(Your supper and a room total 5sp. You offered to buy the ales as well so that would be another 6x5cp = 3sp.)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
And again, Droknin finds himself alone at the table in an inn. He is used to be by himself all his life, so this is nothing new. He thanks the innkeeper for his services, and retires for the night. He hopes that he might have better luck with news of this Dragon that he came to hunt on the next day.
(Droknin paid 5sp already.)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
That just leaves Mud alone at the table with his last few sips of ale. Is he ready to retire for the evening as well?
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olan will ignore the bed provided, instead opting to unbind the silken cocoon stowed in his backpack. He ties each end to a bedpost, so that it hangs diagonally across the bed. Then he wraps himself up, allowing his thoughts to drift away into the ether... and listening for any messages Shouka might have.
This post has potentially manipulated dice roll results.
The four of you retire to your rooms, each alone with your own thoughts. The rooms here are modest and small but kept clean. The beds are tightly packed hay bales covered with several quilted blankets. Otherwise, the only furnishings are a small night table with a single cupped candle and a row of hooks on one of the walls for hanging clothes and cloaks. The doors have no locks, but a wooden wedge sits on the floor in each room... no instructions are necessary to understand you can use this to secure your door while you are sleeping.
15
Overnight you each dream, though it's up to you how much you remember. Though you cannot know it now, there is one consistent note through all your dreams... a sound. Perhaps it manifests as a scream, or as the note of some musical instrument, or of the earth rending open in some terrible cataclysm.
You all awaken with a shake. After a moment's delirious confusion, you come to understand two things: you are indeed awake; and the building did shake, if only slightly. Bits of sawdust are shaken loose and drift down from the ceiling, illuminated in the hint of morning sunlight peeking through the closed blinds on your windows. You also become aware of some commotion outside. Voices raised in alarm, though you can't make out any words.
And then you hear IT. The sound from your dreams. The real sound this time, not your nocturnal translation of it as your subconscious mind struggled to shoehorn it into whatever dream of home or travel or glory you were enjoying. It begins like the blast of some impossibly loud warhorn, the soundwaves rattling the shutters. After a few seconds it lowers to a deeper, rumbling sound, like thunder right after the initial crack, and then changing again to something like the gurgling of water circling a drain. It trails off before ending on a final, almost whining high note. All in all, it takes 8 or 9 seconds for the sound to finish. And then you are alone in your room, though the sounds of alarm outside continue, and you also become are of commotion inside the inn as others are roused from their slumber. You hear a pair of booted feet racing through the hall and down the stairs.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Droknin is reliving the fateful day that his beloved brother was killed. No, he was murdered... Then he hears the scream that chills his soul to this day. It came from his "so called" lover, but she was the worse traitor of his live. She is the one that hurt him the most, but that scream he will never forget, for as long as he lives.
Droknin wakes up, sweating. He hears commotion out side. Wait, is he back to his pride's village? He tries to get his bearing. No, he is still in this village in the middle of nowhere. He shakes his confusion, grabs Mlinzi, and runs out of his room, and goes downstairs.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
The cart rattled and shook on the rocky road. She felt the sun on her skin. Then, the sound of barking cut into the peace of the afternoon and woke her.
What was hidden behind the familiarity was an eerie noise that now fills her head. She pushes her palms against her ears while she stumbles out from the bed, frees herself from the tangle of blankets, and stands up. The dust makes her cough, and she comes to realise that the actual shake in this unpleasant reality must have provided the basis for the pleasant dream.
Then, Keashirryl lets go of such ponderings, drags pieces of her armour on - as much as she can while making her way out of the room - and grabs her belongings. It is already obvious to her that something is wrong, but the motion and the heavy steps on the corridor provide further evidence for her initial assumption. She opens the door, and carefully peeks and steps out, looking for any immediate sign of danger, or anything uncanny. Perception: 10
If there is nothing obviously harmful nearby, she looks for the people she knew from before, keeping an eye out for Oppleby, Salty Paul and Sidar in particular. If she sees any of them, she asks them about what is going on. If not, she turns to the nearest person. "Do you happen to know about the source of this mess?"
Mud relived the day his tribe was beseiged in his dreams, his sound being the sound the tunnels made as they collapsed from explosives. He woke up, sitting up quickly in his bed, panting. He looked around the room before remembering it was just a dream. He sighed as he got up, deciding to start his day, rather than try to go back to sleep. As he puts on his armor, he realizes the tavern did shake, he was just in too much of a sleepy stupor to notice it right away. Suddenly, when the commotion began, he rushed over to his window to see what was going on.
(Sorry to have been off so long, weekend and all that.)
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
This post has potentially manipulated dice roll results.
It starts as a dissonance - an abnormal shriek, perforating the windswept quietness of Olan's dreams. The first rattle is just forceful enough to shake loose the knotting of the dwarf's hammock, hurling him onto the hardwood floor below. He is nimble despite his age, and manages to catch himself in an elegant three-point landing. Breath shallow and pupils dilated, he fastens some robes tightly around his waist and creeps out of the room to investigate. Stealth of 20 and perception of 7. (To Keashirryl: I assume you are not attempting to stay hidden in the corridor?)
Droknin, you reach the bottom of the stairs and the main room of the inn just in time to see a shirtless Salty Paul and the old man who arrived with him - Sildar? - push through the exit door and disappear outside. There is no one else downstairs for the moment, though you can hear people moving around upstairs in the bedrooms.
Olan creeps down one of the upstairs halls. He remains unseen but there is also no one else in this hall at the moment.
Keashirryl sees Oppleby emerge from his room. She notices he is wearing some sort of mud-mask. "I haven't any idea, save this is probably something dangerous," he replies to her question. He slings the blazooka over his shoulder and makes his way downstairs.
Mud, you look out the window. You see three locals in the alley behind the inn. They are sheltering behind a cart and looking and pointing at something in the sky. From the direction your window faces, you cannot see what they are pointing at.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Mud scowls. "Great." He hurries out of his room, running downstairs on all fours to speed up while keeping balance. He looks around at the people downstairs. "Does anyone know what's going on?"
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
This post has potentially manipulated dice roll results.
Dronkin follows the fellow named Salty Paul to the outside. Once outside, he holds Mlinsi with both hands (paws?), and ready for battle. He hasn't felt the adrenaline rush for a long time, and he welcomes it. He looks around to see what is going on.
Dronkin Perception: 12
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
After seeing no one is around, Mud internally feels embarrased, but he stands back up on two legs and walks outside, looking in the sky for what the people were pointing at.
Perception(Disadvantage if the sun is shining): 2322
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
Keashirryl sighs silently, then heads downstairs, like her previous companion did. If something is making this building collapse, our best chance must be to get as far away from it as possible, she concludes. She arrives just in time to catch a glimpse of the door left swinging a little as someone walked outside, and she follows their trail. She steps out into the sunlight and notices with a slight annoyance that her heart is racing. She tries to move slowly to avoid attracting any unneccessary suspicion, and to seem more confident than she feels at the moment. At this point, she notices a small figure standing alone outside and staring at the sky. She approaches and stops behind the kobold, following his glance.
If she doesn't see what might have attracted his attention, she fakes a cough to attract his attention and says: "I suppose you are not merely watching clouds."
[Sorry for the late answer on that, but no, she wasn't attempting to be stealthy. She isn't too sneaky, for future reference, so Olan would not have trouble noticing her.]
By various paths, you emerge into the road in front of the Stonehill Inn - Olan, you stick the landing with the acrobatic grace of a tabaxi. Out in the street with you, you see the gnome Oppleby, the human Salty Paul, and the older human Sildar.
To the west the road opens up onto the village square, with the open field of the village green beyond. A small group can be seen gathered at the far side of the green. Otherwise there are few people on the streets, though you do see some folk poking heads out of windows or looking out from doorways before retreating back inside.
All eyes are on the sky.
A large white dragon is pumping its wings furiously and gaining altitude in the sky over the village. At first it appears to have unnaturally large foreclaws, but you all soon realize it is just holding what looks to be a pair of sheep. When it reaches 500 feet, its spreads its wings and begins a wide, banking turn over the village and it unleashes a deafening roar that reverberates off the surrounding hills - the sound that ripped you from your sleep.
Mud:
There is speech within the roar: the high draconic tongue of dragons. "Mine. All mine. From the northern treeline to the southern slopes of the snowy mountains. This territory, its food, and its lesser beings are mine. Mine to eat. Mine to tax. Let any dragon who hears this challenge me or flee. Let any mortal who hears this cower before their queen."
Droknin:
If there is language in the roar it is beyond your understanding. At the same time, this sound speaks to something deep inside you. This is a challenge. A display of vulgar power and dominance. Like the male lion bellowing across the savannah, this dragon is claiming this land as her territory.
