In answer, Ringer takes on the voice of the gnome with the big hat, striking a pose and miming removing and admiring an enormous hat. "Are you making fun of me sire? I will let you know this hat is of the finest make in all the Shackles."
When offered a chance to pick something up, he vocalizes a drum beat, then stops to sing a few bars of a tune, with the drum beat continuing but not as clear as when he isn't trying to replicate a more complex sound. Moving to drums, he then plays the drums, freeing his voice up to sing the song.
When she offers the use of her voice, he bobs his head excitedly, thinking for a moment, then rasping in a old sailor's voice. "What's that boy, yeh want to hear meh curse? Oh, I've got one for you..."
He looks up at her expectantly.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Ringer, Gork looks apparisingly at the drums. "Tis intrestin'...most of the scallywags on this vessel would make a weapon or some way to protect themselves their first priority. But for you it's yer drums. Well, I did say yer pick, and Captain can't say I am arming anyone untrustworthy, righ?...Tell ya what...You can have the drums free and clear if'n you sing the song of the Eliza Lee tonight...'tis my favorite and I can't sing it myself anymore what with this..." She drags a finger across her throat atop her scar. It has the look of someone that survived being drawn up the yardarm.
"Curses? I can give you a list of epithet's that would make yer feathers blush if'n you want." With a deep breath, she let's into a series of curse words and epithetic phrases of such variety and inventiveness that you are truly impressed. Many of the phrases you have heard before...but there is a certain passion to them that is new found...making them the perfect for your use. And then there are the others...truly new, but still carrying the weight of familiarity to where it is impossible to mistake the intent. Many of them appear to be woven from whole cloth just now, involving the nature of your feathers, the likelihood that you are spawned from a reptile, and some really offensive things that someone just shouldn't say about one's clutchmates.
At the end of it all, even knowing that everything was said in good fun, you can't help but feel just a little offended by the noxiousness of some of the things she said.
(Grok's voice is now your definitive source for all things curse words. If you can think of it she probably said it to you in this tirade. It was...an experience.)
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
He whistles the tune to the Eliza Lee and bobs his head to indicate that he knows it and can sing it for her tonight.
Ringer claps in appreciation, repeating back some of the newer, more colorful ones back to her in her own voice. She has a great voice for swears!
He treats her to some of his favorites from his collection, in assorted voices, intonations and in some cases languages. He might not speak the tongue, but from the context in which they were uttered, he knows they were foul, foul curses!
He moves over to his drum and inspects it for any damage, before running his hands across the surface. Taking it down, he perches on a crate and tucks it between his knees, warming up his fingers as they fly across the surface, treating Grok to a brief solo. If all seems well, he hops up, gives an excited exclamation, and gives her a hug.
Less colorful, but basically this style drum, that he can carry at his back or side on a strap, and play under one arm or between his knees.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
“It could be worse “ he thought to himself when he is assigned again to the same duty as the previous day.
With his head clearer from the drug used to bring them on board, Deket employs his day basically making two things. Knowing the ship and memorizing it so he can quickly navigate it and making him know to the officers. He tries to be both useful and trustworthy. A smile here, lending a hand to tie a rope there, being invisible with another. For now he is trying to know them and to make himself a familiar face.
At the end of the day he was exhausted. It seems that he hasn’t cleared off completely the drugs from his system, and feels dizzy and tired. At least he has no headache this time.
(Rolls all in gamelog: Acrobatics 12 CON save 2 (again lol) Persuasion 14)
Deket, during the course of your day you provide the most help to a gnomish woman that seems to be really struggling today for whatever reason. She looks at you gratefully with her one eye, the other a cloudy mess of white that stares into the ether. "Thank you kindly sir. Heave last night wasn't a good idea it seems. Name's Giffer Tibbs. Yer one of the new ones right? Well...I know it doesn't look it on the surface, but life on the Wormwood isn't terrible if'n you don't make too many waves."
(Giffer Tibb's attitude has been improved from Indifferent to Friendly. In the future please indicate who specifically you are trying to influence...I rolled a 1d16 in the dice rolling thread to determine this one randomly).
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Deket - Passed Ringer - Has some trouble getting up in the lines, but Passes Sasha - Passed Arloch - Passed Jonah - Failed Grath - Failed Vireil - Failed
The sun begins to dip low once again and a cool wind blows from the west as the most crew begins to gather around the mast at the end of the day. Plugg and Scourge stand near each other arguing quietly about something. When they notice the crew gathered for bloody hour they cut off and stand to and Plugg addresses the group.
