As the cart moves slowly closer, Dora's improving night vision allows her to see that it is children working together to bring out the small barrels of night soil from the various buildings that line the service road while an adult empties them into the back of the cart.
Meanwhile, the sheriff's vigorous rapping finally produces an answer from the other side of the fence. "Hurry up, Felicia," calls the sheriff gruffly in reply. "The smell out here is becoming unbearable."
However, before anything else can happen a thick Stemian voice calls out from the cart. "Oy, stand ye clear if ye be wanting your barrel emptied tonight."
The cart is now about fifteen feet away and two small figures have moved to be in front of the horse and appear to be waiting to go past.
"Hold your horse there, driver," replies the sheriff sternly. "We will be out of your way shortly."
[OOC: I would like you to make a Perception check for Dora.]
Dora's Perception bonus is now +3, so the above roll is actually a 13, but from what she remembers of it, the driver's voice is different to the one Dora met earlier tonight.
Other relevant Perception Checks: 2 , 9 , 15 , 19
]
The cart dutifully stops in response to the sheriff's words but the driver doesn't seem to be very happy. "Hurry up there. Dawn is a coming and Mylud Tambor will have me guts if I still have my cart on his streets when it arrives."
"I think he might be a little bit considerate tonight," says Sheriff Tambor impatiently before rapping on the gate again.
Meanwhile, one of the children standing near the front of the horse pulls on the sleeve of the other child and points at something behind Dora.
[OOC: At this point, I would like you to roll for Initiative for Dora.]
I have called for Initiative because the order of movement at the moment is important.
It is Dora's turn. Based on the previous Perception checks, the previous posts are the only clues you have as to what might (be happening/about to happen). What do you have her do?
[OOC: Ignore the warning. The other Initiative Rolls were (in order): 4, 8, 7. Sometimes D&D Beyond doesn't like it when I format the text after rolls are made.]
Rollback Post to RevisionRollBack
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Yell out "Assassins! Backs to the wall and arm yourselves."
I draw my scimitar and half turn to see what is behind me with my scimitar ready to defend an attack from that area. At the same time with my left hand pull/push Samel towards the wall between myself and the Sheriff.
This post has potentially manipulated dice roll results.
[OOC:
Initiative Order for Round 1:
Dora: 11 Samel: 8 Unknown #1: 7 Sheriff: 4
Drawing the sword is Dora's one Free Action for the turn; The shouting, but more importantly, the Intimidation check is Dora's Action for the turn; Dora has more than enough Movement to achieve what she wants. Note: I am giving those on the Initiative Order Disadvantage because of the surprise element of Dora's shout.
Charisma Saving Throws at Disadvantage against the Intimidation attempt:
Samel:13
Unknown #1:5
Sheriff:15
The reactions to the Intimidation attempt are in the description below in Initiative Order.
]
Dora's sudden shouts echo through the dark alley leaving most people stunned by her vehemence.
In a protective stance with scimitar drawn she looks in the direction the urchin indicated and catches a glimpse of the back of a fleeting figure running away from her down the service road, its hurried footfalls audible in the ensuing silence.
Then there is a terrified scream in the opposite direction, which brings her head around in time to see the child who pointed disappearing towards the back of the night soil cart. At the same time, she notices the horse trying to back away against the weight of the cart it is attached to and looking like it is about to rear in fright; putting at risk the second child who is still standing near its front.
Finally, she hears the sheriff behind her say, "Assassins! No, kidnappers! The boy is gone. Quick after them." She then hears the sounds of his booted feet as the sheriff moves in the direction away from the cart following after the first figure Dora saw.
"Halt!" shouts the sheriff as he moves down the service road taking his lantern with him.
I run across the path of the cart and carry the child to safety not pausing I swing onto the footstep of the cart and yell at the driver "a reward if we can catch those runners."
This actually means the Driver gets the chance to control the horse before Dora acts.
Driver's Animal Handling roll (Versus a DC of 10): 8
This is a fail, which means the horse is uncontrolled when Dora attempts to pick up the child that is at risk.
Please make a Strength(Athletics) check versus a DC of 10 to successfully pick up the child and climb up onto the seat of the cart (Dora has no bonus for this).
[OOC: I will ignore the hero dice roll as it wasn't necessary; they are used to modify bad rolls after they happen.
The successful roll means that Dora passes through the startled horse's zone of control before it can make an Opportunity Attack; it is constrained by the cart and its harness.
Dora is now up on the seat with the driver and has the child—a girl—in her arms.
Snatching up the child from in front of the horse with one arm, Dora then sheathes her scimitar and climbs up onto the seat next to the driver.
[OOC: She needed to sheath the sword to climb up onto the seat.
Technically, she has finished her turn at this point
However, if you want to make a roll to try to convince the driver to act in accordance to your wishes, I will let you make either a Persuasion or Intimidation check at this point as part of your next turn and describe what happens with the rest of this turn later as the driver's action could be determined by the result of check.
If you do not want to do this, I will make a roll based purely on the driver's stats, background and motives.]
Samel, the unknown and the sheriff's exact actions are unknown to you, but it can be presumed that they involve continuing to move down the service alley.
The horse continues to act up while still restrained by its harness and the cart, but for the moment it stays in place.
The young girl that Dora grabbed starts to squirm, trying to get out of Dora's grip as she is uncertain about what is going on.
If you want Dora to keep a hold of her, please make a Strength(Athletics) check to prevent her escaping.
You could also decide to let her go, in which case she will probably just drop to the ground and move away, leaving the combat.
Please let me know what you want Dora to do. No hurry though, as I probably won't respond until tomorrow now.]
[Dora releases her hold on the girl allowing her to drop to the ground and she rushes away back up the service alley in the direction the cart has come from.
As this happens, the cart's driver—a man with a thick, grey beard crimped in the Sorendenese patriarch style—begins shouting at the horse, which is still nervously stamping its feet in the constraints of its harness.
"Come on ye worthless piece of horse flesh. Move yerself!" he shouts as he tries to get the horse moving.
[OOC: This requires an Animal Handling check versus a DC of 10.
Driver's Animal Handling Check:4
This is a failure.
]
Unfortunately, despite much swearing and successive slaps of the reins on the draft horse's rump—which only seems to further frighten the horse causing it start to buck and kick in its harness—the heavy cart remains unmoving.
Meanwhile, Dora can see the light from the sheriff's lantern moving further down the service alley.
[Dora used her Action for this round with her Persuasion attempt, but she still has her Movement available. If you like, she can abandon the cart and begin to move down the service road following the sheriff.]
Dora has 30' of Movement per turn, some of which she will need to use to climb down from the cart and avoid possibly getting kicked by the frantic horse. This means she only progresses about 20' down the service alley before the end of her turn.
She can still see the light from the sheriff's lantern and can hear swearing and the splintering of wood coming from behind her as the panicking draft horse deals a solid blow to the front of the cart with its hind legs.
The driver of the cart once more gets a chance to get the horse moving in a forward direction with a Animal Handling check against a harder DC of 12 this time.
As the cart moves slowly closer, Dora's improving night vision allows her to see that it is children working together to bring out the small barrels of night soil from the various buildings that line the service road while an adult empties them into the back of the cart.
Meanwhile, the sheriff's vigorous rapping finally produces an answer from the other side of the fence. "Hurry up, Felicia," calls the sheriff gruffly in reply. "The smell out here is becoming unbearable."
However, before anything else can happen a thick Stemian voice calls out from the cart. "Oy, stand ye clear if ye be wanting your barrel emptied tonight."
The cart is now about fifteen feet away and two small figures have moved to be in front of the horse and appear to be waiting to go past.
"Hold your horse there, driver," replies the sheriff sternly. "We will be out of your way shortly."
[OOC: I would like you to make a Perception check for Dora.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
I look at the driver - is he the same chappy I saw earlier this evening?
Perception
12
[OOC:
Dora's Perception bonus is now +3, so the above roll is actually a 13, but from what she remembers of it, the driver's voice is different to the one Dora met earlier tonight.
Other relevant Perception Checks: 2 , 9 , 15 , 19
]
The cart dutifully stops in response to the sheriff's words but the driver doesn't seem to be very happy. "Hurry up there. Dawn is a coming and Mylud Tambor will have me guts if I still have my cart on his streets when it arrives."
"I think he might be a little bit considerate tonight," says Sheriff Tambor impatiently before rapping on the gate again.
Meanwhile, one of the children standing near the front of the horse pulls on the sleeve of the other child and points at something behind Dora.
[OOC: At this point, I would like you to roll for Initiative for Dora.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Inititiative
11
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Ignore the warning. The other Initiative Rolls were (in order): 4, 8, 7. Sometimes D&D Beyond doesn't like it when I format the text after rolls are made.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Yell out "Assassins! Backs to the wall and arm yourselves."
I draw my scimitar and half turn to see what is behind me with my scimitar ready to defend an attack from that area. At the same time with my left hand pull/push Samel towards the wall between myself and the Sheriff.
Shout savagely "prepare to die, you dogs."
Intimidation
5
[OOC:
Initiative Order for Round 1:
Dora: 11
Samel: 8
Unknown #1: 7
Sheriff: 4
Drawing the sword is Dora's one Free Action for the turn; The shouting, but more importantly, the Intimidation check is Dora's Action for the turn; Dora has more than enough Movement to achieve what she wants. Note: I am giving those on the Initiative Order Disadvantage because of the surprise element of Dora's shout.
Charisma Saving Throws at Disadvantage against the Intimidation attempt:
Samel: 13
Unknown #1: 5
Sheriff: 15
The reactions to the Intimidation attempt are in the description below in Initiative Order.
]
Dora's sudden shouts echo through the dark alley leaving most people stunned by her vehemence.
In a protective stance with scimitar drawn she looks in the direction the urchin indicated and catches a glimpse of the back of a fleeting figure running away from her down the service road, its hurried footfalls audible in the ensuing silence.
Then there is a terrified scream in the opposite direction, which brings her head around in time to see the child who pointed disappearing towards the back of the night soil cart. At the same time, she notices the horse trying to back away against the weight of the cart it is attached to and looking like it is about to rear in fright; putting at risk the second child who is still standing near its front.
Finally, she hears the sheriff behind her say, "Assassins! No, kidnappers! The boy is gone. Quick after them." She then hears the sounds of his booted feet as the sheriff moves in the direction away from the cart following after the first figure Dora saw.
"Halt!" shouts the sheriff as he moves down the service road taking his lantern with him.
[OOC: It is now Dora's move in the second round.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC is the boy the Sheriff says is gone Samel or is it one of the Night Soil Crew?]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
I run across the path of the cart and carry the child to safety not pausing I swing onto the footstep of the cart and yell at the driver "a reward if we can catch those runners."
[OOC:
Added Initiative Rolls (These characters didn't move in the first round because they were taken by surprise):
Horse: 2
Driver: 16
Child #1: 2
Adding these new actors to the Initiative List gives the following list:
Driver: 16
Dora: 11
Samel: 8
Unknown #1: 7
Sheriff: 4
Horse: 2
Child #1: 2
This actually means the Driver gets the chance to control the horse before Dora acts.
Driver's Animal Handling roll (Versus a DC of 10): 8
This is a fail, which means the horse is uncontrolled when Dora attempts to pick up the child that is at risk.
Please make a Strength(Athletics) check versus a DC of 10 to successfully pick up the child and climb up onto the seat of the cart (Dora has no bonus for this).
]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC its time to use the hero dice.]
1
Athletics
14
Snatching up the child from in front of the horse with one arm, Dora then sheathes her scimitar and climbs up onto the seat next to the driver.
[OOC: She needed to sheath the sword to climb up onto the seat.
Technically, she has finished her turn at this point
However, if you want to make a roll to try to convince the driver to act in accordance to your wishes, I will let you make either a Persuasion or Intimidation check at this point as part of your next turn and describe what happens with the rest of this turn later as the driver's action could be determined by the result of check.
If you do not want to do this, I will make a roll based purely on the driver's stats, background and motives.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Yell "Catch those runners and the Sheriff will pay you well."
Persuasion
16
[OOC: I will keep the above successful Persuasion check until after we resolve the west of Round 2, which will be done in short form here.
Initiative Order:
Driver: 16
Dora: 11
Samel: 8
Unknown #1: 7
Sheriff: 4
Horse: 2
* Child #1: 2
Samel, the unknown and the sheriff's exact actions are unknown to you, but it can be presumed that they involve continuing to move down the service alley.
The horse continues to act up while still restrained by its harness and the cart, but for the moment it stays in place.
The young girl that Dora grabbed starts to squirm, trying to get out of Dora's grip as she is uncertain about what is going on.
If you want Dora to keep a hold of her, please make a Strength(Athletics) check to prevent her escaping.
You could also decide to let her go, in which case she will probably just drop to the ground and move away, leaving the combat.
Please let me know what you want Dora to do. No hurry though, as I probably won't respond until tomorrow now.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Drop the girl gently to the ground.
[Dora releases her hold on the girl allowing her to drop to the ground and she rushes away back up the service alley in the direction the cart has come from.
[Initiative Order for Round 3:
Driver: 16
* Dora: 11
Samel: 8
Unknown #1: 7
Sheriff: 4
Horse: 2
]
As this happens, the cart's driver—a man with a thick, grey beard crimped in the Sorendenese patriarch style—begins shouting at the horse, which is still nervously stamping its feet in the constraints of its harness.
"Come on ye worthless piece of horse flesh. Move yerself!" he shouts as he tries to get the horse moving.
[OOC: This requires an Animal Handling check versus a DC of 10.
Driver's Animal Handling Check: 4
This is a failure.
]
Unfortunately, despite much swearing and successive slaps of the reins on the draft horse's rump—which only seems to further frighten the horse causing it start to buck and kick in its harness—the heavy cart remains unmoving.
Meanwhile, Dora can see the light from the sheriff's lantern moving further down the service alley.
[Dora used her Action for this round with her Persuasion attempt, but she still has her Movement available. If you like, she can abandon the cart and begin to move down the service road following the sheriff.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Alight from the cart and hit the ground running towards the Sheriff and the fugitives.
[OOC: If you see this, don't respond as I am still processing the post.
Initiative Order for Round 3:
Driver: 16
* Dora: 11
Samel: 8
Unknown #1: 7
Sheriff: 4
Horse: 2
Dora has 30' of Movement per turn, some of which she will need to use to climb down from the cart and avoid possibly getting kicked by the frantic horse. This means she only progresses about 20' down the service alley before the end of her turn.
She can still see the light from the sheriff's lantern and can hear swearing and the splintering of wood coming from behind her as the panicking draft horse deals a solid blow to the front of the cart with its hind legs.
Initiative Order for Round 4:
* Driver: 16
Dora: 11
Samel: 8
Unknown #1: 7
Sheriff: 4
Horse: 2
The driver of the cart once more gets a chance to get the horse moving in a forward direction with a Animal Handling check against a harder DC of 12 this time.
Driver's Animal Handling Roll: 5
This is
]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.