Name: Zenodor Galthur, though most of his friends justa call him "Z"
Ability Scores (Point Buy): Str 13 Dex 15 Con 12 Int 10 Wis 10 Cha 16
Race: human
Class/Subclass: Warlock 6 (Using his powers for illusion and influence where possible, rather than raw damage)
Background: Charlatan
Alignment: Chaotic Good
Brief description/backstory: Coming from one of the poorest areas and a family with little to their name, Z from an early age used his people skills to try and game the system and do whatever he could to get his friends and family into a better place. He mostly sticks to the law, but he is quite happy to bend rules when necessary. Being perpetually short of cash, Z takes on any odd jobs that come up. More recently, he overreached and took on a job well beyond him, ending up caught through a portal in the power of a Great Old One. He was certain that he would die, but instead the unfathomable being chose him as a servant. Thus he gained his first powers ad a Warlock. He still does not understand his master's purpose, but his new skills and powers are a welcome gift. Most recently, he felt a strange pull, like his master for some reason wanted him to be in this places at this very time. So now he has arrived here, though he has not the faintest clue what the reason might be.
Tempe was a young wyrmling when he was led to the monastery of the sun. Many years he studied under a gold dragon who taught that people were the treasure hoard of the sun and darkness must be fought to preserve life. He set out to practice the way, and found many trails and tribulations
Name: Tull Hiltmark Class: Fighter (Champion) Race: Human Alignment: Lawful Neutral Brief Backstory: The promise of fortune and fame lured Tull Hiltmark from his humble beginnings into the greater world. The son of simple shopkeepers, as a boy, Tull showed early promise with a blade, catching the eye of leaders of the local militia. Headstrong and fueled by a desire for a life beyond that of a shopkeep, Tull readily accepted a call to join, finding a spot among the ranks of the royal army as it looked to free the lands of the evil hordes. One army led to another; one war to the next. A lifetime of battle. A lifetime of loss. The promises he pursued in his youth wasted on the whims of nobles, generals and would-be rulers until one day, Tull Hiltmark found himself without a cause. No battle to be fought. No war to be won. The soldier returned home to find an unfamiliar city full of strangers. Knowing not what to do next, the grizzled warrior joined the local town guard, standing watch in the wee hours, holding his past secret while reminiscing about what might have been. A soldier waiting for a cause. A weapon waiting to be used.
I have closed recruitment for now. If anyone doesn't work out or someone leaves after weeks/months then I will contact anyone from here who is still interested.
Brief Backstory: "Gnomes tend to be overlooked and underestimated. We are invisible to the average humanoid, and that is why we know everything that goes on in the world." That was what Fescue's father had told him all those years ago when he revealed to Fescue that their family has been involved in trading information and secrets for the best part of 200 years. And the family had only grown since then. Fescue himself had been quite useful to the family over the years, presenting himself as a simple wizard, but rising in power and skill, using his position to enable him to travel between cities easily and carrying information between the various sects of the family quite easily as a result.
This is for the game GOBLIN HORDE.
Create a level 6 character with 1 uncommon magic item. No homebrew.
Feel free to ask questions.
Would love to play.
Name: Zenodor Galthur, though most of his friends justa call him "Z"
Ability Scores (Point Buy):
Str 13 Dex 15 Con 12 Int 10 Wis 10 Cha 16
Race: human
Class/Subclass: Warlock 6
(Using his powers for illusion and influence where possible, rather than raw damage)
Background: Charlatan
Alignment: Chaotic Good
Brief description/backstory:
Coming from one of the poorest areas and a family with little to their name, Z from an early age used his people skills to try and game the system and do whatever he could to get his friends and family into a better place. He mostly sticks to the law, but he is quite happy to bend rules when necessary. Being perpetually short of cash, Z takes on any odd jobs that come up. More recently, he overreached and took on a job well beyond him, ending up caught through a portal in the power of a Great Old One. He was certain that he would die, but instead the unfathomable being chose him as a servant. Thus he gained his first powers ad a Warlock. He still does not understand his master's purpose, but his new skills and powers are a welcome gift. Most recently, he felt a strange pull, like his master for some reason wanted him to be in this places at this very time. So now he has arrived here, though he has not the faintest clue what the reason might be.
https://ddb.ac/characters/59479051/uKLKt
Ability scores: 12 14 15 15 12 10
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Link and Name: Ignis Tempestas
Race Dragonborn Dracoblood Red
Class Monk Way of the Sun soul
Alignment: Neutral Good
Backstory:
Tempe was a young wyrmling when he was led to the monastery of the sun. Many years he studied under a gold dragon who taught that people were the treasure hoard of the sun and darkness must be fought to preserve life. He set out to practice the way, and found many trails and tribulations
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yeah!
What's left in the group sharacterwise?
"Losing to a master is nothing to be ashamed of, unless you learn nothing from the experience."
Master Suana.
We’ve got a blood hunter (super ranged), cleric (life, been tanking it), and sorcerer (fire stuff and haste).
It’d be fun to get a super melee oriented boost, or maybe a heavy illusion/enchantment type of addition.
Paladin - warforged - orange
Name: Tull Hiltmark
Class: Fighter (Champion)
Race: Human
Alignment: Lawful Neutral
Brief Backstory: The promise of fortune and fame lured Tull Hiltmark from his humble beginnings into the greater world. The son of simple shopkeepers, as a boy, Tull showed early promise with a blade, catching the eye of leaders of the local militia. Headstrong and fueled by a desire for a life beyond that of a shopkeep, Tull readily accepted a call to join, finding a spot among the ranks of the royal army as it looked to free the lands of the evil hordes. One army led to another; one war to the next. A lifetime of battle. A lifetime of loss. The promises he pursued in his youth wasted on the whims of nobles, generals and would-be rulers until one day, Tull Hiltmark found himself without a cause. No battle to be fought. No war to be won. The soldier returned home to find an unfamiliar city full of strangers. Knowing not what to do next, the grizzled warrior joined the local town guard, standing watch in the wee hours, holding his past secret while reminiscing about what might have been. A soldier waiting for a cause. A weapon waiting to be used.
I have closed recruitment for now. If anyone doesn't work out or someone leaves after weeks/months then I will contact anyone from here who is still interested.
Name: Fescue Bittersalt
Class: wizard (illusionist)
Race: gnome
Alignment: lawful neutral/evil
Brief Backstory: "Gnomes tend to be overlooked and underestimated. We are invisible to the average humanoid, and that is why we know everything that goes on in the world." That was what Fescue's father had told him all those years ago when he revealed to Fescue that their family has been involved in trading information and secrets for the best part of 200 years. And the family had only grown since then. Fescue himself had been quite useful to the family over the years, presenting himself as a simple wizard, but rising in power and skill, using his position to enable him to travel between cities easily and carrying information between the various sects of the family quite easily as a result.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Oh, oops, you must've posted the last while I was still writing my post.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |