The message you receive from the badge is simple, “Meet Marshal Cinnabar north of Parkov at the Inn of Tipsy Abbot on Amsiel 12. Travel incognito.”
You are excited that you will finally get your first assignment as a Marshal and make your individual way to Parkov on the east coast. Nor are you surprised that you are instructed to travel incognito, as King Melic Wolny see the Marshal’s as a nuisance and his Shire Reeves will often go out of their way to make things difficult.
Parkov sits atop the white cliffs which line this part of the coast, and the early summer air is filled with the raucous calls of seabirds which make their homes in the cliff face. It is a small town, Erias having only two cities, with a population between 1,500 and 2,000, mostly Humans.
The road leading north out of town is not well maintained and gets quickly worse after only a mile. But that is far enough to see an old abbey sitting on the cliff’s edge and a Hamlet just a little beyond. The Inn is a two-story stone building with the left side being a half tower. Heavily shuttered windows have been added to both floors of the old Abbey. Two other buildings made of field stone and mortal stand nearby. One seems to be a combination bar and toolshed, as chickens, a couple of pigs and a few goats wander around in pens, while the second smaller functions as a stable for the guests. Though only one pony currently occupies the yard.
Inside the tavern boasts a long bar and several tables with the scattered about. Light from the windows and light-colored wood cheer up the cold stone, and unlit braziers are scattered along the walls for light and heat during the night and cold days.
The Inn Keeper is a jovial Human, a bit overweight with a ruddy complexion, a short blonde beard, and bald head. Though it is early, the tavern is half full of men drinking and eating. The atmosphere of the tavern is light and friendly.
Nadaar, with his cloak pulled up so as to appear less Dragonborn, opens the door and walks in. He first looks for any familiar faces and then looks for a corner booth so as to keep his eyes on the door and the room. Initiative 12
This post has potentially manipulated dice roll results.
((Ragnik will bless his shield at the start of the day))
Ragnik travels the roads with his marshal equipment stowed in his rucksack, following the orders he adorns himself in simple travellers clothes. Upon arrival at the inn he heads directly for the bar to satiate his dreadful thirst.
As you enter the bar, the barkeep looks up at you with a broken tooth smile. "Welcome to the Tipsy Abbott, traveler. Don't get many of the littler folk through here, but don't you worry. Whether your here for a pint or here for the night, we'll treat you right." He stops and smiles even larger. "Why that's a pretty fair rhyme, hope I can remember it. There's a stool at just at the end of the bar there, or any table. Got a tall chair in the private room I can have brought out for ya."
Eraleigh takes a look around the room first to see if anyone else has arrived, before telling the barkeep:
“Oh, don’t worry about me. I’ll be fine in a regular chair at a table. I’d be happy to have a drink, and maybe dinner but I’m not sure I’m staying yet. Thank ya, kindly.”
The few patrons seem to be locals, as you can hear them talking about boats and local fishing.
"Well, we have some wine. Not the best, but what we can get here. Of course, we have ale and small beer. If your of a mind for a bite, let me know. There's fish, of course, and a bit of mutton left and fresh bread from the village."
The few patrons seem to be locals, as you can hear them talking about boats and local fishing.
"Well, we have some wine. Not the best, but what we can get here. Of course, we have ale and small beer. If your of a mind for a bite, let me know. There's fish, of course, and a bit of mutton left and fresh bread from the village."
“I’ll take a bit of everything to eat, and I’m sure the wine is fine. What’s the good word around here? Good weather?”
"Bit of everything, eh. Let me get that started for you." He goes back into the kitchen area behind the bar, and you can hear him speaking with someone. He returns soon after with a plate of lamb with turnips and carrots in a sweet brown gravy and a half loaf of bread. "My wife is broiling the fish, it'll be up in a few minutes. As to news, Bessy down in the hamlet had a baby boy two days back. Fine little fellow, I hear. Fishing has been unusually good. To hear Lit talk," he points over his shoulder at one of the tables, "He had to beat the tuna out of his boat this morning or they would have swamped him. I don't believe it, but he did bring us one today that was almost as big as you. So who knows. Things are going right well. Even the traveling minstrel Glittergem is back, been here two days already. Folks are looking forward to hearing him again tonight. If it weren't for taxes, we'd be living well."
“Glitterge, eh? Well, if he’s that interesting a person, I suppose I’ll have to stay the night and see him perform. I’m sure you won’t mind having a bit more coin to give the taxman if I pay for a room and such, eh?” Eraleigh winks in jest.