"Some of yous did right good work today...but other's were LAZY! and that will not be toleratted. If'n I call yer name step forward."
He glares at Jonah as he begins his list. "Fipps, Jape, Tate."
All three men step forward, Jape with a bandage around his head and unsteady, Tate with fear and confusion in his eyes. "You three were late for duty call this morning..." Tate interrupts, "No I wer-ent! I was there 'afore the bell, and I woulda been sooner if not fer..."
Scourge cracks his whip overhead. "Sailor, be interruptin me again and I'll introduce you to the box. You know that you failed to do yer duty this morning, and for that you will stand in punishment and take it like a man."
In turn each of the three men are led to brace against the mast. A heavy rope is brought for Scourge and he proceeds with a bashing, bringing the rope down about the mens heads and shoulders 4 times each for Tate and Fipps. When the rope falls on Japes head the first time he buckles to one knee and gasps out in pain. he tries to stand as the second bash come down, taking him to the deck. Scourge spits in disgust and turns away, the punishment not finished.
"Next, for dereliction of assigned duties, the following sailors will step forward, Grath, Jonah, Vireil."
The crew parts around Grath and Jonah, giving them an opportunity to step forward. There is a low muttering as people look around for Vireil.
(Since Vireil stayed up in the rigging, and to give Grath and Jonah some RP agency on how they are gonna react, gonna pause the set piece here. Vireil...will you come down when called or stay up in the rigging? If you are going to try to stay away and avoid the bloody hour I will ask for a stealth check.)
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
While Vireil does hear the voice calling for her, she decides to stay up on the rigging. If asked, she'll say she didn't hear. She doubts that excuse will mean anything, but she doesn't really care. Whatever punishment they wanted to give her, Vireil isn't going to just climb down voluntarily and accept it. After all, it's not like she didn't try, but it's hard to do any kind of work with that horrible poison running through her veins. Even now, she still feels weak.
Stealth: (19; 7 - disadvantage)+4=11.
It takes Vireil a moment to realise her hair is fluttering, as it did before, and that the movement might attract attention. She quickly gathers it back, holding it in one hand. Her hair isn't very long, but neither is it short. Hopefully, nobody noticed her, but she's not very optimistic now.
Man, that disadvantage is really not your friend. Going to give Scourge a perception check with advantage since the rest of the crew is looking around too.
Perception: (17; 8 - advantage) +1 = 18.
With a bloodthirsty eye Scourge scans the deck for Vireil's blond hair, but does not see it. Then, a sea bird caws above at the ship sailing through it's personal space. This bring's Scourge's eye above the deck and into the riggings just in time to see Vireil shimmy to the other side of the mast.
"There she be. Come on down now lass...I knows you feel yous got more to do since ye hardly did anything all day...But come on down now. The day is done and 'tis time to receive your just rewards."
With a twitch of his whip he sends Maheem and Sy Lonegan up into the rigging from different ends to go retrieve the girl if she decides to be recalcitrant.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Ringer calls out a jaunty chasing tune as the two crew members head up into the rigging after Vireil.
Bardic Inspiration (to Vireil): As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Oh well, she tried. Seeing two of the crew starting to climb up, she knows they'll get her eventually, and that will most likely make her punishment even worse. She swings around and dives, jumping from rope to rope and quickly descending, a little too quickly. What if she fell directly on him? She could take her dagger out, and with the force of the fall, she'd probably be able to drive it deep enough to kill anyone...
But instincts, as well as fear and doubt kick in, and Vireil grabs a rope to slow her down, as she eventually lands on the deck with a slight blow, nothing that can be harmful. "Sorry, didn't hear you at first, up there." She excuses, though she's not really apologizing. "My just reward?"She glances at wounded Jape next to her. "Fine, I'll accept it." She tries to brave through it. She might fear it at the moment, and she'll probably despise everyone during and after it, but if she looks strong while it happens, maybe it'll earn her some respect among the crew. She always preferred avoiding trouble when possible, but sometimes enduring one unpleasant thing can prevent having to suffer many more. Or, at least she hopes that will be the case. "What is my reward then? Something to make the others jealous, I hope."
This post has potentially manipulated dice roll results.
During the day's job:
"Well I've been in better ships... not sure if I've been in worse." he smiles to the gnome "Deket Karkrow is the name and I appreciate your words. I am still getting the hang to this style of leadership. I still having problems myself with whatever they gave me to bring me onboard. " he says refering to her hangover. "I should be going Giffer, fortunately the day is almost over! see you around!"