The others stand awestruck in the road beside you. A shirtless Salty Paul lets out a quiet, "Whoa, Momma..."and then retreats back inside the inn. Oppleby the gnome observes the dragon in flight a few moments more before shaking his head in apparent aggravation and returning inside as well. The old man, Sildar, merely stands there in the road, watching the dragon with brow furrowed with concern.
If you continue to watch, the dragon makes two more circling passes high over the town before departing to the east, gaining more altitude and eventually disappearing into the clouds.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Droknin finally sights his quarry. The Leonin is in awe, for he has never seen such a large creature. It is magnificent, and it shall be a worthy opponent. He senses that it is challenging him, and he gladly accepts it. He tries to climb to the highest place he can climb to, and he tries to track the Dragon as it flyes away. He tries to get a sense of where it is heading.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
The dwarf’s acute awareness of fluctuations in the air means that he ‘feels’ the dragon before he sees it - its leviathan presence causes such a violent pressure-shift that he arcs back and clutches his ears, overcome by a spike of agony. In his peripheral vision, Olan catches a fleeting glimpse of the intruder and is struck dumbfounded. This terrible beast of scale and sinew is unlike anything he has ever witnessed… it is one thing to read about dragons, and quite another to experience their might first hand.
(To DM: can Olan determine whether this dragon is ancient or adult? Nature 17)
Droknin scrambles up to the top of a wagon, then onto the awning of the inn, then onto its roof. He follows the path of the dragon through its flight but eventually even he loses it in the clouds. However, based on its relatively straight flight path and the surrounding topography, it appears to you that the dragon was heading toward the peaks at the eastern end of the Sword Mountains.
Olan, while this was a large creature by most measures, you recognize it to have been a bit on the small side for a dragon. Perhaps a young adult. Although you have heard white dragons run a bit smaller than the other chromatic wyrms, so perhaps it was an adult? You're confident it was not an ancient dragon.
(The 'large' in the initial mention of the dragon referenced its size as a creature - tiny, small, medium, large, etc. - not that it was necessarily large for a dragon. Apologies for the confusion.)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
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(Your supper and a room total 5sp. You offered to buy the ales as well so that would be another 6x5cp = 3sp.)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
I'll deduct that total
And again, Droknin finds himself alone at the table in an inn. He is used to be by himself all his life, so this is nothing new. He thanks the innkeeper for his services, and retires for the night. He hopes that he might have better luck with news of this Dragon that he came to hunt on the next day.
(Droknin paid 5sp already.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
That just leaves Mud alone at the table with his last few sips of ale. Is he ready to retire for the evening as well?
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olan will ignore the bed provided, instead opting to unbind the silken cocoon stowed in his backpack. He ties each end to a bedpost, so that it hangs diagonally across the bed. Then he wraps himself up, allowing his thoughts to drift away into the ether... and listening for any messages Shouka might have.
The four of you retire to your rooms, each alone with your own thoughts. The rooms here are modest and small but kept clean. The beds are tightly packed hay bales covered with several quilted blankets. Otherwise, the only furnishings are a small night table with a single cupped candle and a row of hooks on one of the walls for hanging clothes and cloaks. The doors have no locks, but a wooden wedge sits on the floor in each room... no instructions are necessary to understand you can use this to secure your door while you are sleeping.
15
Overnight you each dream, though it's up to you how much you remember. Though you cannot know it now, there is one consistent note through all your dreams... a sound. Perhaps it manifests as a scream, or as the note of some musical instrument, or of the earth rending open in some terrible cataclysm.
You all awaken with a shake. After a moment's delirious confusion, you come to understand two things: you are indeed awake; and the building did shake, if only slightly. Bits of sawdust are shaken loose and drift down from the ceiling, illuminated in the hint of morning sunlight peeking through the closed blinds on your windows. You also become aware of some commotion outside. Voices raised in alarm, though you can't make out any words.