The barkeep laughs and gives you a sly wink, "Not a person alive doesn't wish to hide a few coins. What does the Count or King do for a little..." His voice trails off as the door opens as a creature rarely seen in these parts enters the bar. Stooping so his head doesn't hit the doorway, and with late afternoon sunlight glittering as if hitting an emerald, a dragonborn enters the bar and blinks in the reduced light of the tavern.
"Uhhhmmm," he stammers a bit shaken. "If you'll excuse me."
Nadaar
It's late afternoon when you enter the bar, with the sunlight at your back. Stooping under the doorway, more as habit than need, you blink a couple of times as your eyes adjust to the dimmer light. The tavern has fallen silent as every eye in the place turns to look at you. You realize that such a tiny place may not have seen a Dragonborn in living memory, if at all. The place is less than half-full and the men sitting and drinking in groups wear the rough and ready clothing of fishermen.
One man straightens up from where he has been leaning over and speaking with a Halfling sitting alone at a table. He is tall for a Human and a bit overweight. His smile is a little forced and you notice several of his teeth have been broken in the past.
Eraleigh & Nadaar
"Ahh, good afternoon, umm-umm, Traveler. Welcome to the Tipsy Abbott. I'm the proprietor here, what can I do for you," he finishes gaining confidence in the routine greeting.
This post has potentially manipulated dice roll results.
Having felt the eyes upon himself many times before, he holds fast in the knowledge that he is a Marshal. Nadaar puckers his lips and blows concentric smoke rings with a smoke bird that flitters harmlessly through the rings and around the room (Prestidigitation) to lighten the atmosphere. He smiles and looks to the proprietor and says "An Ale would be great. Thank you sir." He smiles and looks around the room for any familiar faces. Perception 9
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D&D since 1984
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1 Hex = 10 miles
1 square = 5ft
The message you receive from the badge is simple, “Meet Marshal Cinnabar north of Parkov at the Inn of Tipsy Abbot on Amsiel 12. Travel incognito.”
You are excited that you will finally get your first assignment as a Marshal and make your individual way to Parkov on the east coast. Nor are you surprised that you are instructed to travel incognito, as King Melic Wolny see the Marshal’s as a nuisance and his Shire Reeves will often go out of their way to make things difficult.
Parkov sits atop the white cliffs which line this part of the coast, and the early summer air is filled with the raucous calls of seabirds which make their homes in the cliff face. It is a small town, Erias having only two cities, with a population between 1,500 and 2,000, mostly Humans.
The road leading north out of town is not well maintained and gets quickly worse after only a mile. But that is far enough to see an old abbey sitting on the cliff’s edge and a Hamlet just a little beyond. The Inn is a two-story stone building with the left side being a half tower. Heavily shuttered windows have been added to both floors of the old Abbey. Two other buildings made of field stone and mortal stand nearby. One seems to be a combination bar and toolshed, as chickens, a couple of pigs and a few goats wander around in pens, while the second smaller functions as a stable for the guests. Though only one pony currently occupies the yard.
Inside the tavern boasts a long bar and several tables with the scattered about. Light from the windows and light-colored wood cheer up the cold stone, and unlit braziers are scattered along the walls for light and heat during the night and cold days.
The Inn Keeper is a jovial Human, a bit overweight with a ruddy complexion, a short blonde beard, and bald head. Though it is early, the tavern is half full of men drinking and eating. The atmosphere of the tavern is light and friendly.
Role Initiative for order of arrival
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Eraleigh Wildcloak initiative 17
Paladin - warforged - orange
Nadaar, with his cloak pulled up so as to appear less Dragonborn, opens the door and walks in. He first looks for any familiar faces and then looks for a corner booth so as to keep his eyes on the door and the room. Initiative 12
D&D since 1984
Lucius Rycerz Initiative: 12
((Ragnik will bless his shield at the start of the day))
Ragnik travels the roads with his marshal equipment stowed in his rucksack, following the orders he adorns himself in simple travellers clothes. Upon arrival at the inn he heads directly for the bar to satiate his dreadful thirst.
Initiative: 8
Muktak & Ragnar: Please roll initiative...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(lots of 12's :-) )
D&D since 1984
If no one objects, I will roll out ties once the last two members roll. If they do not, I will complete rolls tomorrow.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Ragnar 8
Muktak 20
Ragnik 5
Nadaar 16
Lucius 15
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Entrance Order:
There will be an hour between entrances.
