could be someone else who could steal for him. And so Jim began to work for Wormmouth to avoid punishment.
Jim was not the only person to work for Wormmouth, and a half-elf named Marhana was one of these. Marhana shared an interest in magic. And Jim and Marhana bonded over this mutual interest, and a relationship blossomed.
Unlike Jim, Marhana was more successful with magic, but she wanted more power. She sought a quick way and desired a pact with a demon lord. She performed the ritual in front of Jim and summoned a demon lord. A deal was not completed, and the demon lord killed her in front of Jim before disappearing. This is what drove Jim to alcohol in an attempt to forget.
Jim still worked for Wormmouth so that he could continue to earn a living and fuel his alcoholism. Wormmouth pushed Jim to take riskier and more dangerous jobs. Which Jim gladly took.
One job was to steal from a gold dragon's hoard. The job did not go well, and the dragon, Pavan, caught him. When faced with almost certain death, Jim realised that he still wanted to live. And Jim pleaded his life. Jim struck a deal with Pavan to provide him with treasure to increase his hoard.
Now Jim works for both Pavan and Wormmouth, but he tries to help those in need where and when he can.
Sheet Link: https://ddb.ac/characters/59565876/ncbHCe
D&D experience: About three years
PBP experience: About three years, I run my own campaign play in a couple. I am aware of the pace that games normally take and I'm aware of the post frequency that they demand.
Something I should know about your character: Jim would like to continue to help people where he can, but also to learn magic.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Race: Human
Class/Planned Subclass: Cleric-War Domain
Background: Sage of the Pandion Order of Knights. Serves as a scholar and researcher for the militant order, specializing in the defeat of evil and its sources. Would go on expeditions in search of ancient knowledge that would better serve the order. When combat called, would ride with the knights to administer to their needs, whether through healing, divine call for support, or with his mace.
Backstory: Fenric entered as an acolyte of the Pandian Order's Chapter House in Chyrellos, as a sage and practitioner of being a War Priest for Helm. He spent years digging through the library, learning the lore of the multiverse. He scoured all the manuscripts, studied scrolls, and listened to the greatest experts on the subject of combating evil and those who served it. His efforts made him a master in the fields of finding and combating evil forces.
Sheet Link: www.dndbeyond.com/sheet-pdfs/Aaggie_51034889.pdf
D&D experience: Since the very beginning, 1983 as a player and DM
PBP experience: Just starting
Something I should know about your character: Will fight or heal, depending on the situation.
Race: Variant Human
Class/Planned Subclass: Monk, Way of the Astral Self
Background: Urban Bounty Hunter
Backstory:
I grew up in a small town outside of Neverwinter. Never wanting to become a farmer like the family trade I left as soon as I was able. I didn’t know what I would do when I got there but soon found myself in the Bounty Hunting life. Most of my jobs stayed within the walls of Neverwinter with few taking me to Waterdeep or Baldur’s Gate. I learned my skills from a fellow hunter named Tue Ein. She was previously a Monk for a monastery from a far off land which she never named. Life was simple, find the bounty, bring them in, make money.
This lasted for 25 years and I did well for myself. Until my past caught up with me. I visited my family every so often and never had any ill will towards them, their life was just not for me. I never worried for them until I found my sister, Cerna at the tavern in Beggar's Nest known as the Shining Serpent Inn. I was there for a job but found her distressed. Apparently her husband Brel had accumulated a massive amount of gambling debt and they were going to lose the farm. I decided to give her all the coins I had and even that wasn’t enough, but it would suffice for now.
I had to find a job to make the rest of what they needed to keep our family farm. I could’t just abandon our fathers legacy like I had done so many years ago. That's when I heard of a job to the east. It paid a lot, a questionable amount with very little information to go off of but I was desperate and willing to try anything. I am a skilled fighter after all, what's the worst that could happen...
Sheet Link
D&D experience: 6+ years, love the system and love Survival Horror TTRPGs. Love Call of Cthulhu but enjoy the mechanics of 5e better so this hardcore survivalists' game sounds awesome. Full disclosure I have run this module in the past to completion BUT due to the randomness of it and my complete willingness to "play my character" I will not be meta gaming. I just wanted to be honest with you.
PBP experience: New to it, but learning. In another game that's going WAY too slow atm I'm excited to find a game that's moving faster and your style of DM sounds amazing
Something I should know about your character: The majority is in the Bio, but he is lawful neutral. Im also willing to work with you to alter some things if it works better for the campaign. I kept it relatively simple but with enough wiggle room and depth to mold it for the campaign. ATM I put he is being hired for a mysterious job that has a large payout, he is desperate for money to help his sister. but idm elaborating on it.
I originally rolled as well through the character creator on DDB. Not sure if you can check that. I'm fine fixing it if its a problem though...
I decided to reroll on here so there is a record of it and to avoid confusion. Took me a bit to figure out how to do it haha.
Ability scores: 7 11 7 11 13 12
Curse of Strahd is something I've always wanted to try out. And just from the work you've put into the post above you'd be a great DM to do that with.
Race: Human - Variant
Class/Planned Subclass: Rogue - leaning towards Swashbuckler, though depending on the needs of the party could explore Arcane Trickster or Phantom
Background: Criminal
Backstory: Caine Turpin grew up in the Field Ward of Waterdeep, learning to pick his first pocket at about the same time he learned to walk. His mother's a bartender at the Endshift Tavern and his father was one of the City Watch members who used to drink at the tavern. He was promoted on to better things and never came back to the Field Ward. He left Caine's mum broken hearted and as it turns out pregnant. Caine honed his light fingers on the City Watch who still drink regularly at the Endshift.
As Caine grew older and felt more responsibility to help his mum put food on the table, he turned to ever more daring capers. An open window in a good part of town was always too much to resist. You were asking to be burgled if you left your windows open.
While on his adventures around the city, and he would some times spend days just walking from one side to the other, he came across one such open window. He waited until night fall and then scaled four stories to get to the top. As he crept into what looked like a study, he felt a cold sense of despair creep up his spine, but he quickly put that out of his head. Whomever lived here had money and lots of it. He made short work of a simple lock on an ornate chest and as he opened it, black shadows seeped out and began to blot out the moonlight in the room. Caine quickly backed away but a stabbing energy pierced his neck. He felt his will to live dying but before he collapsed, he gathered all of his remaining energy and dove for the window, catching hold of the drapes as he did, and swung out over the street below, letting go and leaping across to a balcony on the other side, smashing his head against a closed french door. He came to in his own bed back in the Field Ward. Ever since then he's seen shadows at the corners of his vision.
But like any kid who's come out of the Field Ward in one piece, a little brush with death isn't going to slow Caine down. The world is full of open pockets and windows, begging to be explored. He's just not so sure about exploring some of the darker corners of the world anymore.
Abilities (fingers crossed): Ability scores: 13 15 12 10 13 13
Sheet Link: Caine Turpin
D&D experience: It's a bit of a give away to my age, but my first experience with D&D goes back to the Basic and Expert sets, moving up to AD&D, since retconned as 1e. Then life got in the way but a couple of years ago I took up with 5e. I've DM'd a bit of home brew and played in a few campaigns.
PBP experience: I've been on DnD Beyond since the summer of 2020. The pandemic pushed so many online and I discovered I really enjoy the PBP game. It really lets you roleplay more. Yes, encounters can take so much longer but as long as everyone is having fun, who cares. Since last summer, I've been involved in probably 20+ campaigns. Unfortunately most have died out. Thankfully there are some great DMs and players who do make the commitment and stick it out (one of whom has applied above - can't say enough good things about TheBritGeek).
Something I should know about your character: Caine Turpin is full of bravado and daring, but deep down his experience with the shadows shook him badly. He fears he's been marked for death. His daring is a weak attempt to fool himself into believing he's not scared of dying, where in fact he's terrified of it. He suspects it's an eternity of the cold despair he felt in that room.
I want to play Curse of Strahd so badly! Here is my application. Thank you for your consideration. :)
Nelyna Ravenguard
Race: High Elf
Class/Planned Subclass: Wizard - Evocation
Ability Scores: Ability scores: 14 11 12 13 13 11
Background: Sage - Having an aptitude for wizardly studies from a young age, Nelyna's family gladly gave her to the wizard Neralmo to be his ward and apprentice. She hasn't seen her family in years and service to Neralmo and the study of magic has been all she's really known. Neralmo has been known to take an interest in magical artifacts, curses, and the like, but instead of doing the dirty work himself, he prefers to send his apprentices out on expeditions. Nelyna prides herself on being his most prized apprentice so she usually gets the most exciting, and the most rewarding, jobs.
Backstory: It was during one such job, though, that everything went awry, and Nelyna's career as a wizard, and her life, were nearly cut short. She and a small group of fellow adventurers had traveled to the tomb of a renowned wizard, searching for his amulet, which was said to have magnificent powers. The tomb was full of undead, but they proved to be short work for Nelyna and her companions. The amulet lay in the tomb's central chamber, inside the sarcophagus of the great wizard, Tharandur. It wasn't until they breached the sarcophagus' seal to retrieve the amulet that everything quickly turned to chaos. Tharandur was a powerful and dangerous lich! Nelyna barely escaped the tomb with her life. Both of her companions were slaughtered, and she was unable to retrieve the amulet. Returning to her master in disgrace, Neralmo expressed his disappointment with her but ensured that she would be able to get back in his good graces if she succeeds in her next mission.