Later Deket was sitting with his back on a barrel seating at the forecastle. He was exhausted and for a moment he thanked the Gods that his name wasn't mentioned, because he felt that he couldn't stand and walk over the mast to be punished.
Despite that seeing the bullies that tried to punch him and the others was somehow satisfying, he doubted that that was a proper way to motivate the crew to do their duties.
As Vireil walks towards it he, not without difficulty stands and, once again, his tongue is faster than his common sense.
"Excuse me Sir"he tries to call for attention. "I wouldn't dare to interrupt your fair and proper way to do things in your ship. But I can't help but wonder. If we beat our lazy members of the crew and damage the goods, so to speak, wouldn't this impede their capability to properly perform their duties next day? I am pretty sure that their spirits and mind would be in the right place but their bodies with such a fine motivation, but their bodies just..." he points to the broken Jape. "I can assure you sir that we have learnt the lesson and that no one in this fine crew would ever defy their orders. Why don't see what they can do in their best shape?"
As the words came out of his mouth a part of his mind says "Why again?" but he tries not to show these on his face now that the bet is on the table.
Deket - Passed Ringer - Has some trouble getting up in the lines, but Passes Sasha - Passed Arloch - Passed Jonah - Failed Grath - Failed Vireil - Failed
Scourge spits in disgust and turns away, the punishment not finished.
"Next, for dereliction of assigned duties, the following sailors will step forward, Grath, Jonah, Vireil."
The crew parts around Grath and Jonah, giving them an opportunity to step forward. There is a low muttering as people look around for Vireil.
Grath steps forward (I assume Jonah too). Ideas, excuses, loopholes, technicalities are rushing to his brain with the speed of light. Which one is the best to at least minimize the damage. What does he mean by dereliction? Grath was there doing his job. Maybe not as effectively/efficiently as he could have done but he was there nonetheless.
As he was trying to come up with something witty, he saw the three instigator getting taken away, and Scourge's whip crack in the air Grath can't help but think about his conversation with Aretta. "Where is she, by the way? Maybe I will look her up after the whipping. That is, if I can still move." Muttering to himself (OOC: maybe Jonah heard it, up to you). "So, what am I going to say that won't get me in more trouble? I'm not even sure what I was supposed to do today. Think, think, think, think, think. Got it. It was mopping...swabbing then." Grath's started to overload with ideas, one more useless than the other, and after 10sec even he couldn't figure out what he was thinking about.
"Sir, if you don't mind me asking. Could you please elaborate on the dereliction part? I mean Jonah was supposed to catch rats and since I didn't see any while scrubbing the deck I assume he did his job properly. However, almost everyone walked over my masterful and attention detailed piece of work, even though I scrubbed the deck as well as I could...some places twice." Grath wasn't really sure if this is going to work or not at all, but at least he bought himself time to come up with something more appealing to Plugg's ego, and hoping that Aretta would intervene in some way (a subtle distraction, maybe a faint faked curse that would grab Plugg's interest).
Grath didn't see Vireil anywhere, so he thought it's easier not to bring attention to the fact that he might be hiding...then he heard the muttering. Great, these people know how to have each others' backs. Well done everyone, well done! He started rolling his eyes as he was thinking this. He turned his head around slightly, meeting some of the crew's eyes. "You disgust me! You coward rats!" said Grath softly so Plugg and Scourge couldn't hear; they were busy chasing Vireil after all.
Plugg glares at Grath as he steps forward. "Listen here sailor, the poopdeck has so much bird excrement on it that it is actually rightly called for once. You canna be tellin' me that you holystoned the whole ship when the birds have been using the aft for a latrine all day and you didn't even notice. If you don't work you get whipped. If you don't work hard enough, you get whipped. And those whippings will continue until you do yer job aright!!!"
At the last words his eyes shift to Deket who is standing at the front of the onlooking sailors. "But if anyone would like to step up and take the place of one of these mongrels, that may be acceptable to. So long as they don't take to telling me how to do my work."
"Now be bracin' against the mast like it's yer mother's leg and we will get this over right quick."
While he was talking about whippings the entire time, Plugg does not go to his whip for the punishments today, instead opting to continue with the rope bashes that he inflicted on those that were late for their duty shift. Compared to the whip, the rope is almost a gentle hug.
Three rope bashes for each PC that failed a skill check on their assigned tasks for the day:
Ringer makes his way towards the poopdeck if he can. He can't easily spare Grath or any of the others their 'punishment', but perhaps he can help. If he can get up there, and everyone seems distracted by the beatings, he'll wave a hand in a flourish. "Scubby, scrub!"