Ragnar and Muktak will go last as I don't know when/if they will play. I will begin alternates by Wednesday.
Sorry for the delay, everyone.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Eraliegh
As you enter the bar, the barkeep looks up at you with a broken tooth smile. "Welcome to the Tipsy Abbott, traveler. Don't get many of the littler folk through here, but don't you worry. Whether your here for a pint or here for the night, we'll treat you right." He stops and smiles even larger. "Why that's a pretty fair rhyme, hope I can remember it. There's a stool at just at the end of the bar there, or any table. Got a tall chair in the private room I can have brought out for ya."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Eraleigh takes a look around the room first to see if anyone else has arrived, before telling the barkeep:
“Oh, don’t worry about me. I’ll be fine in a regular chair at a table. I’d be happy to have a drink, and maybe dinner but I’m not sure I’m staying yet. Thank ya, kindly.”
perception 9
Paladin - warforged - orange
Eraleigh
The few patrons seem to be locals, as you can hear them talking about boats and local fishing.
"Well, we have some wine. Not the best, but what we can get here. Of course, we have ale and small beer. If your of a mind for a bite, let me know. There's fish, of course, and a bit of mutton left and fresh bread from the village."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Initiative 19
“I’ll take a bit of everything to eat, and I’m sure the wine is fine. What’s the good word around here? Good weather?”
Paladin - warforged - orange
Eraleigh
"Bit of everything, eh. Let me get that started for you." He goes back into the kitchen area behind the bar, and you can hear him speaking with someone. He returns soon after with a plate of lamb with turnips and carrots in a sweet brown gravy and a half loaf of bread. "My wife is broiling the fish, it'll be up in a few minutes. As to news, Bessy down in the hamlet had a baby boy two days back. Fine little fellow, I hear. Fishing has been unusually good. To hear Lit talk," he points over his shoulder at one of the tables, "He had to beat the tuna out of his boat this morning or they would have swamped him. I don't believe it, but he did bring us one today that was almost as big as you. So who knows. Things are going right well. Even the traveling minstrel Glittergem is back, been here two days already. Folks are looking forward to hearing him again tonight. If it weren't for taxes, we'd be living well."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Eraleigh
“Glitterge, eh? Well, if he’s that interesting a person, I suppose I’ll have to stay the night and see him perform. I’m sure you won’t mind having a bit more coin to give the taxman if I pay for a room and such, eh?” Eraleigh winks in jest.
Paladin - warforged - orange
Eraleigh
The barkeep laughs and gives you a sly wink, "Not a person alive doesn't wish to hide a few coins. What does the Count or King do for a little..." His voice trails off as the door opens as a creature rarely seen in these parts enters the bar. Stooping so his head doesn't hit the doorway, and with late afternoon sunlight glittering as if hitting an emerald, a dragonborn enters the bar and blinks in the reduced light of the tavern.
"Uhhhmmm," he stammers a bit shaken. "If you'll excuse me."
Nadaar
It's late afternoon when you enter the bar, with the sunlight at your back. Stooping under the doorway, more as habit than need, you blink a couple of times as your eyes adjust to the dimmer light. The tavern has fallen silent as every eye in the place turns to look at you. You realize that such a tiny place may not have seen a Dragonborn in living memory, if at all. The place is less than half-full and the men sitting and drinking in groups wear the rough and ready clothing of fishermen.
One man straightens up from where he has been leaning over and speaking with a Halfling sitting alone at a table. He is tall for a Human and a bit overweight. His smile is a little forced and you notice several of his teeth have been broken in the past.
Eraleigh & Nadaar
"Ahh, good afternoon, umm-umm, Traveler. Welcome to the Tipsy Abbott. I'm the proprietor here, what can I do for you," he finishes gaining confidence in the routine greeting.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Ragnar is making his way through the mountains and woods to be at the inn, wearing travelers cloak and clothes, the rest bundled.
Having felt the eyes upon himself many times before, he holds fast in the knowledge that he is a Marshal. Nadaar puckers his lips and blows concentric smoke rings with a smoke bird that flitters harmlessly through the rings and around the room (Prestidigitation) to lighten the atmosphere. He smiles and looks to the proprietor and says "An Ale would be great. Thank you sir." He smiles and looks around the room for any familiar faces. Perception 9
D&D since 1984