Sheet Link: https://ddb.ac/characters/56852324/C6TVok
D&D experience: I have been playing both in person and online PBP for a little over 6 months now, all 5e.
PBP experience: I'm currently active in two campaigns here on D&D Beyond. I also play a Kids on Bikes campaign through Discord. I post at least once a day and sometimes more like 2-3 times.
Something I should know about your character: Nelyna is neutral good. Her goal is to satisfy her master but one day to rise above him and take his place.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Seen a couple people have one reroll, don't recall seeing that in the OP... cuz if its allowed i may be interested
Ability scores: 17 12 6 12 10 12
Race: Human - Standard
Class/Planned Subclass: Warlock - Celestial Patron / Pact of the Tome
Background: Soldier
Backstory: Razi served as a common soldier. In the aftermath of a great battle, his unit came upon a village that had been destroyed. Razi's heart broke at the devastation he saw lain out before him. In that moment, a small, golden, flying elephant appeared before him. It told him to lay down his arms and start rebuilding the town. He thought he may have gone mad, or that he would be strung up for desertion, but as he picked up a hammer and nails and got to work, his army seemingly paid him no mind.
For the next few years, Razi traveled the land, developing carpentry skills and helping to build chapels, orphanages, or rebuild homes lost to fire or war. Along the way he was counseled by his patron, which he learned was a hollyphant, a higher order of angelic being from the upper planes. While this being taught Razi to do good primarily by doing good, it also trained him to face and confront evil when necessary. Razi still wonders sometimes if he may not have lost his mind, but he embraces his new role nonetheless.
Sheet Link: Razi
D&D experience: I started DMing a game in 2020 via zoom to kill time during the pandemic. Prior to that my only D&D experience was video games, though I have played tabletop Call of Cthulhu for years.
PBP experience: Over the last couple months I have joined a few PbP campaigns and DM one as well.
Something I should know about your character: He looks remarkably like Ty Pennington from Extreme Home Makeover. (Also, I stole this concept from one of my players... he used it in a one shot but I wish he had used it for the whole campaign. I want to bring this PC back for a long run.)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Oops, yes I did that, because I'm used to doing it for other applications. I can change my roll if necessary and remove the one reroll.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Withdrawn.
Ability scores: 11 13 13 10 16 15
Name: Lord Byron Lightbringer
Race: Human (variant)
Class: Paladin (Oath of Devotion)
Background: Noble
Backstory: WIP
Sheet Link: Lord Byron Lightbringer
D&D experience: Played for about 35 years since 1st ed.
PBP experience: 7 months on this forum
Something I should know about your character: He is really romantic and really stupid.
Khessa Cabbagefield (She usually introduces herself simply as Khessa)
Race: Human
Class/Planned Subclass: Fighter (will evolve as a melee/spellcaster: fighter 6/wizard 4 at level 10)
Background: Folk Hero
Backstory: Khessa was born into a paesant family, in a small village.
At the age of 20 she is kidnapped, with her family, during a raid of drow slavers.
The brutal behavior of the drow leaves a deep mark in her soul: from that moment on, she always has deep distrust and contempt for the drows. "I'll show the drows the same mercy they have shown me," she thinks. Also, from that moment on, she always feels uneasy, anxious when she is in complete darkness.
Combining all of her self-confidence, physical prowess and sharp mind, with a fighting spirit that she discovers in those circumstances, she manages, with some luck, to free herself: she takes by surprise and quickly stuns a too negligent drow warden, steals his equipment and flees, freeing some other villager in the meantime.
Sadly, she has no chance to free her family: they have not been kept near her and she does not have the time to find them.
After a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the freed villagers to the surface, then back home.
But she decides NOT to rebuild the burned home of her family. What would matter to her a house, without the family that lived there with her?
She chooses to put to good use her newfound talents instead: she will live free, as an adventurer, she will satisfy the curiosity of the world that, after all, she has always had and will also, when possible, help the defenseless... for deep is her sorrow for not having been able to free her family. She will, one day, go underground again and free her family, among other unfortunate drow slaves.
Sheet Link: ddb.ac/characters/59600054/zSjNnM
D&D experience: Lots of years, played and liked almost all editions, starting with the so deadly first one. But still not an expert of 5e, started to play it only recently.
PBP experience: Not much. But I think PBP it's a method that has its advantages. In my current situation, it is probably the only method I have to play 5e.
Something I should know about your character: Khessa distrusts drow elves, but this does not mean she will slaughter them on sight! Should there be drows in the party, Khessa will be wary of them at the start, but will judge them by their actions, in the end.
She would also like to rescue her family sooner or later, but she knows this is beyond her capabilities, at the moment. Her family will probably be in a drow city, by now... She will try to gather information or allies whenever possible, to advance that goal of hers, but she will not go back alone in the underdark now, to get pointlessly lost or killed (after all, should she get killed, her family would be doomed to life-long slavery).