A small area of the deck is sparkling clean. Ringer cocks his hand and crooks his fingers again, dirtying it up a bit, but without bird poop. He'll continue spot cleaning the worst spots, removing just the worst of the stains and leaving the rest of the deck to blend in.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Vireil does not try to move away from the rope and tries to brace it... but, well, it's lucky the rope missed her once. That thing hurt more than it seemed it would. Still, Vireil holds her tongue from saying anything. It's just a show, she reminds herself.
(Sorry, I stopped receiving notifications for the thread for a while, no clue why)
Jonah steps forward silently, as Plugg calls his name. He doesn't let out a sound as the robe thumps dully into his back. He has endured worse, and worse is likely to come. This is almost a mercy, in a way. Only during the last of the three bashes does he let out a brief grunt. After that, he returns to the others, as the bruises begin to form.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Grath got off easy. He should keep it for every other days, though, shouldn't want to give them the satisfaction of a kill. Nightime activity: influence
He wants to drop by Aretta to see whether or not she was genuine about the wrestling, or just pulling his legs. If she is genuine, he would spar with her for a while to start building a good rapport. She might be a good ally to have in the future.
His target for the evening, however, is the Crimson Hog. "Humans tend to like to show off their battle scars, and the Cog has plenty to show off. Either that, or challenge him in a duel, which might take an unexpected turn. Let's start with ego" reasoned Grath with himself. "Let's see how interesting person he is- if at all-, and call it a night."
Deket knew something like this was meant to happen but he saw a chance to start making things differently. The small hint of a plan begun to form in his mind. “That’s fair”
he replies to Plugg.
”I’ll take hers” he says. He had spoken when Vireil was called so that was the proper moment. “I just need my legs and my mouth to do my job” he says almost casually as he takes off his shirt and coat and let them folded in the barrel he was leaning before. ”We do not want anymore whipping for not be able to properly do our tasks due to whipping do we?” He says more to the rest of the crew than Plugg as he walks towards the mast. As he crossed glances with Vireil he winks an eye to her and Gran the chain instead of being tied to it. This was going to hurt but it would be worth it.
Scourge is all too happy to let Deket brace against the mast and lets fly with the rope with more vigor than the other two. (You take Vireil's rope bashes for her).
Afterwards as the sun again begins to dip into its watery bed the crew disperses for a meal, made somehow better by Kroop's lack of participation. Ambrose manages to claw out of his stupor enough to express gratitude to Arloch for managing without him for the day. As he distributes the rum ration to the crew he slides Arloch a small money pouch containing 10 gold pieces as a thank you.
Passive Perception: 12 - As the rum is distributed, you notice Mr Plugg walking amongst the crew. Its odd to see him out on deck instead of in the the other officers. As Tilly drinks down her rum he nods to himself. He seems to be making sure all of the rum is drank.
Night Time actions: The same night time actions are available as before. Day to day on the ship is generally the same, although there are some plot points that come up from time to time. Go ahead and post if you are wanting to influence, entertain, play one of the contests, explore, etc. Also, some of you mentioned that now that you have tried the rum you are thinking about trying to do something else to avoid its effects...Mr Plugg appears to be watching the crew, and while he doesn't suspect you directly and will not be making active perception checks, you still will need to beat his passive perception of 11 if you decide to dump your rum or do something else to avoid drinking it.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Grath, growing up among your people, you recognize someone that takes pride in his scars almost immediately. While by goliath terms you were never the most combative of the youth in your tribe, you still have a few stories to tell because you are after all a Goliath. You join a circle that has Cog in it just as he is telling the story of a bar fight that happened two years ago where someone bit his ear clean off his head. That apparently is also where he got the nasty scar above his left eye brow. "A few inches lower and I would have actually had need for an eyepatch, unlike Shortstone over there, he wears his as a fashion piece." The last two words are dripping with equal parts disgust and sarcasm as he spits onto the deck.
As you sit down, Cog looks expectantly at you, it would seem it is your time to share.
Your persuasion check was good enough to improve Cog's attitude from Unfriendly to Indifferent. Please share the IC story that you tell Cog to begin this bonding process.
In answer, Ringer takes on the voice of the gnome with the big hat, striking a pose and miming removing and admiring an enormous hat. "Are you making fun of me sire? I will let you know this hat is of the finest make in all the Shackles."