And then you hear IT. The sound from your dreams. The real sound this time, not your nocturnal translation of it as your subconscious mind struggled to shoehorn it into whatever dream of home or travel or glory you were enjoying. It begins like the blast of some impossibly loud warhorn, the soundwaves rattling the shutters. After a few seconds it lowers to a deeper, rumbling sound, like thunder right after the initial crack, and then changing again to something like the gurgling of water circling a drain. It trails off before ending on a final, almost whining high note. All in all, it takes 8 or 9 seconds for the sound to finish. And then you are alone in your room, though the sounds of alarm outside continue, and you also become are of commotion inside the inn as others are roused from their slumber. You hear a pair of booted feet racing through the hall and down the stairs.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Droknin is reliving the fateful day that his beloved brother was killed. No, he was murdered... Then he hears the scream that chills his soul to this day. It came from his "so called" lover, but she was the worse traitor of his live. She is the one that hurt him the most, but that scream he will never forget, for as long as he lives.
Droknin wakes up, sweating. He hears commotion out side. Wait, is he back to his pride's village? He tries to get his bearing. No, he is still in this village in the middle of nowhere. He shakes his confusion, grabs Mlinzi, and runs out of his room, and goes downstairs.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The cart rattled and shook on the rocky road. She felt the sun on her skin. Then, the sound of barking cut into the peace of the afternoon and woke her.
What was hidden behind the familiarity was an eerie noise that now fills her head. She pushes her palms against her ears while she stumbles out from the bed, frees herself from the tangle of blankets, and stands up. The dust makes her cough, and she comes to realise that the actual shake in this unpleasant reality must have provided the basis for the pleasant dream.
Then, Keashirryl lets go of such ponderings, drags pieces of her armour on - as much as she can while making her way out of the room - and grabs her belongings. It is already obvious to her that something is wrong, but the motion and the heavy steps on the corridor provide further evidence for her initial assumption. She opens the door, and carefully peeks and steps out, looking for any immediate sign of danger, or anything uncanny. Perception: 10
If there is nothing obviously harmful nearby, she looks for the people she knew from before, keeping an eye out for Oppleby, Salty Paul and Sidar in particular. If she sees any of them, she asks them about what is going on. If not, she turns to the nearest person. "Do you happen to know about the source of this mess?"
Mud relived the day his tribe was beseiged in his dreams, his sound being the sound the tunnels made as they collapsed from explosives. He woke up, sitting up quickly in his bed, panting. He looked around the room before remembering it was just a dream. He sighed as he got up, deciding to start his day, rather than try to go back to sleep. As he puts on his armor, he realizes the tavern did shake, he was just in too much of a sleepy stupor to notice it right away. Suddenly, when the commotion began, he rushed over to his window to see what was going on.
(Sorry to have been off so long, weekend and all that.)
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
It starts as a dissonance - an abnormal shriek, perforating the windswept quietness of Olan's dreams. The first rattle is just forceful enough to shake loose the knotting of the dwarf's hammock, hurling him onto the hardwood floor below. He is nimble despite his age, and manages to catch himself in an elegant three-point landing. Breath shallow and pupils dilated, he fastens some robes tightly around his waist and creeps out of the room to investigate. Stealth of 20 and perception of 7. (To Keashirryl: I assume you are not attempting to stay hidden in the corridor?)
Droknin, you reach the bottom of the stairs and the main room of the inn just in time to see a shirtless Salty Paul and the old man who arrived with him - Sildar? - push through the exit door and disappear outside. There is no one else downstairs for the moment, though you can hear people moving around upstairs in the bedrooms.
Olan creeps down one of the upstairs halls. He remains unseen but there is also no one else in this hall at the moment.
Keashirryl sees Oppleby emerge from his room. She notices he is wearing some sort of mud-mask. "I haven't any idea, save this is probably something dangerous," he replies to her question. He slings the blazooka over his shoulder and makes his way downstairs.
Mud, you look out the window. You see three locals in the alley behind the inn. They are sheltering behind a cart and looking and pointing at something in the sky. From the direction your window faces, you cannot see what they are pointing at.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Mud scowls. "Great." He hurries out of his room, running downstairs on all fours to speed up while keeping balance. He looks around at the people downstairs. "Does anyone know what's going on?"
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
Dronkin follows the fellow named Salty Paul to the outside. Once outside, he holds Mlinsi with both hands (paws?), and ready for battle. He hasn't felt the adrenaline rush for a long time, and he welcomes it. He looks around to see what is going on.
Dronkin Perception: 12
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
After seeing no one is around, Mud internally feels embarrased, but he stands back up on two legs and walks outside, looking in the sky for what the people were pointing at.
Perception(Disadvantage if the sun is shining): 23 22
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
Olan is going to attempt to leap from a first story window (if such a window) onto the street below. Acrobatics: 19
Keashirryl sighs silently, then heads downstairs, like her previous companion did. If something is making this building collapse, our best chance must be to get as far away from it as possible, she concludes. She arrives just in time to catch a glimpse of the door left swinging a little as someone walked outside, and she follows their trail. She steps out into the sunlight and notices with a slight annoyance that her heart is racing. She tries to move slowly to avoid attracting any unneccessary suspicion, and to seem more confident than she feels at the moment. At this point, she notices a small figure standing alone outside and staring at the sky. She approaches and stops behind the kobold, following his glance.
If she doesn't see what might have attracted his attention, she fakes a cough to attract his attention and says: "I suppose you are not merely watching clouds."
[Sorry for the late answer on that, but no, she wasn't attempting to be stealthy. She isn't too sneaky, for future reference, so Olan would not have trouble noticing her.]
By various paths, you emerge into the road in front of the Stonehill Inn - Olan, you stick the landing with the acrobatic grace of a tabaxi. Out in the street with you, you see the gnome Oppleby, the human Salty Paul, and the older human Sildar.
To the west the road opens up onto the village square, with the open field of the village green beyond. A small group can be seen gathered at the far side of the green. Otherwise there are few people on the streets, though you do see some folk poking heads out of windows or looking out from doorways before retreating back inside.
All eyes are on the sky.
A large white dragon is pumping its wings furiously and gaining altitude in the sky over the village. At first it appears to have unnaturally large foreclaws, but you all soon realize it is just holding what looks to be a pair of sheep. When it reaches 500 feet, its spreads its wings and begins a wide, banking turn over the village and it unleashes a deafening roar that reverberates off the surrounding hills - the sound that ripped you from your sleep.
Mud:
There is speech within the roar: the high draconic tongue of dragons. "Mine. All mine. From the northern treeline to the southern slopes of the snowy mountains. This territory, its food, and its lesser beings are mine. Mine to eat. Mine to tax. Let any dragon who hears this challenge me or flee. Let any mortal who hears this cower before their queen."
Droknin:
If there is language in the roar it is beyond your understanding. At the same time, this sound speaks to something deep inside you. This is a challenge. A display of vulgar power and dominance. Like the male lion bellowing across the savannah, this dragon is claiming this land as her territory.
The others stand awestruck in the road beside you. A shirtless Salty Paul lets out a quiet, "Whoa, Momma..." and then retreats back inside the inn. Oppleby the gnome observes the dragon in flight a few moments more before shaking his head in apparent aggravation and returning inside as well. The old man, Sildar, merely stands there in the road, watching the dragon with brow furrowed with concern.
If you continue to watch, the dragon makes two more circling passes high over the town before departing to the east, gaining more altitude and eventually disappearing into the clouds.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Droknin finally sights his quarry. The Leonin is in awe, for he has never seen such a large creature. It is magnificent, and it shall be a worthy opponent. He senses that it is challenging him, and he gladly accepts it. He tries to climb to the highest place he can climb to, and he tries to track the Dragon as it flyes away. He tries to get a sense of where it is heading.
Droknin Perception: 5 / Survival: 15
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The dwarf’s acute awareness of fluctuations in the air means that he ‘feels’ the dragon before he sees it - its leviathan presence causes such a violent pressure-shift that he arcs back and clutches his ears, overcome by a spike of agony. In his peripheral vision, Olan catches a fleeting glimpse of the intruder and is struck dumbfounded. This terrible beast of scale and sinew is unlike anything he has ever witnessed… it is one thing to read about dragons, and quite another to experience their might first hand.
(To DM: can Olan determine whether this dragon is ancient or adult? Nature 17)
Droknin scrambles up to the top of a wagon, then onto the awning of the inn, then onto its roof. He follows the path of the dragon through its flight but eventually even he loses it in the clouds. However, based on its relatively straight flight path and the surrounding topography, it appears to you that the dragon was heading toward the peaks at the eastern end of the Sword Mountains.
Olan, while this was a large creature by most measures, you recognize it to have been a bit on the small side for a dragon. Perhaps a young adult. Although you have heard white dragons run a bit smaller than the other chromatic wyrms, so perhaps it was an adult? You're confident it was not an ancient dragon.
(The 'large' in the initial mention of the dragon referenced its size as a creature - tiny, small, medium, large, etc. - not that it was necessarily large for a dragon. Apologies for the confusion.)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War