When offered a chance to pick something up, he vocalizes a drum beat, then stops to sing a few bars of a tune, with the drum beat continuing but not as clear as when he isn't trying to replicate a more complex sound. Moving to drums, he then plays the drums, freeing his voice up to sing the song.
When she offers the use of her voice, he bobs his head excitedly, thinking for a moment, then rasping in a old sailor's voice. "What's that boy, yeh want to hear meh curse? Oh, I've got one for you..."
He looks up at her expectantly.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Ringer, Gork looks apparisingly at the drums. "Tis intrestin'...most of the scallywags on this vessel would make a weapon or some way to protect themselves their first priority. But for you it's yer drums. Well, I did say yer pick, and Captain can't say I am arming anyone untrustworthy, righ?...Tell ya what...You can have the drums free and clear if'n you sing the song of the Eliza Lee tonight...'tis my favorite and I can't sing it myself anymore what with this..." She drags a finger across her throat atop her scar. It has the look of someone that survived being drawn up the yardarm.
"Curses? I can give you a list of epithet's that would make yer feathers blush if'n you want." With a deep breath, she let's into a series of curse words and epithetic phrases of such variety and inventiveness that you are truly impressed. Many of the phrases you have heard before...but there is a certain passion to them that is new found...making them the perfect for your use. And then there are the others...truly new, but still carrying the weight of familiarity to where it is impossible to mistake the intent. Many of them appear to be woven from whole cloth just now, involving the nature of your feathers, the likelihood that you are spawned from a reptile, and some really offensive things that someone just shouldn't say about one's clutchmates.
At the end of it all, even knowing that everything was said in good fun, you can't help but feel just a little offended by the noxiousness of some of the things she said.
(Grok's voice is now your definitive source for all things curse words. If you can think of it she probably said it to you in this tirade. It was...an experience.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
He whistles the tune to the Eliza Lee and bobs his head to indicate that he knows it and can sing it for her tonight.
Ringer claps in appreciation, repeating back some of the newer, more colorful ones back to her in her own voice. She has a great voice for swears!
He treats her to some of his favorites from his collection, in assorted voices, intonations and in some cases languages. He might not speak the tongue, but from the context in which they were uttered, he knows they were foul, foul curses!
He moves over to his drum and inspects it for any damage, before running his hands across the surface. Taking it down, he perches on a crate and tucks it between his knees, warming up his fingers as they fly across the surface, treating Grok to a brief solo. If all seems well, he hops up, gives an excited exclamation, and gives her a hug.
Less colorful, but basically this style drum, that he can carry at his back or side on a strap, and play under one arm or between his knees.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Deket shakes Arloch’s hand and replies
“Of course, need something just ask”
before follow the others to report for duty.
“It could be worse “ he thought to himself when he is assigned again to the same duty as the previous day.
With his head clearer from the drug used to bring them on board, Deket employs his day basically making two things. Knowing the ship and memorizing it so he can quickly navigate it and making him know to the officers. He tries to be both useful and trustworthy. A smile here, lending a hand to tie a rope there, being invisible with another. For now he is trying to know them and to make himself a familiar face.
At the end of the day he was exhausted. It seems that he hasn’t cleared off completely the drugs from his system, and feels dizzy and tired. At least he has no headache this time.
(Rolls all in gamelog: Acrobatics 12 CON save 2 (again lol) Persuasion 14)
PbP Character: A few ;)
Deket, during the course of your day you provide the most help to a gnomish woman that seems to be really struggling today for whatever reason. She looks at you gratefully with her one eye, the other a cloudy mess of white that stares into the ether. "Thank you kindly sir. Heave last night wasn't a good idea it seems. Name's Giffer Tibbs. Yer one of the new ones right? Well...I know it doesn't look it on the surface, but life on the Wormwood isn't terrible if'n you don't make too many waves."
(Giffer Tibb's attitude has been improved from Indifferent to Friendly. In the future please indicate who specifically you are trying to influence...I rolled a 1d16 in the dice rolling thread to determine this one randomly).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Summarized Task Results:
Deket - Passed
Ringer - Has some trouble getting up in the lines, but Passes
Sasha - Passed
Arloch - Passed
Jonah - Failed
Grath - Failed
Vireil - Failed
The sun begins to dip low once again and a cool wind blows from the west as the most crew begins to gather around the mast at the end of the day. Plugg and Scourge stand near each other arguing quietly about something. When they notice the crew gathered for bloody hour they cut off and stand to and Plugg addresses the group.
"Some of yous did right good work today...but other's were LAZY! and that will not be toleratted. If'n I call yer name step forward."
He glares at Jonah as he begins his list. "Fipps, Jape, Tate."
All three men step forward, Jape with a bandage around his head and unsteady, Tate with fear and confusion in his eyes. "You three were late for duty call this morning..." Tate interrupts, "No I wer-ent! I was there 'afore the bell, and I woulda been sooner if not fer..."
Scourge cracks his whip overhead. "Sailor, be interruptin me again and I'll introduce you to the box. You know that you failed to do yer duty this morning, and for that you will stand in punishment and take it like a man."
In turn each of the three men are led to brace against the mast. A heavy rope is brought for Scourge and he proceeds with a bashing, bringing the rope down about the mens heads and shoulders 4 times each for Tate and Fipps. When the rope falls on Japes head the first time he buckles to one knee and gasps out in pain. he tries to stand as the second bash come down, taking him to the deck. Scourge spits in disgust and turns away, the punishment not finished.
"Next, for dereliction of assigned duties, the following sailors will step forward, Grath, Jonah, Vireil."
The crew parts around Grath and Jonah, giving them an opportunity to step forward. There is a low muttering as people look around for Vireil.
(Since Vireil stayed up in the rigging, and to give Grath and Jonah some RP agency on how they are gonna react, gonna pause the set piece here. Vireil...will you come down when called or stay up in the rigging? If you are going to try to stay away and avoid the bloody hour I will ask for a stealth check.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
While Vireil does hear the voice calling for her, she decides to stay up on the rigging. If asked, she'll say she didn't hear. She doubts that excuse will mean anything, but she doesn't really care. Whatever punishment they wanted to give her, Vireil isn't going to just climb down voluntarily and accept it. After all, it's not like she didn't try, but it's hard to do any kind of work with that horrible poison running through her veins. Even now, she still feels weak.
Stealth: (19; 7 - disadvantage)+4=11.
It takes Vireil a moment to realise her hair is fluttering, as it did before, and that the movement might attract attention. She quickly gathers it back, holding it in one hand. Her hair isn't very long, but neither is it short. Hopefully, nobody noticed her, but she's not very optimistic now.
Varielky
Man, that disadvantage is really not your friend. Going to give Scourge a perception check with advantage since the rest of the crew is looking around too.
Perception: (17; 8 - advantage) +1 = 18.
With a bloodthirsty eye Scourge scans the deck for Vireil's blond hair, but does not see it. Then, a sea bird caws above at the ship sailing through it's personal space. This bring's Scourge's eye above the deck and into the riggings just in time to see Vireil shimmy to the other side of the mast.
"There she be. Come on down now lass...I knows you feel yous got more to do since ye hardly did anything all day...But come on down now. The day is done and 'tis time to receive your just rewards."
With a twitch of his whip he sends Maheem and Sy Lonegan up into the rigging from different ends to go retrieve the girl if she decides to be recalcitrant.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer calls out a jaunty chasing tune as the two crew members head up into the rigging after Vireil.
Bardic Inspiration (to Vireil):
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Oh well, she tried. Seeing two of the crew starting to climb up, she knows they'll get her eventually, and that will most likely make her punishment even worse. She swings around and dives, jumping from rope to rope and quickly descending, a little too quickly. What if she fell directly on him? She could take her dagger out, and with the force of the fall, she'd probably be able to drive it deep enough to kill anyone...
But instincts, as well as fear and doubt kick in, and Vireil grabs a rope to slow her down, as she eventually lands on the deck with a slight blow, nothing that can be harmful.
"Sorry, didn't hear you at first, up there." She excuses, though she's not really apologizing. "My just reward?" She glances at wounded Jape next to her. "Fine, I'll accept it." She tries to brave through it. She might fear it at the moment, and she'll probably despise everyone during and after it, but if she looks strong while it happens, maybe it'll earn her some respect among the crew. She always preferred avoiding trouble when possible, but sometimes enduring one unpleasant thing can prevent having to suffer many more. Or, at least she hopes that will be the case. "What is my reward then? Something to make the others jealous, I hope."
Varielky
During the day's job:
"Well I've been in better ships... not sure if I've been in worse." he smiles to the gnome "Deket Karkrow is the name and I appreciate your words. I am still getting the hang to this style of leadership. I still having problems myself with whatever they gave me to bring me onboard. " he says refering to her hangover. "I should be going Giffer, fortunately the day is almost over! see you around!"
Later Deket was sitting with his back on a barrel seating at the forecastle. He was exhausted and for a moment he thanked the Gods that his name wasn't mentioned, because he felt that he couldn't stand and walk over the mast to be punished.
Despite that seeing the bullies that tried to punch him and the others was somehow satisfying, he doubted that that was a proper way to motivate the crew to do their duties.
As Vireil walks towards it he, not without difficulty stands and, once again, his tongue is faster than his common sense.
"Excuse me Sir" he tries to call for attention. "I wouldn't dare to interrupt your fair and proper way to do things in your ship. But I can't help but wonder. If we beat our lazy members of the crew and damage the goods, so to speak, wouldn't this impede their capability to properly perform their duties next day? I am pretty sure that their spirits and mind would be in the right place but their bodies with such a fine motivation, but their bodies just..." he points to the broken Jape. "I can assure you sir that we have learnt the lesson and that no one in this fine crew would ever defy their orders. Why don't see what they can do in their best shape?"
As the words came out of his mouth a part of his mind says "Why again?" but he tries not to show these on his face now that the bet is on the table.
Persuasion? with disadvantage due to exhaustion
13
PbP Character: A few ;)
Grath steps forward (I assume Jonah too). Ideas, excuses, loopholes, technicalities are rushing to his brain with the speed of light. Which one is the best to at least minimize the damage. What does he mean by dereliction? Grath was there doing his job. Maybe not as effectively/efficiently as he could have done but he was there nonetheless.
As he was trying to come up with something witty, he saw the three instigator getting taken away, and Scourge's whip crack in the air Grath can't help but think about his conversation with Aretta. "Where is she, by the way? Maybe I will look her up after the whipping. That is, if I can still move." Muttering to himself (OOC: maybe Jonah heard it, up to you). "So, what am I going to say that won't get me in more trouble? I'm not even sure what I was supposed to do today. Think, think, think, think, think. Got it. It was mopping...swabbing then." Grath's started to overload with ideas, one more useless than the other, and after 10sec even he couldn't figure out what he was thinking about.
"Sir, if you don't mind me asking. Could you please elaborate on the dereliction part? I mean Jonah was supposed to catch rats and since I didn't see any while scrubbing the deck I assume he did his job properly. However, almost everyone walked over my masterful and attention detailed piece of work, even though I scrubbed the deck as well as I could...some places twice." Grath wasn't really sure if this is going to work or not at all, but at least he bought himself time to come up with something more appealing to Plugg's ego, and hoping that Aretta would intervene in some way (a subtle distraction, maybe a faint faked curse that would grab Plugg's interest).
Grath didn't see Vireil anywhere, so he thought it's easier not to bring attention to the fact that he might be hiding...then he heard the muttering. Great, these people know how to have each others' backs. Well done everyone, well done! He started rolling his eyes as he was thinking this. He turned his head around slightly, meeting some of the crew's eyes. "You disgust me! You coward rats!" said Grath softly so Plugg and Scourge couldn't hear; they were busy chasing Vireil after all.
Plugg glares at Grath as he steps forward. "Listen here sailor, the poopdeck has so much bird excrement on it that it is actually rightly called for once. You canna be tellin' me that you holystoned the whole ship when the birds have been using the aft for a latrine all day and you didn't even notice. If you don't work you get whipped. If you don't work hard enough, you get whipped. And those whippings will continue until you do yer job aright!!!"
At the last words his eyes shift to Deket who is standing at the front of the onlooking sailors. "But if anyone would like to step up and take the place of one of these mongrels, that may be acceptable to. So long as they don't take to telling me how to do my work."
"Now be bracin' against the mast like it's yer mother's leg and we will get this over right quick."
While he was talking about whippings the entire time, Plugg does not go to his whip for the punishments today, instead opting to continue with the rope bashes that he inflicted on those that were late for their duty shift. Compared to the whip, the rope is almost a gentle hug.
Three rope bashes for each PC that failed a skill check on their assigned tasks for the day:
Grath
Attack: 1 Damage: Unable to parse dice roll.
Attack: 18 Damage: 1
Attack: 7 Damage: 1
Jonah
Attack: 19 Damage: 1
Attack: 9 Damage: 1
Attack: 3 Damage: 1
Vireil
Attack: 1 Damage: 1
Attack: 13 Damage: 1
Attack: 8 Damage: 1
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer makes his way towards the poopdeck if he can. He can't easily spare Grath or any of the others their 'punishment', but perhaps he can help. If he can get up there, and everyone seems distracted by the beatings, he'll wave a hand in a flourish. "Scubby, scrub!"
A small area of the deck is sparkling clean. Ringer cocks his hand and crooks his fingers again, dirtying it up a bit, but without bird poop. He'll continue spot cleaning the worst spots, removing just the worst of the stains and leaving the rest of the deck to blend in.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Vireil does not try to move away from the rope and tries to brace it... but, well, it's lucky the rope missed her once. That thing hurt more than it seemed it would. Still, Vireil holds her tongue from saying anything. It's just a show, she reminds herself.
Varielky
(Sorry, I stopped receiving notifications for the thread for a while, no clue why)
Jonah steps forward silently, as Plugg calls his name. He doesn't let out a sound as the robe thumps dully into his back. He has endured worse, and worse is likely to come. This is almost a mercy, in a way. Only during the last of the three bashes does he let out a brief grunt. After that, he returns to the others, as the bruises begin to form.
"Ignorance is bliss, and you look absolutely miserable."
Three rope bashes for each PC that failed a skill check on their assigned tasks for the day:
Grath
Attack: 6 Damage: 1 (miss)
Attack: 12 Damage: 1 (hit, damage marked)
Attack: 14 Damage: 1 (hit, damage marked)
Grath got off easy. He should keep it for every other days, though, shouldn't want to give them the satisfaction of a kill.
Nightime activity: influence
He wants to drop by Aretta to see whether or not she was genuine about the wrestling, or just pulling his legs. If she is genuine, he would spar with her for a while to start building a good rapport. She might be a good ally to have in the future.
His target for the evening, however, is the Crimson Hog. "Humans tend to like to show off their battle scars, and the Cog has plenty to show off. Either that, or challenge him in a duel, which might take an unexpected turn. Let's start with ego" reasoned Grath with himself. "Let's see how interesting person he is- if at all-, and call it a night."
Persuasion: 18
Deket knew something like this was meant to happen but he saw a chance to start making things differently. The small hint of a plan begun to form in his mind.
“That’s fair”
he replies to Plugg.
”I’ll take hers” he says. He had spoken when Vireil was called so that was the proper moment.
“I just need my legs and my mouth to do my job” he says almost casually as he takes off his shirt and coat and let them folded in the barrel he was leaning before.
”We do not want anymore whipping for not be able to properly do our tasks due to whipping do we?” He says more to the rest of the crew than Plugg as he walks towards the mast. As he crossed glances with Vireil he winks an eye to her and Gran the chain instead of being tied to it.
This was going to hurt but it would be worth it.
PbP Character: A few ;)
Scourge is all too happy to let Deket brace against the mast and lets fly with the rope with more vigor than the other two. (You take Vireil's rope bashes for her).
Afterwards as the sun again begins to dip into its watery bed the crew disperses for a meal, made somehow better by Kroop's lack of participation. Ambrose manages to claw out of his stupor enough to express gratitude to Arloch for managing without him for the day. As he distributes the rum ration to the crew he slides Arloch a small money pouch containing 10 gold pieces as a thank you.
Passive Perception: 12 - As the rum is distributed, you notice Mr Plugg walking amongst the crew. Its odd to see him out on deck instead of in the the other officers. As Tilly drinks down her rum he nods to himself. He seems to be making sure all of the rum is drank.
Night Time actions: The same night time actions are available as before. Day to day on the ship is generally the same, although there are some plot points that come up from time to time. Go ahead and post if you are wanting to influence, entertain, play one of the contests, explore, etc. Also, some of you mentioned that now that you have tried the rum you are thinking about trying to do something else to avoid its effects...Mr Plugg appears to be watching the crew, and while he doesn't suspect you directly and will not be making active perception checks, you still will need to beat his passive perception of 11 if you decide to dump your rum or do something else to avoid drinking it.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Grath, growing up among your people, you recognize someone that takes pride in his scars almost immediately. While by goliath terms you were never the most combative of the youth in your tribe, you still have a few stories to tell because you are after all a Goliath. You join a circle that has Cog in it just as he is telling the story of a bar fight that happened two years ago where someone bit his ear clean off his head. That apparently is also where he got the nasty scar above his left eye brow. "A few inches lower and I would have actually had need for an eyepatch, unlike Shortstone over there, he wears his as a fashion piece." The last two words are dripping with equal parts disgust and sarcasm as he spits onto the deck.
As you sit down, Cog looks expectantly at you, it would seem it is your time to share.
Your persuasion check was good enough to improve Cog's attitude from Unfriendly to Indifferent. Please share the IC story that you tell Cog to begin this bonding process.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)